Apply A Certain Tween To Several Objects?
Jun 7, 2009
I'm working on a little flash project to show a card game being played out. Its just playing out a set of moves - no actual logic for actually playing the game.Anyhow, what i would like to be able to do is create a tween (hope thats the right term) where a card will appear in the center of the table, and then slide over to the players hands and at the same time shrink down so i can fit a few hands on the screen. So basically i need a tween that takes an object (the card), places it on the center of the screen, and then slides over and shrinks down to a specific point. So in whatever action script calls this tween, i guess i would need to feed it two values - which card it starts with, and where the card should end up.
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Apr 22, 2010
I was wondering if theres a way to apply ease in and ease out both to a single tween..as i want the tween to start slowly than gain normal speed and then again stop smoothly.
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Jul 29, 2009
Flash CS4 has a feature where a tween can have more than two keyframes. If a tween has three keyframes, then changing keyframe 2 will affect the motion from keyframes 1 to 2 as well as the motion from keyframes 2 to 3. This is a very cool feature.
But there's one problem: I can only figure out how to apply an ease to the entire tween, not to the motion between two keyframes. Do you know how I can apply one ease to the motion between keyframes 1 and 2, and a different ease (or the same one a second time) to the motion between keyframes 2 and 3?
I've had two ideas so far for getting the same result:
1) Make a custom ease that includes all the eases I want. I find this too cumbersome and imprecise, unless there's a way to copy an existing curve into the space between two keyframes of a second curve (without replacing the whole second curve).
2) Split the tween at each keyframe. But then every time I want to adjust keyframe 2 I have to do it twice, and sometimes the break ends up jerking slightly. I'd really rather keep keyframe 2 a shared keyframe.
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Apr 16, 2011
I hav created 24 frames (i use 24fps) by hand depicting a small move.Now I need to repeat this move for 1 minute and move it from left to right through the screen.is there a way to avoid copying-pasting these 24 frames and chaning them a little to the others 59 seconds by using motion tween?So, iam looking for a way to combine both the 24 frames and apply motion tween to them.
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May 19, 2011
im struggling a bit with syntax here -- i'm trying to add a method to my multiplayer flash games then when an arrow hits an enemy, it will display the dmg, while scrolling up and dropping off alpha.I seem to be having some linkage problems this is what i have:
var dmgwin:dmgtxt = new dmgtxt() //movieclip that will contain textfield
var dmgwinsub:TextField = new TextField(); //textfield that has dmg #
var tween:Tween = new Tween(dmgwinsub, "alpha", None.easeOut, 1, 0, 2, true); //an alpha
[code].....
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Jul 24, 2009
How can I use the Tween class to apply filters to movieClips?
i want to apply a DropShadow through a tween so that it applys smoothly. Actually i want it to apply on rollover and remove itself on rollout.
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Apr 1, 2011
I am writing a flash card game which slides the next card onto the stage when the user presses a button.There are 24 cards, and I have written a separate tween for each one... I think there is probably a more efficient way to do this. Here is what I have:
[Code]...
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Oct 29, 2010
i want to apply tween motion on UIcomponents using actionscript in flex.
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Sep 23, 2010
I really like the new tweens and motion panel that Flash added in CS4 but I'm having some problems with them that I cant find a solution to.
1. When I animate or apply a preset animation it changes the position slightly. I do work where I need things positioned exactly where I put them. For example X:70 Y:210 but when I animate it might for example change it to X:70 Y:210.5 and to make it more confusing even if I animate a group of them at the same time it only does this to some things and not all. Also if I try to change the position back manually it doesnt always let me in the properties panel. I have to go to the Motion Editor and change it there frame by frame.
2. Similar problem to above but with the Alpha property. I want to animate things where it fades on and then stays up for a few frames and then animates back off. When I try to do this using the properties panel it doesnt always let me. So for example I need my alpha values to be in this order for the 4 keyframes. 0, 100, 100, 0. But for the 0 it might force it to 3% instead of the 0 I need. Again I can only fix this by going to the Motion Editor and adjusting it frame by frame.
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Jan 28, 2008
// This is an array, a list of the buttons used. var myButtons = [this.myButton_1, this.myButton_2, this.myButton_3, this.myButton_4]; // Loops on all buttons from the first to the last one for (var i=0; i<myButtons.length; i++) { // When the mouse rolls over this menu option... reduce size just a bit. // NOTICE: I'm not taking into consideration the problem of having the hit area going down and "moving" the // mouse area and out of the button (possible rollover flicking). This is just a simple example afterall.
[Code]...
In the above instance how would I address the problem of flickering? I think want to apply the .onRollOver to an invisible button instead. How can this be done? Im just getting started with tweening animations outside the timeline with MCTween
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Dec 26, 2010
im trying to use a use a code segment that makes something avoid the mouse. My issue is the code requires that iff i have more than one object that i want to avoid the mouse than i need to make a new set of variables for the second object and pretty much copy the code than change the variable names. Thats all great and dandy but i have a couple hundred very small objects that i need to avoid the mouse. is there any way to maybe apply the code to each object with an onclipload maybe?
ActionScript Code:
import flash.events.Event;
stage.addEventListener(Event.ENTER_FRAME, fun);
function fun(event:Event) :void {
[code]....
as you can see the object i want to move requires its own variables and 2 if statements. and i REALLY dont want to have to copy/paste that code over 200 times and make a new set of variables for each object. maybe i could apply the code to the object itself ? but than what would i name the variables?
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Nov 21, 2011
I'm kind of new to AS3 and I created a blur effect for 6 text object. I got the result I wanted, but I thought there has to be a better way of doing this. When a mouse is over a text, other texts get blur. Now, I had only 6 object what if you have 10s of objects on the stage.[code]...
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Jun 24, 2009
I'm currently working on a nav bar but I've run into a questionable situation. There are several links in the menu, and for each i'd like a mouse event on over and on out. Do I have to specify both of these events for each link, or is there an easier way to do it that I don't know about? Can you apply event listeners to multiple objects/functions?
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Jan 6, 2011
I'm trying to achieve is this: when you roll over one of the citymarks on my map, it drops up/down depending on the mark and where it is with three buttons for tourist sites in the area. Well, I'm using timeline animation and gotoAndStop() to go forward and backward nice and smoothly. I've got a mask applied for the menu, and that works fine, but when I compile I get this error:
Code:
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::MovieClip@10ac6b01 to flash.display.SimpleButton.
at flash.display::MovieClip/gotoAndStop()
[Code].....
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Oct 21, 2004
I want to group some objects (movie clips) in a way allowing me program an event that applies to all of the objects.To be specific, I want to group some buttons in a video player. If the mouse hovers over any one of the buttons, that button's animation will jump to frame 2. How can I do this?(I figured there is probably an easier way than programming each individual button to jump to frame 2 on mouse over.)
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Dec 27, 2011
Photoshop and Fireworks both have some nice filters. When you put one bitmap over the other, the first bitmap can act as filter. For example, the white pixels of the top bitmap lighten the pixels of the bottom bitmap. Is there any way to apply this in as3? What I am trying to accomplish: I have a large single-color bitmapdata object. I want to overlay perlin noise and lighten/darken the single-color bitmap to give it some random/natural look.
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May 28, 2009
I'm trying to apply an "alpha" tween to an image on the stage. I've made it a movieclip symbol an it's instance name is background_mc.Here's the code I am trying. It's not working. Can anyone tell me what I'm doing wrong?
import fl.transitions.Tween;
import fl.transitions.easing.*;
stage.addEventListener(Event.ENTER_FRAME,backgroundfadeIn);
[code]....
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Nov 13, 2008
I just started trying out cs4.
first time trying copy motion as actionscript.
Summary:It works when I directly paste the codes on the first frame of a blank document, with the movieclip on the stage.
BUT, if i put the motion codes in a class file, then strange compiler errors will appear in CS4 [code]...
These errors are shown without LOCATION. (i.e. cannot trace which line produces this error).
I really want to try out "copy motion as as3" in CLASS method.[code]...
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Jan 19, 2009
I'm a beginner in Flash and I have some basic questions that I hope some of you can help me with?1) Which is best to use? A movie clip symbol or a graphic symbol? I read that graphic symbols have some restrictions ... what are those restrictions?
2) I've notice that you can't tween certain objects. Like grouped things. What's the way of solving this?
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Aug 13, 2009
I'm doing alot of banner ad's at the mo. So I'm using the old motion tween effect quite a bit... mainly an alpha tween... on imported bitmaps, and text. While the banners end up the way I want them, I've used alot of layers and alot of the time line. Is there a better way to alpha tween objects. Basicly, I've a movie clip, with alot of bitmaps and text, and they all have alpha motion tweens....
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Mar 12, 2009
I am having a problem with a scripted animation. I am trying to use the tween class to send three objects across the screen at once. For some reason, this tests fine in "test movie" but the swf stops the second two tweens at their initial points and tweens only the first one. As you can see from the code, they all have different var names and object names.
var medTween:Tween = new Tween(logo3D4, "x", None.easeNone, 1200, -1000, 6, true);
var bigTween:Tween = new Tween(logo3D3, "x", None.easeNone, -500, 600, 8, true);
var smallTween:Tween = new Tween(logo3D2, "x", None.easeNone, 1000, -1300, 5, true);
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Sep 7, 2011
I have always animated objects using an Enter Frame event (ie. slide it 5 pixels to the right every frame). I am seeing many companies I work at using the TweenLite tweening engine to animate objects. Is there some special magic these tweening engines do that makes them better? If I wanted to side a ball across the screen over a time span of 100 frames, would using an Enter Frame be any different than using the tween engine? Or would they have the exact same result?
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Dec 8, 2010
Is there a way to have multiple seperate objects follow the same motion tween, so one object follows the other, or do they all have to have thier own individual tween?
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Apr 21, 2011
I want to shape tween multiple objects on the same layer. When they are placed independently from each other all the time on the canvas, I have no problem to make them morph into the other shapes in the ending keyframe.
However, when some of the objects are crossing each other in either the starting or ending keyframe, they don't morph smoothly but quite funnily. Funny phases are nested between the intended starting and ending tages.
See the images below. What should I do to prevent this?
[Code]...
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Apr 21, 2011
I want to shape tween multiple objects in the same layer. When each objects are placed independently within within distance from each other, I have no problem to make them morph into the other shapes in the nex keyframe.However, when some of the objects are intersecting each other in either, they don't morph smoothly but quite funnily. Funny phases are interpolated between the intended starting and ending stages.See the images below. What should I do to prevent this?
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Jun 27, 2010
Trying to tween multiple objects one after another with an array.
ActionScript Code:
import fl.transitions.*;
import fl.transitions.Tween;
import fl.transitions.easing.*;
[Code].....
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Apr 12, 2011
I'm currently making my own 2D shoot' em up and I've created a simple enemy spawn state machine which allows the game to automatically keep spawning/creating new enemies on the stage. Before I had this spawn loop machine/code set up, I had only one single enemy which was already on the stage to test the gameplay of my game and the enemy as set up tween object using tween animation. I'm wondering if its possible to add/able tween animation on all new created enemies as appear on the stage giving them movement/ai? This is possible? I've experimented with some code, I'm failed to succeed withs such functionality, I just wondering where I am going wrong or if anyone knew of any alternatives to my approach?
[Code]...
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Feb 11, 2008
Just wondering if blurX and blurY works with the classes lee was talking about in the tweener movie? (the caurina classes) If not how can I get a nice blur effect on my tween objects?
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Jan 11, 2006
My array has a few objects that are revolving like on a carrousell...I want them to react on my mouseclick.I cant seem to get this to work...how would one make objects in an array do things?I cant even define the path to them properly, it appears that I SUCK. Allow me to present to you my little code-turdthat wont work in a million years level0.holder_mc.dot0.onRelease = function() {var xScaleT:Tween = new Tween(dot0, "_rotation", back.easeOut, 0, 1222, 2, true);
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Jun 23, 2006
i've got multiple clips on stage and i want to move them all say 20pixels to the right. I want to do this with one Tween and have a nice elegant mathematical solution (i don't want to have to take position stamps etc etc unless its absolutely necessary). Here's an example. 4 clips randomly dragged on the stage and put in an array, Then one tween to move them all (for performance reasons):
[Code]....
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