ActionScript 3.0 :: Removing Enemy From An Array, Instance Still Is On Stage?
May 8, 2010
Alright, so really I am having 2 difficulties here.
1) When a bullet hits an enemy, if 2 zombies are beside eachother, the bullet hits them both -- How can I make it so the bullet can only hit one?
2) When an enemy has health of 0, it dies, I am trying to get the enemy to be removed from the array that the bullet searches through so it will no longer be affected by the enemy, but it doesnt seem to work, the bullet still hits where the enemy was, as if the enemy is invisible.
[Code]...
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Mar 28, 2008
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onClipEvent (enterFrame) {
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Jul 9, 2011
I am trying to remove an enemy after I kill them and I just started working with code in .as files. The enemy has it's own logic in a .as file and when I use removeChild, the movieclip is removed, but the logic continues to attack the main character (invisible).Is there a better way of removing the enemy character permanently. It kind of scares me that the method I use could just be leaving invisible movieclips on the screen as well.I've tried everything that I have used in previous games: removeChild(EnemyArray[i]);And this, which causes other problems with my code but removes the logic: EnemyArray[i] = null;But these still cause the problem.
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Dec 7, 2009
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Nov 5, 2009
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Apr 3, 2011
I need to remove every object that is part of an array from the stage. What I have right now only removes one of the objects.
this.removeChild(enemyList.splice(0)[0]);
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May 31, 2004
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Oct 16, 2009
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PHP Code:
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Mar 18, 2006
I am currently making a game, similar to StreetFighter,where enemies will come on from the side and you fight them. Now i have the character movement and attacks fully scripted, and have made an enemy, and i make it move towards the character using:
onClipEvent(load){
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Dec 16, 2010
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May 3, 2011
is there a way to remove a video instance from the stage with an 'if statement"?
Kind of like :next1_btn.addEventListener(MouseEvent.CLICK, ongoPage2);
function ongoPage2(Event:MouseEvent):void {
[code]......
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Jul 7, 2011
I am trying to make the instance 'red' be removed when all 3 objects have hit it here is my code:
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[Code] .....
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Jan 18, 2010
in my main I have a system that allowed certain classes to be loaded and unloaded. When I load Game.as, it contains a trace statement when you press the left arrow key. When I remove the game instance from the stage, and set it to null, I can still press left arrow key, and the trace will come up. If I then make a new instance of game, it traces twice with only 1 click. When I close/load another time it traces three times.
I very specifically set:
Code:
mainContent.removeChild(game);
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Jul 13, 2010
I am curious if this is an okay implementation of the Array.filter() method.
[Code]...
I was not able to figure out an implementation of the callback function for the filter() method, where the callback was outside of the getGallery() function. I wonder if there is a way to get the isGallery function outside of the getGallery scope?
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Oct 6, 2011
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Dec 15, 2009
I have a main. fla with navigation btns activated by GoToFrame actions. Some btns load content and some use the UI loader component.
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Apr 6, 2009
im making a game and it has enemies randomly spawning at the top of the screen going down to the bottom, so far it all works fine, except for when i try to remove the enemies I get this erro.[code]
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May 10, 2011
I wanna remove everything from stage if i click on an image. Well it ain't that hard but there is one problem. I want to leave albumbg on stage but it's a child of bg and if i removeChild(bg) it will remove all the childs of bg so also albumbg. The problem now is, if i set the albumbg to addChild(albumbg) it won't show up.
Code:
package {
import flash.display.MovieClip;
[code].....
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Oct 8, 2011
I am making a little drag and drop game where you click on a movieclip, which acts as a button. When the moviclip/button is clicked a duplicate of that same movieclip, only larger, is added to the stage. You then drag and drop it in a designated area on the stage.
I have that part of the code working fine. What I need is a reset button that removes the larger movieclip that was dragged. I am not sure how to do this.Below is my code that is working fine. In the code I am the movieclip instance is named "myMC" and its class is "MyMC".
myMC.addEventListener(MouseEvent.MOUSE_DOWN, moveMC);
function moveMC(e:MouseEvent){
var newMC:MyMC = new MyMC();
[code]....
I tried removeChild for (myMC); and that removed everything. I only want to remove the second larger duplicate movieclip "newMC".
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Apr 10, 2010
It's a simple self-checkout grocery thing and I want to list the items the user is "buying" after typing in the appropriate code, but I can't get it to stay at nine lines only in the dynamic text field. I was told to use array.shift() to get rid of the first value in the two arrays so that I have an easy way by keeping the arrays at nine values, but it doesn't seem to work right.. It'll get rid of the first value, but only once and it'll add a blank value and then continue happily adding to the length of the array. Google has failed me so far so I suspect it's something else in my code.[code]
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Mar 28, 2005
The as dictionary tells me I can use array.splice to remove an element from an array like so
Code:
var myPets_array:Array = new Array("cat", "dog", "bird", "fish");
trace( myPets_array.splice(1) ); // dog,bird,fish
trace( myPets_array ); // cat
Which is all fine an dandy, but what if I want to use a value instead of the index number?
like:
Code:
var myPets_array:Array = new Array("cat", "dog", "bird", "fish");
trace( myPets_array.splice("cat") ); // dog,bird,fish
[code]...
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Oct 26, 2009
I have an array containing single alphabet in every index and some of them in the array are duplicates. I'm trying to pick an alphabet and if there is an alphabet in that array, I want it remove from the array.
so lets say if i have 3 "a" in the array, I want all 3 to be remove. But my function only remove one alphabet. How do i make it remove all 3?
Also another question is, if i reach the end of the array how to i remove it? if i use splice it doesnt seem that it will remove the last item in the array.
my code is very simple
for (var i:int = 0; i<alphabetArrayLength; i++) {
if (singleAlphabet_arr[i] == alphabetPicked) {
answer = singleAlphabet_arr.splice(i,1);
}
}
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Jan 2, 2011
the button is added in Land():
Code:
function land():void
{
if(ship.xVel==0 && ship.yVel==0 && rocks.x>50 && rocks.x<350 && rocks.y>311 && rocks.y<319)
{
[Code]...
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Mar 28, 2005
The as dictionary tells me I can use array.splice to remove an element from an array like so
[Code]...
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Mar 10, 2010
I have a main timeline which loads swfs in certain frames. It all works great except when I select one of the swfs that has a flv video inside. When I try to select any other frame the swf unloads but the audio stream remains.
Here is what I have
var Xpos:Number = 0;
var Ypos:Number = 0;
var swf:MovieClip;
[Code].....
I will have 3 more swfs with videos inside which I did not add yet as I need to get this sorted first.
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Jul 30, 2010
So I have a 5 page website, on the home page when I opens you see a video and it automatically plays. When you click to a different page though you can still hear the sound in the background. The video has an instance name of video, I tried using video.stop(); in the code for each button and it works but then it doesn't allow me to navigate when it isn't away from the home page.Here is the code I have for one of my buttons (it's the same for the others with different names though):
home_btn.addEventListener(MouseEvent.CLICK, gotoFrame);
function gotoFrame(e:MouseEvent):void
{
[code]....
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Jun 30, 2009
I am pretty new to actionscript 3. I want to remove the movieclip on the stage and add a new movieclip but the button is within the currently running movieclip that I want removed. I am trying this function
homeArtist_btn.addEventListener(MouseEvent.CLICK, newArtist);
function newArtist(e:MouseEvent):void{ removeChild(homeAni_mc); addChild(artistAni_mc);}
I get these errors
[code]........
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