ActionScript 3.0 :: Event Handler To Serve Multiple Objects

Oct 29, 2009

I would be grateful if anyone could point me in the right direction for this question: I have an event handler that is called by multiple objects onClick - ie, I have several objects which I want to respond in the same way onClick. I was wondering if there was a way of amalgamating all the calls to this event handler into one call: at the moment I have:

[Code]...

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I'm currently working on a nav bar but I've run into a questionable situation. There are several links in the menu, and for each i'd like a mouse event on over and on out. Do I have to specify both of these events for each link, or is there an easier way to do it that I don't know about? Can you apply event listeners to multiple objects/functions?

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I want to group some objects (movie clips) in a way allowing me program an event that applies to all of the objects.To be specific, I want to group some buttons in a video player. If the mouse hovers over any one of the buttons, that button's animation will jump to frame 2. How can I do this?(I figured there is probably an easier way than programming each individual button to jump to frame 2 on mouse over.)

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ActionScript 3.0 :: Add Event Listener To Multiple Dynamically Created Objects?

Apr 17, 2009

So I have an object, generated on each click of the mouse. It's set up as a series of points with properties, with values for position randomly calculated, and set around where the user clicks the mouse. Lines are drawn from where the mouse is clicked out to each of these points, so it kind of looks like a star, but only lines, rather than a solid shape (like those old 50's atom clocks?). So once clicked there's an enter frame event listener on the object so that each of the points 'wobble' (using a randomly generated number) up and down around the original point.

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[Code]...

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ActionScript 3.0 :: Add Additional Event Handler On Sample Event?

Jul 9, 2009

In AS2 we can add additional event handler on same event as below code does.

on (rollOut, dragOut) {
// Statement 1
}
 
Now , I am workin in AS3 . So, how to add additional event handler on event in  AS3
 
Let's say display Object's instance name is "myBtn"
 
Here I have include only Mouse Out only, Now I want to add additional event handler
 
myBtn.addEventListener(MouseEvent.MOUSE_OUT, myBtnEvent);
myBtnEvent(event:MouseEvent):void
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Flash :: Dispatch A Different Event From Inside An Event Handler?

Jun 10, 2010

I have an event listener for a custom event type. This custom event overrides the clone method as required.In this event listener I want to dispatch an instance of a different type of event... a different custom event instance altogether. It also overrides the clone method as required.The problem is I'm getting a type coercion error: TypeError: Error #1034: Type Coercion failed: ...I do not know what is trying to do the casting. My code is:

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[code].....

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Jul 13, 2009

I am writing a program that needs to go to a random frame after clicking a button. However, the program also needs to start on a random frame. When I call the function at the start of the program it gives me an 1120: Access of undefined property event error. The function is originally written as followed:

function randomMatchedTrial(event:MouseEvent) {
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randomMatchedTrial(event)

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Mar 9, 2010

I'm making mobile aplication in Flash Lite 3.0. I've wanted to add key event handling, when some problem occured. Below is my class, which controls main menu with three buttons. Function onKey() is an event handler, but unfortunently it does not detect any global objects (e.g. currentButton or Butons). Only trace() and local code are working.[code]...

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ActionScript 2.0 :: Key Handler Does Not See Global Objects

Mar 9, 2010

I'm making mobile aplication in Flash Lite 3.0. I've wanted to add key event handling, when some problem occured. Below is my class, which controls main menu with three buttons. Function onKey() is an event handler, but unfortunently it does not detect any global objects (e.g. currentButton or Butons). Only trace() and local code are working. How can I deal with it?

Code:
class MainMenuInit
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var i:Number;
var Buttons:Array;
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[code]....

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Feb 8, 2006

I have the next code:

mc.onPress=function()
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How do I remove the event handler onPress?

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Aug 5, 2011

I'm adding event handlers to dynamically created movies. The event handler is not active and the cursor does not change to a finger over the clip Here is the applicable code.

Code:
function loadSubNav():void{
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ActionScript 1/2 :: ShowSettings Event Handler?

Apr 2, 2009

I would like to use System.showSettings(0) up front and trapwhen the user chooses Deny instead of Allow in an onStatus eventhandler as I show in attached code.

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Jan 20, 2010

I want to extend my function to a better design to where I can pass a canvas object into so I don't have to write N functions.. I'm not sure as how to do this properly I've come up with a naive design with a switch but even then if I add another canvas I still need to write new code for the new canvas.

function fadeCanvasOut(event:TimerEvent):void
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I'm loading some images from a database using a PHP script through CodeIgniter, but when I try to add an event handler to do some stuff with these images, Flex compiler is showing me an error:1180: Call to a possibly undefined method cloneCar.Why I can not add an event handler in this context?

<mx:Accordion>
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[code].....

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Jul 17, 2009

I'm using a progress bar component in a movie clip and this progress bar works loading an external movie clip. However, once the external clip is loaded, it seems the "complete" event is not registering with the object listener. This is what I have:

ActionScript Code:
this.createEmptyMovieClip("FOB", _root.getNextHighestDepth());
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Aug 8, 2009

I'm trying to find a way that I can control how a flash movie handles the click event from the HTML page outside the movie.

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1.) We want to track the success of their ads, so we give them a custom URL that their ad should link to instead of linking directly to their site. This URL logs the click before redirecting the browser to the customer's website.

2.) Often the flash files we get use GetUrl() which seams to trigger the popup blockers in IE 7 & 8.

These two points mean we have to provide them with the custom URL for them to include in their flash ad, and/or tell them how to set up the movie to handle the clicks in a way that doesn't trigger the IE popup blocker, and this doesn't make it as seamless as it should be to place an ad on our site.

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Nov 2, 2009

I'm editing an xml gallery.you can see how it works now here (thumbnails are different than images, cause it's just for the sake of testing now)[code]...

oki. this all works via for each loop which creates thumbnails dynamically. the event handler for the click on the thumbnail is inside the - also dynamically created via this for each loop - button over each thumbnail. more or less like this[code]...

and now: i'd like to add "next" and "back" buttons,so that the user doesn't always have to click the closing cross and go back to the thumbnails, but that he can also -once he selected an image - simply loop through the gallery image by image.

oki. so first i tried to get the name of the button clicked previously and store it in a variable, a thus this would tell which image should be loaded via loader (say, name instance56 means Image00002 was loaded, so if now user clicks next, Image00003 should follow) . but i'm simplytoo simple to get the variable out of the event handler and for each loop scope. i also tried to do it inside the event handler,but then it gets terrbily messy, and i can never force loader to load the right image.

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I have one event handler for several object's events. I would like to pass a value through to the function from the event listener:

ActionScript Code:
function chkEmpty(event:Event){
if(event.currentTarget.text==""){

[Code]....

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So I am trying to essentially have one class dispatch an event into the flow when it is added to the stage, and have another class catch the event, but I'm having problems. I set up a little test to simplify/display the problem I'm having. There are 2 classes, and then just some init code on the timeline.

ActionScript Code:
//code for box 1
package {

[code].....

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ActionScript 3.0 :: Get Event Handler Function?

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Is there a way to get the handler(s) function(s) of an event listener?

I'm trying to find a way to remove them without knowing what they are.

For example:

ActionScript Code:
if (mc.hasEventListener(MouseEvent.CLICK)){
// this object has a MouseEvent.CLICK listener
mc.removeEventListener(MouseEvent.CLICK, null  );
}

Instead of null, I was hoping to find some function that retrieves the handler function.

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ActionScript 3.0 :: Universal Event Handler?

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I have classes that need to communicate with each other, but are instantiated at different times.Therefore I feel I need to create a universal Event Handler that my classes can add event listeners to,and can receive dispatched events from.

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ActionScript 2.0 :: Get Name Of Function / Event Handler?

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Does anyone know if there is a way to get the name of the function that my code is running inside?

Code:
_btn.onPress = function () {
trace(something);
}

this would then output "onPress" or something like it...

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ActionScript 2.0 :: How To Play An Event Handler

Mar 1, 2006

I'm creating a button to play an movie clip using onClipEvent() but I couldn't get it works. It contains a button (text) and a cube (movie clip). On that movie clip I have a button.I want the animation of movie clip play while my mouse is rollOver on my text. Does anyone know how to make that works??[code]

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ActionScript 2.0 :: Creating New Event Handler For MC?

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In a kiosk application (with NO mouse action) I try to mimic the action of buttons...with movie clips.I was wondering if that would be possible to create new event handler for MC?So that, by script, I could tell something like:

my_mc.selected = true
my_mc.focused = true
then have an event handler function like:

[code].....

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ActionScript 2.0 :: AddListeners, Event Handler And All?

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And by the way, what's the main differences between addEventListeners and addListener?I have a FLVPlayback component from which i wanna play 4 different flv clips referenced in a xml file.The xml part works fine.So I have my 4 buttons (components) here. When i click the button 1, i want to either send the variable 1 to a function that is build to load the desired flv in the player. The variable would determine which of the flv to play.either that or when i click a button, i want to set directly the .contentPath of my flv player, load it and play it via a simple function that would be referenced to in the addEventListener call hope everything is clear enough.I'm having trouble just making the buttons send different variables to a particular function, according to which of my 4 buttons are pressed.button 1 sends 0button 2 sends 1button 3 sends 2button 4 sends 3that looks pretty simple but seems like i cant even do that by myself.

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ActionScript 3.0 :: Convert OnEnterFrame Event Handler?

Jul 9, 2009

My code of AS2 is given below. I do not know what event handler type is used and which event handler is used in AS3.
 
onEnterFrame = function(){
   //
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ActionScript 1/2 :: Calling The On(press) Event Handler

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Typically when you set an event handler function for buttons by code, like:
 
mybutton.onPress = function(){
trace("Hello!");
}
 
[Code].....
 
is that event function accessible from code? how? I know there would be a property that you can access it by, maybe we can "decompile" an SWF to check out finally which property it stores the event code
 
mybutton.onPress();   // This does not work!

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I have a number of flash files which contain the following deprecated code:
 
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ActionScript 3.0 :: Create OnClick Event Handler?

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I'm building a flash piecve for aour FAQ section. I have an button instance controlling what show when a user mouses over a certain area. On click it displays the info box. What i need is a way when the user clicks, and then releases that the inlformation box stays, at least until another option is clicked.

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