ActionScript 3.0 :: Store Data For Flash Application?
Mar 14, 2010
Know how to we store data for flash application? As im not using any server-side script, it is not possible to connect to database right? 2 things i managed to found by google it are SharedObject and XML. But later i found that it is not possible to modify data in XML using flash without any server-side script. For sharedobject, it seems not possible if i want to store the information of a list of users, as the instance of shared object can only hold the latest data.
How to store the data text in Access databases using flash form and to search into the database. It is possible to work without server because I don't want to put this flash file on the net. how to make databases and to connect with flash and to have possibility to search the database, but to work database in the local computer.
when i use flash cs5 publish the app for ios,It works fine.But when i upload the package to the app store,application loader popup message: "Application failed codesign verification.The signature was invalid,or it was not signed with an Apple submission certificate."I create the certificate file from mac.
I was hoping for some guidelines on the general best practice for storing data from an XML document. When all is said and done, my whole flash site will be powered by XML, so I want to make sure it is organized properly. Usually what I do is parse the XML, and store all the different sets of data in arrays, but I'm sure there's a better way to do it. I'm no expert though, so I need something fairly straightforward. Here's my initial setup:
var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("xml/presentation.xml")); myLoader.addEventListener(Event.COMPLETE, processXML);
I have a particular problem where I normally would use a db and php for back end but in this case I cant. its a small app that would consist of 4 tables category, price, product, and product_association. the product_association would store which category and type the products are associated with. so as an example if you have cars. you might have off road as the category the cost would be 20-25k could be suv. now a product can belong to more then one category but only one price. trying to figure what the best way to simulate a relational database with in flash. thinking objects, arrays, how to do the relationships.
I want to make a simple tick box questionaire in Flash (AS2) that stores data to a local text file when the user has submitted the form. So simple stuff like are you Male of Female etc... Is it possible for flash to store this information somewhere. It is for touch screens in an exhibition space so it wont be online.
I just finished with developing my application by Adobe Flash Professional CS5 and I wonder if this will be visible to iPhones 4 because support for Retina displays was added since CS5.5.
I am working on an StoryBoarding application,it is a slide based application in which the authors can put several components like image , sound , captions etc in each of the slide.A collection of slides will make a storyboard.This application will be deployed on a web server (sharepoint + IIS , and php+apache), and several users can collaborate with each other for authoring or reviewing the storyboard.In my application I also want to support auto save ,which will keep on storing the state of the storyboard.User can also save at any point of time by clicking the save button.I am confused about how to store the state of the storyboard.
1)Presently I am doing this by passing all the storyboard data to a dot net web-service and then that service is storing images,caption etc in their respective tables into a database .2)Another approach possible is to store the model of the application as a serialized object into the db , which will be more convenient since separating the components of the model (like images,captions etc..) will not be required and also restoring the state of the objects in the application will be easy . I have two doubts about using approach 2 :-i) I want the the saved storyboard to load quickly, for which I would like to support the partial so that lighter objects like caption can be loaded quickly but other heavier objects like image,video etc can be loaded on demand. Using approach 2 , do I have to send the whole data in one go or is there way to support partial loading ?
The big thing is it has to be returned as this array of objects describing the items, because it is being passed to an external application and that is how it excepts it.
What's the standard way of storing user preferences in a Flex application for AIR? I need to store simple parameters like lists of recently opened files, window positions and sizes etc.
I've programmed a Java application using BlazeDS and Flex, but i think the problem also occurs in any ajax style application. It's a monitoring application, so requests are made regularly to the server. The browser has stored a large amount of temporary internet files on the client pc even getting it saturated. How I can avoid this? I have seen some articles that say to include variables in the html header as:
I have two Cairngorm MVC Flex applications (a full version and lite version of the same app) that share many Classes. I have put these Classes into a Flex Library Project that compiles as an SWC. Both applications use some static String constants. Right now, I am storing these in the ModelLocator:
package model { [Bindable] public class ModelLocator
I'm interested in building a thick client application for my existing web services that will run on the IPhone. Flash finally seems to be an option, so I thought about using Flex for client side development.
However, since flash apps are not natively supported by the IPhone, but only through a wrapper, I was wondering if these apps can persist any data. Data entered by the user should eventually be transmitted to the web service, but until then I want it to persist even if the Iphone should run out of power.
Is this possible? Or does the Iphone flash wrapper make it impossible to access the hard disk?
I'm developing a Flex app which is connected to a webservice - but I'm curious about what is generally best practice for handling the data locally. My webservice provides fairly small XML docs containing all the details about a certain object - is it considered better to parse that XML into objects for use in my UI, or just store the XML and access it directlyMy instincts say the former, though I'm sure doing a lot of parsing / encoding XML objects that I'm wondering if I shouldn't just add and remove elements when needed.
I'm working on a tile based game and I want to create a class file that will hold all of my level design arrays. it seems silly to make this class extend MovieClip so i was wondering what a good class would be to have it extend. I want to call the class file up when loading a level and have it send the array to my tilesetter function in my game engine.
I am working in multi user chat application, in which users chat history need to save. When the user requests his chat history, respective chat history needs to retrieve.Previously, I plan to save them in a shared object. Since shared object has size limitation and also it will be saved in some encrypted form I plan to save them in a database.Now I came to know that data can be saved in a database using web service or xml socket etc...
I am working in multi user chat application, in which users chat history need to save. When the user requests his chat history, respective chat history needs to retrieve.
Previously, I plan to save them in a shared object. Since shared object has size limitation and also it will be saved in some encrypted form I plan to save them in a database.
here's the thing, i need to store different values in a 2d array (or something conceptually similar). The idea is to create a 2d map with tiles and the array would save the ID of every tile in the map. I'm trying to create something mildly efficient, specially because i need to save some memory usage for later use (it has to do with AI) and it must run on a low end PC, but simply creating an array seems to be a waste of space since i only have about 50 different IDs at any given map.i thought about creating a 2d array of 8bit chars would be sufficient, but that's out of the question with actionscript 3, it doesn't have 8bit char data type.
What way of reading and storing data is fastest for AS3. For debugging right now it is just reading the raw XML, but I suspect it would be faster if I made them into nested arrays. Would parsing the XML into nested arrays to be read later be the most efficient method?, or is there a better way to read lots of data?
I am a Flex newbie and I'm developing a Flex application that needs to talk to an AMF server in order to authenticate the user.Where should I store the server URL? I don't want to hardcode it in the source code, but the URL should be fixed at compile time, because when I compile the app it should be tied to a specific server.
I'm just looking for a basic tutorial on how to store and retrieve XML data in an external/separate XML file. I've created an XML file before and I for the most part know ActionScript 3.0 but I've never modified and retrieved data from an external XML file before in my flash project.
i have a site and i want to put a login and registration page. I downloaded a template, but i dont want to mess with php for the moment. I wonder, if theres a way to make the login/registration with actionscript to store the data in a xml file when the user registers, and then call it back from the xml to login and then send him to the main site if the data is correct.