ActionScript 3.0 :: Removing An Array (containing A Single MovieClip Multiple Times) From The Stage
Oct 18, 2009
What I am trying to achieve is to remove an array (containing a single MovieClip multiple times) from the stage alltogether, once you call an end public function. I can remove all the other Movieclips on stage (that are not in the array) using this.removechild(MyChild) The array is located in a package, calling another package where the MC is located, and put on stage with Event.ENTER_FRAME.
View 1 Replies
Similar Posts:
Jun 20, 2011
I am looking to use a single movieClip and store it an array to use it multiple times. I want to call the same clip 10 times and have it all run the same coding to move to a single point.here is my code:
package { import flash.display.MovieClip; import flash.events.Event; import flash.events.MouseEvent; import flash.geom.Point; import flash.ui.Mouse; public class Main extends MovieClip // player
[code].....
View 6 Replies
Sep 24, 2009
I have 5 movieClip buttons. I want the GALLERY button to stay on the stage at all times, "which it does" but i want when the user clicks on 1 of the other 4 buttons for the remaining 3 to disappear. Example... when the user clicks on the KIDS button, the COUPLES, PORTRAITS AND BELLIES buttons disappear, or when the user clicks on COUPLES, for the KIDS, PORTRAITS AND BELLIES buttons to disappear, and so on.
[Code]....
View 4 Replies
Feb 16, 2011
I have a for loop wich passes 11 times:
private var currentItem:uint;
for(var i:uint = 0;i<10;i+){
addChild(arr[currentItem]);
[Code]....
So the problem is that the array only contains 6 items. So when it comes to the 6th item the currentItem resets and the next 4 items that are getting added are the 4 first from the array again. Now when i trace the items, the last 4 trace "null". how can i add items from the array multiple times without losing its properties etc?
View 1 Replies
Jul 23, 2009
here's what I have - a custom video player that pulls everything from an XML doc. In that XML doc, I have three sections that contain start, middle, and end times (in seconds) for the video. The goal is to track how many times the start, mid point, and end of the video are reached.
This all works, however I'm encountering a strange action. When I play the movie, I get output that the start point has been hit, then I get three (3) duplicate outputs of the mid point getting triggered, and finally six (6) reports of the end point hit.Strange. The numbers change slightly, (1,3,6 and 2,4,10, and 1,4,8) times for each of the start/mid/end triggers.
Here's the code that I'm using:
("prefs.prefOmnitureStart", "prefs.prefOmnitureMiddle", and "prefs.prefOmnitureEnd" are the numbers in seconds that are pulled from the xml. In my example, they're 2.0, 6.0, and 10.0)
Code:
myVideo.addEventListener(MetadataEvent.CUE_POINT, cp_listener);
function cp_listener(eventObject:MetadataEvent):void {
myVideo.addASCuePoint(prefs.prefOmnitureStart, "sendOmnitureStart");
[code]....
View 3 Replies
Jun 24, 2009
i want to have multiple blocks moving over my stage, but i want use just the one mc in the libary and my function, what adds a new block with random color, alpha and speed.I think, that i have to use addChild();, but i have no idea how to use it properly.
Attachments:
block.zip (7.1 K)
View 3 Replies
Oct 13, 2009
I have a MC that I add to the stage multiple times using addChild. My adding code is:
Code:
function executeAddChild():void {
for (var j:int = 0; j < picturesList.length; j++) {
var MC:MovieClip = new box();
[Code]....
View 2 Replies
Feb 17, 2010
Here's what i've got...
_root.onMouseDown = function() {
_root.attachMovie("flag_mc", "flag_mc" + nextDepth(), nextDepth(),{_x:_xmouse, _y:_ymouse});
}
My problem is that it only adds one instance of flag_mc to the movieclip. When I press the mouse down again, it removes my old instance and puts a new one. Is it possible to make it leave the old one and add another?
View 2 Replies
Jul 20, 2009
How can I populate multiple datagrids in flex with a single datasource that is filtered differently for each datagrid. I'm assigning the event.result from my remote object call to three different array collections, each with its own filter function. When I assign and refresh the filter functions, they each affect all array collections. So, the results of the last array collection refresh end up in all three datagrids.
View 3 Replies
Feb 8, 2009
I've run into a bit of a snag regarding a project I'm working on. The code below sets up the mc holder which includes two dynamic text fields sFloor and sCompany these get their contents from an xml file. YAU is one of the additional mc's that I need added at runtime depending on the number shown in the sFloor field.
Code:
var nameHolder:holder;
var nameHolderX:Number = 145;
var nameHolderY:Number = 267;
var YAU:upArrow = new upArrow();
This is the code that add's the holder mc 25 times vertically down and populates the sFloor and sCompany text fields with what's in the XML file
Code:
function loadText():void {
var txtLoader:URLLoader = new URLLoader();
txtLoader.addEventListener(Event.COMPLETE, onLoaded);
txtLoader.load(new URLRequest("XMLfile.xml"));
removeEventListener(Event.COMPLETE, onLoaded);
[Code] .....
it all works fine except that the "YAU" added mc is only added into the last instance on the list (which is the correct number) but I need it to add to any of them that meet the condition.
View 5 Replies
Nov 25, 2010
I've got 6 arrays and need to create a single randomised array pulling the elements out of the original 6 arrays. The extra kicker is that I can't have two elements from a single source array next to each other. I've cobbled this code together:
ActionScript Code:
var a:Array = [["1_1", "1_2", "1_3", "1_4", "1_5", "1_6"],
["2_1", "2_2", "2_3", "2_4", "2_5", "2_6"],
["3_1", "3_2", "3_3", "3_4", "3_5", "3_6"],
["4_1", "4_2", "4_3", "4_4", "4_5", "4_6"],
[Code]....
That works maybe 90% of the time but often on the last 2 or 3 loops it ends up repeating hence the escape clause in the while. I have thought that in the fail situation I could scan through the built array to find a different place to add the value in but was wondering if there is a better overall method out there.
View 0 Replies
Dec 7, 2009
i added a bunch off object to the stage. The objects were added through an array. Now i want to remove all of them but i dont really know how to do this. removeChild(array[i]) doesnt work.
View 1 Replies
Jan 23, 2010
I have a multidimensional array based data and i'm pretty confused in bringing it to simple linear array. I know it requires some for in loop to set property and its value and some nested looping but i lost in the half way.
I have following data
records:Array = [0]
name = gender;
records:Array
[Code]....
View 5 Replies
Apr 3, 2011
I need to remove every object that is part of an array from the stage. What I have right now only removes one of the objects.
this.removeChild(enemyList.splice(0)[0]);
I've tried several variations of this with either the same result or an error. Also, what is the zero in hard brackets for? I haven't seen that in many tutorials/explanations, but when I take it out, I get all kinds of errors.
View 2 Replies
May 8, 2010
Alright, so really I am having 2 difficulties here.
1) When a bullet hits an enemy, if 2 zombies are beside eachother, the bullet hits them both -- How can I make it so the bullet can only hit one?
2) When an enemy has health of 0, it dies, I am trying to get the enemy to be removed from the array that the bullet searches through so it will no longer be affected by the enemy, but it doesnt seem to work, the bullet still hits where the enemy was, as if the enemy is invisible.
[Code]...
View 3 Replies
Jun 23, 2010
how to animate a simple sprite for the 100th time, I hope I might found I more specific, and better explained answer to my problem. I'm trying to make a flash game, of course, and I want my main Player sprite to be able to play multiple animations based on specific input. So, a running right animation, a running left animation, a jump animation, and an attack animation.
[Code]...
View 1 Replies
Aug 31, 2010
Is there a way, in ActionScript 2, to set multiple properties for an exising movieclip in one command?
For example, is there a way to write something like this more succinctly?:
myMovieClip._x = 10;
myMovieClip._y = 10;
myMovieClip._alpha = 100;
[Code]....
View 3 Replies
Jan 31, 2012
I have make many thumbnails(t1,t2,t3....) on homepage of my website now i req. to mask all thmbnails by one movieclip(mskMC)
View 2 Replies
Mar 15, 2012
i am trying to mask 3 thumbnails from 1 movieclips
mc.samsungchamp.mask=mc.msk
mc.samsungduos.mask=mc.msk
mc.samsungace.mask=mc.msk
but these thumbs are is not showing masked.
View 3 Replies
May 9, 2010
I'm new with AS 3 and I'm struggling with this: I have five different movieclips in a single frame and I want to asign the functions "roll over", "roll out" and "press" to every single movieclip. Now, I write all the code in the frame, for the five buttons, but just one works, I don't know what am I doing wrong, here's the code for two of he five buttons, the first works fine, the second doesn't:
[Code]....
View 0 Replies
Jul 26, 2004
I want to apply multiple mask in a single movieclip?? how do i do that i tried doesnt work with action script?
View 4 Replies
Jul 26, 2009
I am having a killing problem in loading multiple images in single movie clip/sprite using a separate class. Here is the ImageLoader.as class
[Code].....
View 1 Replies
Dec 21, 2011
I placed a movieclip on the stage, what functions are there to remove it?
removeMovieClip(target);
Only seems to work on MCs which have been attached to the stage E.g.
attachMovieClip();
The _visible property keeps the movieclip there just keeps it invisible. What completely removes it? It is called tankCPU.
View 6 Replies
Jan 28, 2009
In my .fla file, I have a MovieClip (we'll call it Clip1) linked to a corresponding class defined in a separate .as file.There's a case where I want to create a new MovieClip (Clip2) where Clip1 is, then remove Clip1. This case is dealt with by a function in Clip1's class.So, when I get to removing I do:ActionScript Code:this.parent.removeChild(this)Now, if the DocumentClass created Clip1 and placed it on the screen, this goes fine. But if Clip1 was placed on the stage in the .fla file (by dragging and dropping), it looks like Clip1 is not removed. I think it does get removed, but for some reason it gets recreated. This is the problem.
View 9 Replies
Nov 30, 2009
i am having trouble with removing a movieclip off the stage, i am using removechild but i get an error:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/removeChild()
at agptest_fla::MainTimeline/removeArrow()
here is my script
ActionScript Code:
var aLeft:MovieClip = new arrowLeft();
var n1:Number = 0;
[code]....
View 1 Replies
Apr 25, 2011
I've currently got an array made up of Movie Clips, and a variable to tell us how long that array is. It looks like this:
ActionScript Code:
var coinArray:Array = [coin1, coin2]; //an array which contains all of the coins
var numCoinArray:int = coinArray.length; //how many objects are in the coinArray
I've got a function called collisionTest which tests a collision between two objects.
So, I've got a loop set-up so if my character and a coin collides, it removes the coin it collided with from an array. It looks like this:
ActionScript Code:
function coinCollect(evt:Event)
{
for (var i:int = 0; i < numCoinArray; i++)
{
[Code].....
Is this trying to reference my objects as something other than MovieClips and is finding them and not recognizing them? I'm completely lost on this and can't understand why it doesn't work.
View 8 Replies
May 26, 2010
I'm trying a shooting game from an incomplete tutorial online. I'm trying to finish it off myself and hopefully learning more in the process but straight away I've hit a brick wall.The stage is 900 x 350. Bullets are fired from a turret near the center of the screen and will travel and eventually leave the stage at some point. I want to remove the bullet from memory and the display list once it has left the stage and can no longer be seen.I'm using a conditional if statement to check the x and y position of the movieclip, and if it outside the width or height of the stage then I want to remove it completely.
PHP Code:
stop();var angle:Number=0;var radiansToDegrees:Number=180/Math.PI;var degreesToRadians:Number=Math.PI/180;var currentTurretRotation:Number;var
[code]......
View 4 Replies
Jun 26, 2009
I've got a movieclip animation which is added to the stage at the start of the .swf.Its an introduction to the game, and the user is encouraged to click on the movieclip to start the animation.Once the animation is finished I'd like the movieclip to be removed from the stage.Do I need to setup some sort of event handler which listens out if the movieclip has finished then start a function once its finished to remove it from the stage? Which methods look out for movieclips finishing?
View 1 Replies
Sep 14, 2009
The reason I am trying to check to see if a movieclip is on stage or not is to remove it when someone clicks another section of the navigation. say they click work_mc, then they click a button in work_mc, this launches workss_mc. I want to check on the navigation is workss_mc is on the stage or not, if so remove it. This is what I have so far but it doesn't seem to be working..
Code:
nav_mc.skillsbtn_mc.addEventListener(MouseEvent.CLICK, buttonClick3);
function buttonClick3(event:MouseEvent):void{
var workss_mc:mc_workss;
[Code]....
View 6 Replies
Jan 27, 2009
Now, on a certain event (KEY_DOWN in this case) I want to replace one movie clip with another, which seemed pretty easy. Add the new object, move it to the correct place, then erase the current object.Apparently it's not. If the MovieClip is added to the stage, when I call
Code:
this.parent.removeChild(this)
, the MovieClip gets removed, then it reappears.
[code].....
View 1 Replies