ActionScript 3.0 :: Create A Movieclip And Apply It To A Class File?

Nov 4, 2009

possible to create a movieclip and apply it to a class file that you could make? I mean...When you have a movieclip in the library in flash and have it be exported for actionscript...is it possible to do this for movieclip made in actionscript?

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ActionScript 2.0 :: Dynamically Load Jpg Into MovieClip And Apply Class Instance

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I'm working on a photo-sharing demo using AS2.0, I would like to dynamically load photos (stored as jpgs in the .fla's local directory) into MovieClips, and apply a class instance to them. Currently, for debugging, I've imported jpgs to the Stage, converted them to MovieClips, and then accessed their linkage properties, setting them to the class I need them to implement. But for the final application all of this will have to be done with code.

I know how to dynamically load the jpg into a MovieClip using loadImage(), and I know how to create a MovieClip that is an instance of a class by using attachMovie() with a library symbol and the class name. How do I combine the two? Is there a way to access the linkage properties of a MovieClip dynamically?

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ActionScript 3.0 :: Create Movieclip Class That Subclasses Another Movieclip Class

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I want to create a movieclip class that subclasses another movieclip class and inherits all its properties (rather than having to rely on the include statement). In my project I'm using:An abstract parent class that extends a movieClip: "infantryDroid".[code]However everytime I try this, flash acts as though nothing was imported from the parent movieclip class.If I was to try the above code I would get the message that _root and speed (which were defined in the parent class) "are undefined".

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ActionScript 3.0 :: Create A Class That Can Be Reused By Declaring The Class Only Once In Fla File

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[Code]....

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Flash :: Address A Named Instance Of A Movieclip From The Class File Of The Movieclip?

Jun 1, 2011

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ActionScript 2.0 :: Create A Movieclip In A Class?

Nov 10, 2010

How do I create MovieClip in class. I tried to use createEmptyMovieClip. But unless I use _root.createEmptyMovieClip, it is not working.

Code:
class LoadM {
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Flash :: Create A Separate Class Then Create An Object Of That Class Within The Main Class?

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ActionScript 3.0 :: Create Movieclip In Anothher Class?

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In class A I write

Actionscript Code:
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[code].....

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ActionScript 3.0 :: Create A Class For Movieclip In The Library

Aug 3, 2009

I create a dot as a movieclip in the library. also i set the linkage to Dot class. Is it OK to create an external class Dot to associate with the movieclp inside the library? if it's ok. I would like to ask that is there any wrong in my code?

Code:
package {
import flash.display.MovieClip;
import flash.events.Event;
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[Code]....

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ActionScript 3.0 :: Create A MovieClip Inside Document Class?

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ActionScript 3.0 :: Create Object From Class That Extends MovieClip?

Sep 6, 2009

googled it and hardly found any answer(seriously)need a quick solution for this:- How to create object from class that extends MovieClipSay i have a class name MC

Code:
package {
import flash.display.MovieClip;

[code].....

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ActionScript 3.0 :: Create A Property For Class That Extends MovieClip?

Dec 23, 2009

I'm beginning to learn AS3. I'm getting the following error[code]...

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ActionScript 2.0 :: Apply Actions To A MovieClip Nested Inside A Dynamically Attached MovieClip - Remove Clip

Dec 4, 2011

I want to apply actions to a movieClip nested inside a dynamicly attached movieClip, with the attachMovie method; it doesn't works when the movieClip is attached by a button:

1.when the swf movie loads with an attachMovie method the remove_btn clears the window_mc

[Code]....

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ActionScript 3.0 :: Write A Class That Will Create Movieclip Buttons Dynamically?

Mar 17, 2008

I'm trying to write a class that will create my movieclip buttons dynamically, and assign some text to a dynamic text box inside it, based on the argument I pass to the method in this class. I've got a movieclip in my library with the linkage shown below - And I've got this so far in its own AS file -

Code:

package com.willgoldstone.tutorials {
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[code]....

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ActionScript 3.0 :: Create A Custom Class Using An Illustrator File?

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So I've created box that looks like simulated wood in illustrator and save it as a "gif". I've imported it to the library in flash. I would like to create a custom class with it. Is this possible? Does it have something to do with the source box in Symbol Properties?

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ActionScript 2.0 :: Create An Array Of Objects In A Class File?

Nov 28, 2009

I am trying to create an array of purchases or objects. I have several products that I want to store the users selection to contain the item they selected, price, & quantity. I'm at a loss on how to set this up. Currently the user can select their product and their total price will be displayed in the Cart Total text field but I have no way of storing the data.[code]...

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ActionScript 3.0 :: Where To Create Array Of Items (Which Class File)

Jan 25, 2012

This is a hard question to phrase and having trouble finding the right search terms. In the last couple of weeks I have been learning AS 3.0 and the fantastic Classes that are cool as heck (not a programmer... well sort of). Everything has been working great and I've grasped the concepts well, but because of my lack of experience I am not sure of the "best" way to do some things. For example where (which "as file" to create an array of characters?)

This is a very simple game:
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My first stab at this was to create the array of ALL characters in the "main.as" class for the document, then looping the array, creating new character instances on the stage. Since each character has different properties I just created the same array properties for each with a different value. So basically I am "hard coding" all the characters up front "by hand" so to speak with all the properties in the array. Since they were all identical basically, looping the array to "do stuff" was straight forward... for now. The array looks horrible in the code and is hard to "read" but since it's all "static" anyway it doesn't seem to matter... but would still like to "do it right".

Game play is simple because at a basic level each character regardless of what type it is will do the same thing. I would expand on the differences later. However as part of this inquiry I will need class instances on the stage to communicate with each other (like the idea of a registry for this). So my questions are:
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class hotSpotClass extends MovieClip {
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[Code] .....

I am accessing all the methods working fine but the rectangle was not created. I have wrtien this code in my FLA file.
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I am new to AS3, as well as Flash in general, so forgive me if this seems highly elementary. All I am trying to do is create a custom class that extends the MovieClip class and contains a custom property of "marker". I want to be able to use and change the value of this custom property on the timeline for an instance of this class and have it behave just like any other (Ex: this.x ==> this.marker).

[Code].....

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ActionScript 2.0 :: Create A Custom Class (Testing) That Would Create A Box When An Instance Of The Class Is Created

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I've been playing around with custom classes. My objective was to create a custom class (Testing) that would create a box when an instance of the class is created. I've tried three different approaches, however only (3) seems to be showing up. I'm just curious why (1) or (2) doesn't work?

Also is there a better approach than (3)? Since at the moment it's been created on _root. I hope the box can only be accessible through the instance. Since I'd like to incorporate the whole idea of public, private, encapsulation, etc.

[Code]...

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Actionscript 3.0 :: Create A Global Function And Static Metod In Another Class File

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i want to create a global function in actionscript 3.0 i can do this in flash as2 As3 remove that _global. if i want to create a _global function then want to create a static metod in another class file...?

[Code]....

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Create / Apply Easing With CS4 Motion Editor

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Is it just me or is creating and applying custom easing with the motion editor absurdly difficult? Firstly, the bezier curve tool for custom easing has a mind of its own. It will change the curve at a different anchor point to the one you're editing on a whim and every time you get close to where you want the curve it does it again and you're back to square one. Second, you have to recreate a custom ease for every tween as there's no way to save them. It's impossible to create two custom eases exactly the same! The entire motion editor seems designed to infuriate me and parts of it don't seem to have been tested at all.

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ActionScript 3.0 :: Using Apply() On A Class Constructor

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I'm doing something - probably very stupid - with an external library swf. That swf so far contains two buttons each with their own classes 'Simple_Button' and 'Simple_Pop_Button'. In the library swf document class I set up an object that lists the available classes:

Code:
oClasses = {"Simple_Button":"com.Home.Button.Simple_Button",
"Simple_Pop_Button":"com.Home.Button.Simple_Pop_Button"};

In the swf that loads the library swf I process that object and create another object with proper class references based on it:

Code:
function initHandler(event:Event):void {
defineLibraryClasses(event.target.content.getClasses(), event.target.loader);
addBtns();
}

[Code]....

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ActionScript 3.0 :: Create 10 Movieclip With A Library Class Reference That Appear On The Screen With A Random Alpha Effect?

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I'm creating a mask effect. i create 10 movieclip with a library class reference that appear on the screen with a random alpha effect. THe problem is that if i try the effect alone all works ok. if i mask the layer that contains the effect on an image i don't see the effect. i see directly the image masked with the boxes. i can't explain that because i've the effect first but it seems that when i test the movie the effect doesn't play and the boxes appear directly on the screen.

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Feb 22, 2011

How would one create custom class in Flash Media Server 4 in asc code file?[code]...

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ActionScript 3.0 :: Add A Listener To A Movieclip In A Class File?

Oct 22, 2010

What is the best method to add a listener to a movieclip in a class file? I created a loading animation on the main timeline and I tried making it into a class. I can get all the graphics drawn and placed, but can't see to figure out how to add the listener in the class.

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I am trying to access/target a movieclip on the stage in my .FLA file from a AS3 class file Main.as but I can't get it to work.[code]...

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Actionscript 2.0 :: Create A Basic Flash Script To Load An External Swf File Using MovieClipLoader Class?

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I am trying to create a basic flash script to load an external swf file using MovieClipLoader class. Here's my code:

var myMCL:MovieClipLoader = new MovieClipLoader();
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myMCL.loadClip("splash.swf",5);

I simply copied it from a tutorial. Unfortunately it throws an error message as follows:

1046: Type was not found or was not a compile-time constant: MovieClipLoader
1180: Call to a possibly undefined method.

PS: I have CS3 professional in my machine but I am following Flash 8 book. But my CS3 application supports AS1, 2 and 3.

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How can I use the Tween class to apply filters to movieClips?
 
i want to apply a DropShadow through a tween so that it applys smoothly. Actually i want it to apply on rollover and remove itself on rollout.

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