ActionScript 3.0 :: Tween Class - Tween Back To The Original Position?
Oct 27, 2009
I am trying to understand the thinking behind motion tweening using AS3 (rather than doing it on the timeline).I am trying to create a simple platform game, and while this is simply a learning project, I have an movieclip instance on the stage, and using basic x+5 logic I can get the instance to move left and right on the stage accordingly.Trying to make the instance 'jump' is a bit trickier. This is the code I am using:
ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;[code].....
I thought this code would move the instance from it's current y-position and tween it to it's highest jump point. From here I planned to use a MOTION.FINISH event to tell it to tween back to it's original position.Something strage happens though, rather than tween from the current y position and move up, the instance instantly transforms it's position to y+100 and then tween back to the original position. So it kind of turns out that it is the second part of the jumping action that I want to create.
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public function imageSelectR(e:MouseEvent):void {
myTween = new Tween(imageLoaderHost, "z", Regular.easeInOut, 0, -100, 1, true);
myTween.addEventListener(TweenEvent.MOTION_FINISH, imageSelectL);
[code]...
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When I mouseover the square and it expands and when I mouseout the square it should shrink back to its original position. The expandSquare works but the shrinkSquare doesn't.[code]
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I am working on to slide a movieclip across the stage.The movie clip is five times the width of the stage and I am using the Tween Class to move it across the stage when a button is pressed.The interaction I want is that when the button is pressed the movie clip moves a certain amount.If the button is pressed again it moves further.The script I have come up with though is taking the movieclip back to the original position of the movieclip and then moving it as opposed to moving it from the position it reached after the first button click.I have tried a few things but nothing is working.The script I am using at present is:[code]
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Oct 21, 2007
Have a look here: [URL].. those are 5 MCs attached to a container MC. Mouse over and out for a bit and you'll see the problem. If you roll over a square and then out before it completes the tween, and then over again the alpha will fade to 20% as it should but then pop back to the initial value of 100%.
Does anyone understand why this is happening? Has anyone come up with a solution?
[Code]...
If you mouse "through" one of the squares and then wait 5 seconds (the duration of the out tween) and then mouse over the same square it will not pop back to 100%. If you however mouseover quicker it will pop. This leads me to believe there is some sort of timer running even though the tween is not.
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i am trying to change the position while the yoyo is working but the tween object goes to the new position and then back to the old position and continuing to yoyo.
ActionScript Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
var swing:Tween = new Tween(swingObj, "_rotation", Regular.easeInOut, 60, -60, 2, true);
[code]....
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If i have a clip with a bunch of stuff inside it (on layers) like other clips, bitmaps, etc. and perform a tween on that clip (via tween class), the stuff inside the clip seems to alpha at different rates.
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"p" is point movie clip
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[code]........
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[Code]...
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Nov 1, 2009
import fl.transitions.Tween;
import fl.transitions.easing.*;
var homemanTween:Tween = new Tween(homeman_mc, "x", Elastic.easeOut, 1000, 50, 3, true);//frist tween
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[AS]startDrag ("_root.drag", true);
stop ();[/AS]
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[AS]onClipEvent (load) {
function checkOffset (coffset) {
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[code]....
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[Code]...
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Code:
private function init():void
{
addChild(backgrnd);
[code]....
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stop();
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[Code]......
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Code:
onClipEvent(enterFrame) {
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[Code]....
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function moveMan(e:TimerEvent):void {[code]....
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Mar 28, 2010
tween from one position to mouse position
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im using Tween Class and when a target Mc gets rolledOver/Out it gets tween larger/back to org size.
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I have a clip that rotates to orient itself towards the mouse when the mouse is over a given area. When the mouse leaves the area, the clip snaps back to its original position.
1) the clip snaps directly towards the mouse at the moment the mouse enters the clip; I would like it to actually rotate;
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[Code]...
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Mar 12, 2010
I was trying to accomplish this same effect using actionscript 3.0; (click the forward and back button next to the recent work)[URL] he has made buttons play a movieclip at different points of a timeline...Basically this is what I came up with (see my cooment).
//Flash - go get code that's going to make the tween work... import fl.transitions.Tween;import fl.transitions.easing.*;stop();
//home_mc animation - animate in..var gd_fullsize_01Tween:Tween = new
[Code]....
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I have imported a jpg and turned it into a symbol, and made it rotate. But how do make the back solid as it turns?
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Why do my object movement is different if I use a tween to move it ?
I'm inside a for cycle, and I use arrays for all my variables.
[Code]...
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