ActionScript 2.0 :: Support Class - Getting Error When Calling Static Function
Feb 3, 2009
I have a support class called ICSNAArrays. It contains only static functions. In my main class file I have imported it and then when I try to call one of the functions I get a compiler error that says there is no method with the name 'ICSNAArrays' I don't understand this. There are no errors importing it. All of the spelling is correct I am 100% sure on that.
In my main class file I have imported it and then when I try to call one of the functions I get a compiler error that says there is no method with the name 'ICSNAArrays' I don't understand this. There are no errors importing it. All of the spelling is correct I am 100% sure on that. [url]...
Basically, what I mean is I i have few layers of classes, that calls and change something on the 1st(root) class. In between the process I have to use static var and static function.But when I want to run a function which does not change any variables, for example:otoAndStop(someFrames), I need to make the function a static function too or else there would be error
Code: 1061: Call to a possibly undefined method checkStatus through a reference with static type Class.
i'm trying to modify some code and can't figure out what the issue i'm having it. this is the(shortened) code:
public static function Lose():void { trace("OVER!"); Clock.stop();[code]...
this is the error i get: 1180: Call to a possibly undefined method OverIt.i just want to call a function from inside of the public static funtion.both function are inside this class:
I have 3 external .as files... Game.as Checker.as CheckerP2.as
In Checker.as I have the following function... static function checkPossibleMoves(){ ... }
I'm able to call and execute this function from Games.as using the following code... Checker.checkPossibleMoves() But whenever I use the same function call in CheckerP2 the function does not execute?
Alright, so I have a class that is linked (via the linkage panel) to a scrollbox class. I'll paste the class here:[code]Ignoring the formatting, the commented out functions are the ones causing the issue. Adobe says that it's a static class and I can't use non-static functions. The way I wanted to use it was:
1. Call the page button generating function above.
2. In the main code in my program is this line:scrollbox.setClickFunction(historyContent.generate Page);So when the buttons that are supposed to be generated are clicked, the scrollbox class can call the History pages generatePage function and pass it which page to show. (I did this because there was a lot of text and a limit on how much would display, so small chunks sounded logical).
3. In the onClick function (which I haven't finished yet because the rest wont work), when you click one of the buttons it calls the set function. Its that simple.
If all I have is an instance of an object, can I call a static method of its class? For fun, let's say I don't know what the name of the class is, only the name of the static method.
My method has been passed a class instance, but it was typed through an interface so I'm not 100% sure what class it is. I'd like to attempt call a static method on that instance's Class.. is there an easy way to do this without being forced to pass the class along as well?
Something like this:
ActionScript Code: public function foo(myBarInstance:IBar):void { var barClassPointer:Class = getClass(myBarInstance); try {
I need to use softkeyboard for a flash program developed for windows desktop, and I tried the example given on the following page: [URL] When I test the movie, it gives me a compiler error: 1119: Access of possibly undefined property needsSoftKeyboard through a reference with static type flash.display:Sprite. I noticed that this feature is available to flash players 10.2 or higher, so I updated my CS4, but it still didn't work. Does anybody know what is causing the problem?
Let's say I have a Custom Event Class, and it has several Event types stored in static Constant:
[Code]...
Is there an easy way to validate that the type passed to the Constructor is one of the Static Constants of the Class, without having to check it against each value?
I have two classes. The Main class calls a function, which is defined in a Second class.I'm getting the following error:Error 1120: Access of undefined property myFunctionBasically, I am creating buttons in the Main class that will add a corresponding Child to an Object in the Second class (if you click one button, child x1 will be added, if you click another button, child x2 will be added, and so forth).Here's the relevant code for the Main.as file:
package{ public class Character{ protected var _hp:uint = 50; //Character Health Points protected var _power:uint = 5; //Damage dealt
[Code].....
I`m instancing a Character and a Player in the Main Timeline, all in frame 1. When I use: ""player.attack(character)"" it works fine by itself.
So I added the if (defender._hp <= 0) this.win() which gives me the following error:
1061: Call to a possibly undefined method win through a reference with static type Character.
"defender" is a Character instance, "this" is a Player instance and "win()" is a Player method. I try to call the Player method inside a Character method using the Player instance adding the "." and his method name
Do I really need to define the win() function in the Character class? Is there a bypass to use a subclass method in a parent class method if it`s called from an instance of the subclass?
I'm not sure that I'm on the right track here. I've got what is essentially a 'gateway' movieclip and depending on the CLICK a corresponding movieclip (form) is loaded -- these all being in their own AS file. There are multiple corresponding pages that will all load/close in their own fashion but the 'gateway' will reload in it's own function-- consequently, I have this function on the main_AS. Can I trigger this function from the sub class or do I need to move the 'reload' function to a 'reload' class.
I've been searching around trying to work this out for a while now. There's been various ideas popping up, like dispatchEvent etc but nothing that seems to be a clear, simple way of doing this.What I'm trying to do is call a function from a class seperate (but in the same folder as) my document class.Specifically, I want to 'spawn' an object and run a function within that object's class from my Main.as.The snippet I have at the moment is as follows;
In Main.as: var object:class_Object = new class_Object(); object.spawn();
I keep getting an "undefined property" error when I try to call an external function from within the Doc class. I added the error message to the Doc Class below so you can see where it occurs.
If I take the code from the Tooltip.as below and place it on the FLA's main timeline I can get things working fine, but I would like to move all script to classes. The document class structure looks like this:
Drag_and_Drop.as
Code: package { import Tooltip;// Import custom class public class Drag_and_Drop extends MovieClip {
[Code]....
I realize that I could just combine all the code in the Doc class to get it working, but it would be nice to separate out this particular code which has only one use.
I'm trying to have a class reference a variable within the document class and have scoured the web but can't seem to find a solution. It seems relatively simple, but is a major stumbling block for me.
I want the variable in the doc class to increment each time a draggable object is within bounds and snapped to a box in the subclass. By tracking successful snaps, the objects will be placed one under the other each time.
i have two classes , and i need to call static function from one class to the other. also when i call this static function i need access the local variable of that class. Class Test2: Quote:
[Code]...
when i run these class i get the following error Test2.as(18): col: 10 Error: Access of undefined property testVar. this function works if i change [testVar] to a static variable , is there any other way to make this function work other than making the [testVar] variable to static?
Okay so I am reading through sens tutorial on OOP and updating my game that I am making. It is much easier to code this way (IMO) but still hitting snags.I am trying to get through this code:
I'm currently writing a class where I'd like to call the class constructor without having to instantiate the class itself. Something like this : Class:
[Code]...
trace(testString); //wil trace the text "test test123" Is it possible to somehow achieve this? When I write the costructor method like "public static function ClassName" it fails. Is there any other way?
Okay so I am reading through sens tutorial on OOP and updating my game that I am making. It is much easier to code this way (IMO) but still hitting snags. I am trying to get through this code:
I have a two classes. One is linked to a menu and controls that. The other is linked to a 'viewer' movieclip. At the start (in the contructor function of the classes that relates to that mc) the 'viewer' mc feeds off an XML document, and an image is loaded into itself. When I click on a menu tab I want the image to change.
Both the viewer mc and the menu mc are on stage already. I tried to import the viewer classes into the menu class...
I;m converting some of my as2 classes to as3 and have run into a problem where my ships class cannot seem to call my vectorGraphics class. They are in the same folder (sprites).
The basic flow is this: On the main timeline I instantiate Ships and vGX.
I've been searching around the forums to find a solution of this problem. I have two classes: Monster and Player. Constructors are defined and the classes by themselves apparently works. My problem is that I want to get player.x inside the Monster class.