ActionScript 3.0 :: TypeError. Create A Class With An Array Of Objects?
Mar 7, 2009
I've been trying to create an Array of Objects in a Class structure, for easy access of the objects from other classes and my .fla file. Unfortunately I keep running into this error:
"TypeError: Error #1034: Type Coercion failed: cannot convert Seed@31161a1 to SeedCollection.
at flowerGame06_fla::MainTimeline/flowerGame06_fla::frame1()"
[code]....
View 3 Replies
Similar Posts:
Nov 28, 2009
I am trying to create an array of purchases or objects. I have several products that I want to store the users selection to contain the item they selected, price, & quantity. I'm at a loss on how to set this up. Currently the user can select their product and their total price will be displayed in the Cart Total text field but I have no way of storing the data.[code]...
View 0 Replies
Mar 7, 2007
[Code]...
how to implement the above logic,
View 6 Replies
Oct 31, 2010
I am planning to create Dynamic Boxes, in which may contain buttons, pictures and textboxes in the box. but I'd really want to know are
When a duplicated Movieclip was clicked, I want it to return a value so which I can know what Movieclip was clicked.
How do I manage them in one duplicated movieclip? for example, A duplicated box, and then in that box is an image, textbox and a button MOVIECLIPS, so when dragged, they can be dragged also.
View 0 Replies
Mar 11, 2005
I was wondering if I can create an array of created Classes. I have a feeling that I cannot, and that you can only create an array of values, not objects.
View 2 Replies
Jun 1, 2010
I've had the nagging thought of eventListeners vs container looping. For example, you could create a bunch of objects and store them in an array; make a loop that traverses the array and tells each object to execute a method. In contrast I could tie an eventListener to the object in it's constructor function that tells it to perform a task every frame.
View 6 Replies
Dec 7, 2009
When I try to do this in an AS CDATA block, it tells me I can't have a class declared within a class (the MX:Application itself). Makes sense. But where and how do I do it?
View 2 Replies
Mar 8, 2009
I always thought this (mixed arrays) was possible, but now as I want to use it it won't work. I'm trying to create an array consisiting of 4 Vector3D objects and a Number. Yet Flash won't let me create such an array like:
Code:
var myArray = new Array(new Vector3D(1,2,3),new Vector3D(2,3,4),new Vector3D(3,4,5),new Vector3D(4,5,6),new Number(0));
Am I missing something here with the creation of the Array or is it just not possible and will I have to use an "Object" instead. Of course I could also just store my Number in the .x a fifth Vector3D-Object but this doesn't seem very practical to me.
View 7 Replies
Jul 27, 2007
I'm trying to do Array.sortOn on an array of custom-class objects. It's not working, though nothing in the documentation suggests that this is a problem. Below is the code. I'm confident the MetricRecord constructor is working fine because everything else works, and the traces below are correct, except they don't sort.
// This array sorts
metricRecords = new Array();
metricRecords.push({mediaVehicle:"cca", temp:"asxcvbxcber"});
metricRecords.push({mediaVehicle:"aaa", temp:"asdfertr"});
[Code]....
View 1 Replies
Nov 2, 2009
I am developing one small demo application. In that i have created one action script class named City which has two fields. cityId, cityName and i have also mapped this class with my backend java class City using tag RemoteClass. at Java side City class contains same fields as in actionscript city class.
[Code]...
View 0 Replies
Feb 17, 2006
I'm developing a game and the objective is to drag some objects to a container. Some objects add points, and some other subtract points. So, all the objects are in the library and have a linkage name to be called by attachMovie. I want to create an Array with all the objects that belong to container, like for example filename1 = ["obj1", "obj2", "obj3"]; etc... I have a var called count1 that defines the number of objects to appear on the Scene
[Code]....
View 4 Replies
Jul 6, 2004
this lack of formal multidimensional arrays in Actionscript is getting to me. I'm trying to create an array within a class so that it's flexible enough to dynamically allocate enough space depending on how the instance of the class is specified. Ideally, I want this array's elements to also be dynamically allocatable.I've used the trick to "force" a multidimensional array in Actionscript by doing something like this before:
var row0:Array = new Array();
var row1:Array = new Array();
var matrix = [row0, row1];
...but this method isn't practical for dynamically sized arrays.
View 3 Replies
Jan 25, 2012
This is a hard question to phrase and having trouble finding the right search terms. In the last couple of weeks I have been learning AS 3.0 and the fantastic Classes that are cool as heck (not a programmer... well sort of). Everything has been working great and I've grasped the concepts well, but because of my lack of experience I am not sure of the "best" way to do some things. For example where (which "as file" to create an array of characters?)
This is a very simple game:
25 "characters" (character class in Character.as)
All characters have the exact same properties with different values:
charName:int
life:int
strength:int
movement:int
type:String
char_mc:MovieClip (or sprite.. probably mc)
There are 2 types of characters; shipCrew and aliens. The differences between the two is that shipCrew can use various weapons and have unique "names". Aliens don't have names, just a type and they can grow and/or multiply. All of the interaction and basic game play I can handle no problem once I figure out "where" to create my characters and classes and or subclasses. My initial "training experiments" worked well... until I started reading up on "best practices" in coding and realized I had it kind of all mixed up and backwards. My concern is "doing it wrong at the start".
My first stab at this was to create the array of ALL characters in the "main.as" class for the document, then looping the array, creating new character instances on the stage. Since each character has different properties I just created the same array properties for each with a different value. So basically I am "hard coding" all the characters up front "by hand" so to speak with all the properties in the array. Since they were all identical basically, looping the array to "do stuff" was straight forward... for now. The array looks horrible in the code and is hard to "read" but since it's all "static" anyway it doesn't seem to matter... but would still like to "do it right".
Game play is simple because at a basic level each character regardless of what type it is will do the same thing. I would expand on the differences later. However as part of this inquiry I will need class instances on the stage to communicate with each other (like the idea of a registry for this). So my questions are:
Should I create individual as class files for all 25 characters? (icky?)
Or use an array to store the character class objects? A dictionary? A vector?
They all worked, I tried them all. I like arrays better because easier to deal with, but dictionaries look like fun and might be more efficient (only 25 items, how bad could it be?) storing in an object works too. Whatever type of "array thingy" I choose, Which class file do I create the array in? In the "main" document class or the character class itself? In another type of file like an "init" file? Could I create a "custom" file "type" or class... thingy like "CharacterCreator.as"? How about using a registry?
View 5 Replies
May 17, 2011
I'm new to Flash AS3. I started making a game and I am a bit confused. Let's assume that I want to create a game that has multiple levels/modes, how can I do this in an object orientated way?
When i create games in other languages e.g. XNA C#, i create a separate class then create an object of that class within the main class and run the game based on a simple statement.
[Code]...
View 2 Replies
May 17, 2010
i have sprites in the library with linkages in them.. how would i create new instances of them if they are stored inside an array?
[Code]...
View 2 Replies
Apr 27, 2010
I have an array of temporary objects created in a for loop. The objects are of type class "Tile", a class I created. However, it appears that whenever I create a lot of tiles in the for loop, the program slows down indefinitely.
While the array is whiped at a later trigger point, I am thinking that perhaps these Tile objects are not being erased from memory. They are being created on the fly in a for loop, and the array is being reset to "array = []".
Are the objects still in memory or are they cleaned up when the array is set to []?
View 3 Replies
Aug 29, 2007
I've been playing around with custom classes. My objective was to create a custom class (Testing) that would create a box when an instance of the class is created. I've tried three different approaches, however only (3) seems to be showing up. I'm just curious why (1) or (2) doesn't work?
Also is there a better approach than (3)? Since at the moment it's been created on _root. I hope the box can only be accessible through the instance. Since I'd like to incorporate the whole idea of public, private, encapsulation, etc.
[Code]...
View 3 Replies
Jun 10, 2011
I have a service which returns an Array of ObjectProxy objects. I would like to cast this to a custom object (a value object) and create an ArrayCollection. How can I do this?ited:I am using Django and PyAMF for the backend. I had to write a custom SQL query and I am wrapping the resulting records in ObjectProxy and sending the whole result as an ArrayCollection.Here is my client side code:
[ArrayElementType("SessionVO")]
[Bindable]
private var _list:ArrayCollection;
[code]....
View 2 Replies
Dec 18, 2011
Is this the correct, most efficient way to recycle objects when creating an array of objects?
package com {
public class CreateList extends MovieClip {
//this is the object I will be recycling
private var newProperty:PropertyRow;
//this is the array I will use to reference the objects
[Code]...
View 2 Replies
Jan 16, 2011
Internally Flash obviously keeps a list of the primitives drawn using Graphics so I wondered if you have many such primitives in a Sprite, can you re-position/remove/alter individual items rather than clear and re-draw everything? Or is this deeper into the bowels of Flash than you're allowed (or recommended) to go?
View 4 Replies
Sep 22, 2009
I want to create a flash movie which firstly loads a selection of images/objects into a portion of the frame. After this is complete, the user can then drag these objects onto another area and the object will be created where the user has chosen. The user can then drag another instance of the ojects onto the area.
For example, there is a background of a lake in one area. A selection of boat pngs are loaded in an area below the lake. The user can drag these boats and place them on the lake. They can drag a boat multiple times if they wish.
View 4 Replies
Oct 13, 2010
What I have is a game with a Level object, inside the Level is a Player object, and they don't have instance names given, what I'm trying to figure out is how to do is make it so that the player can change the x or y properties of the Level object.
To be more precise, I'm making it so that when the player moves in a certain direction, he either moves accross the stage, or he starts moving the Level object around the stage, it'd be in an Event kind of function, now I can easily make the Player move, but I don't know how to make the Level object move which the player is inside of.
View 3 Replies
Nov 18, 2011
Im stuck with actionscript error, the error i got:- TypeError: Error #1007:Tried to create an instance in a no constructor. at Away3dScene/initObjects()
[Code]...
View 5 Replies
Aug 10, 2004
Why do we need to create objects like Sound Objects, Date Objects and Text Objects before we load them? And what are the advantages of using objects?
[Code].....
View 7 Replies
Oct 17, 2011
iSo let's say I have three different arrays of objects, and I want to combine them into one sorted array. I want the order to be such that the items from each array are evenly distributed throughout the sorted array.
If there were 3 xItems, 3 yItems, and 3 zItems, the sorted array would have this order: x, y, z, x, y, z, x, y, z
HOWEVER, even if the arrays are differing lengths, I still need to make them alternate as much as possible. If there were 6 xItems, 4 yItems, and 2 zItems, the sorted array should have this order: x, y, x, y, x, z, x, y, x, y, x, z
View 1 Replies
Aug 27, 2010
I am trying to create some flash mcs which react to others when rolled over etc but I am getting this error: TypeError: Error #1010: A term is undefined and has no properties.
[Code]...
View 1 Replies
Jul 13, 2010
I'm passing a Javascript Array() to Flash via FlashVars but Flash complains. Can you guys point me what am I doing wrong here?
javascript code
// array with the user defined cities
var usercities = new Array(
[code]......
View 3 Replies
Aug 26, 2010
Is the only way to create a style sheet to create Objects for each element?
import fl.controls.TextArea;import flash.text.TextField;import flash.text.TextFormat;import flash.text.StyleSheet;
I do this when a user clicks on a MovieClip:
var style:StyleSheet = new StyleSheet();
var heading:Object = new Object();heading.fontWeight = "bold";
heading.color = "#FF0000";[code]...
View 1 Replies
Feb 4, 2010
i have two arrays of DesplayObjects and i want to add all the objects in the second array to the end of the first array, i knew that i just can just do a loop and puch em into the array, but i wondered if there was a simple function for doing this?
View 3 Replies
Sep 2, 2010
I have a Array of objects which is something like this :
SomeObject (Array)
[0] (object)
id = 1
[code].....
View 4 Replies