ActionScript 2.0 :: Reference Array In A Class File

Oct 4, 2005

I have a class file that creates an array of image paths from an xml file. i need to know how to from the main stage refrance to get that array.

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Actionscript 3 :: Cant Reference Array Class?

Feb 3, 2011

I have a class consisting of a nested array called twoDArray.

public class TestArray
{
public function TestArray() {
var twoDArray:Array = new Array(new Array("one","two"), new Array("three", "four"));
}

[Code]...

I thought I would be able to reference OrbArray for example using trace(OrbArray[0][0]); giving me the output I am looking for of "one". When I attempt this I get ReferenceError: Error #1069: Property 0 not found on com.orbclasses.TestArray and there is no default value.

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ActionScript 3.0 :: Reference An Array From A Stage In Class?

Nov 4, 2009

Ive got two classes and my stage. I'm trying to use an array to keep control of my enemy class's number for collision purposes and I managed to get the enemies to populate the array.

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Flash :: Reference Array Elements Of Class Inside For Loop?

Nov 13, 2011

I'm working with Flash Builder 4.5 on an Actionscript project. I've created the following classes:

package
{
public class ComplexNumber
{

[Code]....

but the code inside this loop generates the following run time error: "ReferenceError: Error #1056: Cannot create property 0 on ComplexArray." Thus, my code for "BXFN_complex[ii] = ~" is incorrect. Anyone know how to achieve what I'm trying to do? Basically, ComplexDivide.v1p0 returns two numbers, and BXFN_complex is an object containing two number arrays, and I want to assign the ComplexDivide two numbers into the ii'th element of arrays in BXFN_complex.

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ActionScript 3.0 :: Using The New Save() In The File Reference Class

Jul 22, 2009

For a project I am working on, I allow users to drag stuff around the stage and then let them save it as JPEG. I have used the new save method from player 10. This is my code so far.

var fr:FileReference;
test_btn.addEventListener(MouseEvent.CLICK, showPic);
function showPic(event:MouseEvent):void {

[Code]....

But when I click on the button, I get the following erro

TypeError: Error #1009: Cannot access a property or method of a null object reference.
at homev1_fla::MainTimeline/showPic()

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ActionScript 3.0 :: Namespaces And Packages - Fail To Reference As-class From Fla File

Sep 26, 2009

Trying to migrate to AS 3.0 here, but are facing a tough time at kick-off: I have a base fla file located in a folder named "game". The "game" folder is in a folder named "northcreek" which again is in a folder named "no". For no other reason than that I read somewhere that this was smart. Anyway, I have in my (document) class under publish settings this: no.northcreek.game.Engine Both my "game.fla" and my "Engine.as" reside in the "game" folder, but I fail to reference my as-class from my fla file. What do I do wrong? It works if I simply remove all namespace names, and only type namespace, but I am trying to do it the right way here...

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Flash :: Reference Manually Drawn Symbols From AS3 Class File?

May 2, 2011

I have been busy building the UI for a class file I wrote a while ago.

The problem I have is in referencing the symbols on the TimeLine. All the symbols have an instance name, and only exist in the first frame (main timeline has only one frame anyway).

At the moment I am instantiating my AS3 class file from a timeline layer using[code]...

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ActionScript 3.0 :: Reference Movieclip Instance On Stage From External Class File?

Nov 21, 2010

I've been searching around all afternoon, and am pulling my hair out. 1) I have a movieclip instance on stage (simple graphical element that represents platforms for a hero to run and jump along). I have placed it on the stage with an external class engine.as and in this class it is called myPlatform and is an object of Platforms.as. The movieClip is called platforms and from a trace(myPlatform.name) the instance name is instance3.

2) I am attempting to access the properties of myPlatform in an Enterframe event loop in my character control and collision class (called hero.as)

Basically here is the bit of code I am trying implement within Hero.as :

[Code]...

This all worked when I was writing actionscipt within the FLA file, on the timeline frame 1. I simply don't know how to access myPlatform from within the external Hero.as class! Do I need to create a variable? Is there a really easy way to do this with some syntax/command that I have not learned yet?

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ActionScript 2.0 :: Create An Array Of Objects In A Class File?

Nov 28, 2009

I am trying to create an array of purchases or objects. I have several products that I want to store the users selection to contain the item they selected, price, & quantity. I'm at a loss on how to set this up. Currently the user can select their product and their total price will be displayed in the Cart Total text field but I have no way of storing the data.[code]...

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ActionScript 3.0 :: Where To Create Array Of Items (Which Class File)

Jan 25, 2012

This is a hard question to phrase and having trouble finding the right search terms. In the last couple of weeks I have been learning AS 3.0 and the fantastic Classes that are cool as heck (not a programmer... well sort of). Everything has been working great and I've grasped the concepts well, but because of my lack of experience I am not sure of the "best" way to do some things. For example where (which "as file" to create an array of characters?)

This is a very simple game:
25 "characters" (character class in Character.as)
All characters have the exact same properties with different values:
charName:int
life:int
strength:int
movement:int
type:String
char_mc:MovieClip (or sprite.. probably mc)

There are 2 types of characters; shipCrew and aliens. The differences between the two is that shipCrew can use various weapons and have unique "names". Aliens don't have names, just a type and they can grow and/or multiply. All of the interaction and basic game play I can handle no problem once I figure out "where" to create my characters and classes and or subclasses. My initial "training experiments" worked well... until I started reading up on "best practices" in coding and realized I had it kind of all mixed up and backwards. My concern is "doing it wrong at the start".

My first stab at this was to create the array of ALL characters in the "main.as" class for the document, then looping the array, creating new character instances on the stage. Since each character has different properties I just created the same array properties for each with a different value. So basically I am "hard coding" all the characters up front "by hand" so to speak with all the properties in the array. Since they were all identical basically, looping the array to "do stuff" was straight forward... for now. The array looks horrible in the code and is hard to "read" but since it's all "static" anyway it doesn't seem to matter... but would still like to "do it right".

Game play is simple because at a basic level each character regardless of what type it is will do the same thing. I would expand on the differences later. However as part of this inquiry I will need class instances on the stage to communicate with each other (like the idea of a registry for this). So my questions are:
Should I create individual as class files for all 25 characters? (icky?)
Or use an array to store the character class objects? A dictionary? A vector?

They all worked, I tried them all. I like arrays better because easier to deal with, but dictionaries look like fun and might be more efficient (only 25 items, how bad could it be?) storing in an object works too. Whatever type of "array thingy" I choose, Which class file do I create the array in? In the "main" document class or the character class itself? In another type of file like an "init" file? Could I create a "custom" file "type" or class... thingy like "CharacterCreator.as"? How about using a registry?

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Actionscript 3 :: Flash CS5 Reference A Display Object From A Class Other Than The Document Class

Jul 28, 2011

Using Flash CS5 Professional I have created a symbol, dragged it onto the stage, and given it an instance name of GreenLight1. If I want to make this visible from the document class, I can simply do the GreenLight1.visible=true; and poof it's good to go when I test the file. As long as I stay in the document class I am good to go, but now I'm trying to move to another class and hitting ALL kinds of trouble just trying to get Flash to allow me to access this simple object. All I am looking to do is have this GreenLight1 go invisible (visible=false) when a certain condition occurs in this new class and Flash just won't let me access GreenLight1 at all. Things I've tried thus far:

stage is passed to the class and is referenced by _stage and is working just fine when I do _stage.addchild or anything like that. So I have tried "_stage.GreenLight1.visible=false;" and I get "ReferenceError: Error #1069: Property GreenLight1 not found on flash.display.Stage and there is no default value." My document class extends Sprite, so I figured I'd try the root function. So I tried "Sprite(root).GreenLight1.visible=false;" and I get "1119: Access of possibly undefined property GreenLight1 through a reference with static type flash.display:Sprite." I tried to create the Resource class as described therein. To which I came across the same problem that I started with in that it doesn't know what GreenLight1 is to begin with so I got "1120: Access of undefined property GreenLight1." Here is my code for Resource.as (am I supposed to pass something to this class from the document class?)

[Code]...

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ActionScript 3.0 :: Reference Movieclip On Stage From Custom Class Of Document Class

Dec 7, 2009

Is there a way I can reference a Movie clip I have on the main stage from a custom class of a document class?[code]

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ActionScript 3.0 :: Reference Movieclip On The Stage From A Class Of The Document Class?

Dec 8, 2009

Is there a way to refer to a Movieclip on the stage from a class file of the document class

Lets say I have 3 MovieClips on the stage(a Circle, a Square and a Triangle)

I have the document class which calls another class that controls the MC on the stage

Example

ActionScript Code:
package {
public class Example extends Sprite {
//Create the instance of the class being called

[Code]....

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Loop Through An Array And Use The Array Value To Reference A Variable?

Sep 25, 2009

I want to loop through an array and use the array value to reference a variable.

The Setup:
(For illustration only. Not actual script)
My MCs:
triangle_mc
square_mc

[Code]....

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Flex :: Difference Between Class Reference And Class Instance?

Jun 28, 2010

Given that both of these calls to getQualifiedClassName return the same thing (mx:Label), how would one go about programatically differentiating between an instance of a class and a reference to the class...

var lab1:Label=new Label();
var lab2:Class=Label;
var qcn1:String=getQualifiedClassName(lab1);
var qcn2:String=getQualifiedClassName(lab2);

In other words, how could I know that lab1 is of type Label, while lab2 is type "Class". typeof() simply returns "object" for both... getQualifiedClassName returns "mx.controls::Label" for both...

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Flash :: Use A New MovieClip As A Class Or To Copy It Without Reference To Its Class?

Jul 21, 2011

I am doing a looping background with 2 identical BG movieClip (B1 and B2). Those 2 are "new" by the same class.

var B1:MovieClip = new BG();
var B2:MovieClip = new BG();

But because this BG class picture is loader from the internet and the picture is rather big. When I addressed its loading by using progressEvent. The picture is really loaded 2 times. Is there anyway I create B2 based on B1 without using new BG() again? Since it definitely makes a new BG with Loader code inside.

[Code]....

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Actionscript 3 :: Pass A Reference To Class Into Another Class?

Jan 8, 2012

The question is a bit silly. I am trying to implement a skill updating system. So to explain.There is a class

class AppInfo
{
public static var power:int = 10;

[code]......

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ActionScript 2.0 :: Get Var Reference To Instance Of Class From Within The Class?

Mar 15, 2006

I want to retrieve the var reference of an instance of a class from within the class. For example:

ActionScript Code:
var ref:MyClass = new MyClass ();
//then via some method, I would like to get the var ref inside the class
ref.getRef(); //returns "ref" instead of [object Object]

[Code]....

You may ask why, well I want to do some spring cleaning inside this manager class I am making. Of course the above is a simplistic version of what I am trying to do.

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ActionScript 2.0 :: Self Reference To A Class Instance Within A Class?

Jan 7, 2005

how can I self refer to an instance of a class within the class definition file?Here is an example

PHP Code:

public function fireBullet(target:MovieClip) {
Bullet_mc = target.attachMovie("Bullet", "Bullet1", 1);
}


Now everytime I want to call the function I have to put this as my target, (fireBullet(this))I cannot just put it in the code as it gives me an error.

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Actionscript 3 :: Httpresponse - File Reference Response Data After Uploading A File

Aug 29, 2011

I have written a ac3 script to upload files to remote servers and it is working as expected with all the events.

From the server side script i am echoing some text according to the upload status and i want that status to be received in flash like response text in ajax.

Is it possible to receive response text from a server script after uploading a file.

Or it doesn't have to be a file upload yet i wanted to have the string echoed in the server side script as response text in flash.

If that is not possible like ajax or normal request and response then is there another ways of achieving that?

Here is the code which gets executed when upload is complete.

fr.addEventListener(Event.COMPLETE, function(e:Event): void
{
lblPer.text = 'Completed';

[Code].....

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ActionScript 3.0 :: File Reference Download Method Saved File Destination?

Dec 6, 2010

I would like to know if there is any way to find out the destination path of the saved file using the download() method of the filereference class.Cos if that is possible then i could do navigateToURL(_path,_blank) to open that downloaded file in browser Or if there is any other way to do this i would like to know. [If any other thread exists please link to it which answers this]

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ActionScript 2.0 :: Reference Everything Else In An Array?

Feb 27, 2007

I'm working on a set of buttons so that when one is rolled over, it gets larger and the remaining buttons get smaller. This however will all be housed in the rollOver function of the individual button rolled over. So I used an array and a "for loop" to encompass all of the buttons. I am able to reference the one I roll over by simply using "myButtons[i]" but I cannot figure out how to reference all the others using the array.

#include "mc_tween2.as"
var myButtons = [this.myButton_1, this.myButton_2, this.myButton_3, this.myButton_4];
for (var i=0; i<myButtons.length; i++) {

[code].....

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ActionScript 3.0 :: Reference Main Document Class From Document Class Of Loaded Swf

May 7, 2011

I have a FLA (say Main.FLA) document class with a child MovieClip on the stage: into the child MovieClip I load other swf files: each of the files contains its own Document Class (every swf is a somewhat independent application, say quizzes and so on).For some reason I must use the Main document class to store data (scores or so) from the child swfs loaded into the Main swf. HOW do I reference the Main class? I can't find a way.[code]and dispatch an Event this way from the loaded swf document class to the Main class:[code]Now, first of all I don't know if this could even work. Secondly, I tried to make it work by adding an event listener to my Main class but id did not work.

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ActionScript 3.0 :: Using Array Value To Reference Variable

Sep 25, 2009

I want to loop through an array and use the array value to reference a variable. The Setup:(For illustration only. Not actual script)

[Code]...

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ActionScript 1/2 :: Use Switch In Reference To An Array?

Mar 18, 2010

I have an array which changes with a pop and a push on button clicks:
 
var nextLoad = ["img0"]; It will always contain img0, or img1, or img2, etc
 
Then I'm trying to control another element on the stage by checking which img# is in the array:
 
trace (nextLoad); // this correct shows the new value in the array

[Code]...

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Actionscript 3 :: Button Reference In An Array?

Apr 11, 2012

I have two buttons that are in a movieclip, how can I reference them like I have done with the 2 buttons below so that they can be added into an array?

container.anotherButton and container.anotherButton2 are the buttons I want to add to the array.

var agreeButton:SimpleButton; var disagreeButton:SimpleButton;

var buttonArray:Array = new Array(agreeButton, disagreeButton);
for (var i:int = 0; i < buttonArray.length; i++) {
buttonArray[i].addEventListener(MouseEvent.CLICK, mouseClick);
}

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Flash :: Can't Reference Nested Array

Oct 6, 2010

[code]...

This is nested inside another for loop which creates an array of the movieClip rows. Problem I see them drawn and positioned correctly on the stage but I cant reference any other than the top row in order to change the alpha for example.

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As3 :: Flash - Reference To Array By String (name Of Var)?

Feb 15, 2011

is it possible to create a new reference to an array by using it's varname ?

e.g.

private var _myArray:Array = new Array("a","m","d");
...
function getReference(_varName:String):void
{

[Code]....

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Flash :: Reference An Movieclip With Same Name In An Array?

Mar 6, 2011

I realize this is very basic but i need a quick way of referencing all my objects in an array,I have a series of movieclips with instance names "block1" "block2"... etc.

I there a quick way to reference these in an array something like "block"+1 ?

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ActionScript 2.0 :: Array Overwriting - Reference/value?

Nov 14, 2008

I've created two custom classes to contain data for a web forum controller flash tool:

class postClass
{
public var post_id:Number;
//plus some other variables like timestamp etc

[code]....

When I try to assign a new post to a user (by adding the post data to the postArray variable) I overwrite posts that I had already placed under other users. More specifically, if I'm posting the first post for User Y, I overwrite the first post for User X with the exact same data.I thought this was a reference vs. value passing error, but I tried to eliminate this by not copying the "postClass" objects, but assigning the data directly into the user's postArray array:

var userArray:Array = new Array();
function addNewUser(masterPostIndex,UserNumber)
{

[code]....

This all seems to work fine until I try to write a new post for a second or third user. If I trace the contents of User X's posts, they immediately become identical to the content of User Y's posts, as soon as User Y's posts are added. Later, when User Z comes along, both User X and User Y's posts are overwritten. This code is kinda long, so I didn't want to post the whole thing - but I can post any parts you're interested in, of course.

This really 'feels' like a reference-passing error (arrays are all looking at the same location in memory), but I can't figure out what I'm doing wrong - I'm not making a postClass object and then pushing it onto the user's postArray (I tried that too, same result).

var newPost:postClass = new postClass();
//read and assign values to newPost
userArray[userIndex].push(newPost); //

this is clearly passing the referenceI can see how the latter example would pass the reference to newPost to the user object, then when I change newPost in the next iteration (when user Y posts something), User X's data will change too. I tried to avoid this with the first set of code.

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