ActionScript 2.0 :: Self Reference To A Class Instance Within A Class?

Jan 7, 2005

how can I self refer to an instance of a class within the class definition file?Here is an example

PHP Code:

public function fireBullet(target:MovieClip) {
Bullet_mc = target.attachMovie("Bullet", "Bullet1", 1);
}


Now everytime I want to call the function I have to put this as my target, (fireBullet(this))I cannot just put it in the code as it gives me an error.

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ActionScript 3.0 :: Sending A Class Instance Reference To A Different Class Instance?

Apr 14, 2011

I'm creating a little game - The player controls a character that follows the mouse. Pigs run away from the player, and the player has to get them all into a pen. To make the game a little more difficult I'm trying to add an enemy - wolves, that attempt to perform a 'hunt' method every x seconds. This method sends a reference of the wolf instance to Main (my document class) and Main then loops through the pigs on stage to see if there's any nearby. Now as far as I know this works - my problem is I'm unsure how to send the pig instance reference back to the wolf that called the hunt method, so it can then 'target' the pig, and then attempt to pounce on it.

This is my Wolf class:

Code:
package
{
import flash.display.MovieClip;
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[Code].....

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Given that both of these calls to getQualifiedClassName return the same thing (mx:Label), how would one go about programatically differentiating between an instance of a class and a reference to the class...

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Actionscript 3 :: Reference A Class Instance From Another Class Instance?

Dec 10, 2010

Quick question. I have been Googling this all morning, but it's either not there, or else written in a way that doesn't register. I am inclined to believe the latter, as this seems like it should be something completely trivial to me. I made a small Flash file using AS 3.0, and this is the first time I've really been able to stick to the OOP way of doing things and not hack together a mix of stuff from the timeline to get around not having everything work in the classes.

So I'd like to keep it that way, but one thing is eluding me: I can't call a method of an instance of another class (than the one I'm calling from) without resorting to "DocumentClass(root).instanceName.method." Intuition tells me there has to be a better way of doing this (like, without having to reference the document class every time I call another class instance's function; and CERTAINLY without having to use the word "root" - that just seems so Flash 5 to me. Does anybody have a better way of doing this that they can share?

[Code]....

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Mar 15, 2006

I want to retrieve the var reference of an instance of a class from within the class. For example:

ActionScript Code:
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[Code]....

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Oct 14, 2010

i'm playing around with Senocular's brilliant transform tool. Here's the code that I'm having issues with - it targets the instance name, which is great and works perfectly.

ActionScript Code:
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ActionScript Code:
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Now, surely this should work as I'm even giving it an instance name? But it does not, it does not work even with no instance name, or when the class object name is different than the instance name. Weird huh? Surely this should work just fine as I'm doing exactly the same thing as placing it on the main timeline, just doing it with code. But the transform tool, referenced by the code at the top of this post, can't find pasteBoard.

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What I'm looking for is a way to reference the document class instance, to be able to access functions and variables that other classes need. I'm currently doing it with this little piece of code I found on some blog or forum.

Code: Select all// This is in the document class
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[code]....

This seems to work as it should in Flash CS4, but when I try to run the same code in CS5 I get the following error message:

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ActionScript 3.0 :: Flex - Construct A Derived Class Instance From An Existing Base Class Instance?

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I have a base class which is being created via remote_object [RemoteClass alias] from the server.I have other specialized classes that are derived from this baseclass, but serialization with the server always happens with the base class.The base class has meta data that defines what the derived class is, for example

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Is there a way to get an instance reference to the document class to call a method of it from the stage's timeline?I see that here's a possible solution: using a singletonOther solution I though of is using stage.getChildAt( 0 ) but it's not very nice.Is there an 'official' instance reference? because the document class is obviously instantiated at startup, but is that instance accessible in any way without having to use a custom solution like the ones mentioned?

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Aug 21, 2011

I have this main (document class) in a Flash project:

package {
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[Code]....

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I've been searching around all afternoon, and am pulling my hair out. 1) I have a movieclip instance on stage (simple graphical element that represents platforms for a hero to run and jump along). I have placed it on the stage with an external class engine.as and in this class it is called myPlatform and is an object of Platforms.as. The movieClip is called platforms and from a trace(myPlatform.name) the instance name is instance3.

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Basically here is the bit of code I am trying implement within Hero.as :

[Code]...

This all worked when I was writing actionscipt within the FLA file, on the timeline frame 1. I simply don't know how to access myPlatform from within the external Hero.as class! Do I need to create a variable? Is there a really easy way to do this with some syntax/command that I have not learned yet?

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I'm using a library that has a function that returns an instance of some class Engine.

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to this: var interfacedEngine:InterfacedEngine = generateEngine();

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TypeError: Error #1034: Type Coercion failed: cannot convert ...::Engine@1bc2bf11 to ....InterfacedEngine.

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Using Flash CS5 Professional I have created a symbol, dragged it onto the stage, and given it an instance name of GreenLight1. If I want to make this visible from the document class, I can simply do the GreenLight1.visible=true; and poof it's good to go when I test the file. As long as I stay in the document class I am good to go, but now I'm trying to move to another class and hitting ALL kinds of trouble just trying to get Flash to allow me to access this simple object. All I am looking to do is have this GreenLight1 go invisible (visible=false) when a certain condition occurs in this new class and Flash just won't let me access GreenLight1 at all. Things I've tried thus far:

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[Code]...

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Is there a way I can reference a Movie clip I have on the main stage from a custom class of a document class?[code]

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ActionScript 3.0 :: Reference Movieclip On The Stage From A Class Of The Document Class?

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Is there a way to refer to a Movieclip on the stage from a class file of the document class

Lets say I have 3 MovieClips on the stage(a Circle, a Square and a Triangle)

I have the document class which calls another class that controls the MC on the stage

Example

ActionScript Code:
package {
public class Example extends Sprite {
//Create the instance of the class being called

[Code]....

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Flash :: Creating An Instance Of A Class That Implements An Interface Based On The Class Name?

Feb 17, 2011

Is there a way to generate an instance of a class that implements an interface based on the name of the class?

I am trying:

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-But I am getting an error message ReferenceError: Error #1065 (OuterSpaceMovement) not defined.

I have several classes that implement the same interface (IMovement) but I need to be able to generate new instances of these classes and then pass these instances as a datatype (IMovement datatype) to other classes...

So then I tried:

var ClassReference:Class = getDefinitionByName("OuterSpaceMovement") as Class;
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var m:IMovement = new OuterSpaceMovement();

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[Code]....

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ActionScript 3.0 :: Creating A New Instance Fails When Base Class Is Assigned To An External Class File?

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I'm trying to create a new instance of a MovieClip when the original one has been used. Would sound easy enough. Just use: var

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I've done a class to be able to listen to the event for a CLASS not on an instance.

Code:
class net.webbymx.events.XClassEventListener {[code]....

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Code:
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Code:
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Let's say i have a bunch of balls/cells. I'm having trouble figuring out how to make it so that every other ball bounces off of every other ball.

so in short, it's really one instance being able to check all other instances of the same ball class?

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When I declare a class variable
 
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However, as soon as I assign it to something
 
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I need to get it back to where it's just an "empty" blank class instance, if that makes any sense at all.

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I have a class called Unit. When I use this class in a .fla file, I create it by saying:

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So then it creates a gfx representation of the screen for me. I would like to have a method like this:

PHP Code:

[code]....

So how do I get this to work? I know that delete this will not work when defined inside the class. How do I target the .fla's instance name when I don't know what it will be called?

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I mean a have a class called Login and when I make an instance of this class

PHP Code: var log:Login = new Login(); 

doesn't give me the wanted results.

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Actionscript 3 :: Pass A Reference To Class Into Another Class?

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The question is a bit silly. I am trying to implement a skill updating system. So to explain.There is a class

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[code]......

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Mar 31, 2011

I'm having a problem where I can't make an instance of a class in one class like I can in other classes all in the same package. When I call the update function from another class it doesn't work. I traced the xPos of the instance of the class I was talking about and I get zero, but that is incorrect so I'm thinking it's the above problem. If anyone knows what the problem is please tell. Here's my code:

[Code]...

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I'm creating a Papervision3D scene in a document class. I have added an instance of a PointLight3D object. I'd like to create a class that uses the light instance in the main document class for its material. What would the Actionscript be to do this? I can't refer to the light as super.light because my class is inheriting the Sphere class. parent.light does not work either (even if I wait for the class to be added to the stage).

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I'm kind off oblivious as to what I'm doing wrong here... I have two classes: - Alley - AlleyCat

[Code]...

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I have a function that takes as parameters 2 instances of a (custom) class. But they can each be one of several classes, and I need to then call another function based on what type they are. I'd like to do something like this:

function any_any(inst1, inst2) {
this[inst1.classname + "_" + inst2.classname] (inst1, inst2);
}

[Code]....

Should I go and define 'classname' in each of my classes, or is there a better way to get the class name of an instance? I don't know how to get typeof() to return anything other than 'object' for a custom class, maybe it's possible?

EDIT: It would be inconvenient to use the instanceof operator, as each class can be 1 of 6 (currently).

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