ActionScript 3.0 :: Select A Random Object From A Number Of Generated Objects?
Dec 13, 2011How can i select a object at random from 40 generated objects?
View 4 RepliesHow can i select a object at random from 40 generated objects?
View 4 RepliesI am creating an app that flips through a series of 24 flashcards. I want my "Go To Random" button to navigate to a random frame number between 2 and 25, but with no repeats until it has already navigated once to each of the frames in between.
In other words the user doesn't get any repeats until he has already gone through all 24 cards - and then the shuffle repeats.
I am creating an app that flips through a series of 24 flashcards. I want my "Go To Random" button to navigate to a random frame number between 2 and 25, but with no repeats until it has already navigated to all the frames in between. In other words the user doesn't get any repeats until he has already gone through all 24 cards - and then the shuffle repeats.
View 9 RepliesI need to be able to select a random number between 1 and 200... however, I don't want the number to be selected more than once...I found this code:
HTML Code:
var minNum:Number = 1;
var maxNum:Number = 200;[code]....
However, this returns a whole array rather a single number.How do I get at the first number in this array? I am making a quiz game and want to return a random number (number) which displays a question using an 'if' statement: if number == 1{ etc. I don't want the same question to be displayed for the remainder of the game.
I'm working on a game that needs certain pages to be loaded depending on a random generated number.Here's what I've done to make each room load up.[code]I know I'm meant to put the relevant page inside removeChild"(this)" but the 'mapButton' applies to all pages and there is in total, 36 of them.
View 2 RepliesI am trying to make a banner like item for a website I am working on, I have 1 external text file 4 external swf's and 1 external .jpg.that I am trying to get to do this:on page load display img1.jpg for 60 seconds and then randomly select a number and then display the file that is associated with that number, for 60 seconds, and do it again, and again until all of the text and swf files have been displayed and then start over from the beginning,Now I can get it to select a random number and then pull up a file that is associated with that number with this code.I have shortened the time to see it work but still no avail.Example random code:
Code:
Movienum = Math.floor(math.random()*5);
if(Movienum == 0) loadVariableNum ("loaded_Text.txt", 0)
if(Movienum == 1) loadVariableNum ("1.swf", 0)[code]...
Now with the SetInterval I tried this and wound up with squat.I am starting to get Desperate.New Example code:
Code:
Movienum = Math.floor(math.random()*5);
function countDown() {
if (Movienum == 0) {[code].....
I was trying to work out how to make flash select a random number, but between 0 and 5 .
View 8 RepliesJust a quick question here, i have this code:
PHP Code:
public var randomNumber:int;myArray = ["40", "80", "120", "160", "200", "240", "280", "320", "360", "400", "440", "480", "520", "560", "
[code]......
I am trying to create a code such that everytime a button is pressed a random number is generated between 0-14. With each of the 15 numbers (0-14) only being hit 10 times. I know how to create buttons and all that, its the random number thing thats stopping me.I created it using arrays in another programing language and tried to translate it to flash but I was unsuccessful. this is generally what i got
ActionScript Code:
var events:Array = new Array();
var order:Array = new Array();
var used:Array = new Array();
[code]...
I have been posting some threads about parts of this problem and finally i am able to make the stars successfully form what i have set-up in their movieClip, but only once.The problem now is that i am trying to make the stars follow this list of actions:Spread the stars initially and then make them form the existing form in the movieClip(works);Change the frame in the movieclip to anoBelow i will have the code explained and show where i think i have my issue:Create the Position x and y arrays and Spread the stars
Code:
var xInitial:Array = new Array();
var yInitial:Array = new Array();
[code]......
I have an object calls "level" and I want to create random number of objects with random position on the stage.
I've reached how to create random position but I still have only 1 object "level" on my stage.
Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution
View 5 RepliesI Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It,
View 4 RepliesI'm trying to create a shuffle button for my mp3 player. I don't want it to repeat any song in the xml playlist until all the songs are played. Is there to display a random number on the click of a button, without repeating any number in the array until all the numbers in the array are used?
View 9 Repliesmy functions in this fla i have. I use the function to create a random number and the char move accordingly depending on the number.
View 4 RepliesActionScript Code:
var numbers:Array = [];
var newNb:Number;
var max:Number = 81;
[code]...
lets say that when you click on a button the variable number goes up 1 or 2 but it picks it randomly
how would i do it
[Code]...
1) what value is seeded to Math.random() to generate the random number?
View 2 RepliesMaking a random number between lets say 0 and 99 is relatively straight forward using the Math.random class What is the best way to create 100 unique random numbers from between 0 and 99 where no random number is repeated?Would I make a random number, chuck it into an array then the next random number created is checked against the array, and if the number has been created before try for another number?
View 2 RepliesSay for example, I have an XML file with 100 "person" nodes, and I want the first 30. Or possibly 51 - 100. Is there any way to do this with e4x syntax to return an XMLList?
View 1 Repliesi want to make random number between 1 to 10 without repeat number twice or more i use this function to make random
function getRandomNumber(min:Number, max:Number):Number
{
var randomNumber:Number = Math.round(Math.random() * (max - min) + min);
return randomNumber;
}
getRandomNumber(1, 10);
How can i create a random number without using Math.random() I think this can be done with a array... i just don't know how.
i need it for a google banner. they don't allow Math.random() of random() in the sript
Basically, i'd like to set up a timeline with say 10 movies. When the page loads, i'd like the flash to randomly select from some predetermined keyframes (obviously where each movie starts) and when that movie ends, jump to another section of the timeline. This way, the loading of the movies is somewhat seamless and it looks like i've made 10 different flash movies.Even if it's not possible to all load from the same timeline, i'd like to have it play the first movie, then when it reaches an ending frame, it loads another random movie from a directory on the server, and then keeps going and going until it can't stand it anymore.
View 4 RepliesI have an application which pulls in data (questions) via XML and randomizes them. Right now if there is 50 questions in the XML file, 50 questions are displayed and randomized in the application. I am trying to figure out how to limit the randomizing pool so that only 35 questions display(even when the XML file has 50 questions) or something like that. My current code which brings in the file and randomizes is below.
Loads the XML data
Code:
package exam {
import flash.net.* //to create URLRequest and load XML file
import flash.events.* //for Load events
//import flash.display.* //for testing purposes - remove when testing complete
//This class downloads the XML document, and then inserts info into arrays and variables.
[Code] .....
[code]What I'd like to do next is create a subset of 10 randomly chosen (shuffled and unique) questions from the bigger group (say of 21 questions). What is the best way to do this? I'm guessing I'll be using an Array.
View 1 Repliesi wanted to place 3 objects in 6 different places so i need my program to randomly select 3 Vector3d from the given 6.
i was thinking using array... but how do i put the vector3d value into an array?
or do i need to use a different method?
I was wondering how I can add a random background to my flash site. This script should generate a random background everytime someone views my site.
View 1 RepliesHow would i go about randomly selecting an array item?
View 3 RepliesHow do I load a external file and then display a random var (fact) from it?? this is what I got :-)
-------------AS--------------------------
loadVariablesNum("data.txt", 0);
------------------------------------------
-------------external file-------------
[code]......
i have a triangle that i generate using the following code:
Code: Select allinternal function generateTriangle(w, h, topPoint, color = "0xFF9900") {
var triangle:MovieClip = new MovieClip();
with (triangle.graphics) {
[Code]....
I use this function and a foreach loop to generate 9 differently colored and sized triangles, which works fine when i place them on the canvas. But if i try to rotate them they rotate around the 0,0 point - i want them to rotate around the center of the individual triangles, how do i do that?
1. How do i move a dynamically generated triangle inside a movieclip? Solved using [URL]
2. How do i access each of the triangles inside the movieclip, or even better, place them in 9 different movieclips using addChild so that i can move them around individually?