ActionScript 3.0 :: Communicate Between Custom Classes?
Jun 26, 2008
I've started to work with Actionscript 3.0 for a couple of weeks and I've just started my very first "top-to-bottom" AS3 project which I'll be delivering (a "demo") next Monday.However, some basic complications are arising and I just don't know what to do, this probably has been answered a lot of times but I can't seem to find a single blogpost/forum/website that addresses this issue in a way that I can understand instead of "copy/pasting" code.[code]Ok, when I press a button inside the NavBar class I want it to execute a function that tells the DocumentSetup generated MovieClip(contentLoader) to load in a different SWF based on the arguments passed on the Event.My questions are:
1 - How do I access a public function on a different class? Let's say I have my navFunction() placed on the DocumentSetup Class, do I need to create "another" instance of the DocumentSetup Class just to tell it to do something?
2 - Let's say you're able to explain to me how to solve the problem above.How can I reference a MovieClip generated by the DocumentClass through another Class? I need something to tell the contentLoader MovieClip to change contents, how do I communicate with it from another Class if the MovieClip was added to the DisplayList through code on the DocumentClass?
3 - How can I create a Variable which is identified throughout the website, let's say I have an XML file with all the text content that's going to fill in the content placeholder's. How do I make this XML data accessible from all classes instead of having to re-import the XML again and again?
My external classes all work 100% themselves but I cannot get them to communicate with each other, I keep getting compiler errors...A website in which you can't navigate to a different page is basically useless
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Jun 25, 2009
I've created a base class to house some basic functions I'd like to have across several movie clips in a game I'm making, however, when I link a custom class to the same movie clip I get the message; "The base class will not be used because the class specified is already defined and extends its own subclass. If you wish to use the base class, specify a class name in the Class field that will be auto-generated or enter the default base class 'flash.display.MovieClip' in the Base Class field." I removed the 'extends MovieClip' inside the Class but it still shows the message. Does this mean that I cannot use a custom class and a custom base class on a movie clip?
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package
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import flash.utils.Timer;[code]........
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I've had C# lessons in class and saw some basic class functions. Now however it's been a while since I worked with AS3. And it seems I can't figure out a basic way to communicate through different classes. I'd hoped I could do something like level.backgr1.x += 5; Where backgr1 is a MC defined in the class Level. I'll explain the thing I want to accomplish. I have a 3 classes, Main, Player and Level. Player and Level are children of Main. the mc in Level needs to move when a keyboard event occurs in Player. But only Main can acces Level because it is it parent.
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Oct 21, 2011
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I just don't understand how to communicate between two movieclip classes.[code]...
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Aug 31, 2010
I have 2 different swf files with their own separate document classes. My first SWF file is main.swf and it's document class is called Main.as (its the main container that loads in external swfs). The file being loaded into main.swf is called step1.swf and it's document class is called Step1.as. I have a next button in step1.swf that when clicked needs to tell the document class controlling my main.swf (ie Main.as) to load in the next external swf. However I don't know how to call a function in one document class to from another document class. And I don't know if that fact the swf calling the function being loaded into the other makes this situation more complicated. I've looked around but I cant seem to find the answer anywhere. Basically I need these two separate document classes to communicate between one another.
Here is the code for Main.as (the doc class for the container SWF):
Code: Select allpackage
{
import flash.display.*;
import flash.events.*;
[Code].....
how to get swfNavigation() to run from the other class
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Mar 13, 2009
I have 2 classes
Code:
package com.MyClass.basics1
{
//importing classes to use[code]...
Is there any other way to reference a function ?
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Aug 30, 2010
Let me explain the situation that has been driving me crazy the last couple of hours. I have 2 different swf files with their own separate document classes. My first SWF file is main.swf and it's document class is called Main.as (its the main container that loads in external swfs). The file being loaded into main.swf is called step1.swf and it's document class is called Step1.as. I have a next button in step1.swf that when clicked needs to tell the document class controlling my main.swf (ie Main.as) to load in the next external swf. However I don't know how to call a function in one document class to from another document class. And I don't know if that fact the swf calling the function being loaded into the other makes this situation more complicated. I've looked around but I cant seem to find the answer anywhere. Basically I need these two separate document classes to communicate between one another. Here is the code for Main.as (the doc class for the container SWF):
[Code]...
if someone can show me how to get swfNavigation() to run from the other class
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Feb 21, 2011
communicate between custom classes.
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1- public static var Root:Main = this; and then call Main.Root.PublicVarName from another class.
2- make instance from the class ( var classInstance:ClassName = new ClassName() ) then to call function or var ... ( classInstance.PublicVarName ) but in this case i can't call the Main ( Document class ) as i got an error when try to create instance from Document class.
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Apr 8, 2010
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Aug 26, 2009
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Dec 26, 2009
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class person{
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//etc etc
}
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for (var key:string in person){
trace("property is " + key + " and value is " + person[key]);
}
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Oct 27, 2010
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package classes
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[code].....
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Aug 28, 2009
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ActionScript Code:
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[code]....
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Say I have a document class called index, where I set up some variables and methods and include a class.
I get this error:
Error: Error #2136: The SWF file file: index.swf contains invalid data.
at com::index/initIndex()
at com::index()
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Oct 30, 2006
im trying to port my code to as3 but i stumbled on a problem i have no idea how to fix.
error report:
Code:
verify PointAirFri$iinit()
stack:
scope: [global Object$ Point$ PointAirFri$]
locals: PointAirFri Number Number Number
0:getlocal0
stack: PointAirFri
scope: [global Object$ Point$ PointAirFri$]
locals: PointAirFri Number Number Number
1:pushundefined
stack: PointAirFri void?
scope: [global Object$ Point$ PointAirFri$]
locals: PointAirFri Number Number Number
2:setslot 14
stack:
scope: [global Object$ Point$ PointAirFri$]
locals: PointAirFri Number Number Number
4:abs_jump 78424138 45
stack:
scope: [global Object$ Point$ PointAirFri$]
locals: PointAirFri Number Number Number
0:getlocal0
stack: PointAirFri
scope: [global Object$ Point$ PointAirFri$]
locals: PointAirFri Number Number Number
1:pushscope
stack:
scope: [global Object$ Point$ PointAirFri$] PointAirFri
locals: PointAirFri Number Number Number
2:getlocal0
stack: PointAirFri
scope: [global Object$ Point$ PointAirFri$] PointAirFri
locals: PointAirFri Number Number Number
3:constructsuper 0
VerifyError: Error #1063: Argument count mismatch on Point$iinit(). Expected 3, got 0.
at PointAirFri$iinit()
at docClass/::init()
at docClass$iinit()
this is how the defined the classes:
Code:
package{
public class Point
{
vars
public function verlet(a)
{
code
}
public function savePoint()
{;
code
}
public function restore()
{
code
}
public function Point(__x:Number, __y:Number, __fr:Number)
{
x = __x;
y = __y;
dx = 0;
dy = 0;
vx = 0;
vy = 0;
friction = __fr;
}
}
}
package{
import Point;
public class PointAirFri extends Point
{
private var airFriction;
public override function verlet (a)
{
code
}
public function PointAirFri(__x:Number, __y:Number, __afr:Number)
{
x = __x;
y = __y;
dx = 0;
dy = 0;
vx = 0;
vy = 0;
airFriction=__afr;
}
}
}
if anyone has any idea why that error happens please enlighten me
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Feb 10, 2007
I have a few custom classes stored in AS files. Is it possible to have these classes imported another way from using the following method:
Code:
import ClassFile;
I want to have the AS files loaded from a server (policy file created for inter-domain talk) into to flash. Also I want it to work, if a person downloads the main SWF and plays it on their compy,i want the class files to be loaded from [URL] and so on.
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Jun 13, 2009
I have a an array of a custom class that I'm trying to store in a SharedObject.Storing is working fine, but when I recall the SO next compile it only returns an array of generic Objects instead of my custom class. This only happens with custom classes.Code excerpt below, this may be way too cut out, but it seems it's what I've narrowed the problem down too.[code]
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Dec 2, 2009
In developing (and learning) some OOP gallery class structures, I seem to hit a snag with the non-blocking nature of AS3.[code]However, I need to get these into a grid, and I have a grid class written that takes an array input. So, ideally I would push the i and v instances into the array, and have the grid class loop through and put them in a neat little block. However, I can't access the width and height of the img and vid class instances. I tried getters, and am thinking of having to do some custom events but I'd rather not. Surely there's something I'm missing?The closest thing I got, but it still triggered late, was an Event.ADDED in the img class.
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Jun 23, 2009
So this is probably an easy thing I don't know, I'm hoping. But when I publish my project and test it in a normal HTML, the swf can find some classes but not others for some reason?
How can I make sure all the classes get compiled into the Swf? I got the main timeline calling the first class (CalypsoPlayer); and it finds this class find -- which is under the same class path. But CalypsoPlayer can't find the class it needs, even though it's under the same class path as the class.
I've tested the project in Flash itself and it all works great without any errors so I'm not sure what's going on. It's only when I test the published SWF that it can't find all the classes it needs.
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Mar 22, 2010
I have two custom as3 classes, TriviaGame and TriviaQuestion, and I am attempting to retrieve a bitmap image stored in TriviaQuestion and have found it impossible thus far.
It seems the root of my problem is that bitmap is somehow null in my GetImage() function, even though it is class data that has been set earlier in ImageLoaded(). The only time I am able to access the bitmap's info (in order to add it to the display) is inside ImageLoaded().
In TriviaQuestion.as, loading the image:
private function XMLLoadedHandler (e:Event):void
{
xml = new XML(e.target.data);
[Code].....
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Jul 13, 2010
I have made a very simple custom class for keeping track of groups of offices for a company. The class has a Number variable to tell it how many different offices there are, and an Array to store the individual offices by name. It looks like this.
class officeCluster{
static var _className:String = "officeCluster";
// variables var numOffices:Number;
var locationArray:Array = new Array();
// functions function officeCluster() {
trace("officeCluster constructor");
}}
Now, it is my understand that when I create different instances of the class, they will each have their own version of "numOffices" and their own version of "locationArray". When I run traces of "numOffices", this seems to be true. For example,
trace(manufacturingOfficeCluster.numOffices);
trace(servicesOfficeCluster.numOffices);
yields
5
4
In the output panel, which is correct. However, there is trouble with the locationArray. It seems that as I assign different values to it, regardless of what instance I specify, there is only ONE array- NOT one for each instance. In other words,
trace(manufacturingOfficeCluster.locationArray[1].theLocation);
// theLocation is a String. The locationArray itself holds Objects.trace(servicesOfficeCluster.locationArray[1].theLocation);
Is anyone aware of any issues partaining to using Arrays within Class instances? I've been able to work around this by creating multiple arrays within the class and using a different one for each instance, but this seems very sloppy.
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