I want to create a movieclip class that subclasses another movieclip class and inherits all its properties (rather than having to rely on the include statement). In my project I'm using:An abstract parent class that extends a movieClip: "infantryDroid".[code]However everytime I try this, flash acts as though nothing was imported from the parent movieclip class.If I was to try the above code I would get the message that _root and speed (which were defined in the parent class) "are undefined".
I'm new to Flash AS3. I started making a game and I am a bit confused. Let's assume that I want to create a game that has multiple levels/modes, how can I do this in an object orientated way?
When i create games in other languages e.g. XNA C#, i create a separate class then create an object of that class within the main class and run the game based on a simple statement.
I create a dot as a movieclip in the library. also i set the linkage to Dot class. Is it OK to create an external class Dot to associate with the movieclp inside the library? if it's ok. I would like to ask that is there any wrong in my code?
Code: package { import flash.display.MovieClip; import flash.events.Event; public class Dot extends MovieClip { [Code]....
possible to create a movieclip and apply it to a class file that you could make? I mean...When you have a movieclip in the library in flash and have it be exported for actionscript...is it possible to do this for movieclip made in actionscript?
I'm using Flash CS3. Inside my document class, how can I create a child MovieClip that loads an image from a URL? what I did wrong? I tried changing the Main class to a Sprite, still not working.
googled it and hardly found any answer(seriously)need a quick solution for this:- How to create object from class that extends MovieClipSay i have a class name MC
I'm trying to write a class that will create my movieclip buttons dynamically, and assign some text to a dynamic text box inside it, based on the argument I pass to the method in this class. I've got a movieclip in my library with the linkage shown below - And I've got this so far in its own AS file -
Code:
package com.willgoldstone.tutorials { import flash.display.MovieClip; public class Mybtn extends MovieClip{
[code]....
All I want to do is instantiate a copy of this movieClip in my library and assign a value to its dynamic text field..
I am new to AS3, as well as Flash in general, so forgive me if this seems highly elementary. All I am trying to do is create a custom class that extends the MovieClip class and contains a custom property of "marker". I want to be able to use and change the value of this custom property on the timeline for an instance of this class and have it behave just like any other (Ex: this.x ==> this.marker).
I've been playing around with custom classes. My objective was to create a custom class (Testing) that would create a box when an instance of the class is created. I've tried three different approaches, however only (3) seems to be showing up. I'm just curious why (1) or (2) doesn't work?
Also is there a better approach than (3)? Since at the moment it's been created on _root. I hope the box can only be accessible through the instance. Since I'd like to incorporate the whole idea of public, private, encapsulation, etc.
I'm creating a mask effect. i create 10 movieclip with a library class reference that appear on the screen with a random alpha effect. THe problem is that if i try the effect alone all works ok. if i mask the layer that contains the effect on an image i don't see the effect. i see directly the image masked with the boxes. i can't explain that because i've the effect first but it seems that when i test the movie the effect doesn't play and the boxes appear directly on the screen.
i) Create a symbol called SimpleSquare. This should consist of a simple red square graphic
ii) Create a class file to define a class called SimpleSquare. This should be linked to the SimpleSquare symbol. SimpleSquare ashould have the following functionality: When the instance is placed on the Stage, it should start to disappear by decreasing its alpha at 0.01 in every frame (hint: alpha)
create a class that delivers the a text format to a requesting class. Unfortunately, even though when I trace the return it comes back with [object TextFormat], I do not see the results of the formatting. Heres [part of the clas trying to use the txtformatting class:
ActionScript Code: private function buildTF(msg:String = null):void { with (_tfield) { alpha = 1;
I have been practicing and trying to understand how classes work and I was wondering if it is possible to create a class that can be reused by declearing the class only once in my fla file. Rightnow I create an instance of the class than I asign it to a MovieClip the problem is that I can only use it once and if I want to use it again I have to create another instance of the same class, something like this.
I have a problem with classes. What I am trying to do is this: I create a main class and then i import another class into it.then I create an instance of the new class and add it to the stage.the problem occurs when im trying to use the new classes methods.
import classes.NewClass; var test:NewClass = new NewClass(); addChild(test);[code].....
I have 1 class that extends movieclip, let's call it Class0. I have 1 class that extends movieclip, let's call it Class1.
I create an instance of Class0 on stage like : var myClip0:Class0 = new Class0(this, "Class1");
The class Class0 when initializing, will create a new movieclip (myClip1) and add it as child, as an instance of Class1, like myClip0.myClip1. But it's when i create that clip, i want to tell it, it's an instance of Class1, like :
private var myClip1:Class1 = new Class1(this);
Where Class1 could be any class.
How do i pass Class1 to Class0 so it can create it dynamically?? Do i have to use the apply function??
If I have a Document class that extends MovieClip, and I want to use it as the basis for another Document class, is it possible to create a subclass that extends the main document class and use that for a different FLA?
For example,
fla1.fla has a document class of MyMainClass: public class MyMainClass extends MovieClip fla2.fla has a document class of MySubClass: public class MySubClass extends MyMainClass
I've tried, but now I'm getting errors that all of my variables that reference stage instances aren't being found.
Ok, this is one of those walls that I know once I can jump over it, I will be a much happier developer again.
I've done tons of reading, and think I have a firm understanding that the general consensus is that if you want to reference something, it needs to be added to the display list, using addChild().
I hate to be defiant, but what if I don't want to?
Or at the very least, what if I want to add a movieclip class to the stage using addChild, and then reference objects inside it?
It is much easier this way than what most people recommend - adding 15 objects via addChild, then setting the x and y for the, etc.
That said, I'm all about using classes and using as3 the way it was meant to be used. So what this is, is a best practices question I guess.
HERE ARE THE STEPS I'M TRYING:
- Create new flash document
- Draw graphic symbol bg, with text field over it, select them, convert to movieclip symbol, and export class name "box", then delete it from stage
- Add document class .as file, which simply adds that class "box" from the library, to the display list using a simple addChild()
- Set a name for that box using box.name = "test" let's say
- Do a simple trace like the following - "getChildByName('test').textFieldName" - it shows up great
- So then, I'll now try to set the text by doing this - getChildByName('test').textFieldName.text = "yo";
That last line above, is what doesn't work. I know I'm referencing wrong, but how would a pro as3 developer, reference something on the stage within a movieclip class, from the document class?
How can I run function of the main document class from a class of a MovieClip? I usually just used MovieClip(parent).function(), but now my MovieClip has another parent. Or what do I have to pass to the MovieClip class when creating the MovieClip to acess the main document class?
Is it possible to dispatch event from class that isnt extended class of MovieClip? I created my own class and put import flash.events.Event; import flash.events.*; but when i call dispatchEvent compiler throws error:"1180: Call to a possibly undefined method dispatchEvent."
I'm trying to build a shuffle function that somebody gave me into my card game. I two external .as classes; one is Shuffle.as, which is my document class, and the other is card.as. I'm building the shuffling function into Shuffle.as. I think I'm getting close to making it work, but there are some problems. I keep getting this error message: "5000: The class 'Shuffle' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type." Here is my code. Shuffle.as code
My goal with this actionscript is to create a new movieclip for each top-level XML node and include in the movieclip two separate textfields, an image, extend the movieclips to two row if necessary, rotate each movieclip differently depending its parity and add a hover event based on the movieclips instance name. I have achieved each goal except for the hover bit. The reason I cant access the instance name outside of the for loop is because the instance name only lasts for duration of the loop. Here is my current code (at pastie address).
Going further on my app, I felt in another problem. Despite having lots of posts on the web regarding this, none of the solutions worked for me In my document class (Main.as) ve two containers. One empty and another with a star that is being imported from the library. Here´s the main class:
I am doing a looping background with 2 identical BG movieClip (B1 and B2). Those 2 are "new" by the same class.
var B1:MovieClip = new BG(); var B2:MovieClip = new BG();
But because this BG class picture is loader from the internet and the picture is rather big. When I addressed its loading by using progressEvent. The picture is really loaded 2 times. Is there anyway I create B2 based on B1 without using new BG() again? Since it definitely makes a new BG with Loader code inside.