Actionscript 1 :: Create Static Function In A Class In It?
Nov 17, 2010Can i create static function in a class in action script 1 ?
View 1 RepliesCan i create static function in a class in action script 1 ?
View 1 Repliesi want to create a global function in actionscript 3.0 i can do this in flash as2 As3 remove that _global. if i want to create a _global function then want to create a static metod in another class file...?
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Alright, so I have a class that is linked (via the linkage panel) to a scrollbox class. I'll paste the class here:[code]Ignoring the formatting, the commented out functions are the ones causing the issue. Adobe says that it's a static class and I can't use non-static functions. The way I wanted to use it was:
1. Call the page button generating function above.
2. In the main code in my program is this line:scrollbox.setClickFunction(historyContent.generate Page);So when the buttons that are supposed to be generated are clicked, the scrollbox class can call the History pages generatePage function and pass it which page to show. (I did this because there was a lot of text and a limit on how much would display, so small chunks sounded logical).
3. In the onClick function (which I haven't finished yet because the rest wont work), when you click one of the buttons it calls the set function. Its that simple.
Let's say I have a Custom Event Class, and it has several Event types stored in static Constant:
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Is there an easy way to validate that the type passed to the Constructor is one of the Static Constants of the Class, without having to check it against each value?
I need to created a static AS3 class to pass variables between modules/ views. For some reason I don't see how to do this in my book or on Adobe. I want a class of "get" and "set" functions.
View 9 RepliesI've summarized my issue in the following [code]...
1119: Access of possibly undefined property mc through a reference with static type Class.
I'm currently writing a class where I'd like to call the class constructor without having to instantiate the class itself. Something like this : Class:
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trace(testString); //wil trace the text "test test123" Is it possible to somehow achieve this? When I write the costructor method like "public static function ClassName" it fails. Is there any other way?
I have a support class called ICSNAArrays. It contains only static functions. In my main class file I have imported it and then when I try to call one of the functions I get a compiler error that says there is no method with the name 'ICSNAArrays' I don't understand this. There are no errors importing it. All of the spelling is correct I am 100% sure on that.
View 9 RepliesBasically, what I mean is I i have few layers of classes, that calls and change something on the 1st(root) class. In between the process I have to use static var and static function.But when I want to run a function which does not change any variables, for example:otoAndStop(someFrames), I need to make the function a static function too or else there would be error
Code:
1061: Call to a possibly undefined method checkStatus through a reference with static type Class.
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Ok, so I have a bit of a mess here (Which I'm probably not doing right anyway, which could be my problem...). I have a document class, I'll call it as Body.as, that creates an object from another class known as Headgear.as. There are also other objects created from other classes, or will be in the future. Now, amoung all this, Headgear.as and all of the other classes Body.as will use to make objects require the use of dragging functions (starting and stopping dragging). On stopping drags, position checks are then made to compare a particular hidden movieclip with the dragged MC.
To try and save myself some hassle (from making the same functions over and over to ensuring that when the objects are created I don't need to send a complete crapload of variables just to ensure the position checking function would work), I had the functions for the event listeners (Which are set-up on the draggable MCs in Headgear.as) just direct to functions in Body.as
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I'm kind off oblivious as to what I'm doing wrong here... I have two classes: - Alley - AlleyCat
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this is the function i want to turn in to a static function. just dont know how to make it a static function and call it from other classes. i think this would have its own file.
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I'm wondering if anyone has experience with if there is a big difference in performance in ActionScript 3 between keeping a class with only public static functions, and utilizing those functions often (as in a frame event at 30fps), and in turning the class into a "normal" class of which I instead make an instance and call the functions via the instance instead.
View 1 RepliesI realize this is kind of an odd issue, but I am wondering if there's any way to get Flash to allow me to access a class's static functions using a class variable that points to the class. Example:I create a class called FooClass that has a static function named fooI then create a variable of type Class that points to it
Code:
var class:Class = Class(getDefinitionByName("FooClass"));
However, when I try to call foo() using the variable, it errors saying the function
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i'm trying to modify some code and can't figure out what the issue i'm having it. this is the(shortened) code:
public static function Lose():void {
trace("OVER!");
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this is the error i get: 1180: Call to a possibly undefined method OverIt.i just want to call a function from inside of the public static funtion.both function are inside this class:
public class Game extends MovieClip {
}
I'm new to Flash AS3. I started making a game and I am a bit confused. Let's assume that I want to create a game that has multiple levels/modes, how can I do this in an object orientated way?
When i create games in other languages e.g. XNA C#, i create a separate class then create an object of that class within the main class and run the game based on a simple statement.
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I've been playing around with custom classes. My objective was to create a custom class (Testing) that would create a box when an instance of the class is created. I've tried three different approaches, however only (3) seems to be showing up. I'm just curious why (1) or (2) doesn't work?
Also is there a better approach than (3)? Since at the moment it's been created on _root. I hope the box can only be accessible through the instance. Since I'd like to incorporate the whole idea of public, private, encapsulation, etc.
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I have created a static text in my FLA file and for some reason when I convert it to a movieclip symbol, my setting of the text - such as the letter spacing - are no longer. It scrunches together and looks pixelated. Any knowledge as to why? It was not doing this a while ago but I don't see what I have changed!
View 6 RepliesI know about static function.What is static class? What is the use of static class? how can i use static class.? Give me a static class example?
View 5 RepliesHi there, i am hoping for some advice on structure/optimisation from some of you experts . I am working on a portfolio system that is modular, each module works in a self contained way and does not require the other modules to function, though they can be 'linked' by having them all reference the same PortfolioData() class.
im happy with how it is working, but i feel there could be a better way to share the datasource between all classes rather than duplicating it and storing a copy in each class.
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I have six movieclips, actually five digits and one komma lined horizontally. Like this.63,585The decimalkomma is a movieclip which is dragable. I want the digits to move when I move the komma so that the komma has enough space and the digits are evenly spread. I hope you understand what I mean.
View 2 RepliesI would like to do the following:Have a few objects (e.g. 20 of them), each time I mouse over any one of them, it moves up and each time my mouse leaves, it moves down.[code]...
View 3 Repliesi would simply like to encapsulate a function in it's own .as file, but i can't quite get it.
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I would like to know, in Flex 4.5.1, if there is a way to create a static variable in a member function, something like bellow:
public function myFunction():void {
static test:Object = null;
}
Is it more common to use a function for program utilities or a static method?
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I have some problems working with "static function"For example:
Code: Select all public static var someText:TextField = new TextField();
public static var FORMAT:TextFormat = new TextFormat("Arial", 12, 0x000000);
public static function myText():void
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i created One Static Class. This class used to Trim, TrimFront, TrimBack, Replace in string.How can i convert this class to component?
View 2 RepliesI have this ObjectType class which is a class to help me do something like this:
object.type = ObjectType.TWO
//ObjectType.as
package
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I can't use dispatchEvent in my static class, I was wondering if anyone knew how I can achieve similar functionality or if it's possible at all to call dispatchEvent from my static class? I basically want to inform my action script code in my flash file when functionality in my static class is complete.
View 4 RepliesI am trying to create a class out of some code senocular wrote on another forum. The code controls the changing of a display object from one color to another. It's called InterpolateColor.I have managed to create a class out of the original code but I am trying to make the class static so that I don't have to create an instance of it in my controller class... I just want to access it by importing it at the top and then saying something like ActionScript Code:InterpolateColor.interpolate( _myMC, 0xFFFFFF );The problem, I keep getting errors when I try and change the class initialize line to ActionScript Code:static public class InterpolateColorWhat have I done wrong in my translation to a class that is preventing me from accessing this in a static way Here's the whole class:
ActionScript Code:
package com.bee.utils
{
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