ActionScript 2.0 :: Create An Array Of Objects In A Class File?

Nov 28, 2009

I am trying to create an array of purchases or objects. I have several products that I want to store the users selection to contain the item they selected, price, & quantity. I'm at a loss on how to set this up. Currently the user can select their product and their total price will be displayed in the Cart Total text field but I have no way of storing the data.[code]...

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ActionScript 3.0 :: TypeError. Create A Class With An Array Of Objects?

Mar 7, 2009

I've been trying to create an Array of Objects in a Class structure, for easy access of the objects from other classes and my .fla file. Unfortunately I keep running into this error:

"TypeError: Error #1034: Type Coercion failed: cannot convert Seed@31161a1 to SeedCollection.
at flowerGame06_fla::MainTimeline/flowerGame06_fla::frame1()"

[code]....

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ActionScript 3.0 :: Where To Create Array Of Items (Which Class File)

Jan 25, 2012

This is a hard question to phrase and having trouble finding the right search terms. In the last couple of weeks I have been learning AS 3.0 and the fantastic Classes that are cool as heck (not a programmer... well sort of). Everything has been working great and I've grasped the concepts well, but because of my lack of experience I am not sure of the "best" way to do some things. For example where (which "as file" to create an array of characters?)

This is a very simple game:
25 "characters" (character class in Character.as)
All characters have the exact same properties with different values:
charName:int
life:int
strength:int
movement:int
type:String
char_mc:MovieClip (or sprite.. probably mc)

There are 2 types of characters; shipCrew and aliens. The differences between the two is that shipCrew can use various weapons and have unique "names". Aliens don't have names, just a type and they can grow and/or multiply. All of the interaction and basic game play I can handle no problem once I figure out "where" to create my characters and classes and or subclasses. My initial "training experiments" worked well... until I started reading up on "best practices" in coding and realized I had it kind of all mixed up and backwards. My concern is "doing it wrong at the start".

My first stab at this was to create the array of ALL characters in the "main.as" class for the document, then looping the array, creating new character instances on the stage. Since each character has different properties I just created the same array properties for each with a different value. So basically I am "hard coding" all the characters up front "by hand" so to speak with all the properties in the array. Since they were all identical basically, looping the array to "do stuff" was straight forward... for now. The array looks horrible in the code and is hard to "read" but since it's all "static" anyway it doesn't seem to matter... but would still like to "do it right".

Game play is simple because at a basic level each character regardless of what type it is will do the same thing. I would expand on the differences later. However as part of this inquiry I will need class instances on the stage to communicate with each other (like the idea of a registry for this). So my questions are:
Should I create individual as class files for all 25 characters? (icky?)
Or use an array to store the character class objects? A dictionary? A vector?

They all worked, I tried them all. I like arrays better because easier to deal with, but dictionaries look like fun and might be more efficient (only 25 items, how bad could it be?) storing in an object works too. Whatever type of "array thingy" I choose, Which class file do I create the array in? In the "main" document class or the character class itself? In another type of file like an "init" file? Could I create a "custom" file "type" or class... thingy like "CharacterCreator.as"? How about using a registry?

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ActionScript 2.0 :: How To Create An Array Of Objects

Mar 7, 2007

[Code]...

how to implement the above logic,

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ActionScript 2.0 :: Duplicate / Create Objects With Array?

Oct 31, 2010

I am planning to create Dynamic Boxes, in which may contain buttons, pictures and textboxes in the box. but I'd really want to know are

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How do I manage them in one duplicated movieclip? for example, A duplicated box, and then in that box is an image, textbox and a button MOVIECLIPS, so when dragged, they can be dragged also.

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ActionScript 2.0 :: F5: Create An Array Of Values Not Objects / Classes?

Mar 11, 2005

I was wondering if I can create an array of created Classes. I have a feeling that I cannot, and that you can only create an array of values, not objects.

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ActionScript 3.0 :: Create A Bunch Of Objects And Store Them In An Array

Jun 1, 2010

I've had the nagging thought of eventListeners vs container looping. For example, you could create a bunch of objects and store them in an array; make a loop that traverses the array and tells each object to execute a method. In contrast I could tie an eventListener to the object in it's constructor function that tells it to perform a task every frame.

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Flex :: Class - Create Own Classes / Objects?

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When I try to do this in an AS CDATA block, it tells me I can't have a class declared within a class (the MX:Application itself). Makes sense. But where and how do I do it?

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ActionScript 3.0 :: Create An Array Consisiting Of 4 Vector3D Objects And A Number?

Mar 8, 2009

I always thought this (mixed arrays) was possible, but now as I want to use it it won't work. I'm trying to create an array consisiting of 4 Vector3D objects and a Number. Yet Flash won't let me create such an array like:

Code:

var myArray = new Array(new Vector3D(1,2,3),new Vector3D(2,3,4),new Vector3D(3,4,5),new Vector3D(4,5,6),new Number(0));

Am I missing something here with the creation of the Array or is it just not possible and will I have to use an "Object" instead. Of course I could also just store my Number in the .x a fifth Vector3D-Object but this doesn't seem very practical to me.

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ActionScript 3.0 :: Class File That Is Used By The Flash File To Birth Objects?

Dec 2, 2010

I have built a image gallery with xml in ActionScript 3.0 that has 2 columns of thumbnails to pick from. Is there any way i can convert my .fla file to an .As file so the class file can be used to birth objects on the main timeline ?My Xml code is

<? xml version="1.0" encoding="utf-8"?>
<images>
<image source="images/Image1.jpg" thumb="thumbnails/Image1.jpg">All Smiles.</image>

[code].....

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ActionScript 2.0 :: Array.sortOn With Objects Of A Custom Class?

Jul 27, 2007

I'm trying to do Array.sortOn on an array of custom-class objects. It's not working, though nothing in the documentation suggests that this is a problem. Below is the code. I'm confident the MetricRecord constructor is working fine because everything else works, and the traces below are correct, except they don't sort.

// This array sorts
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[Code]....

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ActionScript 3.0 :: Create Arraycollection Or List Of Objects Of Class?

Nov 2, 2009

I am developing one small demo application. In that i have created one action script class named City which has two fields. cityId, cityName and i have also mapped this class with my backend java class City using tag RemoteClass. at Java side City class contains same fields as in actionscript city class.

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ActionScript 2.0 :: Generate Random AttachMovie - Create An Array With All The Objects That Belong To Container

Feb 17, 2006

I'm developing a game and the objective is to drag some objects to a container. Some objects add points, and some other subtract points. So, all the objects are in the library and have a linkage name to be called by attachMovie. I want to create an Array with all the objects that belong to container, like for example filename1 = ["obj1", "obj2", "obj3"]; etc... I have a var called count1 that defines the number of objects to appear on the Scene

[Code]....

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ActionScript 3.0 :: Create A Class File To Define A Class Called SimpleSquare

Feb 14, 2011

i) Create a symbol called SimpleSquare. This should consist of a simple red square graphic

ii) Create a class file to define a class called SimpleSquare. This should be linked to the SimpleSquare symbol. SimpleSquare ashould have the following functionality: When the instance is placed on the Stage, it should start to disappear by decreasing its alpha at 0.01 in every frame (hint: alpha)

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ActionScript 3.0 :: Create A Class That Can Be Reused By Declaring The Class Only Once In Fla File

Jan 1, 2010

I have been practicing and trying to understand how classes work and I was wondering if it is possible to create a class that can be reused by declearing the class only once in my fla file. Rightnow I create an instance of the class than I asign it to a MovieClip the problem is that I can only use it once and if I want to use it again I have to create another instance of the same class, something like this.

[Code]....

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ActionScript 2.0 :: [mx04] Create An Array Within A Class

Jul 6, 2004

this lack of formal multidimensional arrays in Actionscript is getting to me. I'm trying to create an array within a class so that it's flexible enough to dynamically allocate enough space depending on how the instance of the class is specified. Ideally, I want this array's elements to also be dynamically allocatable.I've used the trick to "force" a multidimensional array in Actionscript by doing something like this before:

var row0:Array = new Array();
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...but this method isn't practical for dynamically sized arrays.

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ActionScript 1/2 :: Create A Flash File That Is Randomly Showing Different Objects/images?

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im trying to create a flash file that is randomly showing different objects/images, i believe i have the correct codes although i have encountered an error.
 

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ActionScript 3.0 :: Flash - Accessing Stage Objects From Class File?

Mar 11, 2011

i have an issue in accessing stage objects from class files.Here is my code

package
{
import flash.display.MovieClip;

[code].....

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Flash :: Create A Separate Class Then Create An Object Of That Class Within The Main Class?

May 17, 2011

I'm new to Flash AS3. I started making a game and I am a bit confused. Let's assume that I want to create a game that has multiple levels/modes, how can I do this in an object orientated way?

When i create games in other languages e.g. XNA C#, i create a separate class then create an object of that class within the main class and run the game based on a simple statement.

[Code]...

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ActionScript 3.0 :: Create Array From Multilevel XML File?

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I am working on making an app to display xml data, which currently is using data from parameter file where the data has been stored in array format.[code]...

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ActionScript 3.0 :: Flash Create New Instances Of Sprites From Linkage Class Names Inside An Array

May 17, 2010

i have sprites in the library with linkages in them.. how would i create new instances of them if they are stored inside an array?

[Code]...

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ActionScript 2.0 :: Reference Array In A Class File

Oct 4, 2005

I have a class file that creates an array of image paths from an xml file. i need to know how to from the main stage refrance to get that array.

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ActionScript 3.0 :: Create A Movieclip And Apply It To A Class File?

Nov 4, 2009

possible to create a movieclip and apply it to a class file that you could make? I mean...When you have a movieclip in the library in flash and have it be exported for actionscript...is it possible to do this for movieclip made in actionscript?

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ActionScript 3.0 :: Create A Custom Class Using An Illustrator File?

Oct 21, 2009

So I've created box that looks like simulated wood in illustrator and save it as a "gif". I've imported it to the library in flash. I would like to create a custom class with it. Is this possible? Does it have something to do with the source box in Symbol Properties?

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ActionScript 2.0 :: How To Create Rectangle With Class File In Flash

Sep 19, 2006

How to create class files in flash. I am trying to create a rectangle with the class file here is the code also.

class hotSpotClass extends MovieClip {
function hotSpotClass(logoToLoad:String){
var myName:String;
var hotSpotX1:Number;
var hotSpotY1:Number;
[Code] .....

I am accessing all the methods working fine but the rectangle was not created. I have wrtien this code in my FLA file.
import hotSpotClass;
var testObj:Object = new hotSpotClass()
testObj.addHotSpot(5,15,45,0,1,0xffcc00,100,0x9999 99,15)

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ActionScript 3.0 :: Does Setting An Array Of Objects To Null Erase The Objects From Memory

Apr 27, 2010

I have an array of temporary objects created in a for loop. The objects are of type class "Tile", a class I created. However, it appears that whenever I create a lot of tiles in the for loop, the program slows down indefinitely.

While the array is whiped at a later trigger point, I am thinking that perhaps these Tile objects are not being erased from memory. They are being created on the fly in a for loop, and the array is being reset to "array = []".

Are the objects still in memory or are they cleaned up when the array is set to []?

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ActionScript 2.0 :: Create A Custom Class (Testing) That Would Create A Box When An Instance Of The Class Is Created

Aug 29, 2007

I've been playing around with custom classes. My objective was to create a custom class (Testing) that would create a box when an instance of the class is created. I've tried three different approaches, however only (3) seems to be showing up. I'm just curious why (1) or (2) doesn't work?

Also is there a better approach than (3)? Since at the moment it's been created on _root. I hope the box can only be accessible through the instance. Since I'd like to incorporate the whole idea of public, private, encapsulation, etc.

[Code]...

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Flex :: Converting Array Of ObjectProxy Objects To Custom Objects?

Jun 10, 2011

I have a service which returns an Array of ObjectProxy objects. I would like to cast this to a custom object (a value object) and create an ArrayCollection. How can I do this?ited:I am using Django and PyAMF for the backend. I had to write a custom SQL query and I am wrapping the resulting records in ObjectProxy and sending the whole result as an ArrayCollection.Here is my client side code:

[ArrayElementType("SessionVO")]
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[code]....

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Actionscript 3.0 :: Create A Global Function And Static Metod In Another Class File

Mar 3, 2009

i want to create a global function in actionscript 3.0 i can do this in flash as2 As3 remove that _global. if i want to create a _global function then want to create a static metod in another class file...?

[Code]....

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Flash :: Recycle Objects When Creating An Array Of Objects?

Dec 18, 2011

Is this the correct, most efficient way to recycle objects when creating an array of objects?

package com {
public class CreateList extends MovieClip {
//this is the object I will be recycling
private var newProperty:PropertyRow;
//this is the array I will use to reference the objects

[Code]...

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