ActionScript 3.0 :: Tween Multiple Objects At One Time?
Mar 12, 2009
I am having a problem with a scripted animation. I am trying to use the tween class to send three objects across the screen at once. For some reason, this tests fine in "test movie" but the swf stops the second two tweens at their initial points and tweens only the first one. As you can see from the code, they all have different var names and object names.
var medTween:Tween = new Tween(logo3D4, "x", None.easeNone, 1200, -1000, 6, true);
var bigTween:Tween = new Tween(logo3D3, "x", None.easeNone, -500, 600, 8, true);
var smallTween:Tween = new Tween(logo3D2, "x", None.easeNone, 1000, -1300, 5, true);
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import fl.transitions.*;
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[Code].....
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Code:
var tween_bus_x1:Tween
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[Code]....
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[code].....
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Jun 23, 2004
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Code:
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[Code]....
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[code]....
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[Code]...
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[Code]...
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I have a box ("bg_box") that I resize and move up and down using the tween class based on what button you select. Once it is resized the text ("textBox") for that box fades on. It works fine on all the other buttons except for one! I added in a scrollpane with a strip of photos ("gross_scroll") on the button that doesn't seem to want to work. It is just a basic _alpha tween so I am not sure why that would cause a problem.
The weirdest thing is that it only has an issue the first time the button is clicked. It skips the tween and just jumps right to the size and position it should be. Once you click on another button and click on the troublemaker again, it works just fine.
Here is my code:
Code:
easeType = mx.transitions.easing.Strong.easeOut;
var box_start = bg_box._yscale;
var box_end = 100;
[Code]....
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