Flash :: BitmapData - Scale And Select Area In One Matrix?

Jun 29, 2011

I'm using a transform matrix as part of a bitmap draw to select an area of my target rather than drawing from 0,0:

var bmd:BitmapData = new BitmapData(target.width,target.height,true,0);
var mat:Matrix = new Matrix(1,0,0,1,-target.x,-target.y);
bmd.draw(this,mat);

[code]......

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Most often, questions are asked about how to scale a DisplayObject, and the answer is usually to use a Matrix.

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We have discovered that when we draw one bitmapdata into another bitmapdata using draw, there is an upper bound on the scaling transformAt some point the IBitmapDrawable parameter ceases to be rendered on the target bitmap.Does anyone know what the parameters of this upper bound are? Is this documented somewhere?

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I have this function:

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I am using the floodfill method to colour-in sections of a bitmap image. That part is easy enough but the issue comes in with the way I am adding an effect to the colour fill routine.

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[code]....

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[Code].....

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[Code]...

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