ActionScript 2.0 :: F5: Create An Array Of Values Not Objects / Classes?

Mar 11, 2005

I was wondering if I can create an array of created Classes. I have a feeling that I cannot, and that you can only create an array of values, not objects.

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When I try to do this in an AS CDATA block, it tells me I can't have a class declared within a class (the MX:Application itself). Makes sense. But where and how do I do it?

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My array has a few objects that are revolving like on a carrousell...I want them to react on my mouseclick.I cant seem to get this to work...how would one make objects in an array do things?I cant even define the path to them properly, it appears that I SUCK. Allow me to present to you my little code-turdthat wont work in a million years level0.holder_mc.dot0.onRelease = function() {var xScaleT:Tween = new Tween(dot0, "_rotation", back.easeOut, 0, 1222, 2, true);

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Assume i have in library 3 items and the linkage names are: _cl_1, _cl_2 and _cl_3. Now i am reading from an xml the values 1,2,3. Or it could be more complex like 2,2,1,3,2,1,2 How can i create the corresponding objects using the xml values?

[Code]...

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ActionScript 2.0 :: F5: Create An Array Of Created Classes?

Mar 11, 2005

if I can create an array of created Classes. can only create an array of values, not objects.

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ActionScript 3.0 :: Create A Function That Returns An Array Of Attribute Values?

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How could I create a function that returns an array of attribute values.like

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ActionScript 3.0 :: Retrieve Values From An Array To Create Instances Of A MovieClip

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I am currently trying to create a piece of code that will retrieve values from a 2D array and use them as x and y values to position instances of a MovieClip called mcMain. The code for the array will look something like this...

Code:
var lvlMain:Array = new Array();
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var xAxis:Array = new Array([150,400,200,300,100]);

[Code]....

how to create a piece of code that would retrieve the x and y coordinates listed in the arrays and use them to create instances of mcMain. So going from the code above it would create the first instance at x=150 and y=100, second instance........fifth instance at x=100 and y=500.

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ActionScript 2.0 :: Create An Array Storing All This Values, _width, And MC To Load?

Mar 2, 2004

I'm making a portfolio, it has a large amount of images, one by work, (maybe there are 25) and they are put in a horizontal band, the images all have the same height, but not he same width, and they load an external MC of each work.So I want to create an array storing all this values, _width, and MC to load.

Secondly I have a frame like a stroke of the picture, the frame is in the center of the band of images, and there are two arrows, one to move on the band to the left, and other to the right. The thing is that when I push the arrow the band must move 15 px on left or right, and te frame must adapt (with easing) to the _width of the image.And one more thing, there will be many many images in a future, so I would like that a user if it's holding the left or the right arrow for a medium/long time it could make the band of images to go faster from one to another. I think it's so simple of changing the speed of the movement, what I don`t kwow is how to know if the button is pressed for a long-meidum time.

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ActionScript 2.0 :: How To Create An Array Of Objects

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[Code]...

how to implement the above logic,

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I am planning to create Dynamic Boxes, in which may contain buttons, pictures and textboxes in the box. but I'd really want to know are

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I am trying to create an array of purchases or objects. I have several products that I want to store the users selection to contain the item they selected, price, & quantity. I'm at a loss on how to set this up. Currently the user can select their product and their total price will be displayed in the Cart Total text field but I have no way of storing the data.[code]...

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ActionScript 3.0 :: TypeError. Create A Class With An Array Of Objects?

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I've been trying to create an Array of Objects in a Class structure, for easy access of the objects from other classes and my .fla file. Unfortunately I keep running into this error:

"TypeError: Error #1034: Type Coercion failed: cannot convert Seed@31161a1 to SeedCollection.
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[code]....

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ActionScript 3.0 :: Create A Bunch Of Objects And Store Them In An Array

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I've had the nagging thought of eventListeners vs container looping. For example, you could create a bunch of objects and store them in an array; make a loop that traverses the array and tells each object to execute a method. In contrast I could tie an eventListener to the object in it's constructor function that tells it to perform a task every frame.

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ActionScript 3.0 :: Create An Array Consisiting Of 4 Vector3D Objects And A Number?

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I always thought this (mixed arrays) was possible, but now as I want to use it it won't work. I'm trying to create an array consisiting of 4 Vector3D objects and a Number. Yet Flash won't let me create such an array like:

Code:

var myArray = new Array(new Vector3D(1,2,3),new Vector3D(2,3,4),new Vector3D(3,4,5),new Vector3D(4,5,6),new Number(0));

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ActionScript 2.0 :: Generate Random AttachMovie - Create An Array With All The Objects That Belong To Container

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I'm developing a game and the objective is to drag some objects to a container. Some objects add points, and some other subtract points. So, all the objects are in the library and have a linkage name to be called by attachMovie. I want to create an Array with all the objects that belong to container, like for example filename1 = ["obj1", "obj2", "obj3"]; etc... I have a var called count1 that defines the number of objects to appear on the Scene

[Code]....

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Flex :: Pass The Array Values (not The Array Collection Values) To The Bar Charts Or Column Charts?

Sep 7, 2010

Is there anyway where I can pass the Array values (not the array collection values) to the Bar charts or column charts using flex 3.5...

here is the thing i want:::

I have array values like this,,

array1 = [23, 49, 40, 239, 20, 80, 39,49,120, 24, 31,41];

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1) how can I pass this array to Bar chart or column chart.

2) how do I need to show months on Xaxis. beacuse I'm asking this regarding, I have kept a filters that even if we want to see some months or a particular months or perticalar span of months... there on Xaxis it need to change the months dynamically depending on the filters..... (for ex, on Xaxis the values should be (Jan, Apr, Jun,Oct) if i select the 3 months period filter....)

I have written a logic to collect the values of those particular months into an array, but not understading how to pass this array to Bar chart,, beacuse there I don't know what Xfield and Yfield to be given....

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How do I change the values of arrays from different classes? i've array in one class called creation all the array are global variable

[Code]...

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I'm using the .unshift method therefore the newest values go into [0] and the rest are pushed down.

What is a good method to remove a value from an array once it has passed a certain length? For example i only want my array to hold 5 values.

Also, is there a method for clearing the entire array, ie removing all values? Or will i have to manually change all the values with a loop?

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ActionScript 3.0 :: Defining Values Of Variables For Classes, Subclasses, And Instances?

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how subclasses,instances,and inheritance work. The below code isn't actual project code, it's theoretical code, generalized to a simplistic level so that we can talk about the big issues.Let's say I have animals_app.fla, with a "Dog" class MC and a "Cat" class MC. Both "Dog" and "Cat" are subclasses of "Animals"; animals_app.fla uses document class "Main".

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Animals.as

Code:
package
{
import flash.display.MovieClip;[code]..........

Also, conventionally, what should be in my Main class? Only the addChild code which attaches MCs to the stage? Or should the values of variables be defined in Main? What am I missing? I recently read Foundation Game Design with Flash and didn't feel like the explanation was sufficient. I've tried scouring the web for OOP tutorials, but they're either too basic or too far over my head.where I should be defining values of variables for classes, subclasses, and instances?

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Javascript :: Passing An Array Values From Html Into Flash Array?

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anyone knows how to pass an array values from an HTML into flash? Well, to begin I'll discuss what am I doing. I edited a twitter widget javascript which search tweets based on the hashtag I needed then passing it on an array per tweet and then displaying it using a <div> it updates once every 5 minutes. Now I want to display those tweets on a dynamic text on Flash. Let's say I will have 5 dynamic text placed on my flash file then; I want each of those dynamic text to have the tweets I have based on on my HTML arrays to be displayed in random.

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ActionScript 3.0 :: Make Sure Property Values From Xml File Are Fitting Sweetly Into Classes

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i been trying to figure out a way to make sure my property values from my xml file are fitting sweetly into my classes.

using 'property is XClassType' pretty much tells me if its an array, boolean, number. But strings are a bit weird. Even though the property is declared public var some:String the below test doesn't trigger it being set to a String. Are Strings different than Boolean, Array, Number, etc.?

Code:
if (myTarget[i] is String) {
trace("prop is string");
myTarget[i]=String(mySource[i]);
}

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ActionScript 3.0 :: Array Of Color Id-s Represents A 3D Array Of Values?

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Array of color id-s represents a 3D Array of values. I've represented each value with a color(Blue is 1, Red is 2 and Green is 3). So for the example the array for the image would be[code]...

Now, I have an array of predefined shapes/objects. I'd like to replace the grouped colors with the shapes that I have. I'd like this to follow the rule of finding the largest shape first and then down to the smallest one. [code]...

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ActionScript 2.0 :: Setting Array Values To Variables In Another Array

Dec 11, 2007

I have some variables created on the main timeline and a mc called options which will be where those variables can be manipulated. A way I've tried to this is by creating a first array(array1) and populating it will all the variable names found on the main timeline, and another array(array2) containing the values of the variables the user has changed(which are displayed on some dynamic text fields). To make these changes, an "apply" button is pressed which will set the values found in array2 to the variables in array1.[code]How would you do this so that var1, var2... are updated properly according to the values found in array2?And because array2 contains strings(read from dynamic textfields), how do you deal with that since var1 and var2 are numbers?

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ActionScript 3.0 :: Does Setting An Array Of Objects To Null Erase The Objects From Memory

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I have an array of temporary objects created in a for loop. The objects are of type class "Tile", a class I created. However, it appears that whenever I create a lot of tiles in the for loop, the program slows down indefinitely.

While the array is whiped at a later trigger point, I am thinking that perhaps these Tile objects are not being erased from memory. They are being created on the fly in a for loop, and the array is being reset to "array = []".

Are the objects still in memory or are they cleaned up when the array is set to []?

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Flex :: Converting Array Of ObjectProxy Objects To Custom Objects?

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I have a service which returns an Array of ObjectProxy objects. I would like to cast this to a custom object (a value object) and create an ArrayCollection. How can I do this?ited:I am using Django and PyAMF for the backend. I had to write a custom SQL query and I am wrapping the resulting records in ObjectProxy and sending the whole result as an ArrayCollection.Here is my client side code:

[ArrayElementType("SessionVO")]
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[code]....

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Is this the correct, most efficient way to recycle objects when creating an array of objects?

package com {
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//this is the object I will be recycling
private var newProperty:PropertyRow;
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[Code]...

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Loading Objects And Dragging Objects To Create New Instances?

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I want to create a flash movie which firstly loads a selection of images/objects into a portion of the frame. After this is complete, the user can then drag these objects onto another area and the object will be created where the user has chosen. The user can then drag another instance of the ojects onto the area.

For example, there is a background of a lake in one area. A selection of boat pngs are loaded in an area below the lake. The user can drag these boats and place them on the lake. They can drag a boat multiple times if they wish.

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ActionScript 3.0 :: Traversing Objects Through Different Classes?

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I have 2 classes Main.as and RedPawn.as (yes, in the same folder).I am wanting to check if a child exists on a movie clip in Main.as through RedPawn.as.This is within a for loop since I am checking 24 possible values for _dest until I find a match.This simplified code example would be in the RedPawn class:

Code:
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[code].....

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ActionScript 3.0 :: Accessing Objects From Other Classes?

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I want to access an object from a class in which it was not created in. I have a main class (A) in which I create and instantiate an object (of class B), from this class I can obviously do whatever I want with the object, no problem. The issue I'm having is another class (C) needs to access the object in question to change its x and y location values. Class C doesn't know what the instance of class B, created in class A, is; this doesn't surprise me, but I can't figure out how to allow class C to get access to what class A created.

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