I'm working on a tile based game and I want to create a class file that will hold all of my level design arrays. it seems silly to make this class extend MovieClip so i was wondering what a good class would be to have it extend. I want to call the class file up when loading a level and have it send the array to my tilesetter function in my game engine.
I'm trying to create a game and have come across something that I have never really played with and am not sure if it is what I need to use in this instance or if it's as powerful of a resource as I am hoping.I have a movieClip that is an animated man. I can move him around my stage by clicking on him and then clicking where I want him to go. But I'm eventually going to need to store information about him. Such as his x and y position on the stage, attributes about him that are custom to my game.Real Quick: The man represents an army and when the user clicks on him, I want to display things like, Military Units in this army, number of men remaining in each unit, experience and so on. If you have ever played any of the "Total War" games you will know what I'm talking about.
How to store the data text in Access databases using flash form and to search into the database. It is possible to work without server because I don't want to put this flash file on the net. how to make databases and to connect with flash and to have possibility to search the database, but to work database in the local computer.
I'm developing a Flex app which is connected to a webservice - but I'm curious about what is generally best practice for handling the data locally. My webservice provides fairly small XML docs containing all the details about a certain object - is it considered better to parse that XML into objects for use in my UI, or just store the XML and access it directlyMy instincts say the former, though I'm sure doing a lot of parsing / encoding XML objects that I'm wondering if I shouldn't just add and remove elements when needed.
I am working in multi user chat application, in which users chat history need to save. When the user requests his chat history, respective chat history needs to retrieve.Previously, I plan to save them in a shared object. Since shared object has size limitation and also it will be saved in some encrypted form I plan to save them in a database.Now I came to know that data can be saved in a database using web service or xml socket etc...
I am working in multi user chat application, in which users chat history need to save. When the user requests his chat history, respective chat history needs to retrieve.
Previously, I plan to save them in a shared object. Since shared object has size limitation and also it will be saved in some encrypted form I plan to save them in a database.
here's the thing, i need to store different values in a 2d array (or something conceptually similar). The idea is to create a 2d map with tiles and the array would save the ID of every tile in the map. I'm trying to create something mildly efficient, specially because i need to save some memory usage for later use (it has to do with AI) and it must run on a low end PC, but simply creating an array seems to be a waste of space since i only have about 50 different IDs at any given map.i thought about creating a 2d array of 8bit chars would be sufficient, but that's out of the question with actionscript 3, it doesn't have 8bit char data type.
What way of reading and storing data is fastest for AS3. For debugging right now it is just reading the raw XML, but I suspect it would be faster if I made them into nested arrays. Would parsing the XML into nested arrays to be read later be the most efficient method?, or is there a better way to read lots of data?
I was hoping for some guidelines on the general best practice for storing data from an XML document. When all is said and done, my whole flash site will be powered by XML, so I want to make sure it is organized properly. Usually what I do is parse the XML, and store all the different sets of data in arrays, but I'm sure there's a better way to do it. I'm no expert though, so I need something fairly straightforward. Here's my initial setup:
var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("xml/presentation.xml")); myLoader.addEventListener(Event.COMPLETE, processXML);
I am a Flex newbie and I'm developing a Flex application that needs to talk to an AMF server in order to authenticate the user.Where should I store the server URL? I don't want to hardcode it in the source code, but the URL should be fixed at compile time, because when I compile the app it should be tied to a specific server.
I'm just looking for a basic tutorial on how to store and retrieve XML data in an external/separate XML file. I've created an XML file before and I for the most part know ActionScript 3.0 but I've never modified and retrieved data from an external XML file before in my flash project.
i have a site and i want to put a login and registration page. I downloaded a template, but i dont want to mess with php for the moment. I wonder, if theres a way to make the login/registration with actionscript to store the data in a xml file when the user registers, and then call it back from the xml to login and then send him to the main site if the data is correct.
I have some data (preferably objects, insteads of string) in the flash which I want to store as table format. So that I can query them. It is not datagrid as I do not have to show them. Currently, I am use "xml class" because of the query function. However, "xml class" cannot store objects.
Know how to we store data for flash application? As im not using any server-side script, it is not possible to connect to database right? 2 things i managed to found by google it are SharedObject and XML. But later i found that it is not possible to modify data in XML using flash without any server-side script. For sharedobject, it seems not possible if i want to store the information of a list of users, as the instance of shared object can only hold the latest data.
i am preparing a game, the game has four bet spots. i want to save the user bet details. i like to save the user bet details in an object, so i can access it whenever i need. I have done same thing in AS 2.0. my object will look like
I am new to ActionScript 3.0, I am facing a problem in storing the data from one frame to another whenever the button is clicked to switch between the frames. The original frame content is set to default.
I have a particular problem where I normally would use a db and php for back end but in this case I cant. its a small app that would consist of 4 tables category, price, product, and product_association. the product_association would store which category and type the products are associated with. so as an example if you have cars. you might have off road as the category the cost would be 20-25k could be suv. now a product can belong to more then one category but only one price. trying to figure what the best way to simulate a relational database with in flash. thinking objects, arrays, how to do the relationships.
How fast can I draw a bitmap? (60 htz = 60 fps right? That's what I need)Does player's visual stay in sync with the refresh rate of the monitor? I mean if I had multiple threads running in the backround but Flashplayer's priority to High would it not be interrupted (choppy)?
Do event listeners work when the user's focus is on another application? (say voice chat for example. Hit a key and BOOM. You speak. But if the user is tapped out would it pick up? Can I make an actual SAFE place I can store data? I mean, does the FileSystem have any tricks that allows only the application requesting the file to read it? I mean there's "locking" but can't all files can be unlocked? Even if they can't it doesn't take a pro to scan for all files on the system..An undetectable file
Do bitwise operations work at the same speed on all compilers? Does anyone know where that GreenThread build went? I had a good one a while ago but deleted a lot of things in confusion (in order to get that "start fresh" feeling...recovering all files as we speak) Speaking of recovering, how does File Recovery work? I hear it scans the hd sectors for file headers and pieces them together. I would like to make one (instead of using the one I have now) Is this the MAIN forum for as3? I've only been to this and flash develop (though I hear stackoverflow is good too?)
I have a bunch of objects that i add to an array.Each of these objects know of their position in the array.Each of these objects can remove themselves from the array with the slice command.example would be great, was thinking something along the lines of hashtable, but couldent find one in the docs.Speed is of importance. The objects are entities in a game im making, so looping through the entire array to find themselves is not an option.