Actionscript 3 :: Flex To Create A Trapezoid Shape With The Class Of Matrix?
Jul 18, 2011I want to use Image Reflection in trapezoid shape. That why i ask how to create trapezoid shape with the class of matrix
View 1 RepliesI want to use Image Reflection in trapezoid shape. That why i ask how to create trapezoid shape with the class of matrix
View 1 Replieshow can i constrain the dragging of my movieClip inside the shape of a trapezoid? here's the code..
Code:
pamato.onPress = function()
{
startDrag(this, false, 1000, 270, 130, 605);[code]....
when i test the movie.. its a rectangle..
Does anyone have an example of using code and the shape class to create a star shape?
View 1 RepliesI was wondering how to distort a Flex object like Panel so it looks like a trapezoid?
View 2 RepliesHow do you create a matrix in flash?would it just be - var matrix(5,3,0);5x3 matrix filled with 0's?
View 5 RepliesEssentially the code below does the following:
1) I've created a URLLoader object called loader to load an XML at [url]...
2) When the load is complete it triggers onLoaded which iterates through the feed and adds each item into an array called arrayVariable.
This array is designed so that for any particular i called in variableArray[i] it is possible to access things like the object's title, description, link to FLV and a thumbnail.
3) Once complete, it then fires up createMatrix which sets the initial x, y information and page references so that there is a grid once they've been added to the displayList.[code]...
I have some data (preferably objects, insteads of string) in the flash which I want to store as table format. So that I can query them. It is not datagrid as I do not have to show them. Currently, I am use "xml class" because of the query function. However, "xml class" cannot store objects.
View 1 RepliesHow can I, if it's even possible, use this transformation table provided in my question's accepted answer here in Actionscript 3 in Flash? I understand it might have something to do with Matrix, but I really have no clue if that transformation provided in the answer is possible to implement there. Is it? If so how?
View 1 Repliesi'm newbie to flash and cs5.5, i'm trying to understand the matrix class usage and trying to follow an example given in the below site,I'm following the steps given in the site but still getting an error saying"...Flash_SamplesTaglio.as, Line 341120: Access of undefined property image_mc."i've an *.jpg in the library and dragged an instance on the stage, converted into movie clip, named that instance as "image_mc". Also linked "Taglio.as" document class to that movie clip but still showing the same error.
View 5 Repliesi have a STRANGE problem with 2d arrays in flash. Trying to create matrix of squares, i used this code:
[Code]...
So as you can see, first 2 iterations of "higher" cycle mc creation are nicely stored, while the rest is not so lucky.
Has anyone here ever developed a function (or general library of relevant functions) that will allow one to find the inverse of a matrix? I've searched the forum archives, as well as the internet more generally, but haven't found anything. If anyone has some leads, I hope you'll pass them along.
If I don't hear anything within the next few days, I might try to develop something on my own, but I'd hate to do so if someone has already done the dirty work.
A solution to this problem would be very useful for 3-D work or anyone doing mathematical programming more generally.
I am trying to understand the method transition that falls in the Matrix Class. I am using it to copy pieces of a bitMapData. But I need to better understand what transitions do. I have a tilesheet that has 3 images on it. all 30x30 pixels. the width of the total bitmap is 90pxs. The first tile is green, the second is brown, and the third is yellow. If I move over 30pxs using the matrix that transitions, instead of getting brown, I get yellow, if I move over 60px, I get brown. If I move -30 pixels, then the order is correct. I am confused on what is going on.
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How can I map a trapezoid to a rectangle?
Do you have any AS3.0 code about mapping? Or a formula for mapping?
I'm new to Flash AS3. I started making a game and I am a bit confused. Let's assume that I want to create a game that has multiple levels/modes, how can I do this in an object orientated way?
When i create games in other languages e.g. XNA C#, i create a separate class then create an object of that class within the main class and run the game based on a simple statement.
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I'm just learning how to use transformation matrices and i'm wondering if its possible to apply a transformation that pinches one end of a shape. i.e. transforming a square/rectangle into a trapezoid by pinching the top.
View 1 RepliesI've been playing around with custom classes. My objective was to create a custom class (Testing) that would create a box when an instance of the class is created. I've tried three different approaches, however only (3) seems to be showing up. I'm just curious why (1) or (2) doesn't work?
Also is there a better approach than (3)? Since at the moment it's been created on _root. I hope the box can only be accessible through the instance. Since I'd like to incorporate the whole idea of public, private, encapsulation, etc.
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I was wondering how you can use the matrix to increase the component of the canvas!
View 1 RepliesI'm at a very basic level with Flex and with programming in general. I am working on a project where I have data in an Excel (.csv) format, it's a large Excel plot/matrix where each cell has a temperature number. I want to import this matrix into Flex somehow, or parse the data in Flex, so that this matrix turns into an interactive heat with colors corresponding to varying temperatures from blue (cold) to red (hot), and each spot on roll over shows the temperature number.
Should I use plot charts, or some other control? should I convert data into XML or import into a MySQL database, would that be easier for Flex? But then, again, the data is basically just a large matrix, there's no headers/ fields in a traditional database sense, just many cells each having a temperature number. how I can import the data into Flex and use it as data provider to plot the heat map?
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How can I rotate an Image eg. 180 degrees clockwise using the Matrix. I can use the following code to rotate the image 90 degrees, but it is incremental, meaing
var matrix:Matrix = new Matrix();
matrix.rotate(Math.PI/2);
matrix.tx = imgControl.content.height;
var bitmapData:BitmapData = new BitmapData(imgControl.content.height, imgControl.content.width);
bitmapData.draw(imgControl.content, matrix);
imgControl.source = new Bitmap( bitmapData);
[Code]...
I have a UI component that I wish to relocate and scale, but in a rather complex way. I've figured out the necessary transformations using the transform matrix, to which I applied several translate and scale operations. I can set the new transform matrix for this UI component to be the above calculated matrix, and the results are accurate; but I need to animate the transition. I can't use the Scale/Move effects alone because they aren't as powerful when it comes to calculating the necessary transformation as the matrices are.So how can I animate the transition of an object given a source and a target transform matrix?Figured it outUsing a tweener and its onUpdate event to reassign the matrix with each intermediate value:
var animMatrix : Matrix = gi.transform.matrix;
TweenMax.to(animMatrix, 1, {
a : m.a,
[code]......
someone could tell me how I can zoom a Canvas, with transform.matrix, so that the content of the component fits into the parent container (application), either inward or outward
this function is called Zoomfit(), I have this code:
[Code]...
How can I create such a shape using the Drawing API? where red means filled and white means not filled
View 1 RepliesWhen I try to do this in an AS CDATA block, it tells me I can't have a class declared within a class (the MX:Application itself). Makes sense. But where and how do I do it?
View 2 RepliesI'm trying to build a Flex AIR app using Flex Builder 3, which I'm just getting started with. In Flash CS4, there's a text field in the authoring environment where you can specify a class that will become the "base" class - your class inherits from Sprite and then "becomes" the Stage at runtime. Is there a a way to do the same thing with Flex/AIR? Failing that, how to create and use an external class?
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But that gives the error "A file found in a source-path must have an externally visible definition. If a definition in the file is meant to be externally visible, please put the definition in a package". I can't win! When I put my class in a package, it says I can't do that because it would be nested. When I don't, it says it needs to be in a package so it can be seen.
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var snapshot:ImageSnapshot = ImageSnapshot.captureImage(someSprite);
var file:FileReference = new FileReference();
file.save(snapshot.data,'abc.png');
n the above code I am able to capture an image.But I also want to apply a scalingMatrix(for zoomIn/Out) and a clipping rectangle to it. How to do it? I tried capturebitmapdata too, but with that I can't even get a proper image. See here. So I don't want to use that.
I have two bitmap graphics (bmp1, bmp2) already created with the BitmapData class using the contents of an object (label1):
var myBitmapData1:BitmapData = new BitmapData(150, 150);
myBitmapData1.draw(label1, matrix, null, null, null, true);
var bmp1:Bitmap = new Bitmap(myBitmapData1);
[code].....
in Adobe tutorials, they suggest to create a class to handle the events (see below the copy/pasted code, and link to page).I was wondering if I have to handle all events with the function handleAllEvents, using if statements to check if the target is the one I want, and the event is the one I want.i.e. if (event.type=="click") && (event.currentTarget == "myId")Should I have a list of ifs (for each target and each event type ?)[code]
View 1 Repliesi have a sequence of buttons and each button has its own icon. I was wondering if I have to create a Spark skin file for each button in order to assign its icon.
View 1 RepliesI want to pass extra arguments to Shape class.
I think this can be done if I override a native Shape class.
how can I override ? Or How can I add a property to a shape?
My application has a lot of dynamically loaded shapes... Now i am working on an interface to change the color properties of each Sprite. The first idea was a simple colorTransform. But afaik this only allows for transforming the existing colors. I also want to be able to define a NEW fill, i.e. GradientType.LINEAR / RADIAL.
SOLUTION 1: There may be an undocumented method to retrieve a graphics current points. With that i could loop through this Array with lineTo and redraw the current shape with the new solid / gradient fill.
SOLUTION 2: Create a newSprite with the chosen GradientType, size it by currentSprite.getBounds(); and then use newSprite.mask = currentSprite; to fake my desired fill... However, i am afraid of the impact this creates on the application as there may be more than 200 of these Shapes displayed on stage... overlapping each other.