ActionScript 2.0 :: How To Create An Array Of Objects
Mar 7, 2007[Code]...
how to implement the above logic,
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how to implement the above logic,
I am planning to create Dynamic Boxes, in which may contain buttons, pictures and textboxes in the box. but I'd really want to know are
When a duplicated Movieclip was clicked, I want it to return a value so which I can know what Movieclip was clicked.
How do I manage them in one duplicated movieclip? for example, A duplicated box, and then in that box is an image, textbox and a button MOVIECLIPS, so when dragged, they can be dragged also.
I am trying to create an array of purchases or objects. I have several products that I want to store the users selection to contain the item they selected, price, & quantity. I'm at a loss on how to set this up. Currently the user can select their product and their total price will be displayed in the Cart Total text field but I have no way of storing the data.[code]...
View 0 RepliesI was wondering if I can create an array of created Classes. I have a feeling that I cannot, and that you can only create an array of values, not objects.
View 2 RepliesI've been trying to create an Array of Objects in a Class structure, for easy access of the objects from other classes and my .fla file. Unfortunately I keep running into this error:
"TypeError: Error #1034: Type Coercion failed: cannot convert Seed@31161a1 to SeedCollection.
at flowerGame06_fla::MainTimeline/flowerGame06_fla::frame1()"
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I've had the nagging thought of eventListeners vs container looping. For example, you could create a bunch of objects and store them in an array; make a loop that traverses the array and tells each object to execute a method. In contrast I could tie an eventListener to the object in it's constructor function that tells it to perform a task every frame.
View 6 RepliesI always thought this (mixed arrays) was possible, but now as I want to use it it won't work. I'm trying to create an array consisiting of 4 Vector3D objects and a Number. Yet Flash won't let me create such an array like:
Code:
var myArray = new Array(new Vector3D(1,2,3),new Vector3D(2,3,4),new Vector3D(3,4,5),new Vector3D(4,5,6),new Number(0));
Am I missing something here with the creation of the Array or is it just not possible and will I have to use an "Object" instead. Of course I could also just store my Number in the .x a fifth Vector3D-Object but this doesn't seem very practical to me.
I'm developing a game and the objective is to drag some objects to a container. Some objects add points, and some other subtract points. So, all the objects are in the library and have a linkage name to be called by attachMovie. I want to create an Array with all the objects that belong to container, like for example filename1 = ["obj1", "obj2", "obj3"]; etc... I have a var called count1 that defines the number of objects to appear on the Scene
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I have an array of temporary objects created in a for loop. The objects are of type class "Tile", a class I created. However, it appears that whenever I create a lot of tiles in the for loop, the program slows down indefinitely.
While the array is whiped at a later trigger point, I am thinking that perhaps these Tile objects are not being erased from memory. They are being created on the fly in a for loop, and the array is being reset to "array = []".
Are the objects still in memory or are they cleaned up when the array is set to []?
I have a service which returns an Array of ObjectProxy objects. I would like to cast this to a custom object (a value object) and create an ArrayCollection. How can I do this?ited:I am using Django and PyAMF for the backend. I had to write a custom SQL query and I am wrapping the resulting records in ObjectProxy and sending the whole result as an ArrayCollection.Here is my client side code:
[ArrayElementType("SessionVO")]
[Bindable]
private var _list:ArrayCollection;
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Is this the correct, most efficient way to recycle objects when creating an array of objects?
package com {
public class CreateList extends MovieClip {
//this is the object I will be recycling
private var newProperty:PropertyRow;
//this is the array I will use to reference the objects
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I want to create a flash movie which firstly loads a selection of images/objects into a portion of the frame. After this is complete, the user can then drag these objects onto another area and the object will be created where the user has chosen. The user can then drag another instance of the ojects onto the area.
For example, there is a background of a lake in one area. A selection of boat pngs are loaded in an area below the lake. The user can drag these boats and place them on the lake. They can drag a boat multiple times if they wish.
Why do we need to create objects like Sound Objects, Date Objects and Text Objects before we load them? And what are the advantages of using objects?
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iSo let's say I have three different arrays of objects, and I want to combine them into one sorted array. I want the order to be such that the items from each array are evenly distributed throughout the sorted array.
If there were 3 xItems, 3 yItems, and 3 zItems, the sorted array would have this order: x, y, z, x, y, z, x, y, z
HOWEVER, even if the arrays are differing lengths, I still need to make them alternate as much as possible. If there were 6 xItems, 4 yItems, and 2 zItems, the sorted array should have this order: x, y, x, y, x, z, x, y, x, y, x, z
I'm passing a Javascript Array() to Flash via FlashVars but Flash complains. Can you guys point me what am I doing wrong here?
javascript code
// array with the user defined cities
var usercities = new Array(
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Is the only way to create a style sheet to create Objects for each element?
import fl.controls.TextArea;import flash.text.TextField;import flash.text.TextFormat;import flash.text.StyleSheet;
I do this when a user clicks on a MovieClip:
var style:StyleSheet = new StyleSheet();
var heading:Object = new Object();heading.fontWeight = "bold";
heading.color = "#FF0000";[code]...
i have two arrays of DesplayObjects and i want to add all the objects in the second array to the end of the first array, i knew that i just can just do a loop and puch em into the array, but i wondered if there was a simple function for doing this?
View 3 RepliesI have a Array of objects which is something like this :
SomeObject (Array)
[0] (object)
id = 1
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Actionscript Code:
<root><node><child><grandChild></grandChild></child></node></root>
Actionscript Code:
Arr[0]=rootArr[0][0]=nodeArr[0][0][0]=childArr[0][0][0][0]=grandChild
Help needed to create Multidimensional Array from Recursive XML.
All I need create Array inside an Array dynamically from an unknown XML tree.
Is it possible to, if you have an array of class names like ActionScript Code: var city01names:Array = ["pic_01", "pic_02", "pic_03" ...] make a new array which would read these names, instantiate them, and push them into a new array containing the instances of all these pictures, which I could then use for a slideshow?
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I have declared an Array as a new Array(); I would like to push objects into that array but have a text field read back the array minus the commas that are pushed by user interaction (from numbered buttons).
For example, if the user pushes button 1 then button 4 then button 8 I would like the array to read in the text field 148 instead of 1,4,8 .
I have 2 arrays:
Array 1 = [1,3,5,7,9,10];
Array 2 = [5,7,10];
Now, I wanted to create a new Array the is the same as the length of Array 1. The output should look like this:
New Array = [0,0,5,7,0,10];
I am wanting to get an array of objects from a get statement in a class.Now I get this to work so i am just checking if this is the best way to do it.
Over 3 classes
//class3 public function get xVal():int { return img1.x; } // END GET _myProperty
//class2 public function get getEnemy():Array { return myEnemyList; } // END GET _myProperty
/class1- calling class var enemyItem:Array = [];
myEnemy.moveEnemy(); enemyItem=myEnemy.getEnemy;
Please see below:
ActionScript Code:
for (x = 0; x < room_sizex; x++)
{
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I have is a simple game and when the player picks up 10 objects I would like an enemy to spawn and start chasing the player (the player is attatched to the mouse), after another 10 objects another enemy spawns and so on. This keeps going until any one of the enemies chasing "hits" the player, and then I would like all the enemies that are on the screen to travel off screen at the same location, ready to start over again.
I'm using tweener generally in the game so far for movement of things.I understand I'll need to use an array to create more duplicates of my enemy movieclip? And push one every time 10 objects are picked up.What I can't do is the code to hitest any one of the spawned enemies, I think only one perhaps-the last or first created is ever affected. I've seen others with a similar problem but not quite the same so I haven't found a solution. I'm sure its very simple.
Is it possible to put objects that get the same EventListener in an array so instead of saying
object1.addEventListener(MouseEvent.MOUSE_DOWN, functionName);
object2.addEventListener(MouseEvent.MOUSE_DOWN, functionName);
I can say
allObjects.addEventListener(MouseEvent.MOUSE_DOWN, functionName);
I need to declare an array of objects in as3. Does anybody know the code?
View 7 RepliesTrying to re-sort an array of objects from:
var arr:Array = new Array({num:0},{num:1},{num:2},{num:3})
to
var arr:Array = ({num:0},{num:3},{num:1},{num:2})
I've successfully access a web service in as3 and pulled the xml from it into a large array of objects
ie
Code:
array
object
array
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This has to be accessed at a later point by the UI in order to build itself. I can't figure out how to create a loop or method or whatever to access this array.
I need several ways of accessing it, so maybe I'm thinking of a method called accessSpecificItem(propertyName:String); <- to set up each UI item traceOutAllItems(arrayName:Array); <- for testing countNumberOfItems(arrayName:Array); <- for the UI to figure out how many items it needs to build
PHP Code:
var nc = 25;
var vd = 80;
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