Actionscript3 :: Identify Device Using Flash?
Jun 21, 2011How can I get to know that the device is iphone or ipad using actionscript3.0?
View 1 RepliesHow can I get to know that the device is iphone or ipad using actionscript3.0?
View 1 RepliesI have imported my wav files to my library added them to the down state of my buttons and when I test the file I get (Sound has no valid device sound path although exporting device sounds was requested in the export settings. This sound will be ignored.) I have been surching for an answer but as of yet have found none.
View 3 Repliesin ActionScript 3, if I loop through the children of a movie clip, it will return a DisplayObjectContainer, which is a list of DisplayObjects. However, the AS3 typeof cannot identify MovieClip as MovieClip is now an object, instead of a data type. How can I correctly identify MovieClip?I found 3 solutions online: First set the MovieClip name to a specific name, then in the iterate process, check the name of children using child.name.indexOf("specificName") > -1
Solution 2:use child.hasOwnProperty("numChildren") to identify a MovieClip
Solution 3: use 3rd party plug-in like FlashDevelop
Basically, I'm making a very simple turn based battle game using ActionScript 2.0. I'm VERY new to code, with only very limited Visual Basic knowledge, so I'll happily admit I don't really know what I'm doing. I've got a start, but I decided to rewrite the entire thing because I wouldn't be able to cycle enemies and levels easily.I've spawned the same enemy twice using _root.attachMovie, and identified them as Enemy1 and Enemy2. After spawning them, I tried to make them identify themselves with:
_root.Enemy1.identify = "Enemy1"
_root.Enemy1.identify = "Enemy1"
Using the debugger, this apparently works (within the movieclip, they have a variable called identify which correctly labels them), yet when I try to use an if statement so I can put them in their own individual positions, it simply does not work; it skims straight over. The code I have within the movie clips is:
if (identify == "Enemy1") {
function poschange() {
[code]....
The poschange functions works fine for the player characters, it's just this if statement to identify which enemy it is apparently fails. So my question is: is there any easier way for a movie clip to identify its own ID so I don't have to use this method, or is there just something wrong with my code?
I'm trying to make a vote/poll application in Flash using Actionscript 3. Is there any way to generate a specific ID that is unique to each user? The only other option I can think of is using the IP address, which is less than ideal in many cases (college campuses, shared Internet access, etc.). It needs to be the same number every time it is run on the same PC, but different for each user.
View 1 RepliesI am trying to retrieve mysql data using php(products.php) and return the data in xml format to ADobe flash as3; but i am getting following error.[url]...
I have WAMP installed; which works fine as i have many other php projects working here.[code]...
I am trying to create a SWC library for use in my Flash AIR project. I have created a seperate FLA called SceneLibrary and followed the steps defined here:[URL]..to create a new SWC component. I saved the created SWC into a lib folder within my Flash Dev project, I then right click on the SWC item in my project window and choose "Add to Library" This all seems to go fine.
In my code i then go import FirstScene (this is auto completed by Flash Dev) It seems a bit weird to me that the path to this class would simply be
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I made a simple project which you paste XML into a TextField and and uses this. It works great however it doesn't keep the original structure which wasn't much of a problem until i recently noticed if i load or copy and paste XML which contain comments like:
<min>0.0</min>
<max>255.0</max>
In the TextField it turns to this:
<min>0.0</min>
//
<max>255.0</max>
Which creates problems as from what i can tell it would then run lines of code it should not. I would prefer if it kept the same text structure as the loading/copy and paste method seems to adjust it for some reason.can you keep the exact same XML text structure with working comments? when the XML is in the TextField it removes this part:
<?xml version="1.0" encoding="UTF-8"?>
why does it remove that rather than keeping the text exactly the same? and can i make it keep that or would i have to manually append that text again?
I have a flash movie that loads pdf files in a new browser window when a button is selected. As some of the files are quite large I need to keep the attention of the user while it is loading and to this end I thought a progress bar would be suitable. My problem however is that I do not know if it is possible to identify from flash when the document has loaded. Are there any methods in ActionScript to achieve this?
View 3 RepliesI'm a designer, not really a programmer, but I've been asked to research this and hope you ppl can help me out.
We have a series of Flash banners that will be hosted on various sites and when clicked, we want to somehow id in the URL which site it came from, so they get credit for the click.
we can't produce dozens of versions of the same movie so is there a way to do this more dynamically? like append the end of the url somehow?
Having some problems adding the default spark.components.VScrollBar scrollbar. All I'm doing is creating a new VScrollBar, setting it's coordinates, a width and height and doing an addChild but it's not showing up. I'm adding other components too that do show up in the same code so that shouldn't not be the problem.What might I be missing?
var a:VScrollBar = new VScrollBar();
a.x = 100;
a.y = 100;[code].....
i want to have the music always playing and the ability to mute different parts. It is for a project where you click on different people and they come to life to play music. a stop and play would not have them in snyc. I have not been using action script long
var my_sound:Sound = new Sound();
my_sound.load(new URLRequest("triumphant.mp3" ) );
function setMute(vol){
var sTransform:SoundTransform = new SoundTransform(0);
[code]....
I have a page with multiple flash objects which are written by a third party and thus can't be changed. They call a JS function but don't seem to pass any identifying parameters. Is there any way to determine inside the function which flash object called it?
View 2 RepliesI am using PayPal Mobile Payments Library to implement PayPal for Android using Adobe AIR.When I am creating some PayPalPayment object for user to add an item to buy, how can I get that item in the callback function?
View 1 Replies[ACTIONSCRIPT 2.0, FLASH 8.0] I'm creating a menu that on rollover eases from its resting position to a more accessible point on the page. The menu is a movieclip and within it i want to have buttons that control the timeline. The buttons however do not work as buttons when in the movie clip. is there anyway to make flash identify them as buttons within a movie clip?
View 3 RepliesMyMovie.addEventListener(MouseEvent.CLICK, goClick)
function goClick(e:MouseEvent):void
{
trace("Trololo");
}
It's work. Why don't work?
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Padding left can be done by TextFormat.leftMargin. And padding right can be done by TextFormat.rightMargin.
But there is no topMargin or bottomMargin property in TextField or TextFormat.
How can I do padding top and bottom?
Example code of left and right padding(margin) of TextField:
var format:TextFormat = new TextFormat
format.leftMargin = 40
format.rightMargin = 40
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I have a piece of XML that goes out and grabs data. That data is being updated every so often. I want the user to be able to see the updated data by creating a way to reload it every x amount of time.
How do I use the timer to do this in Actionscript 3?
I have an existing Flash app that has a layer containing a square separated into 4 quadrants. A set of icons is provided to the user and he/she is asked to drag each icon into one of the quadrants. Does Flash/AS3 provide a way to create a grid (not necessarily DataGrid) that overlays the existing image? If so, how do I setup AS3 syntax to save the quadrant in which an icon is placed?
View 1 RepliesI have some actionscript that plays a movie clip. When the movie clip is over I want Javascript to remove the Flash object from the page. I can't seem to get it working. When I test the actionscript in Flash I don't get any compilation errors, and my Traces all execute when I expect. I also don't get any javascript errors thought the RemoveFlash() function never gets called.
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I have two swf, A.swf and B.swf: B.swf is a child of A.swf.i want to access the variable of a.swf in b.swf.Is it Possible?How Can i do this?
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I need to call a REST web service that provides an XML feed of weather conditions. I have 13 cities for which conditions are needed, and only 3 nodes for each city are required (vs. the entire feed). My very basic first attempt is as follows:
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First, how do I parse the 3 nodes, and ? Next, is there a way to pass a different querystring argument for each of the 13 cities? Finally, how would I add these values to an FLV that's been imported and placed on stage? The FLV displays a geographical area and pans from east to west plotting cities as it goes. At each city plot, the 3 node values need to be "superimposed" onto the FLV.
I've been wondering if it's possible to change the backend of the LLVM implementation from ARM to something else for instance C or C++? Currently Adobe uses a Actionscript3 frontend (which I can't currently find - closed source?) for the LLVM to produce iOS applications. I'm wondering why there isn't more options for other backends? Of course there are limitations to going this route, no loading of external swf files at runtime (to name just one), but the iOS applications seem to manage really well with this feat. I did find this pdf which talks about the AS3 LLVM frontend, but no guidance to where the code is or how to investigate... I just think it's a missed opportunity that Adobe are missing and wondered how much work it would be to do such a feat?
View 1 RepliesI've been working for a month on a flash game, which should be manageable to play in a browser (light computation). This being said, I've noticed that in some browsers the game runs at what looks like 15 fps (the game should run in 80fps). This has been known to happen in IE9, and the quick fix was to add this line to the top of the html: <meta http-equiv="X-UA-Compatible" value="IE=9"> This was a quick-fix that forces IE into compatibility mode and greatly improved the fps (to about... 60, let's say). Still, I believe that the game is running slower than it should in every browser, which is evident when the html version is compared to the swf.
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Is it possible to detect usb device using actionscript 3 from flash cs4?
View 1 RepliesI'm creating a website with Flash embedded into it. I understand that iPads do not support flash. I also have a non-flash version ready only to be used for iPad users. How do I detect the end user's device and redirect them to the version directly ?
View 1 RepliesI'm trying to test my Air 3.0 application for iOS in Flash Professional CS5.5.But since I use the Air 3.0 SDK I can't open my file in the Device Central and opening the file with the normal Flash Player will not track the touch events.Any ideas how to test an application for ios on a desktop?
View 1 RepliesI have a Flex 3 application in which embedded fonts were being used. However, due to licensing restrictions, I have to remove the embedded fonts. Not a big problem, but now legal wants to know which device font is being used? Seems like I can only provide them a list of "suggested" fonts from my css file, and not the actual font that will be used at runtime.
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"If the client's system does not have the first font in the list, Flash Player attempts to find the second, and so on, until it finds a font that matches. If no fonts match, Flash Player makes a best guess to determine which font the client uses."How can I determine what is the font that the Flash Player ultimately ends up using?
I am pretty fresh into working with mobile at all here but i am having no luck finding solid info on the basic principles of file saving/loading locally on a mobile device (specifically android).
View 1 RepliesTo save the flash device as a picture in my mind to give me science is Bruser so save it in any place
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