ActionScript 2.0 :: Setup And Create Classes?

Apr 5, 2005

does anyone know the format for setting up classes in AS? Also I was wondering if anyone knows if there is "type." A type in some programming languages is exactly like a class but its much easier to call into a program. Okay right now I just need to find out the format for classes

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ActionScript 3.0 :: Setup Library For Classes?

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The one thing that was never covered (that I read) was how to set up your library. As a result, I have been guilty of starting a project folder and copy/pasting all of the classes I need into each project folder. (As a result I have like 30 copies of TweenLite on my PC). I have done some searching, but the topic seems elusive... I have also read where most people use a reverse web address format (e.g., "com.site.page"). So my questions: Is there a standard way of setting up a library for your classes?WHERE does the "com" folder live on the directory (ex: c:com, or c:Adobecom, etc).How do YOU have your library set up?

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ActionScript 2.0 :: Setup An Array Of Classes?

Apr 6, 2005

heres my code for making one class

cwall = function () {
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ActionScript 3.0 :: Button Setup On Stage - External Classes

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This is my first attempt at external as classes and I can't get them right. I've a button set up on the stage and an external as file with the following code:

Code:
package {
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I am trying to add a crossdomain file for my flash project...haven't done it before..and there are not too much information online.

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ActionScript 3.0 :: Create Top Level Classes?

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what is the meaning of top level classes. and how to create toplevel classes.

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ActionScript 3.0 :: Create Classes On Timeline?

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In AS1/2 I would use functions to create class-like structures;

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ActionScript 3.0 :: Create Abstract Classes In It?

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Is it possible to create Abstract classes in AS3?

In other words, is it possible to declare a virtually pure method in AS3?

For instance, from my C++ knowledge, is it possible to do something like this in AS3[code]...

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When I try to do this in an AS CDATA block, it tells me I can't have a class declared within a class (the MX:Application itself). Makes sense. But where and how do I do it?

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i've been unsuccessfully attempting to create my own undo/redo classes that work well with any type of possible undo and redo commands.

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ActionScript 2.0 :: Use Classes To Create/attach Movieclip?

Oct 31, 2006

I m new to Flash. I need to develop Flash application for mobile devices.I have created a class and using that class i created a movieclip.

I have created one more class. And whenever the enter key of the mobile device is pressed i need to create a movie clip using the second class.
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[Code]...

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ActionScript 2.0 :: Create Event Handlers For Classes?

Mar 29, 2005

how can I create event handler for a class that I wrote myself?

Example:

Code:
class blah {
var ladida:string;
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[Code]....

How is it possible to create an event handler, like lame.onChange? When the variable inside the class is changed, how would i be notified?

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ActionScript 2.0 :: F5: Create An Array Of Created Classes?

Mar 11, 2005

if I can create an array of created Classes. can only create an array of values, not objects.

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Actionscript 3 :: Use Flash Builder To Create A Collection Of Classes?

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How can I set up a project in Flash Builder for creating a collection of classes that is not an application by itself? When creating an Actionscript project it forces having a main application file, as well as sets up the whole bin-debug folder and such.

For instance, if you wanted to start coding something like Tweener, Papervision, or some other set of classes that doesn't publish to an application, how would you set up the project in Flash Builder?

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Actionscript 3 :: Create Global Classes - Handle Sound?

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I know global variables are supposed to be bad but is it possible to create global classes? I am creating an application and I want to have one class that handles sound. From any class I would like to be able to say soundhandler.playSound(); without having to pass references all over the place. It should just know it is there.

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Actionscript 3 :: Create A Flying Tile 3D Transition Just Via Classes?

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I have been looking all over the internet for a tutorial to which will show me how to re-create this effect on images.[url]...

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ActionScript 3.0 :: Create Separate Classes For Custom Event?

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ActionScript 3.0 :: Integration - Create WebGL Extensions Or Classes?

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i'm trying to find something that can boost Flash display performance. I nicely ended up with WebGL, promoted by the guys behind OpenGL. I wonder if the WebGL can in any way be ported or used with actionscript 3.0. I saw someone have created plugin to use flash with Unity 3D, but it's a little complicated to manage and too little "tricky" for me. How hard could be create WebGL extensions or classes for actionscript? Any guru here that want to start doing something?

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ActionScript 3.0 :: Using Static Variable To Create External Classes?

Feb 25, 2011

I've rarely used static variables or methods when creating external classes, but I have on occasion, and it's very useful when I need global access to a value. I've seen negative criticism on the use of the "static" keyword, but never understood why. Is there a right and wrong way of using it, or is this not true? I'd like to use it in a context similar to classes such as MouseEvent or TextFieldAutoSize, where there is a list of values globally accessible for identification purposes.

It allows better code readability, and also allows for easy customization in the future. The value of TextFieldAutoSize.NONE is "none", but as long as a programmer used the reference TextFieldAutoSize.NONE and not the string literal "none", Adobe could change the value of TextFieldAutoSize.NONE to be "hahahahaha" and everything would still work just dandy because (TextFieldAutoSize.NONE == TextFieldAutoSize.NONE) is still true even though ("none" == "hahahahaha") is not.

Is there any kind of negative impact on using static variables this way? Or even functions for that matter? I'd just like to clarify this before I go and build a large project around the idea this is perfectly okay.

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ActionScript 3.0 :: Create Custom Classes And Function Library?

Mar 5, 2012

let's say I have a function in a package like this:

ActionScript Code:
package{
function traceObject(target:Object){
trace(target);
}
}

Now, I want to use this function in every flash application just like I do with

ActionScript Code:
import flash.display.*

1) How can I do that?

2) Can I have classes and constants in the same package too?

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ActionScript 2.0 :: F5: Create An Array Of Values Not Objects / Classes?

Mar 11, 2005

I was wondering if I can create an array of created Classes. I have a feeling that I cannot, and that you can only create an array of values, not objects.

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ActionScript 3.0 :: Flex - Create A Swc For All Custom Classes But The Swc Never Compiles

Feb 17, 2009

I am following these direction to the TEE to create a swc for all my custom classes but the swc never compiles. Is there another way of doing this?? [URL]

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ActionScript 3.0 :: Create Custom Classes For Small Projects?

Mar 9, 2010

I have been using AS3 for over a year but only to create some web pages with simpleanimations using tween Engines like TweenLite etc. without having to rely too much on custom classes, one reason is obviously because I don�t know understand classes that well, even though I have created some re-usable classes like a class to add a glow or fade all my images or links when mouse over, but nothing fancy and I have been always curious as to how or what the pros do for small projects like a web site or a simple banner. 1- How often do you have to create custom classes for small projects, and for what parts of the project (navigation etc)? 2- Do you try to manipulate all of your MovieClips with classes? The reason for my question is because I want to start thinking more about classes (OOP) and stop witting all my code in the .FLA file or a class using the Document Class (which is no different than putting it directly on the .FLA file) IF classes is the way to go.

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ActionScript 3.0 :: Way To Create Accordion Or Sliding Menu Instead Of Incommodious Classes?

Jun 5, 2009

For a simple accordion menu design in flash we have to writting classes that requires advanced knowledge in writting object oriented as3.0.But in javacsript we can make an accordion menu with jquery in just a minute.Is there any effortless way to create accordion or sliding menu instead of incommodious AS3.0 Classes?

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Flex :: Create A Interactive Graphs Using Flare Or Other Visualization Classes?

Jul 20, 2010

Does anyone know of software or flex/flash/as3 source or visualisation software that could be used to make interactive graphs, where the user would enter a query that would pull data from a MySQL database and the user would build a sunburst or icicle graph by dragging and dropping items into a tree-like structure and they would be able to view the graph? i have attempted to use flare but my programming skills are pretty bad. So far from what i gather, flare only allows the graphing of defined datasets rather than allowing a user to modify the dataset and thus creating a new dataset.

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ActionScript 3.0 :: Create Game Guess Number Using Classes - After Clicking To Button I Don't See Event?

Jan 2, 2010

I try to create game Guess Number using classes...On .fla file i'm planing to have components like Button and TextInput from flash components library.Also i created GuessNumber.as with class GuessNumber.
 
Problems:

1) next line now working:

playAgainBtn.enabled = false;
 
2) after clicking to button i don't see event:

guessBtn.addEventListener(MouseEvent.CLICK, checkingYourGuess);
 
I attaged files also all code here:

package
{
import flash.display.Sprite;[code]..........

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Auto-import As3 Classes (internal/intrinsic Flash Player Classes At Least) Using Emacs?

Aug 23, 2011

Is there any way to auto-import as3 classes (internal/intrinsic Flash Player classes at least) using Emacs ?

Looked for as3-mode and actionscript-mode but nothing working was found. as3-mode can import class if it is opened in buffer (but not *.mxml files)

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ActionScript 3.0 :: Unexpected Errors, Multiple Helper Classes, Extended Classes?

Jan 9, 2010

The examples I'll use don't do anything - they're classes without ANY members - no variables, methods, anything.

Let's say I extends Sprite and call it MySprite.

I save it in test.core

[code]...

Now I create another custom class called MyWindow that extends MySprite.

I save it in test.windows

[code]...

Then I create another class that extends MyWindows (the example I'll use is a document class - but that doesn't matter - I've tested using an instance too).

[code]...

Notice that I'm not even trying to instantiate the helper classes - just having them there throws the error.

If there is only a single helper class, everything runs fine.

Also note that - as far as I can tell - this only happens when extending one class from another package, then extending that class with more than one helper object.I'm pretty sure there's no namespace bumps or typographical errors, as this is a very pared-down version of the original application.

EDIT: seems the problem exists even without the crossing packages - even extending MySprite in the document class with multiple internal classes generates this error.

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