Professional :: Select Multiple Symbols And Apply Scale Transform In Relation To Individual Registration Points?
Nov 18, 2011
I've been looking for a JSFL command that might do this, but haven't come across anything even remotely similar to what I'm trying to achieve. Perhaps there is another solution besides JSFL that someone might know of.Question: Is there a way that I can select multiple symbols (either in a single frame or across multiple frames) and apply a scale transform that will adhere to each symbol's registration point?
Scenario:In an animation sequence, a movieclip of a tall rectangle is tweened on the timeline using "classic" tween. There are 20keyframes, where the mc changes position and rotation.In a duplicate of that animation sequence, I want to change the height of all instances of the mc in the animation, but keep the position and rotation. The rectangle should stay a rectangle, only shorter.I go to a keyframe, select the mc, and enter the desired scale percentage for the height in the transform pane. Then I repeat this for the other 19 keyframes. Imagine the pain and suffering I go through when this is done for several sequences!
Ideally,I would want to use the "edit multiple frame" mode in the timeline, select all instances of the mc across all 20 keyframes, and apply the height transform to all mcs via JSFL or dark magic.Flash's default behavior transforms multiple objects as a group,so not only will it squash and shear the different mc instances(creating diamonds),it will also shrink the distances between the different positions(changing the path of the tweens).I'm looking for a way to apply the transform so that each instance scales to their own registration point,preserving their position and respective of their rotation.
I have a project where I've been asked to allow a user to choose between multple color themes of a character. This object is complex in that it has multiple colors and that each color needs to change differently based on the theme's color scheme.
Is there a way to take a movieclip with multiple colors and apply process to it that will detect different colors and transform them accordingly without taking each individual color, making a movie clip from it, then modifying the movieclip's colors? Each character has a pretty limited color pallette, so this process would only have to find and then change maybe 3 or 4 colors. But the character in question is hand animated and has a LOT of frames, so I'm hoping there's a chance that I can handle this programmatically rather than doing it all by hand with a few hundred extra movieclips to make color changes to.
I can can select the anchor points as "white" quickly, but I can't get them to be "black" without doing it layer by layer, which is tedious. What I want is way to select lines that are in different layers and get the points I selected in a way similar to the regular selection tool or free transform tool.
I am talking about anchor points on a line, not a keyframe. They are also called "handles". I can select the anchor points as "white" quickly, but I can't get them to be "solid"without doing it layer by layer, which is tedious. What I want is way to select lines that are in different layers and get the points I selected in a way similar to the regular selection tool or free transform tool. Here is an image of what I'm trying to do, but more easily. The lines are on separate layers, but when I select them with the subselection tool I have to go layer by layer selecting the points. I'm trying to look for a very quick way of doing it. When I do select all with the subselection tool on, the anchor points are only "white" and not "solid" as shown below.
I'm building a class at the moment for transforming and scaling content with align, constrain and scaling options.
This is just just fine if the transform center is LEFT or TOP_RIGHT, or what have you, and always within the object bounds, but I haven't yet tackled situations where objects are NOT nicely aligned, or the transform point is outside of the object bounds.
I don't really know that much about Commands in Flash, but I was thinking this could be a possible Command to create.See, I have this puppet made up of dozens of separate pieces, all on their own layers.It's very tedious to click on 10 different symbols in order to move the character's arm, for example.I was wondering if there was a way to create a JSFL command to select each of the 10 symbols on the stage.
I tried clicking each one, and saving the "Change Selection" actions from the History Panel as a Command, but that is location-based.As soon as I move those symbols to a new location, the command I saved no longer selects them.And I can't select the objects by layer or frame, because it doesn't seem to want to save those either.
I am trying to scale a movieclip with AS3, but always using the center of the stage as the registration point. The movieclip is larger than the stage to begin with, and uses a slider component to slide back and forth. I'd like to be able to scale the movieclip using a button, but it currently uses it's own registration point (upper left corner) as the source.
Is there a way to force the scale to use the center of the stage?
For some reason I'm having trouble designating where my registration points are on my objects. When I create new objects the option is simply not there. Also, when I'm doing some actionscripting, my text does not change colors, even though I've set it to do so...
I have a logo that I'd like to animate for a class presentation. The logo can be seen here: [URL]. I would like only the word LEAF to fade in, and then the blue portion to wind its way around (Starting at the gap at the top, going clockwise and finishing by revealing to two shorter lines in the center). At first I tried to mask the blue portion in segments, but couldn't figure out how to link multiple symbols together to mask the same image.
Im new to actionscript 3 and im trying to create a flash file that uses actionscript 3. I want to be able to apply actionscript effects to the letters of some dynamic text. I currently have the following that applys a line of text to a dynamic text box and it then applys an effect to it.
[Code]....
I want to try and use dynamic text so that i can have several different strings showing up at different times. I am also thinking about using other effects at the same time such as scaling effects but i though i would ask only using one effect to make it a bit easier. ow do I apply the effect to each indevidual letter of the dynamic text? I am sure of the length of the text as it will be used for different length strings.
I want to be able to cycle through different lines of text in wich i need to try and figure out how to fade one out and fade another one in after a certain time. I know how to fade something using actionscript but am not sure how to load a new one after an amount of time. The number of strings to cycle through may also be different in each itteration of the file.
I was wondering, if I had an image with multiple sections that are highlighted on rollover(like a car), and I wanted to give the user an opportunity to select multiple sections and on release they are taken to a page that displays relevant info on each clicked section, how would I go about doing that?
I need to scale numbers. I'm using perlin noise to create a random 2d scrolling map. I'm using Blue channel data with values between 0 and 255 (I believe).Each pixel represent a value of height of a tile. For that reason I have to transform this value into a valid value.For example, If my 2d scrolling map has 20 tiles of maximum height and the pixel in the first position is 100.I have to transform 100 into the scale 1 to 20.
I am using a slider component to scale a movie clip. Currently it scales from the bottom right corner (I guess this is default). I would like the MC to scale out from the center.
I am trying to get symbols to randomly get tinted from 4 select colors.The symbols come in randomly but would like them to come tinted randomly as well. How would you get them to tint at a random color in AS2?
my problem is that if i scale, rotate or translate a display object using its transform.matrix i am not getting the value in the display object but the transform is happening like displayObject.scaleX or displayObject.scaleY etc. i get this new transform value using the dislayobject? as i am using a matrix transform manager which actually changing the transform matrix of the display object.
I'm attempting to use CS4 (PC/Vista, if that matters) to create a SWF file that will basically act as a "library" of commonly used symbols. This SWF would be loaded at runtime by other SWFs, which could then use the symbols within it, including all art and code assets.
I have a couple of objects on the stage and want the user to be able to select one and then use a common set of buttons (with functions attached) to change the selected object's color, rotation, size, etc.
I've got the functions worked out, and can apply them easily as along as I hardcode the object instance names in the functions. However, I can't figure out how to allow the user to select a particular object and then pass the instance name of the selected object to an appropriate function.
I'm working on one current project, I don't have any issues to load a SWF into a main SWF but I can't figure out how to apply dynamically the scale down and up into a thumbnail images size while using the Resize event handler to fit in any browsers sizes.
I load SWF into a Loader object then add it into a container => currentMC. I want to size it and keep all the pieces inside this container. Therefore no matter browser size, I just want to be able to apply scale on it to fit it.
Does anyone know how to do that? How would I deal with stageWidth and stageHeight?
I have a variable that increments with a button clicks. I'd like to allow a learner to be able to reset his choices and try a different combination before submitting. Any ideas why the following code doesn't recount properly after resetting?
var correct:Number = 0; function choice1(evt:MouseEvent):void { correct = correct + 1;choice1_mc.mouseEnabled = false; }
i'm a novice to ActionScript but from failed Google function searches, i think i've choosen an advanced i hope possible task: how to read then apply bezier, anchor point and handle positions to different anchor points. What i need to do is precisely align a rectangular closed bezier path with a randomly shaped closed bezier path, both with the same number of anchor points.