ActionScript 1/2 :: Programming An Event To Apply To Multiple Objects?
Oct 21, 2004
I want to group some objects (movie clips) in a way allowing me program an event that applies to all of the objects.To be specific, I want to group some buttons in a video player. If the mouse hovers over any one of the buttons, that button's animation will jump to frame 2. How can I do this?(I figured there is probably an easier way than programming each individual button to jump to frame 2 on mouse over.)
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Jun 24, 2009
I'm currently working on a nav bar but I've run into a questionable situation. There are several links in the menu, and for each i'd like a mouse event on over and on out. Do I have to specify both of these events for each link, or is there an easier way to do it that I don't know about? Can you apply event listeners to multiple objects/functions?
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Dec 26, 2010
im trying to use a use a code segment that makes something avoid the mouse. My issue is the code requires that iff i have more than one object that i want to avoid the mouse than i need to make a new set of variables for the second object and pretty much copy the code than change the variable names. Thats all great and dandy but i have a couple hundred very small objects that i need to avoid the mouse. is there any way to maybe apply the code to each object with an onclipload maybe?
ActionScript Code:
import flash.events.Event;
stage.addEventListener(Event.ENTER_FRAME, fun);
function fun(event:Event) :void {
[code]....
as you can see the object i want to move requires its own variables and 2 if statements. and i REALLY dont want to have to copy/paste that code over 200 times and make a new set of variables for each object. maybe i could apply the code to the object itself ? but than what would i name the variables?
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Nov 21, 2011
I'm kind of new to AS3 and I created a blur effect for 6 text object. I got the result I wanted, but I thought there has to be a better way of doing this. When a mouse is over a text, other texts get blur. Now, I had only 6 object what if you have 10s of objects on the stage.[code]...
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Jun 12, 2009
I have been trying to make a tic tac toe game in F8.The code has gone too long,it has repeated many times,hopelessly.
How can I apply OOP(Object Oriented Programming) in flash actionscript like as in Java?[code]...
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Oct 29, 2009
I would be grateful if anyone could point me in the right direction for this question: I have an event handler that is called by multiple objects onClick - ie, I have several objects which I want to respond in the same way onClick. I was wondering if there was a way of amalgamating all the calls to this event handler into one call: at the moment I have:
[Code]...
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Apr 17, 2009
So I have an object, generated on each click of the mouse. It's set up as a series of points with properties, with values for position randomly calculated, and set around where the user clicks the mouse. Lines are drawn from where the mouse is clicked out to each of these points, so it kind of looks like a star, but only lines, rather than a solid shape (like those old 50's atom clocks?). So once clicked there's an enter frame event listener on the object so that each of the points 'wobble' (using a randomly generated number) up and down around the original point.
For some reason, I can either set it so that on each new click of the mouse and newly generated object, the last one stops "wobbling" and only the new one does, or each new object moves to where the new object is, and maybe is still wobbling(?), but is underneath the new object. This way has the event.target as a new object in the wobble function, so I think it may be just a case of where the centre point is - i.e. saving the mouse x and y for each object individually, or perhaps I have too much of the setup function code repeated in my "wobble"function?
[Code]...
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Apr 8, 2012
I am trying to program a Flash Game that utilizes all four directions to move the character. (i.e. Pressing up moves the character north, down - south, etc.) The character in the game does not actually move, but the background moves to simulate movement. I need to figure out how to go about programming the walls, though. I have code that recognizes collision, but what is the best way to do it? This is my code:
stage.addEventListener(Event.ENTER_FRAME,handleCollision);
function handleCollision( e:Event ):void{
if(hero.hitTestObject(wall))
{
[Code].....
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Mar 10, 2012
I created a screen(calculator) with bunch of buttons,i can handle button event with one handler.But i want to know that can we do a one handler for all buttons......likein java
we can perform the task of perticular button by like this
if(event.source=="button1")
{
}
[code].....
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Jun 7, 2009
I'm working on a little flash project to show a card game being played out. Its just playing out a set of moves - no actual logic for actually playing the game.Anyhow, what i would like to be able to do is create a tween (hope thats the right term) where a card will appear in the center of the table, and then slide over to the players hands and at the same time shrink down so i can fit a few hands on the screen. So basically i need a tween that takes an object (the card), places it on the center of the screen, and then slides over and shrinks down to a specific point. So in whatever action script calls this tween, i guess i would need to feed it two values - which card it starts with, and where the card should end up.
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Jan 6, 2011
I'm trying to achieve is this: when you roll over one of the citymarks on my map, it drops up/down depending on the mark and where it is with three buttons for tourist sites in the area. Well, I'm using timeline animation and gotoAndStop() to go forward and backward nice and smoothly. I've got a mask applied for the menu, and that works fine, but when I compile I get this error:
Code:
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::MovieClip@10ac6b01 to flash.display.SimpleButton.
at flash.display::MovieClip/gotoAndStop()
[Code].....
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Mar 5, 2009
I've tried to put some text with a TextEvent.Link inside a TextField. But, when I put this in TextField.htmltext at runtime using a for statment from 0 to 10, just the last seven get the Event. Can anyone help me?
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Dec 27, 2011
Photoshop and Fireworks both have some nice filters. When you put one bitmap over the other, the first bitmap can act as filter. For example, the white pixels of the top bitmap lighten the pixels of the bottom bitmap. Is there any way to apply this in as3? What I am trying to accomplish: I have a large single-color bitmapdata object. I want to overlay perlin noise and lighten/darken the single-color bitmap to give it some random/natural look.
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Apr 2, 2011
I wanna apply a glow filter to a button. What I want to happen is that if for a media player the currentFrame = totalFrame i.e, if the seekBar reaches last frame, I want the next_btn to animate,...like Glow In and Glow Out.
I dont want a mouse_over / mouse_out event to handle the animation.
Possibly I think that I'll have to use a Enter_Frame event, but I cant think of a function to do so.
my glow filter is like this...
var myGlow:GlowFilter = new GlowFilter(0xFE4110, 4, 2, 2, 4,2, false, false);
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Mar 21, 2011
I'm having a bit of a problem with a basic game I'm making where I want to have a number of animals which bounce around the stage.. I can't seem to get the code to apply to more than one of my movieclips using a loop.. if I try to apply vx and vy to the individual movieclips then nothing happens.. for now I have the ten movieclips on the stage but only one whichbounces around.. I have managed to get all of them to move but they each stay in their own area of the stage, but I'd like each to bounce around the stage and not interfere which the others movement.
public function Bounce() crosshairs = new Target(); addChild(crosshairs); init(); private function init():void
stage.scaleMode =
[code].......
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Aug 6, 2011
I have two MovieClips onscreen, and I want to apply the same mask to both. I set the the masks using
mc1.mask = mymask;
mc2.mask = mymask;
Only mc2 receives the mask. How can I set the same mask for two different MovieClips without having to resort to putting them both in a single MovieClip?
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Apr 11, 2007
say i have a method "btnClick", and i have 5 buttons: btn01,btn02,etc.. how do i apply this method/function to the 5 buttons through code? here is what i am trying to do(this is just pseudocode):
Code:
MovieClip.prototype.btnClick = function(img){
this.onRelease = function(){
open(img);
[Code].....
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Nov 19, 2008
this is a REAL basic one for you: This is my script:
count = 0;
btn_01.onRelease = function() {
if (count<=20 && this._currentframe == 1) {
_root.count += 1;
this.gotoAndStop(2);
[Code]...
Instead of applying it to just one button I want to apply it to many on the stage, how do i add the names of the buttons to the function? I tried separating with commas but no luck
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Apr 14, 2011
It uses a focus_out event to detect if there is a change that needs to be committed. However I notice that a FOCUS_OUT event is only called if you click away from the textfield but inside the component. Is there any way I can listen for clicks outside the component from within the component?
addEventListener(FocusEvent.FOCUS_OUT, onFocusOut);
protected function onFocusOut(event:FocusEvent):void
{[code]....
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Aug 31, 2010
Is there a way, in ActionScript 2, to set multiple properties for an exising movieclip in one command?
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myMovieClip._x = 10;
myMovieClip._y = 10;
myMovieClip._alpha = 100;
[Code]....
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Apr 1, 2011
I am writing a flash card game which slides the next card onto the stage when the user presses a button.There are 24 cards, and I have written a separate tween for each one... I think there is probably a more efficient way to do this. Here is what I have:
[Code]...
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Sep 3, 2011
I need to add "_myThumb" to 4 container MovieClips. The problem is that it's only working for 1 MovieClip. What do I need to change?
var _myThumb:Bitmap;
var _myThumbData:BitmapData;
function createThumbs()
[code]......
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Nov 2, 2011
I'm trying to apply a Move-Effect on multiple elements. They are moving all together but I prefer it in seqeunce.
<s:Move id="thumbMover" target="{thumb}"/>
private function addItemThumbs ( ) : void {
for each ( var item : ItemVO in _items ) {
thumb = new Thumb;
[Code]....
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How to apply multiple filters in Adobe Pixelbender in Flash (=limited version)?
For example 3 different kinds of video displacement effects (1 displacement on the left, one on the right and one the top).I know, it possible to just copy paste the code multiple times, but this wouldn't be very elegant.
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Jan 8, 2009
ActionScript Code:
function changeColor(){
var my_color:Color = new Color(my_mc);
my_color.setRGB(0xFF0000); // my_mc turns red
[Code].....
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Jul 14, 2011
I was interested in searching through the text in a textfield and applying formatting to key words. For example, every time the word 'the' appears, apply a text format the changes it to green and 14pt.[code]...
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Apr 12, 2009
How would I apply my existing function that involves calculating the x and y position of a specified movie clip, to multiples of movieclips. MY MOVIECLIPS on stage are
Code:
Ball_mc
Ball_mc2
Ball_mc3
MY FUNCTION is
Code:
function hitDetect(event):void {
var ballX:Number = (ball_mc.x-videoX)/sizeDif
var ballY:Number = (ball_mc.y-videoY)/sizeDif
[code]....
Should I use Arrays? Loop?
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Jul 26, 2004
I want to apply multiple mask in a single movieclip?? how do i do that i tried doesnt work with action script?
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Sep 10, 2009
im creating a small drag and drop game in AS3-
I have 4 objects and 4 targets,
I want to be able to drag any of the 4 objects onto any of the targets, right now all I can manage is to allow each object drop onto one specific target only.
I thought by calling all my target names by the same instance name eg target_mc that would work but only one target will ever work.
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Sep 29, 2009
completing the code to get a return value from JavaScript to flash, but all the code was in a frame. My issue is I need to apply this code to multiple buttons, and then have them navigate to the appropriate frame. I thought I could put some of the code on the buttons themselves, or possibly I could call each button and keep all the code in frame one.....the external interface call function and the button functions....btn1, btn2; etc......I am not to verse in code and need to know what and how the best way to do this would be.
[Code].....
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