ActionScript 3.0 :: Create Custom Classes For Small Projects?
Mar 9, 2010
I have been using AS3 for over a year but only to create some web pages with simpleanimations using tween Engines like TweenLite etc. without having to rely too much on custom classes, one reason is obviously because I don�t know understand classes that well, even though I have created some re-usable classes like a class to add a glow or fade all my images or links when mouse over, but nothing fancy and I have been always curious as to how or what the pros do for small projects like a web site or a simple banner. 1- How often do you have to create custom classes for small projects, and for what parts of the project (navigation etc)? 2- Do you try to manipulate all of your MovieClips with classes? The reason for my question is because I want to start thinking more about classes (OOP) and stop witting all my code in the .FLA file or a class using the Document Class (which is no different than putting it directly on the .FLA file) IF classes is the way to go.
I was wondering if anyone knew how to create a .swc library file that could be used in Flash or Flex?I want to compile a custom package of classes into a .swc for use and download,
I'm still struggling with the complete concept of custom event handling within AS3. I know I am close to a complete understanding it's just not falling into place yet.[code]...
I am following these direction to the TEE to create a swc for all my custom classes but the swc never compiles. Is there another way of doing this?? [URL]
I've created a base class to house some basic functions I'd like to have across several movie clips in a game I'm making, however, when I link a custom class to the same movie clip I get the message; "The base class will not be used because the class specified is already defined and extends its own subclass. If you wish to use the base class, specify a class name in the Class field that will be auto-generated or enter the default base class 'flash.display.MovieClip' in the Base Class field." I removed the 'extends MovieClip' inside the Class but it still shows the message. Does this mean that I cannot use a custom class and a custom base class on a movie clip?
I am going to build chart application with Flash Professional CS5 using AS3.0.Is there any possibility to convert this Flash application into Flex by creating movieclips and symbols in runtime in flex.How to do it.
My flash trial is about to expire and I cant create actionscropt projects in flashbuilder.I simply create a AS project and copy my AS code from my document class.Nothing happens?how do create AS projects without flashCS since there is no stage like flash.
i have a problem to make the trademark symbol smaller and stick on the top (to give it a nice look, now it looks like this "dflasdfa�" and thats not very nice). Im using htmlText textfield, the data comes from an xml file. So i could use CDATA and put some <span> tags around trademark, but that wouldnt send it to the top right? And it would be a lot of work too.
Im trying to create a small data visualization project. i'm wanted multicoloured balls to fall the mouse round the screen and when you click one it brings up data from an xml document. im currently using a image of a ball is there away to generate one in flash so far this is what i have
ball.onEnterFrame = function() { var xMouse = _root._xmouse; var yMouse = _root._ymouse;
I'm trying to create a contact form, using a small PHP script.The PHP is working fine, the problem is in the AS.For some reason, I can't get the ActionScript to gather the information from all the fields in the contact form.For the last two fields, I get the error "Implicit coercion of a value of type String to an unrelated type Number." Here's the relevant part of the code:
I'm using AS 2.0 I have big MC(circle - vector). It's not perfect circle because of Flash.On this circle I have some mc's (small circles - bitmaps) --> I'm using attachMovie on Big circle. I'm rotating with big circle by 45 degrees.
Sometimes I have to delete small circle and create another one at the same location. But after rebuild the position of new small circle is a little bit changed[mm].
It's visible and I'm very disappointed. It happens even the rotation is 0.
I'm using AS 2.0.I have big MC(circle - vector). It's not perfect circle because of Flash.On this circle I have some mc's (small circles - bitmaps) --> I'm using attachMovie on Big circle. I'm rotating with big circle by 45 degrees.Sometimes I have to delete small circle and create another one at the same location. But after rebuild the position of new small circle is a little bit changed[mm].It's visible and I'm very disappointed. It happens even the rotation is 0.
i have several flash projects and i have common classes. is there a way to share these classes between the project so i won't need to copy it to all the project when ever i modify something?
I use multiple custom classes like tweenlite, csvparse, papervision and many more. The way I do is put them in one central location and edit Flash CS4 Actionscript 3.0 settings to include that location.The problem I face is even though I don't use all the classes in a project, flash CS4 compiles every single class that is in that central location eventually increasing my compile time by minutes.
As part of my brief, I have to create a small flash movie that will load a random quote (which is actually a jpeg image), fade it in to view, display it for a length of time (probably only 3-5 seconds), fade it out and then load another random quote. Is this possible to do, purely using actionscript? I can randomly load an image - I used the "Random Background Image" tutorial on this site - but getting the fading/pausing/fading then moving to another quote has got me stumped.
The images are imported into their own swf file that is loaded into a placeholder movie on the html page. I tried adding in a for loop to the individual swf and the placeholder movie, to loop through alpha property of the image (just to fade up for the moment, till I get it working) - but this didn't work at all. I could use tweens for the fading, but this could end up a mess and more work than it needs to be as there could be quite a lot of quotes added over time.
Is there any way to get a list of custom classes? I'd like to be able to dynamically access the custom classes (that I've created by the "Export for Actionscript" checkbox in the "Linkage" dialog) without having to hard-code their names into the script.
[code]This is my document class, with the Textfields beeing placed on stage.While this all compiles and displays fine I do not get the trace output for the text fields, actually the only trace I get is "constructing". I tried it without the "each" keyword but to no avail as well.
I'm looking to extend Vector.<T>, but it's final, so I'm going to have to include it as a member instead.Regardless, I'd like to make the wrapper class type independant, so I was wondering what the snytax for template classes are.
i'm still in the process of grasping my move from AS2 to AS3 (or from timeline coding to external classes), and here's a problem i've run into.i have two classes, for the sake of easiness, call them Class1 and Class2.in frame 1, if i have
ActionScript Code: var c1:Class1 = new Class1(); var c2:Class2 = new Class2();
I'm trying to get a button to change color via a Custom class written in ActionScript. I have built and attached an example to show you all what I'm trying to achieve. The code works perfectly with a MovieClip, but when I try to apply it to a Button, it falls flat (can't even find the reference to the button it seems). On my stage are two objects:
1. A Movie Clip 2. A Button
These are both set to "Export for ActionScript", and have an attached class called 'ColorClass'. ColorClass is basically what does all the work (makes a Color object, and has set and get methods). I also have an action layer where all my other code is contained. I'm fairly new to ActionScript, but come from a Java background
im trying to port my code to as3 but i stumbled on a problem i have no idea how to fix. error report:
Code: verify PointAirFri$iinit() stack: scope: [global Object$ Point$ PointAirFri$] locals: PointAirFri Number Number Number 0:getlocal0 stack: PointAirFri scope: [global Object$ Point$ PointAirFri$] locals: PointAirFri Number Number Number 1:pushundefined stack: PointAirFri void? scope: [global Object$ Point$ PointAirFri$] locals: PointAirFri Number Number Number 2:setslot 14 stack: scope: [global Object$ Point$ PointAirFri$] locals: PointAirFri Number Number Number 4:abs_jump 78424138 45 stack: scope: [global Object$ Point$ PointAirFri$] locals: PointAirFri Number Number Number 0:getlocal0 stack: PointAirFri scope: [global Object$ Point$ PointAirFri$] locals: PointAirFri Number Number Number 1:pushscope stack: scope: [global Object$ Point$ PointAirFri$] PointAirFri locals: PointAirFri Number Number Number 2:getlocal0 stack: PointAirFri scope: [global Object$ Point$ PointAirFri$] PointAirFri locals: PointAirFri Number Number Number 3:constructsuper 0 VerifyError: Error #1063: Argument count mismatch on Point$iinit(). Expected 3, got 0. at PointAirFri$iinit() at docClass/::init() at docClass$iinit() this is how the defined the classes:
Code: package{ public class Point { vars public function verlet(a) { code } public function savePoint() {; code } public function restore() { code } public function Point(__x:Number, __y:Number, __fr:Number) { x = __x; y = __y; dx = 0; dy = 0; vx = 0; vy = 0; friction = __fr; } } }
package{ import Point; public class PointAirFri extends Point { private var airFriction; public override function verlet (a) { code } public function PointAirFri(__x:Number, __y:Number, __afr:Number) { x = __x; y = __y; dx = 0; dy = 0; vx = 0; vy = 0; airFriction=__afr; } } }
if anyone has any idea why that error happens please enlighten me
I have a few custom classes stored in AS files. Is it possible to have these classes imported another way from using the following method:
Code: import ClassFile;
I want to have the AS files loaded from a server (policy file created for inter-domain talk) into to flash. Also I want it to work, if a person downloads the main SWF and plays it on their compy,i want the class files to be loaded from [URL] and so on.
I've started to work with Actionscript 3.0 for a couple of weeks and I've just started my very first "top-to-bottom" AS3 project which I'll be delivering (a "demo") next Monday.However, some basic complications are arising and I just don't know what to do, this probably has been answered a lot of times but I can't seem to find a single blogpost/forum/website that addresses this issue in a way that I can understand instead of "copy/pasting" code.[code]Ok, when I press a button inside the NavBar class I want it to execute a function that tells the DocumentSetup generated MovieClip(contentLoader) to load in a different SWF based on the arguments passed on the Event.My questions are:
1 - How do I access a public function on a different class? Let's say I have my navFunction() placed on the DocumentSetup Class, do I need to create "another" instance of the DocumentSetup Class just to tell it to do something?
2 - Let's say you're able to explain to me how to solve the problem above.How can I reference a MovieClip generated by the DocumentClass through another Class? I need something to tell the contentLoader MovieClip to change contents, how do I communicate with it from another Class if the MovieClip was added to the DisplayList through code on the DocumentClass?
3 - How can I create a Variable which is identified throughout the website, let's say I have an XML file with all the text content that's going to fill in the content placeholder's. How do I make this XML data accessible from all classes instead of having to re-import the XML again and again?
My external classes all work 100% themselves but I cannot get them to communicate with each other, I keep getting compiler errors...A website in which you can't navigate to a different page is basically useless