ActionScript 3.0 :: Apply "copied" 3D Tween In Class?

Nov 13, 2008

I just started trying out cs4.

first time trying copy motion as actionscript.

Summary:It works when I directly paste the codes on the first frame of a blank document, with the movieclip on the stage.

BUT, if i put the motion codes in a class file, then strange compiler errors will appear in CS4 [code]...

These errors are shown without LOCATION. (i.e. cannot trace which line produces this error).

I really want to try out "copy motion as as3" in CLASS method.[code]...

View 3 Replies


Similar Posts:


ActionScript 3.0 :: Use Tween Class To Apply Filters To MovieClips?

Jul 24, 2009

How can I use the Tween class to apply filters to movieClips?
 
i want to apply a DropShadow through a tween so that it applys smoothly. Actually i want it to apply on rollover and remove itself on rollout.

View 1 Replies

ActionScript 2.0 :: Navigation (Tween Class) - Apply The .onRollOver To An Invisible Button Instead

Jan 28, 2008

// This is an array, a list of the buttons used. var myButtons = [this.myButton_1, this.myButton_2, this.myButton_3, this.myButton_4]; // Loops on all buttons from the first to the last one for (var i=0; i<myButtons.length; i++) { // When the mouse rolls over this menu option... reduce size just a bit. // NOTICE: I'm not taking into consideration the problem of having the hit area going down and "moving" the // mouse area and out of the button (possible rollover flicking). This is just a simple example afterall.

[Code]...

In the above instance how would I address the problem of flickering? I think want to apply the .onRollOver to an invisible button instead. How can this be done? Im just getting started with tweening animations outside the timeline with MCTween

View 5 Replies

Apply A Certain Tween To Several Objects?

Jun 7, 2009

I'm working on a little flash project to show a card game being played out. Its just playing out a set of moves - no actual logic for actually playing the game.Anyhow, what i would like to be able to do is create a tween (hope thats the right term) where a card will appear in the center of the table, and then slide over to the players hands and at the same time shrink down so i can fit a few hands on the screen. So basically i need a tween that takes an object (the card), places it on the center of the screen, and then slides over and shrinks down to a specific point. So in whatever action script calls this tween, i guess i would need to feed it two values - which card it starts with, and where the card should end up.

View 7 Replies

Apply Ease In And Out Both To A Single Tween?

Apr 22, 2010

I was wondering if theres a way to apply ease in and ease out both to a single tween..as i want the tween to start slowly than gain normal speed and then again stop smoothly.

View 2 Replies

Apply Different Eases To Sections Of A Tween?

Jul 29, 2009

Flash CS4 has a feature where a tween can have more than two keyframes. If a tween has three keyframes, then changing keyframe 2 will affect the motion from keyframes 1 to 2 as well as the motion from keyframes 2 to 3. This is a very cool feature.
 
But there's one problem: I can only figure out how to apply an ease to the entire tween, not to the motion between two keyframes. Do you know how I can apply one ease to the motion between keyframes 1 and 2, and a different ease (or the same one a second time) to the motion between keyframes 2 and 3?
 
I've had two ideas so far for getting the same result:

1) Make a custom ease that includes all the eases I want. I find this too cumbersome and imprecise, unless there's a way to copy an existing curve into the space between two keyframes of a second curve (without replacing the whole second curve).

2) Split the tween at each keyframe. But then every time I want to adjust keyframe 2 I have to do it twice, and sometimes the break ends up jerking slightly. I'd really rather keep keyframe 2 a shared keyframe.

View 1 Replies

Flash :: Apply Motion Tween To Many Frames?

Apr 16, 2011

I hav created 24 frames (i use 24fps) by hand depicting a small move.Now I need to repeat this move for 1 minute and move it from left to right through the screen.is there a way to avoid copying-pasting these 24 frames and chaning them a little to the others 59 seconds by using motion tween?So, iam looking for a way to combine both the 24 frames and apply motion tween to them.

View 2 Replies

ActionScript 3.0 :: Apply A Tween To An Extended Textfield()?

May 19, 2011

im struggling a bit with syntax here -- i'm trying to add a method to my multiplayer flash games then when an arrow hits an enemy, it will display the dmg, while scrolling up and dropping off alpha.I seem to be having some linkage problems this is what i have:

var dmgwin:dmgtxt = new dmgtxt() //movieclip that will contain textfield
var dmgwinsub:TextField = new TextField(); //textfield that has dmg #
var tween:Tween = new Tween(dmgwinsub, "alpha", None.easeOut, 1, 0, 2, true); //an alpha

[code].....

View 1 Replies

ActionScript 3.0 :: Apply One Tween To Multiple Movie Clips?

Apr 1, 2011

I am writing a flash card game which slides the next card onto the stage when the user presses a button.There are 24 cards, and I have written a separate tween for each one... I think there is probably a more efficient way to do this.  Here is what I have:

[Code]...

View 7 Replies

Actionscript :: Apply Tween Motion On UIcomponents In Flex?

Oct 29, 2010

i want to apply tween motion on UIcomponents using actionscript in flex.

View 2 Replies

IDE :: CS4 New Tween - When Animate Or Apply A Preset Animation It Changes The Position Slightly?

Sep 23, 2010

I really like the new tweens and motion panel that Flash added in CS4 but I'm having some problems with them that I cant find a solution to.

1. When I animate or apply a preset animation it changes the position slightly. I do work where I need things positioned exactly where I put them. For example X:70 Y:210 but when I animate it might for example change it to X:70 Y:210.5 and to make it more confusing even if I animate a group of them at the same time it only does this to some things and not all. Also if I try to change the position back manually it doesnt always let me in the properties panel. I have to go to the Motion Editor and change it there frame by frame.

2. Similar problem to above but with the Alpha property. I want to animate things where it fades on and then stays up for a few frames and then animates back off. When I try to do this using the properties panel it doesnt always let me. So for example I need my alpha values to be in this order for the 4 keyframes. 0, 100, 100, 0. But for the 0 it might force it to 3% instead of the 0 I need. Again I can only fix this by going to the Motion Editor and adjusting it frame by frame.

View 1 Replies

ActionScript 2.0 :: Tween Class If Moved Mc Passed Point Start Another Tween

Jun 21, 2006

Now I am using the Tween Class to move some boxes in my movie, now I can move the first mc and then another mc after the first tween has finished with onMotionFinished but I was hoping someone could help with how do I start the second tween when the first mc has passed a certain _x coordinate. ie starting the second mc moving while the first tween is still moving.

View 1 Replies

IDE :: Movie Clips Contents Alpha At Different Rate During Tween Class Tween

Mar 4, 2010

If i have a clip with a bunch of stuff inside it (on layers) like other clips, bitmaps, etc. and perform a tween on that clip (via tween class), the stuff inside the clip seems to alpha at different rates.

For instance, i have a clip with an empty movieclip which loads a bitmap image and on top of the bitmap image, i have a gradient feathered edge (.png) bitmap and on top of that I have some dynamic text (embedded fonts).

The bitmap is supposed to create a feathered edge on the photo but since they alpha at different rates, you always see the hard edge of the photo...

is there a solution like cacheAsBitmap which would let the whole clip alpha at once? If it's cacheAsBitmap, i must be using it incorrectly, b/c it's not working!

View 1 Replies

ActionScript 1/2 :: Change Tween Properties Outside Constructor In Tween Class?

Oct 2, 2010

Am trying to use the Tween class to scale and move a movieclip. Now the movieclip is within the loader, so I need the motion to be controlled by the percentage loaded. Now the code to move the movieclip to its final position is:

var xscaletween:Tween = new Tween(mstone, "_xscale", Regular.easeOut, mstone._xscale, 220, 6, true);

But this is the final location, I want to be able to change the properties of xscaletween, yscaletween, xmovetween and ymovetween as per percentage loaded.As in, within this final boundary limit of the tween, I want, for example, xscaletween, to scale only till 140 till percentage hits 50. Is this possible?? If not is there a workaround?Or do I have to use new tweens within each percentage limit?

View 1 Replies

ActionScript 3.0 :: Tween Class - Tween Back To The Original Position?

Oct 27, 2009

I am trying to understand the thinking behind motion tweening using AS3 (rather than doing it on the timeline).I am trying to create a simple platform game, and while this is simply a learning project, I have an movieclip instance on the stage, and using basic x+5 logic I can get the instance to move left and right on the stage accordingly.Trying to make the instance 'jump' is a bit trickier. This is the code I am using:

ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;[code].....

I thought this code would move the instance from it's current y-position and tween it to it's highest jump point. From here I planned to use a MOTION.FINISH event to tell it to tween back to it's original position.Something strage happens though, rather than tween from the current y position and move up, the instance instantly transforms it's position to y+100 and then tween back to the original position. So it kind of turns out that it is the second part of the jumping action that I want to create.

View 2 Replies

ActionScript 1/2 :: Making A Tween Without Using The Tween Class?

Oct 25, 2010

Is there any way to make a movie clip start at a given x and y point, and ends at another x and y point, in 90 seconds?m not getting a good result.The main problem is, I want the movie clip to travel along a straight line. And by this code below the "b" movie clips makes some curves.Heres what Ive done.

"p" is point movie clip
"b" is ball movie clip
fullTime = 90000;_currentTime = fullTime;oldTime = undefined;onEnterFrame = function () {if

[code]........

View 16 Replies

ActionScript 1/2 :: Making A Tween Without Using The Tween Class Take 2?

Oct 26, 2010

If you try to make a movie clip travel along a rectangle diagonal within 90 seconds, the movie clip makes some curves.

View 5 Replies

ActionScript 2.0 :: Tween A Number Using The Tween Class

May 13, 2006

What I want to do is tween a number from lets say 0 to 50 using the Tween class. The below is an example of my tween but it wasn't working (*NOTE* i'm using TweenExtended but if you change the tween to Tween only it will be the same thing, i just have a habit of using the TweenExtended class):

[Code]...

View 3 Replies

ActionScript 3.0 :: Using Apply() On A Class Constructor

Jan 25, 2010

I'm doing something - probably very stupid - with an external library swf. That swf so far contains two buttons each with their own classes 'Simple_Button' and 'Simple_Pop_Button'. In the library swf document class I set up an object that lists the available classes:

Code:
oClasses = {"Simple_Button":"com.Home.Button.Simple_Button",
"Simple_Pop_Button":"com.Home.Button.Simple_Pop_Button"};

In the swf that loads the library swf I process that object and create another object with proper class references based on it:

Code:
function initHandler(event:Event):void {
defineLibraryClasses(event.target.content.getClasses(), event.target.loader);
addBtns();
}

[Code]....

View 3 Replies

ActionScript 3.0 :: Apply An "alpha" Tween To An Image On The Stage?

May 28, 2009

I'm trying to apply an "alpha" tween to an image on the stage. I've made it a movieclip symbol an it's instance name is background_mc.Here's the code I am trying. It's not working. Can anyone tell me what I'm doing wrong?
 
import fl.transitions.Tween;
import fl.transitions.easing.*;
stage.addEventListener(Event.ENTER_FRAME,backgroundfadeIn);

[code]....

View 3 Replies

ActionScript 3.0 :: Create A Movieclip And Apply It To A Class File?

Nov 4, 2009

possible to create a movieclip and apply it to a class file that you could make? I mean...When you have a movieclip in the library in flash and have it be exported for actionscript...is it possible to do this for movieclip made in actionscript?

View 21 Replies

ActionScript 2.0 :: Apply A Class To An Object OnStage Without Linkage?

Jul 1, 2009

I have a series of movieClip extension classes that are currently being applied via linkage in the library. I'm trying to find a way to loop the stage at compile and apply the classes to objects with specific instance names instead.

As it is now, if someone duplicates the library instance of a clip on the stage (which happens a lot), it loses the linkage. I could memo the entire dev team and tell them to re-apply the linkage anytime they dupe a clip, but I'd really rather not ask that of everyone...

After exhaustive searching, I'm still coming up with nothing for an actual AS2 solution to this. The only workaround I'm even finding is to create a variable reference to the clip in the class constructor, but I do not want that.

View 0 Replies

ActionScript 3.0 :: Apply A TextFormat To A TextField In A Super Class?

Aug 19, 2009

How can I apply a TextFormat to a TextField instance in a super class?

Code:
// This doesn't seem to work:
var textFormat:TextFormat = new TextFormat();
textFormat.size = 24;
super.alertText.setTextFormat(textFormat);

View 5 Replies

Actionscript 3 :: Apply An Edited Class To An MXML Component In Flex 4?

Jan 23, 2011

I was wondering how I apply an edited actionscript class to a component?

I've made a few changes to the TileLayout class (spark.layout.supportClasses.LayoutBase), but am unable to apply this new layout format to my group in my application... is it treated like a different tag within the layout tag?[code]...

View 1 Replies

ActionScript 2.0 :: Dynamically Load Jpg Into MovieClip And Apply Class Instance

Aug 26, 2008

I'm working on a photo-sharing demo using AS2.0, I would like to dynamically load photos (stored as jpgs in the .fla's local directory) into MovieClips, and apply a class instance to them. Currently, for debugging, I've imported jpgs to the Stage, converted them to MovieClips, and then accessed their linkage properties, setting them to the class I need them to implement. But for the final application all of this will have to be done with code.

I know how to dynamically load the jpg into a MovieClip using loadImage(), and I know how to create a MovieClip that is an instance of a class by using attachMovie() with a library symbol and the class name. How do I combine the two? Is there a way to access the linkage properties of a MovieClip dynamically?

View 4 Replies

Change Colour Of Copied Buttons?

Mar 13, 2012

I created an animated button and copied this six times. i would like to chane the colour of each individual button, but when i do this it changes the colours of all the buttons. how can i do this so it changes the individual the colour of a single button.i need to know how to do this as also later i want to apply different sounds to each button.

View 10 Replies

Video Not Playing When Copied To Server

Mar 25, 2010

The video in my .swf does not play when I copy from one server to another. I do see the skin but it just displays a scrolling timeline bar and no video. I have checked the source parameter in the component inspector and that seems to be fine.

View 5 Replies

Drag A Copied Object Around A Canvas?

Mar 10, 2011

I am able to drag a copy of an object and drop it on the canvas, using drag-drop manager functionality in Flex.

The original object remains unchanged and a new copy of the object is created. However, If i further want to drag this copy and position it differently on the canvas, I find that the object is not draggable.

Since this copy is created at runtime, I am not sure how I can achieve to drag it? [code]...

View 1 Replies

ActionScript 3.0 :: FlashDevelop - SWF Not Working When Copied

Nov 16, 2011

I am developing a word game using flashDevelop . the game is working fine when I compile and run using flashdevelop and it also working fine when I directly open [swf] file from the source [bin] folder. But the problem is when I try to copy and open [swf] file from other than original location its not working. I have also tried to copy the whole bin directory but that also not working. I am using XML file to load in swf file. I am also using flash [swc] file for fl.controls.package.

View 4 Replies

Copied/duplicate Layer's Image Changing?

Jul 30, 2009

I have just taken over a Flash website for a friend (like two days ago!) He needs me to add a picture to a movie in his website. He likes how the previous designer has the images fading in and out not a slide show, i 10 layers with actions on each) so I figured I could duplicate/copy an existing layer & paste it into a new one... but here is my problem, when I change out the image on the new layer it also changes the image from the copied layer. What am I doing wrong?

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved