ActionScript 3.0 :: Create Projects Without FlashCS Since There Is No Stage?
Oct 10, 2010
My flash trial is about to expire and I cant create actionscropt projects in flashbuilder.I simply create a AS project and copy my AS code from my document class.Nothing happens?how do create AS projects without flashCS since there is no stage like flash.
I am going to build chart application with Flash Professional CS5 using AS3.0.Is there any possibility to convert this Flash application into Flex by creating movieclips and symbols in runtime in flex.How to do it.
I have been using AS3 for over a year but only to create some web pages with simpleanimations using tween Engines like TweenLite etc. without having to rely too much on custom classes, one reason is obviously because I don�t know understand classes that well, even though I have created some re-usable classes like a class to add a glow or fade all my images or links when mouse over, but nothing fancy and I have been always curious as to how or what the pros do for small projects like a web site or a simple banner. 1- How often do you have to create custom classes for small projects, and for what parts of the project (navigation etc)? 2- Do you try to manipulate all of your MovieClips with classes? The reason for my question is because I want to start thinking more about classes (OOP) and stop witting all my code in the .FLA file or a class using the Document Class (which is no different than putting it directly on the .FLA file) IF classes is the way to go.
The problem is this: I am loading 4 external SWFs into an empty MC on the main stage for each of the 4 projects.So you press a button on the main stage for a project, and it loads that specific SWF.These SWFs contain an opening text for each project, a button to "continue" to the gallery, then the text fades out and the gallery loads.That's all within the SWF itself.The SWFs work fine on their own, but the problem is that when I load the SWFs into the empty MC on the main stage, the "continue" button doesn't work correctly The SWFs load fine, it's just the button At first when I pressed the button it would send my main stage back to the first frame, so I thought it was because the AS for the button in the SWF was probably conflicting with the main stage and confusing it. I went back into the SWFs and tagged part of the SWF timeline with the name "togallery" so that when you click the "continue" button, in theory, Flash knows specifically where to go within the timeline of the SWF and not the timeline of the main stage.
That hasn't worked either. The button just doesn't work at all now, at least not when the SWF has been loaded onto the main stage. Again, it works fine on its own. So what can I do? How can I get a button within an external SWF to reference only it's own timeline and not that of the main stage?
i have several flash projects and i have common classes. is there a way to share these classes between the project so i won't need to copy it to all the project when ever i modify something?
I am having an issue display/using my flash projects. On my computer, or my website. Every time i click on a button in the project this appear's I click settings, and enter the information is says to Once done i than restarted the application/process. No changes occoured. So than what i did was Restart my computer, Stilling having issue.
I downloaded CS4 and created several projects, but then the 30 day trial period ended. When I opened up my licensed CS3, and tried to open the projects I created in CS4, they didn't open.I don't understand why Adobe would do this, unless they didn't, ? I can't believe it is not backward compatible?
Basically i am making a presentation of some projects. I have a three button (with movieclips underneath) left handed navigation menu. When I click various buttons, the movieclip underneath it will move right and expand to fill the available content area. Now when I click other buttons, I want the current movieclip that is currently open to reduce in size and return to it's start position, followed but the newly selected movieclip to move right and increase in size.This is what my little brain thinks may work:Somewhere (perhaps on the main stage) you have code like this:
var lastusedmovie = ?? (array, string??)
Then on each of the buttons over the movieclips you have the following code
On(release) { lastusedmovie.gotoAndPlay(32) // THE FRAME THAT CLOSES THE BOX then // OR SOMETHING ELSES THAT SAYS DO THIS BIT AFTER THE BOX HAS CLOSED
currently using flex builder 3. I am having trouble setting up linked folders between 2 of my projects.Basically I have a project for a Map Editor, and a project for the Tile Game. I want to share the map folder between the two projects but I keep getting package errors and I don't know how I should nest the folders/projects or where to put the maps or how to import classes from these linked folders.The project folders are currently arranged like this....Flex/Game...Flex/MapEditora maps folder needs to be shared between the two projects
I have a very big proyect completelly developed in FLASX MX PROFESSIONAL 2004. In order to manage it,I have divided the file in several parts. What I want to do now is to connect that parts and compile them as a Whole.
I have several related projects. If I pull a symbol from the library of one project into another project, and then modify the symbol, shouldn't the changes appear in the original project too? Or is a new, project-unique symbol auto-created that has the exact same name as the one in the original library?I have a multi-scene cartoon with recurring characters, and would very much like to make modifications as I notice imperfections, and trust that the changes will appear in all instances. Is this possible?
I'm having problems compiling applications with remote ant, something similar to this. However the flex compiler seems to have problems with this. When I run the same script on my local compiles everything without any problems but when I try the remote ant it fails without giving more information.
So, I popped open up Flash CS5 just now, and I couldn't find my projects panel. I was working on a dual screen set up previously, so my windows were everywhere anyways (sans external). I switched over to a smaller screen workspace, and popped opened the projects panel. Oddly enough, the code snippets panel came up instead. So, I switched off the code snippets, and tried again. I've been trying different ways of opening this panel for about 15 minutes, and I'm totally stumped. Some thorough googling didn't present any relevant results, so, StackOverflow, I turn to you. Is this a known issue? is there a secret backdoor way to open this panel?
My goal is to make a flash/as3 program that would pull multiple sets of data (images and texts) from the database and compile and save a flash video project for each one. What might be the best way to go about making this work? I checked but wasn't able to find a function that would publish the flash project in it's current state, so I don't think I can execute the entire process in a single flash/as3 file. My only other option is to have some other program/batch file take care of the querying the database and compiling multiple flash/as3 movies by starting up a flash program and passing it the parameters of the data it needs to build 1 complete project for 1 set of data. Is there a program to create .swf files automatically? Is it even possible to pass in init params to flash/as3 project?
I'm writing application in Adobe Flash Builder 4.5 using AIR 3 SDK. I want to debug throw swf files which downloaded from the internet.My project consist of:
1. MainProject (Android Mobile app proj)
2. LibFile (flex project)
3. ExtraGame (web app using LibFile).
So, when I build .swf file from LibFile+ExtraGAme, load it from internet and run it from MainProject in different Application domains - I can't debug in ExtraGAme project. So how can I debug such projects?
I am working on an educational project where users access multiple interfaces that teach them scientific concepts and I've come to a snag in the best method of developing these interfaces.As they were developed in the last module the format looked like this. Each interface was a separate swf file that contained all needed code, graphics, and a set of fake data for whatever the interface needed. Each revision of the interface is compiled and displayed through meetings or emails where the actual swf file is sent, we do not have a test server nor do we have access to the internet in the rooms where reviews happen. Currently after the final look and interaction is approved all calls to the fake data are modified to either make database calls themselves, or call functions from it's containing swf file once it is loaded.[code]Obviously I haven't gotten it to work but I'm thinking something along those lines. Any suggestions on a method to do this the best. Ultimately I would like to be able to do this for embedding assets as well. For example a font, currently I load fonts from an external file, which means each FLA needs a copy of that font file and at completion all files load the same text file.
I haven't played around in flash for awhile due to other projects outside of it taking up most of my time, but I'm trying to create a simple 4 digit count-up display that uses a sprite-like movieclip instead of a dynamic text field.
The movieclip has 0-9 layed out vertically and each interval basically shifts the movieclip instance up by 20 pixels. There are 4 instances of the movieclip on stage side by side.
I'm wondering if there is a simpler way to do this other than how I did. I honestly can't wrap my brain around this anymore without going insane, and just wanted to get some other opinions.
I'm putting together a portfolio for an interview mon, and I use a portable dvd player to show my 3d animations, but I also want to show a flash game I made and I was wondering whats the best method of showing it.I can't lug my comp in there, and just printing and mounting screenshots seems a waste when I have the dvd player sitting on the table already. I've been trying various desktop recording software, but so far everyone I've tried has horrendous framerate issues, well, not terrible, but not something I wanna show at a job interview.
Can be PageFlip v2.2 by Macc [URL] or the improved version by 76design [URL] used for commercial projects? I havent found under which licence is it distributed :/
ive made a symbol and i want to make instances of it in many projects. ive tried exporting it as an swc but then it wont let me import it to the library, seems to not want to import swcs to the library.
we have java and flex projects at work. We currently have 1 base pom that contains the configurations we want to use for both projects. Problem with this is: flex projects inherit configuration for javadoc and pmd for example, which they do not want.
I want to do this a bit more clean and have a real base-pom and then a java-base-pom and a flex-base-pom. But how does this work in a multimodule that has both a flex part and a java part?
We have plugins to our own application where we use the following structure:
The my-plugin just contains a pom.xml with section. I would use the my-plugin pom.xml as a parent to both, but then I cannot also use the java base-pom or the flex base-pom also as parent.
I'm a junior developer and I'm having some problems with my flex builder 3. Every time I make a new project, flex builder detects syntax errors like:
1084: Syntax error: expecting rightbracket before leftbrace. FotoBeheer line 23 1084: Syntax error: expecting rightbracket before public. FotoBeheer line 22 1084: Syntax error: expecting rightparen before s. DomoticaSystem line 16 1093: Syntax error. DomoticaSystem line 16
Nevertheless, Fotobeheer will run, but any other program just won't even start. Does anybody have any ideas how to solve this problem?
I'm not a flash developer, I'm having issues figuring out how I should set up these two projects that I have in Flex Builder.I've already created projA which has a .mxml that references several custom controls & skins from com.xxx.controls within projA.I now have to build projB which also has a .mxml that will create a different .swf. I want to use some of the same controls from projA.I currently build projA through the command line and nant and will need to do the same for projB.
Should I create a new project to move all of the common controls into? How do I then use this library project in both the projects & compile via command?
Right now Flexbuilder 3 is my editor of choice for all as3, xml ,js editing. I'm not 100% convinced that I need to upgrade to FlashBuilder. Also early betas seemed a bit sluggish compared to Flexbuilder3. Does anyone who has made the upgrade have any convincing reasons? Was it worth it?
Is there a known app (demo or otherwise) to generate a dependency graph of all projects linked to a given project. Typically these dependencies are seen in the Eclipse-->Flex Project-->Properties-->Flex Build Path. Graph is expected to funnel thru' all the way into these dependencies until the leaf has none.