ActionScript 2.0 :: F5: Create An Array Of Created Classes?
Mar 11, 2005if I can create an array of created Classes. can only create an array of values, not objects.
View 1 Repliesif I can create an array of created Classes. can only create an array of values, not objects.
View 1 RepliesI was wondering if I can create an array of created Classes. I have a feeling that I cannot, and that you can only create an array of values, not objects.
View 2 RepliesI'm working through a tutorial to create an mp3 player in actionscript. When I delete my first 4 lines of code, the .swf still works great! I thought you needed to declare what classes you're importing for every object you create later on.
import flash.events.MouseEvent;
import flash.media.Sound;
import flash.net.URLRequest;
import flash.media.SoundChannel;
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I've been playing around with custom classes. My objective was to create a custom class (Testing) that would create a box when an instance of the class is created. I've tried three different approaches, however only (3) seems to be showing up. I'm just curious why (1) or (2) doesn't work?
Also is there a better approach than (3)? Since at the moment it's been created on _root. I hope the box can only be accessible through the instance. Since I'd like to incorporate the whole idea of public, private, encapsulation, etc.
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heres my code for making one class
cwall = function () {
this.x = 0;
[code].....
I'm trying to create a playlist for a videoplayer that is already created, using XML.
Here is the code:
Code: Select allarquivo_xml = new XML();
arquivo_xml.ignoreWhite = true;
arquivo_xml.onLoad = function(success){
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I want that the button created, when pressed, go to a specific URL. So in this exemple above, I created a text field (instance name ->"teste1") to display the URL . But the only XML node that appears is the last one. I'm starting to use XML, so I can't understand what is going wrong, because so far, I could do the name("File1,File2,File3") of the file appear OK in the button the I created with the "attach" function.
I am doing an AS3 application. In the beginning of my AS file, I need to embed different textures as the following:
Code:
[Embed (source = "./myImage1")]
public var Image1:Class;
I have to embeed n bitmaps. Then I have to create an instance of each oh thease classes.
I want to store the names of thease classes in an array so I will be able to create an instance of a class by accessing the array.
Something like this:
Code:
var arrayOfClasses : Array = new Array();
arrayOfClasses.push(Image1);
arrayOfClasses.push(Image2);
...
Then I want to go through the array and do :
Code:
var variable : Object = new arrayOfClasses[0];
But this dosen't work! How Can I build an array of classes? Is it doable?
heres my code for making one class
cwall = function () {
this.x = 0;
this.y = 0;
this.vwidth = 0;
this.vheight = 0;
};
_global.wall_A = new cwall();
what would i do to make _global.wall_A an array of classes? also how would i call them?(i.e is it like _global.wall_A[2].x=5
I need to be able to set a property of the 3rd textfield created within this for loop:
Code:
for (var i:int = 0; i < menuArray.length; i++) {
menuText = new TextField;
menuText.name = "navBttn_" + i;
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what is the meaning of top level classes. and how to create toplevel classes.
View 1 RepliesIn AS1/2 I would use functions to create class-like structures;
it would be nice to be able to, for the sake of convenience, use classes on the timeline
Is it possible to create Abstract classes in AS3?
In other words, is it possible to declare a virtually pure method in AS3?
For instance, from my C++ knowledge, is it possible to do something like this in AS3[code]...
does anyone know the format for setting up classes in AS? Also I was wondering if anyone knows if there is "type." A type in some programming languages is exactly like a class but its much easier to call into a program. Okay right now I just need to find out the format for classes
View 5 Replieswell like the title says, ho can i set the properties of a mc's created with createEmptyMovieClip , getting a real nag , have tried all kind of things , for loops , etc.
for (i=0; i<=10; i++) {
this.createEmptyMovieClip(["rondje"+i], i);
lineStyle(1, Black, 100);
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well like the title says, ho can i set the properties of a mc's created with reateEmptyMovieClip its getting a real nag , have tried all kind of things , for loops ,
for (i=0; i<=10; i++) {
this.createEmptyMovieClip(["rondje"+i], i);
lineStyle(1, Black, 100);
[code].....
I want to share an Array which all classes can "get" and "change" data inside that array. Something like a Global array or Multi Access array. How this is possible with ActionScript 3.0 ?
View 2 RepliesIncorrect number of arguments. Expected no more than 0.hen I try to:ar countries:Country = new Country(10);ormally this would work in Java or C++, so I'm not sure what's up!?Here is my custom class.
package {
public class Country {
var cName:String = "noName";
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I have 4 defined private arrays defined in the constructor of my class.Later down in one of the methods, im trying to push() variables into these arrays, but nothing seems to happen. I tried using this.arrayname.push(), but that doesn't seem to work either.do i need to manually push them by this.arrayname[arrayname.length+1] = "";
View 3 RepliesI'm making a game in flash and am using arrays to dynamically create items and place them inventory. LongSword is a MovieClip. I place the movieclip in the array like so:
function buyitem1(e:Event):void
{
if(Store.itemslot.length < 6 && Store.currentMenu == 1 &&score >= 450)
{
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When I try to do this in an AS CDATA block, it tells me I can't have a class declared within a class (the MX:Application itself). Makes sense. But where and how do I do it?
View 2 Repliesi've been unsuccessfully attempting to create my own undo/redo classes that work well with any type of possible undo and redo commands.
for example, my simple class works perfectly with undoing/redoing x and y positions of display objects or undoing/redoing values of sliders, etc., but things get dicey when i try to tailor my classes to also work with things like adding and removing items to a list.
is there any well known and well documented solution for general undoing and redoing for actionscript (without Flex)?
I was wondering if anyone knew how to create a .swc library file that could be used in Flash or Flex?I want to compile a custom package of classes into a .swc for use and download,
View 1 RepliesI m new to Flash. I need to develop Flash application for mobile devices.I have created a class and using that class i created a movieclip.
I have created one more class. And whenever the enter key of the mobile device is pressed i need to create a movie clip using the second class.
How to do this?
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I dont know what's the problem? I want to remove or unload the previous movie(Which shows a piechart) and to load another movie(which shows details in a table).
how can I create event handler for a class that I wrote myself?
Example:
Code:
class blah {
var ladida:string;
function blah () {
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How is it possible to create an event handler, like lame.onChange? When the variable inside the class is changed, how would i be notified?
Actionscript Code:
<root><node><child><grandChild></grandChild></child></node></root>
Actionscript Code:
Arr[0]=rootArr[0][0]=nodeArr[0][0][0]=childArr[0][0][0][0]=grandChild
Help needed to create Multidimensional Array from Recursive XML.
All I need create Array inside an Array dynamically from an unknown XML tree.
Is it possible to, if you have an array of class names like ActionScript Code: var city01names:Array = ["pic_01", "pic_02", "pic_03" ...] make a new array which would read these names, instantiate them, and push them into a new array containing the instances of all these pictures, which I could then use for a slideshow?
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I have a class that acts as a container for relevant data. Let's say it's a Person class.Person has a private myAge:int attribute that gets set when the program runs. In addition, the Person is added to an array and saved. Then all of the people from the array are called and ages are traced. Here is the main code of interest:
// In the Document class.
registerClassAlias("Person", Person);
registerClassAlias("AddressBook", AddressBook);
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My array has a few objects that are revolving like on a carrousell...I want them to react on my mouseclick.I cant seem to get this to work...how would one make objects in an array do things?I cant even define the path to them properly, it appears that I SUCK. Allow me to present to you my little code-turdthat wont work in a million years level0.holder_mc.dot0.onRelease = function() {var xScaleT:Tween = new Tween(dot0, "_rotation", back.easeOut, 0, 1222, 2, true);
View 4 Repliesclass created object to array in main timeline?
View 1 RepliesI have created an example in wix of the flash file I want to create or, if it is possilbe to get ahold of this file, edit it.[url]...
View 1 Replies