Actionscript 3 :: Calculate An Objects Scale Using A Perspective Projection Matrix?

May 31, 2011

Im currently building a little 3D particle engine in flash the uses sprites.to set the position of each sprite I am using the projectVector function below. (the viewTransform matrix is the particles world matrix concatenated with a perspective projection matrix)

var projectedPoint:Vector3D = Utils3D.projectVector(viewTransform, point);
sprite.x = projectedPoint.x;
sprite.y = projectedPoint.y;

[code].....

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