Actionscript 3.0 :: Create A Global Function And Static Metod In Another Class File
Mar 3, 2009
i want to create a global function in actionscript 3.0 i can do this in flash as2 As3 remove that _global. if i want to create a _global function then want to create a static metod in another class file...?
[Code]....
View 1 Replies
Similar Posts:
Nov 17, 2010
Can i create static function in a class in action script 1 ?
View 1 Replies
May 14, 2009
I'm try to calling my sloppy global function by calling my global function class as u can see below.[code]
View 2 Replies
Sep 27, 2011
I'm creating a utility function for debugging/logs, which I access by importing the class and calling
new Log(params);
Alternatively I change the function to a static, and rename it to It,
then I can call it by Log.It(params)
I'm wondering if it possible to set it up so I can simply call Log(params) similar to the trace command?
function:
package
{
public class Log
{
[Code]......
View 1 Replies
Nov 22, 2009
Alright, so I have a class that is linked (via the linkage panel) to a scrollbox class. I'll paste the class here:[code]Ignoring the formatting, the commented out functions are the ones causing the issue. Adobe says that it's a static class and I can't use non-static functions. The way I wanted to use it was:
1. Call the page button generating function above.
2. In the main code in my program is this line:scrollbox.setClickFunction(historyContent.generate Page);So when the buttons that are supposed to be generated are clicked, the scrollbox class can call the History pages generatePage function and pass it which page to show. (I did this because there was a lot of text and a limit on how much would display, so small chunks sounded logical).
3. In the onClick function (which I haven't finished yet because the rest wont work), when you click one of the buttons it calls the set function. Its that simple.
View 4 Replies
May 22, 2009
Let's say I have a Custom Event Class, and it has several Event types stored in static Constant:
[Code]...
Is there an easy way to validate that the type passed to the Constructor is one of the Static Constants of the Class, without having to check it against each value?
View 5 Replies
Feb 4, 2011
How would one get a reference of String global function (not class). According to language reference this function does exist (and I'm ready to believe it does), but, say and you have a:
Code:
function foo(bar:Function):void { ... }
How then would you pass that String to it?
View 9 Replies
Oct 11, 2011
I have a primary function that calls upon other functions, which call upon other functions, etc, each one creating different objects. I need to delete everything eventually and was thinking the easiest way to do this would be to have a global array to push() each object into. It would be easy to just put garbageArray.push(thisCreatedObject); into the for() loops of every function to grab all the objects so a deleteFunction() could just cycle through garbageArray to remove and null everything cleanly.
What I want to do:I could easily just create a global array to do this (code example 1), but I would prefer to be able to recreate this global array and delete it every time this primary function is called (code example 3) since it will be called upon a lot. It would be cleaner code to have it created from within the function as opposed to outside of it because I will have a lot of primary functions doing similar things that would require a global array like this.
I also know I could create one and simply pass it as an argument to every function (code example 2), but I would have to pass it to every single function. There are a lot of functions and a lot of calls to them, so this would require rewriting a lot of code and would be more work than it's worth. Making a global array outside of the function would be easier than doing this if it came down to it.
ActionScript Code:
//example 1 of global array. No passing as argument from
//primary to secondary functions. Multiple global arrays
//required for multiple primary functions in the future.
[code].....
View 6 Replies
Oct 17, 2009
I need to created a static AS3 class to pass variables between modules/ views. For some reason I don't see how to do this in my book or on Adobe. I want a class of "get" and "set" functions.
View 9 Replies
Jan 21, 2010
I've summarized my issue in the following [code]...
1119: Access of possibly undefined property mc through a reference with static type Class.
View 9 Replies
Oct 15, 2010
I'm currently writing a class where I'd like to call the class constructor without having to instantiate the class itself. Something like this : Class:
[Code]...
trace(testString); //wil trace the text "test test123" Is it possible to somehow achieve this? When I write the costructor method like "public static function ClassName" it fails. Is there any other way?
View 3 Replies
May 12, 2011
I have a class file defined in my package as MyGlobals.as.[code] (I have tried adding/removing "static" and "dynamic" to no effect.)I am trying to call a touch event from the main timeline in this way:myObject.addEventListener(TouchEvent.TOUCH_BEGIN, MyGlobals.myFunctionName);(I have tried removing the class name to no effect.)When I compile I get the error 1046: Type was not found or was not a compile-time constant: TouchEvent. This error occurs on function definitions in the class file.What syntax/concept am I getting wrong? The functions were working fine when I was using constants in the timeline, but I need to be able to reuse these functions over and over again, so I wanted them to be able to take touch event variables so that I didn't have to write a different function for every touch event.I tried googling "error 1046" but I can't find anything useful.
View 3 Replies
Feb 3, 2009
I have a support class called ICSNAArrays. It contains only static functions. In my main class file I have imported it and then when I try to call one of the functions I get a compiler error that says there is no method with the name 'ICSNAArrays' I don't understand this. There are no errors importing it. All of the spelling is correct I am 100% sure on that.
View 9 Replies
Nov 11, 2009
I have created a static text in my FLA file and for some reason when I convert it to a movieclip symbol, my setting of the text - such as the letter spacing - are no longer. It scrunches together and looks pixelated. Any knowledge as to why? It was not doing this a while ago but I don't see what I have changed!
View 6 Replies
Jul 11, 2011
I was wondering if it's possible to include an swf within a javascript carousel that currently just contains stagic images. What I'm looking to do is include a flash animation within the carousel. I guess I've got two main questions: Is it possible to cycle through flash files in the same way as an image? How would I get the javascript and flash to interact so the flash file would know when it had been selected?
[Code]...
View 1 Replies
May 18, 2011
Basically, what I mean is I i have few layers of classes, that calls and change something on the 1st(root) class. In between the process I have to use static var and static function.But when I want to run a function which does not change any variables, for example:otoAndStop(someFrames), I need to make the function a static function too or else there would be error
Code:
1061: Call to a possibly undefined method checkStatus through a reference with static type Class.
[code]....
View 4 Replies
Jan 6, 2010
Ok, so I have a bit of a mess here (Which I'm probably not doing right anyway, which could be my problem...). I have a document class, I'll call it as Body.as, that creates an object from another class known as Headgear.as. There are also other objects created from other classes, or will be in the future. Now, amoung all this, Headgear.as and all of the other classes Body.as will use to make objects require the use of dragging functions (starting and stopping dragging). On stopping drags, position checks are then made to compare a particular hidden movieclip with the dragged MC.
To try and save myself some hassle (from making the same functions over and over to ensuring that when the objects are created I don't need to send a complete crapload of variables just to ensure the position checking function would work), I had the functions for the event listeners (Which are set-up on the draggable MCs in Headgear.as) just direct to functions in Body.as
[Code]...
View 6 Replies
May 29, 2009
pros and cons of either using a Singleton that enforces only one instantiation of itself, versus creating one common class with static vars which can be accessed by all other classes that import it?
In my testing, importing but never instantiating works fine. I can even change the value of one of the variables and then have another class see that changed value later on in the program.
If I *know* I will never actually create an instance of my Global class using the New command (but will instead just reference the variables using the class's name), then why should I need to make it a strict Singleton?
View 9 Replies
Feb 14, 2011
i) Create a symbol called SimpleSquare. This should consist of a simple red square graphic
ii) Create a class file to define a class called SimpleSquare. This should be linked to the SimpleSquare symbol. SimpleSquare ashould have the following functionality: When the instance is placed on the Stage, it should start to disappear by decreasing its alpha at 0.01 in every frame (hint: alpha)
View 1 Replies
Jan 1, 2010
I have been practicing and trying to understand how classes work and I was wondering if it is possible to create a class that can be reused by declearing the class only once in my fla file. Rightnow I create an instance of the class than I asign it to a MovieClip the problem is that I can only use it once and if I want to use it again I have to create another instance of the same class, something like this.
[Code]....
View 5 Replies
May 11, 2009
I'm trying to drag multiple MC's around with the normal metod:
function mouseDownHandler(event:MouseEvent):void {
event.target.startDrag(false);
}[code]....
But it only works on the MC first added (addChild).. Actually it feels like there's pice of glass between the first added MC's and the ones "underneath".
View 4 Replies
May 4, 2009
I'm kind off oblivious as to what I'm doing wrong here... I have two classes: - Alley - AlleyCat
[Code]...
View 8 Replies
May 11, 2006
I've done a class to be able to listen to the event for a CLASS not on an instance.
Code:
class net.webbymx.events.XClassEventListener {[code]....
why did I do this.It cames with my rugby game.I have player in two teams. When a player throw the ball I want the other teammate to act like "wait for ball" and the opponent like "seek for ball". Plus I'm lazy (and I don't want to register the listener for each instance of the player I'm creating). So this class is made to be able to handle as many instance of a class I want without adding a listener on each of them. I'm just creating a global listener on the class and then I will be able to receive dispatched event for any instance of this class .so in my team I can do
Code:
XClassListener.initialize(this);
this.addEventListener("throw", "net.webbymx.game.Player", "wait");
and in my opponent team I can do
Code:
XClassListener.initialize(this);
this.addEventListener("throw", "net.webbymx.game.Player", "seek");
View 4 Replies
Dec 9, 2009
I have a bunch of movie clips which I am adding to my stage using addChild, I need each clip to "fade in" when it is added. I made it work for one movie clip using this function on the movie clip itself
Code:
this.alpha = 0;
function imgAlpha(e:Event):void {
[code].....
View 4 Replies
Sep 23, 2009
this is the function i want to turn in to a static function. just dont know how to make it a static function and call it from other classes. i think this would have its own file.
[Code]....
View 2 Replies
Mar 22, 2012
I'm wondering if anyone has experience with if there is a big difference in performance in ActionScript 3 between keeping a class with only public static functions, and utilizing those functions often (as in a frame event at 30fps), and in turning the class into a "normal" class of which I instead make an instance and call the functions via the instance instead.
View 1 Replies
Feb 19, 2010
I realize this is kind of an odd issue, but I am wondering if there's any way to get Flash to allow me to access a class's static functions using a class variable that points to the class. Example:I create a class called FooClass that has a static function named fooI then create a variable of type Class that points to it
Code:
var class:Class = Class(getDefinitionByName("FooClass"));
However, when I try to call foo() using the variable, it errors saying the function
[code].....
View 6 Replies
Feb 26, 2010
i'm trying to modify some code and can't figure out what the issue i'm having it. this is the(shortened) code:
public static function Lose():void {
trace("OVER!");
Clock.stop();[code]...
this is the error i get: 1180: Call to a possibly undefined method OverIt.i just want to call a function from inside of the public static funtion.both function are inside this class:
public class Game extends MovieClip {
}
View 4 Replies
May 17, 2011
I'm new to Flash AS3. I started making a game and I am a bit confused. Let's assume that I want to create a game that has multiple levels/modes, how can I do this in an object orientated way?
When i create games in other languages e.g. XNA C#, i create a separate class then create an object of that class within the main class and run the game based on a simple statement.
[Code]...
View 2 Replies
Mar 30, 2010
I'm working with timeline actionscript. I want to create a function that loads my xmlfile and returns an xmlobject with the file's content.[code]...
View 7 Replies