ActionScript 2.0 :: Identify Objects Of A Class?
Mar 17, 2007
We'll call it "song" for the sake of example...song has the attributes artist, title, album. upon makign all the objects, i put them in an array.[code]...
whether i want to find one object that has a unique attribute (like "london bridge", maybe) or multiple objects that might have the same attribute (like an artist or album), is there a more efficient way?
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Jul 14, 2009
I have a class (called Units) that defines sprites which react to mouse events (being dragged around).My main .as class (called Loader) imports the Units class, sets up several shapes from Units as objects into an array (my_array[i] = new Units(j,k,l);) and then calls addChild in a loop to add them to the display list (addChild(my_array[i].shape);).All fine and dandy, but if I want a shape to go to the top of the display list when dragged about, how do I do it? The problem is that the mouseEvent is in the Units.as class, but the addChild is in the Loader.as class.The only thing I can think of is to strip the mouseEvent out of Units.as and add it to Loader.as - but that would mean adding an event to every shape in a loop, which seems inefficient.
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Oct 10, 2011
As in Java I want to know if my reference is declared as Interface.
function foo(classRef:Class){
if(classRef.isInterface(){
//something
[code].....
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Jun 28, 2011
How do I identify all the display objects in the display list in ActionScript, bellow the one that I have clicked? All the other objects are shadowed by the first one. What if other objects have visible parameter as hidden?
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Jan 16, 2011
Internally Flash obviously keeps a list of the primitives drawn using Graphics so I wondered if you have many such primitives in a Sprite, can you re-position/remove/alter individual items rather than clear and re-draw everything? Or is this deeper into the bowels of Flash than you're allowed (or recommended) to go?
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Oct 13, 2010
What I have is a game with a Level object, inside the Level is a Player object, and they don't have instance names given, what I'm trying to figure out is how to do is make it so that the player can change the x or y properties of the Level object.
To be more precise, I'm making it so that when the player moves in a certain direction, he either moves accross the stage, or he starts moving the Level object around the stage, it'd be in an Event kind of function, now I can easily make the Player move, but I don't know how to make the Level object move which the player is inside of.
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Nov 8, 2009
I have question regarding removing instantiated objects. Let's say i have a main class in which i instantiate a custom video player (or whatever) class:
Code:
...
var videoPlayer = new VideoPlayer(...);
addChild(videoPlayer);
...
And inside VideoPlayer class i have of course dozens of objects (movie clips, sprites representing different parts of VideoPlayer) and dozens of event listeners attached to them. My question is, if i want to remove this VideoPlayer class from my main class is it enough to just do:
[Code]...
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Feb 12, 2009
I have a class that represents a turret in the center of my screen.When I hold down SPACE, I want it to create a "bullet"-object that moves in the direction of the turrets cannon, every frame the SPACE key is held down. I am having problems with this cause I am getting this error when I am trying to create the object:
Error #1009: Cannot access a property or method of a null object reference.
This is where the error occurs:
ActionScript Code:
public function chaingun(x_:int, y_:int, rot:int, cd:Number, spd:Number, sprd:Number, life:Number) {
this.Cooldown = cd;
this.Speed = spd;
[code]....
PS: What happens is that when I press the SPACE key, the "turret" class event handler runs the function "Shoot_Chaingun" and that function creates a new Chaingun-object (which actually is a bullet), that inherits the x, y, and rotation of the turret, along with some additional varaibles, including lifetime. Then upon creation, I use "addChild(this)" to add it to the main stage, and "removeChild(this)" once it's lifetime is up.
EDIT: And also, I just realized I don't have a MovieClip linked to this chaingun class. How do I make sure that every time a chaingun object is made, the MovieClip is also loaded?
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Jun 19, 2010
I have an enemy on the stage that reads whether it's being hit by a bullet by a hittest. There's a for loop inside the enemy's class that looks for all the bullets and names the bullet that's hitting it "hitBullet". What I'd like to do have an easy way of seeing what type of bullet is hitting the enemy. I'm basically looking for something like
if (hitBullet == RegBullet) {
//do regular bullet dying
}else if (hitBullet == ClusterBullet) {
//do clusterbullet dying
}
, where RegBullet and ClusterBullet are classes. But I have no idea what hitBullet is equal to when a ClusterBullet or RegBullet hits it. I traced hitBullet to see what it would return and got "[object ClusterBullet]", but I'm not sure what that would be in the actual code.
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Jan 5, 2010
I have some data (preferably objects, insteads of string) in the flash which I want to store as table format. So that I can query them. It is not datagrid as I do not have to show them. Currently, I am use "xml class" because of the query function. However, "xml class" cannot store objects.
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Dec 15, 2009
Therefore, my concepts is I have webcam. My webcam is able to catch a image. Whereby, the flash will calculate the overall of the color. And it will resize and place it to the nearest color of the main background color.
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May 18, 2009
I'm retrieving variables from a DB via PHP via the URLRequest, and the formatting is set to variables (URLLoaderDataFormat.VARIABLES) and matches the structure "myVarName=myValue&myOtherVarName=myOtherValue&... ".
My question is; is there a way, within Flash, to identify the variables and their values, without having to know their names?, are there methods within the loader class that allow this?, such as the variables count etc?
(I can access the variable "copyrightTxt." via the syntax: loader.data.copyrightTxt because I know its name, but I'd like something like
loader.data.variableSent[45].name = "copyrightTxt"
and
loader.data.variableSent[45].value = "@ 2009"
and
loader.data.variableCount = 98
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Apr 6, 2009
I have the following:
function ShowSlide(event:TweenEvent) {
m= getChildByName("tag"+slideIndex+"_mc");
m.visible = false;
if (slideIndex < 4) {
slideIndex++;
[Code] ....
And I want to do for "tagInitW" the same thing I do for "m" being given that I already have "created tag1InitW", "tag1InitH", "tag2InitW", "tag2InitH..." So is there anyway I can dynamically target a variable? This was easy in AS2, but because of the strict dataType the vars have in AS3, I can't do it like I was doing it in AS2.
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Sep 23, 2009
I'm writing a graphics-intensive game in Flash CS3 / ActionScript 3. Is there any code profiler I can use to identify bottlenecks in the code?
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Oct 30, 2009
in ActionScript 3, if I loop through the children of a movie clip, it will return a DisplayObjectContainer, which is a list of DisplayObjects. However, the AS3 typeof cannot identify MovieClip as MovieClip is now an object, instead of a data type. How can I correctly identify MovieClip?I found 3 solutions online: First set the MovieClip name to a specific name, then in the iterate process, check the name of children using child.name.indexOf("specificName") > -1
Solution 2:use child.hasOwnProperty("numChildren") to identify a MovieClip
Solution 3: use 3rd party plug-in like FlashDevelop
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Mar 17, 2010
I am creating a lot of dynamic flex components like RadioButton, Combo Box, CheckBox.
[Code]....
When i click on Submit finally i need to get all the selected Values in each question. All the components are dynamically created at runtime.
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Jun 23, 2010
How do we identify the user's web browser in flex ? Based on the browser I have to display some text in my flex application.
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May 13, 2011
Basically, I'm making a very simple turn based battle game using ActionScript 2.0. I'm VERY new to code, with only very limited Visual Basic knowledge, so I'll happily admit I don't really know what I'm doing. I've got a start, but I decided to rewrite the entire thing because I wouldn't be able to cycle enemies and levels easily.I've spawned the same enemy twice using _root.attachMovie, and identified them as Enemy1 and Enemy2. After spawning them, I tried to make them identify themselves with:
_root.Enemy1.identify = "Enemy1"
_root.Enemy1.identify = "Enemy1"
Using the debugger, this apparently works (within the movieclip, they have a variable called identify which correctly labels them), yet when I try to use an if statement so I can put them in their own individual positions, it simply does not work; it skims straight over. The code I have within the movie clips is:
if (identify == "Enemy1") {
function poschange() {
[code]....
The poschange functions works fine for the player characters, it's just this if statement to identify which enemy it is apparently fails. So my question is: is there any easier way for a movie clip to identify its own ID so I don't have to use this method, or is there just something wrong with my code?
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Jun 21, 2011
How can I get to know that the device is iphone or ipad using actionscript3.0?
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Dec 13, 2009
I have three buttons on stage (type button) How can i identify wich button i have clicked.
[Code]...
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May 14, 2008
I am developing a Flash application which should initially (before launching the main application) identify the internet bandwidth available on users system and display low or high bandwidth content accordingly.If the user has dialup concetion then I need to display only images else if it is broadband concetion then I need to display swf's along with the audio.
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Sep 14, 2009
Further to my earlier posts about identifying and manipulating clips and subclips created in a for loop, I'm sure I'm still not using the best methods of identifying any given clip or it's nested subclip. The following works, but I understand that naming clips and using getChildByName are not best practice.
However it seems to me that using getChildAt could be cumbersome to keep track of, particularly if clips were to be added, removed or swapped during the course of the program.
I expected that clipArray[2].weeBox would have been sufficient to target that subClip in the object referenced in the third slot in that array, but that's clearly not the case. Is this it, or is there a better approach?
[Code]...
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Feb 9, 2011
i saw that my app after some time, it becomes slow.. so i guess i have a memory leak? How could i be sure about that and track it down?
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Sep 23, 2009
for (var i:int = 1; i <= 8; i++) {
this["b" + i].visible=true
}
I am wondering whether I can set all b1,...b8 movieclip to visible except b7?should I identify each movieclip to visible each or a script can be written in 1 line?
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Jun 23, 2009
I have an app that uses several Loader objects to load extenral swf files. Things go well except for one point. I have a quiz element that's loaded through a loader named 'quiz'. When the quiz is done, I remove the quiz element with removeChild(quiz). The quiz disappears from the screen every time except for one question. I can't identify what's going on differently for that question. I've debugged this and can see that my quiz object is set to null, but I can plainly see the quiz still onscreen.
To further confuse me, I use the same loader object multiple times through the app, and just add it and remove it from the display list with addChild and removeChild. When my one problem question comes up and fails to go away, the app continues to the next question, and I can see that there are now 2 quiz objects stacked on top of each other. I have no idea how this can happen when I'm using the same loader object for all the questions.
[Code]...
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Jun 18, 2010
I'm trying to make a vote/poll application in Flash using Actionscript 3. Is there any way to generate a specific ID that is unique to each user? The only other option I can think of is using the IP address, which is less than ideal in many cases (college campuses, shared Internet access, etc.). It needs to be the same number every time it is run on the same PC, but different for each user.
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Apr 11, 2011
I have tilelist, which is dynamically loaded XML file with pictures,How do I do that would be when you click on a picture in the Label gave her name?
<mx:TileList id="tileList"
alternatingItemColors="[#FFFFFF,#EEEEEE]"
dataProvider="{xmlListColl}"
[code]......
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Jul 31, 2011
I am trying to retrieve mysql data using php(products.php) and return the data in xml format to ADobe flash as3; but i am getting following error.[url]...
I have WAMP installed; which works fine as i have many other php projects working here.[code]...
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Oct 25, 2011
I have written a script where a MovieClip instance is created at the mouse cursor position. It creates the instance and everything is fine.
ActionScript Code:
function createMarker(event:MouseEvent)
{
var newMarker:marker_mc = new marker_mc();
[Code]....
But I would like to drag and drop those markers after creation. Also identify them. Because currently the have all the same name. Is there a way to give them an dynamic id?
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Oct 13, 2010
In my case I have 6 movieclips and 6 corresponding text fields (all 12 objects are on the main timeline) and the movieclips are named thumb1_mc, thumb2_mc, etcetc, and the text fields are named text1, text2, etcetc.I have a method:mcl_mcl.onLoadProgress = function (targetMC, loadedBytes, totalBytes)in which I need to change the appropriate text file's text depending on which movieclip is targetMC.The trouble is I can't find a way to distinguish which mc it is, so I can't pick which text file to change.I tried using properties but that doesnt work because everything about the movieclip gets obliterated the moment I load something into them.
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