ActionScript 3.0 :: Select All Objects Of A Specified Class?
Mar 29, 2011
Probably a very easy question, but Google and Livedocs are both failing me here. I have a custom class (Which I shall refer to as "Circle"), and simply wish to find each of the "Circle" class, and add them to an array in my Document class. I may also need to perform this task from within other classes.
I've considered having each 'Circle' on creation send a sort of "signal" to the document class for it to add it to an array or vector, but can't figure out how to influence the Events of its Parent class.
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Apr 8, 2011
if I drew a line or something, it would just be the line and I could immediately edit the shape. Now, there is a blue box surrounding it. what purpose the blue box serves. However, when this started, my fill stopped working.
I can fill a shape I have hand-drawn, but not when I use the line tool. I have included a screen shot of the blue box surrounding a line. I have assured that all sections of a shape are touching before trying to fill.
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Sep 17, 2010
I have a group of multiple objects. If I select one object from the group, then i use the method: click="makeObj(event)" And then the function:
[Code]...
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Apr 6, 2010
I am wondering how it is possible to simulate the behaviour like in windows, where you drag on the stage and select all the objects (movieclips) in the drag area, so that you can move them?
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Aug 15, 2011
For example, say I have 3 RichEditableText objects and I want to be able to highlight them all together:
<s:RichEditableText id="obj_one" width="100%" text="Click and start dragging the highlight here..." selectable="true" editable="false" fontSize="9" />
<s:RichEditableText id="obj_two" width="100%" text="Continue dragging the highlight through this one" selectable="true" editable="false" fontSize="9" />
<s:RichEditableText id="obj_three" width="100%" text="and keep going and finish highlighting them all right here" selectable="true" editable="false" fontSize="9" />
Is it even possible to make it so all three could be highlighted that way someone could Copy all three at once then past all the text somewhere? I should clarify, The reason they would be like this is because there they are in an itemRenderer so they would each be their own object in each line on the list. It would be nice though if the text could be highlighted and copied like it was all together though. Just imagine the way an end user would expect to be able to drag an highlight any other text in a standard html document to paste elsewhere.
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Dec 13, 2011
How can i select a object at random from 40 generated objects?
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Jan 16, 2011
Internally Flash obviously keeps a list of the primitives drawn using Graphics so I wondered if you have many such primitives in a Sprite, can you re-position/remove/alter individual items rather than clear and re-draw everything? Or is this deeper into the bowels of Flash than you're allowed (or recommended) to go?
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Oct 13, 2010
What I have is a game with a Level object, inside the Level is a Player object, and they don't have instance names given, what I'm trying to figure out is how to do is make it so that the player can change the x or y properties of the Level object.
To be more precise, I'm making it so that when the player moves in a certain direction, he either moves accross the stage, or he starts moving the Level object around the stage, it'd be in an Event kind of function, now I can easily make the Player move, but I don't know how to make the Level object move which the player is inside of.
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Jun 23, 2010
I have a comboBox and values like basic and advanced. And viewstack container conatains 2 grids.When i select the base option in Combobox, the first grid has to be selected. select the advanced value in comboBox, the second grid has to be selected.
<mx:ViewStack id="viewstack1" width="95%" height="85%" x="0" y="63" >
<tables:KeyMetricsBasicTable basicArrayDataProvider="{basicArrayResult1}" width="100%" height="100%"/>
<tables:KeyMetricsAdvTable advArrayDataProvider="{advArrayResult1}" width="100%" height="100%"/>
</mx:ViewStack>
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Dec 6, 2011
Flex 4 Combobox is extended with a Text Input that helps in getting to the item that is searched for.I have created a Check Box as an itemrenderer for this Flex 4 Combobox. I would like to Add a Select All and Select None options in the drop down of the Combobox. I know that i could accomplish by editing the dropdownfactory in case of a Flex 3 Combobox. But in Flex 4 the dropdownfactory doesnt exist.
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Nov 8, 2009
I have question regarding removing instantiated objects. Let's say i have a main class in which i instantiate a custom video player (or whatever) class:
Code:
...
var videoPlayer = new VideoPlayer(...);
addChild(videoPlayer);
...
And inside VideoPlayer class i have of course dozens of objects (movie clips, sprites representing different parts of VideoPlayer) and dozens of event listeners attached to them. My question is, if i want to remove this VideoPlayer class from my main class is it enough to just do:
[Code]...
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Feb 12, 2009
I have a class that represents a turret in the center of my screen.When I hold down SPACE, I want it to create a "bullet"-object that moves in the direction of the turrets cannon, every frame the SPACE key is held down. I am having problems with this cause I am getting this error when I am trying to create the object:
Error #1009: Cannot access a property or method of a null object reference.
This is where the error occurs:
ActionScript Code:
public function chaingun(x_:int, y_:int, rot:int, cd:Number, spd:Number, sprd:Number, life:Number) {
this.Cooldown = cd;
this.Speed = spd;
[code]....
PS: What happens is that when I press the SPACE key, the "turret" class event handler runs the function "Shoot_Chaingun" and that function creates a new Chaingun-object (which actually is a bullet), that inherits the x, y, and rotation of the turret, along with some additional varaibles, including lifetime. Then upon creation, I use "addChild(this)" to add it to the main stage, and "removeChild(this)" once it's lifetime is up.
EDIT: And also, I just realized I don't have a MovieClip linked to this chaingun class. How do I make sure that every time a chaingun object is made, the MovieClip is also loaded?
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Jun 19, 2010
I have an enemy on the stage that reads whether it's being hit by a bullet by a hittest. There's a for loop inside the enemy's class that looks for all the bullets and names the bullet that's hitting it "hitBullet". What I'd like to do have an easy way of seeing what type of bullet is hitting the enemy. I'm basically looking for something like
if (hitBullet == RegBullet) {
//do regular bullet dying
}else if (hitBullet == ClusterBullet) {
//do clusterbullet dying
}
, where RegBullet and ClusterBullet are classes. But I have no idea what hitBullet is equal to when a ClusterBullet or RegBullet hits it. I traced hitBullet to see what it would return and got "[object ClusterBullet]", but I'm not sure what that would be in the actual code.
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Jan 5, 2010
I have some data (preferably objects, insteads of string) in the flash which I want to store as table format. So that I can query them. It is not datagrid as I do not have to show them. Currently, I am use "xml class" because of the query function. However, "xml class" cannot store objects.
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May 1, 2011
I created multiple classes for a platforming game in AS3 and when i am making the levels i simply drag the objects of a certain class to the stage from the library. My problem is that i am unable loop through all of the objects of class type wall from another class of players.(so that i can make every player created not go through every wall created)
Like: for(i=0 i<numberofwalls i++){
do sumthing with wallobject(i)
}
Are there any functions that can return the number of walls dragged to the screen and one that lets me access each individual wall dragged to the screen?
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Oct 15, 2009
I have two objects, both brown squares. I want them to be members of the same class but one square to have a number "1" in the center and the other to have a number "2" in the center. Any ideas on how I might accomplish this? Any clues on how to instantiate a vector drawing (drawn in illustrator) from ActionScript 3 as opposed to dragging it on stage from the library in flash?
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Sep 21, 2010
I have a map and I have some objects that I place on the map symbol. I am NOT dynamically creating them.
Lets say there is 3 objects all linked to the CollisionDetect class. The player can move these objects around fine, no problem but I want to make it so the player cannot push the objects on top of each other.
how I can detect that Ob1 of the class is hitting Ob2?
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Dec 29, 2010
im currently writing a piece of code where i need to get all children that are specific class or extend one.
currently im using this
ActionScript Code:
public function getConnections():Vector.<NodeConnection>{
var res:Vector.<NodeConnection> = new Vector.<NodeConnection>();
[Code].....
The problem with this is that 1st, string comparison is slow, and im expecting that there will be hundreds, of instances on stage. and secondly, It is very probable that i will extend the classes that i use in the functions, so their toString() will produce different name. e.g if i have on stage instances of "Node, ExtendedNode1, ExtendedNode2 " since they are all nodes, id like to all of them be returned.
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Mar 17, 2007
We'll call it "song" for the sake of example...song has the attributes artist, title, album. upon makign all the objects, i put them in an array.[code]...
whether i want to find one object that has a unique attribute (like "london bridge", maybe) or multiple objects that might have the same attribute (like an artist or album), is there a more efficient way?
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Sep 3, 2009
How to access stage elements from within a class.
buttonControls.as
Code:
package {
import flash.display.Sprite;
public class buttonControls extends Sprite {
// Navigation Hover Color
var hover = "0xF1E960";
var normal = "0xFFFFFF";
public function changeColor(object, color){
[Code] .....
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Feb 24, 2010
I'm trying to access a MovieClip created within the authoring tool from an ActionScript class. Here is my code:
PHP Code:
package {
import flash.display.*;
public class MoreVideos extends Sprite {
[Code].....
I also tried changing that to [stage.moreVideosBox.visible = false;], but I then got "1119: Access of possibly undefined property moreVideosBox through a reference with static type flash.display:Stage."
Is it possible to directly alter items in the authoring tool from a class? If I move 'moreVideosBox.visible = false;' outside of the class, in the main .as file, it works fine.
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Mar 3, 2011
i have textfield myTxt on stage, and i have Room.as class file.
Actionscript Code:
package { public class Room { public function Room() { // constructor code myTxt.text = "yo!"; }
I need to access objects on stage from within class.
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Dec 7, 2009
When I try to do this in an AS CDATA block, it tells me I can't have a class declared within a class (the MX:Application itself). Makes sense. But where and how do I do it?
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Mar 3, 2011
Let's say that I've a button object (instance of Flip) and a coin object (instance of Coin) on the stage. The coin object has two frames: one showing Heads and one for Tails.
MyCoin class is as following:
package
{
import flash.display.MovieClip;
public class Coin extends MovieClip
[Code]....
Problem: How do I reach the coin object on the screen via onMouseClick function? Let's say that the object on the stage has instance name of myCoin. I suppose that had I not done this with an external class and simply used actions from the frame I could just use the instance name as a variable. I couldn't figure to do the same it in an external class. Do I first create the object which is already on the stage?
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Jul 22, 2011
It is possible for a class to extend an arrayList of objects in Flex?
[Code]....
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Sep 5, 2009
So I'm trying to create an object in my document class then reference it from a custom class file.I'm creating a photoContainer MC in the createPhotoContainer method and directly after it's creation it gets passed to the GalleryView class by calling it's constructor function.
ActionScript Code:
public class GalleryDocument extends MovieClip
{
[code].....
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Sep 22, 2010
Let say I have 3 objects of the MoveObject class. There is 1 symbol in the library linked to the MoveObject class. I dragged the symbol to the stage 3 times. Great.
If I type trace(this.x) in the class files it gives me the x value of all 3 objects.
My question is, how do I go through those x values one at a time?
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Nov 9, 2010
I`m using this script to instance some object inside class.
ActionScript Code:
for (var i:int = 0; i<3; i++){
var _minHolder:AdBox = new AdBox(i);
[code].....
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Mar 1, 2011
I created an array in my Main class and populated it with instances of a seperate class. Is there a way I can access the original array from within the instances of the separate class.
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May 5, 2007
I have four movieclips on the stage. They can be dragged around. I have a class that creates a segment from two points, and returns the x-intercept, y-intercept, slope, and inverse slope of a linear function going through the two points.On every enterFrame() i create one segment for each pair of points, then the information is displayed in a bunch of dynamic text boxes.
The Problem: whichever object is sent over last overwrites the data from the first. I am creating two different objects with different names, but the first is being overwritten by the second. What is going wrong here?
FLA included. But you will need to make this class file:
Seg.as:
Code:
import flash.geom.Point;
class Seg {
// variables
private var p1:Point;
[code]....
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