ActionScript 3.0 :: Buildin Class - DataTable Or Matrix - "xml Class" Cannot Store Objects?
Jan 5, 2010
I have some data (preferably objects, insteads of string) in the flash which I want to store as table format. So that I can query them. It is not datagrid as I do not have to show them. Currently, I am use "xml class" because of the query function. However, "xml class" cannot store objects.
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Nov 8, 2009
I have question regarding removing instantiated objects. Let's say i have a main class in which i instantiate a custom video player (or whatever) class:
Code:
...
var videoPlayer = new VideoPlayer(...);
addChild(videoPlayer);
...
And inside VideoPlayer class i have of course dozens of objects (movie clips, sprites representing different parts of VideoPlayer) and dozens of event listeners attached to them. My question is, if i want to remove this VideoPlayer class from my main class is it enough to just do:
[Code]...
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Aug 2, 2011
How can I, if it's even possible, use this transformation table provided in my question's accepted answer here in Actionscript 3 in Flash? I understand it might have something to do with Matrix, but I really have no clue if that transformation provided in the answer is possible to implement there. Is it? If so how?
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Dec 13, 2011
i'm newbie to flash and cs5.5, i'm trying to understand the matrix class usage and trying to follow an example given in the below site,I'm following the steps given in the site but still getting an error saying"...Flash_SamplesTaglio.as, Line 341120: Access of undefined property image_mc."i've an *.jpg in the library and dragged an instance on the stage, converted into movie clip, named that instance as "image_mc". Also linked "Taglio.as" document class to that movie clip but still showing the same error.
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Feb 12, 2009
I have a class that represents a turret in the center of my screen.When I hold down SPACE, I want it to create a "bullet"-object that moves in the direction of the turrets cannon, every frame the SPACE key is held down. I am having problems with this cause I am getting this error when I am trying to create the object:
Error #1009: Cannot access a property or method of a null object reference.
This is where the error occurs:
ActionScript Code:
public function chaingun(x_:int, y_:int, rot:int, cd:Number, spd:Number, sprd:Number, life:Number) {
this.Cooldown = cd;
this.Speed = spd;
[code]....
PS: What happens is that when I press the SPACE key, the "turret" class event handler runs the function "Shoot_Chaingun" and that function creates a new Chaingun-object (which actually is a bullet), that inherits the x, y, and rotation of the turret, along with some additional varaibles, including lifetime. Then upon creation, I use "addChild(this)" to add it to the main stage, and "removeChild(this)" once it's lifetime is up.
EDIT: And also, I just realized I don't have a MovieClip linked to this chaingun class. How do I make sure that every time a chaingun object is made, the MovieClip is also loaded?
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Dec 31, 2009
I am trying to understand the method transition that falls in the Matrix Class. I am using it to copy pieces of a bitMapData. But I need to better understand what transitions do. I have a tilesheet that has 3 images on it. all 30x30 pixels. the width of the total bitmap is 90pxs. The first tile is green, the second is brown, and the third is yellow. If I move over 30pxs using the matrix that transitions, instead of getting brown, I get yellow, if I move over 60px, I get brown. If I move -30 pixels, then the order is correct. I am confused on what is going on.
[Code]....
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Jul 18, 2011
I want to use Image Reflection in trapezoid shape. That why i ask how to create trapezoid shape with the class of matrix
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Jun 19, 2010
I have an enemy on the stage that reads whether it's being hit by a bullet by a hittest. There's a for loop inside the enemy's class that looks for all the bullets and names the bullet that's hitting it "hitBullet". What I'd like to do have an easy way of seeing what type of bullet is hitting the enemy. I'm basically looking for something like
if (hitBullet == RegBullet) {
//do regular bullet dying
}else if (hitBullet == ClusterBullet) {
//do clusterbullet dying
}
, where RegBullet and ClusterBullet are classes. But I have no idea what hitBullet is equal to when a ClusterBullet or RegBullet hits it. I traced hitBullet to see what it would return and got "[object ClusterBullet]", but I'm not sure what that would be in the actual code.
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May 9, 2011
I'm working on a tile based game and I want to create a class file that will hold all of my level design arrays. it seems silly to make this class extend MovieClip so i was wondering what a good class would be to have it extend. I want to call the class file up when loading a level and have it send the array to my tilesetter function in my game engine.
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Jan 30, 2012
how can I store value in class from *.fla file in actionscript 3.0 with adobe flash cs 5.5 and I read the stored value from class? I use get() and set() methodes in my *.fla file and in frame 2 I have the following code
[Code]...
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Jun 13, 2006
I have lost the AS 2.0 Class file for this script, can someone look at my flash file and see if you can get it to work? this program list stores for a company, the drop down menu serves as a selector for the states and the scroll box list the stores.ive been trying for 3 weeks now. the script reads external text files to show the information.
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Jun 17, 2010
I'm trying to create a game and have come across something that I have never really played with and am not sure if it is what I need to use in this instance or if it's as powerful of a resource as I am hoping.I have a movieClip that is an animated man. I can move him around my stage by clicking on him and then clicking where I want him to go. But I'm eventually going to need to store information about him. Such as his x and y position on the stage, attributes about him that are custom to my game.Real Quick: The man represents an army and when the user clicks on him, I want to display things like, Military Units in this army, number of men remaining in each unit, experience and so on. If you have ever played any of the "Total War" games you will know what I'm talking about.
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Jan 16, 2011
Internally Flash obviously keeps a list of the primitives drawn using Graphics so I wondered if you have many such primitives in a Sprite, can you re-position/remove/alter individual items rather than clear and re-draw everything? Or is this deeper into the bowels of Flash than you're allowed (or recommended) to go?
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Oct 13, 2010
What I have is a game with a Level object, inside the Level is a Player object, and they don't have instance names given, what I'm trying to figure out is how to do is make it so that the player can change the x or y properties of the Level object.
To be more precise, I'm making it so that when the player moves in a certain direction, he either moves accross the stage, or he starts moving the Level object around the stage, it'd be in an Event kind of function, now I can easily make the Player move, but I don't know how to make the Level object move which the player is inside of.
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Jun 25, 2007
I'm having some problems importing a class, the message that Flash gives me is this; The class being compiled, 'ImageLoader', does not match the class that was imported, '[URL]'. The only line of code in my flash movie is this: import com.martijndevisser.*; And yes, the class is in that folder The class is from here: [URL] I've used the class before and it works fine, I just dont know what to do?
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Mar 18, 2010
here is my code public function loadtext():void{ var text_arry:Array=new Array(xmldata.child(0).name); student_name.text=String(text_arry); } I called this function inside my timeline action window. but it is not working it said undefined...
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May 1, 2011
I created multiple classes for a platforming game in AS3 and when i am making the levels i simply drag the objects of a certain class to the stage from the library. My problem is that i am unable loop through all of the objects of class type wall from another class of players.(so that i can make every player created not go through every wall created)
Like: for(i=0 i<numberofwalls i++){
do sumthing with wallobject(i)
}
Are there any functions that can return the number of walls dragged to the screen and one that lets me access each individual wall dragged to the screen?
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Oct 15, 2009
I have two objects, both brown squares. I want them to be members of the same class but one square to have a number "1" in the center and the other to have a number "2" in the center. Any ideas on how I might accomplish this? Any clues on how to instantiate a vector drawing (drawn in illustrator) from ActionScript 3 as opposed to dragging it on stage from the library in flash?
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Sep 21, 2010
I have a map and I have some objects that I place on the map symbol. I am NOT dynamically creating them.
Lets say there is 3 objects all linked to the CollisionDetect class. The player can move these objects around fine, no problem but I want to make it so the player cannot push the objects on top of each other.
how I can detect that Ob1 of the class is hitting Ob2?
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Dec 29, 2010
im currently writing a piece of code where i need to get all children that are specific class or extend one.
currently im using this
ActionScript Code:
public function getConnections():Vector.<NodeConnection>{
var res:Vector.<NodeConnection> = new Vector.<NodeConnection>();
[Code].....
The problem with this is that 1st, string comparison is slow, and im expecting that there will be hundreds, of instances on stage. and secondly, It is very probable that i will extend the classes that i use in the functions, so their toString() will produce different name. e.g if i have on stage instances of "Node, ExtendedNode1, ExtendedNode2 " since they are all nodes, id like to all of them be returned.
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Mar 29, 2011
Probably a very easy question, but Google and Livedocs are both failing me here. I have a custom class (Which I shall refer to as "Circle"), and simply wish to find each of the "Circle" class, and add them to an array in my Document class. I may also need to perform this task from within other classes.
I've considered having each 'Circle' on creation send a sort of "signal" to the document class for it to add it to an array or vector, but can't figure out how to influence the Events of its Parent class.
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Mar 17, 2007
We'll call it "song" for the sake of example...song has the attributes artist, title, album. upon makign all the objects, i put them in an array.[code]...
whether i want to find one object that has a unique attribute (like "london bridge", maybe) or multiple objects that might have the same attribute (like an artist or album), is there a more efficient way?
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May 31, 2011
Im currently building a little 3D particle engine in flash the uses sprites.to set the position of each sprite I am using the projectVector function below. (the viewTransform matrix is the particles world matrix concatenated with a perspective projection matrix)
var projectedPoint:Vector3D = Utils3D.projectVector(viewTransform, point);
sprite.x = projectedPoint.x;
sprite.y = projectedPoint.y;
[code].....
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Nov 7, 2009
I am working on a project where I need an interactive matrix of 500x500 clickable lements. I thought this would be an easy task in actionscript3 but boy was I wrong. was able to create a matrix where each element was a Sprite object with attached Mouse click event. But here the performance problems begin. FlashPlayer10 can handle up to 100x100 matrix, but when I increase my matrix I start getting script timeout in browser player... Here is how my "unfinished" matrix looks like.
So how should I approach this problem? I was hoping flash will be able to handle so many elements, but I guess I was wrong. I want to have a pan control to pan around for objects off screen and of course zoom in/out control.It's true I'm not very professional in Flahs and actionscript but a friend who is told me this would be no problem implementing in AS3? I need this in flash as the thing needs to be hosted on website (unless there is a better tool for doing something like this...).
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Sep 3, 2009
How to access stage elements from within a class.
buttonControls.as
Code:
package {
import flash.display.Sprite;
public class buttonControls extends Sprite {
// Navigation Hover Color
var hover = "0xF1E960";
var normal = "0xFFFFFF";
public function changeColor(object, color){
[Code] .....
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Feb 24, 2010
I'm trying to access a MovieClip created within the authoring tool from an ActionScript class. Here is my code:
PHP Code:
package {
import flash.display.*;
public class MoreVideos extends Sprite {
[Code].....
I also tried changing that to [stage.moreVideosBox.visible = false;], but I then got "1119: Access of possibly undefined property moreVideosBox through a reference with static type flash.display:Stage."
Is it possible to directly alter items in the authoring tool from a class? If I move 'moreVideosBox.visible = false;' outside of the class, in the main .as file, it works fine.
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Mar 3, 2011
i have textfield myTxt on stage, and i have Room.as class file.
Actionscript Code:
package { public class Room { public function Room() { // constructor code myTxt.text = "yo!"; }
I need to access objects on stage from within class.
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Dec 7, 2009
When I try to do this in an AS CDATA block, it tells me I can't have a class declared within a class (the MX:Application itself). Makes sense. But where and how do I do it?
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Mar 3, 2011
Let's say that I've a button object (instance of Flip) and a coin object (instance of Coin) on the stage. The coin object has two frames: one showing Heads and one for Tails.
MyCoin class is as following:
package
{
import flash.display.MovieClip;
public class Coin extends MovieClip
[Code]....
Problem: How do I reach the coin object on the screen via onMouseClick function? Let's say that the object on the stage has instance name of myCoin. I suppose that had I not done this with an external class and simply used actions from the frame I could just use the instance name as a variable. I couldn't figure to do the same it in an external class. Do I first create the object which is already on the stage?
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Jul 22, 2011
It is possible for a class to extend an arrayList of objects in Flex?
[Code]....
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