ActionScript 3.0 :: Random Number 1 To 24 - No Repeats Until All Generated
Mar 25, 2011
I am creating an app that flips through a series of 24 flashcards. I want my "Go To Random" button to navigate to a random frame number between 2 and 25, but with no repeats until it has already navigated to all the frames in between. In other words the user doesn't get any repeats until he has already gone through all 24 cards - and then the shuffle repeats.
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Mar 25, 2011
I am creating an app that flips through a series of 24 flashcards. I want my "Go To Random" button to navigate to a random frame number between 2 and 25, but with no repeats until it has already navigated once to each of the frames in between.
In other words the user doesn't get any repeats until he has already gone through all 24 cards - and then the shuffle repeats.
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Jul 27, 2007
I'd like to have a random number generator that, once it chooses a number, deletes it from the pool of possibilities (it's for a photo gallery that shuffles images from an array)...either that or it keeps repeating the function until it gets a number that hasn't been used.
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Mar 2, 2010
I'm working on a game that needs certain pages to be loaded depending on a random generated number.Here's what I've done to make each room load up.[code]I know I'm meant to put the relevant page inside removeChild"(this)" but the 'mapButton' applies to all pages and there is in total, 36 of them.
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Dec 13, 2011
How can i select a object at random from 40 generated objects?
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Feb 28, 2011
I am trying to create a code such that everytime a button is pressed a random number is generated between 0-14. With each of the 15 numbers (0-14) only being hit 10 times. I know how to create buttons and all that, its the random number thing thats stopping me.I created it using arrays in another programing language and tried to translate it to flash but I was unsuccessful. this is generally what i got
ActionScript Code:
var events:Array = new Array();
var order:Array = new Array();
var used:Array = new Array();
[code]...
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Aug 23, 2009
this code is supposed to create a unique random number between 1 and 5. numberRand seems to just be a random number, is the code not right or is the numberRand not the actual variable I want? If so how do I extract from this code?
[Code]...
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Aug 24, 2009
how you can make Math.random() generated numbers not repeat?
For example; this is only generating numbers from 1 to 2,but what happen if i have more, like 20?
ActionScript Code:
function PickAnEasyQuestion()
{
//RANDOMPICK
[Code]....
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Nov 20, 2009
I am generating random numbers between 1 and 90 how do I do it so I don't get any repeats. Here is the code I am using.
ActionScript Code:
var num:Number = Math.ceil(Math.random()*90);
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Jul 16, 2009
Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution
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Jul 16, 2009
I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It,
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Sep 9, 2011
I'm trying to create a shuffle button for my mp3 player. I don't want it to repeat any song in the xml playlist until all the songs are played. Is there to display a random number on the click of a button, without repeating any number in the array until all the numbers in the array are used?
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Aug 9, 2005
my functions in this fla i have. I use the function to create a random number and the char move accordingly depending on the number.
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Nov 24, 2009
ActionScript Code:
var numbers:Array = [];
var newNb:Number;
var max:Number = 81;
[code]...
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Sep 18, 2005
lets say that when you click on a button the variable number goes up 1 or 2 but it picks it randomly
how would i do it
[Code]...
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Nov 18, 2010
1) what value is seeded to Math.random() to generate the random number?
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Feb 28, 2009
Making a random number between lets say 0 and 99 is relatively straight forward using the Math.random class What is the best way to create 100 unique random numbers from between 0 and 99 where no random number is repeated?Would I make a random number, chuck it into an array then the next random number created is checked against the array, and if the number has been created before try for another number?
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Dec 30, 2008
i want to make random number between 1 to 10 without repeat number twice or more i use this function to make random
function getRandomNumber(min:Number, max:Number):Number
{
var randomNumber:Number = Math.round(Math.random() * (max - min) + min);
return randomNumber;
}
getRandomNumber(1, 10);
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Feb 5, 2010
How can i create a random number without using Math.random() I think this can be done with a array... i just don't know how.
i need it for a google banner. they don't allow Math.random() of random() in the sript
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Jul 19, 2009
I'm using this code for tweening:
ActionScript Code:
var myTween:Tween = new Tween(star, "alpha", Strong.easeOut, 0, 0.9, 3, true);
And I also have some extra code that spawns stars all over the place.If you view my swf, http:[url]...., you can notice that the stars appear to 'flash' first before settling down.I'm simply wondering if this is some problem of the Tween class or if I set something wrong. Something I found odd was when I removed my code that generated a random colour for my star,
ActionScript Code:
//var myColor:ColorTransform = this.transform.colorTransform;
//myColor.color = Math.random()*0xFFFFFF;
//star.transform.colorTransform = myColor;
, the flash doesn't happen. Is it a visual effect that causes it to look like it's flashing or is it really?
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May 13, 2006
I want to change the code a little bit by creating an Input Text. A random number will be typed in that text instead of having a fixed, pre-set number.
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Feb 20, 2008
i have a project and i need that when a specific variable equals a specific value a random number decreases on the current number, its easy to make it decrease but i need to decrease instead of 4 to decrease a maximun of 5 and minimun of 3.ere is the code :
Code:
numeroDeTazos = 20;
quantidade.text = numeroDeTazos;
if (nrfinal2 == 33)
{
[code]....
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Oct 22, 2010
I have code that I got off line that will create a random number in the output tab. I put together an if else statement, however I can not figure out what how to call the random number into the if else statement. My last try was calling "n," However that did not work. I have a bit of the code that I am working with. I am giving only the first 3 but there are 13 in total, but as they are all the same just going to different frames I thought that it was not necessary to show them all.
function randRange(min:Number, max:Number):Number {
var randomNum:Number = Math.floor(Math.random() * (max - min + 1)) + min;
return randomNum;
[code]...
If there is an easier way to get the same thing I am open. I just want it to start on a specific random frame (13 of them).
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Nov 1, 2010
I need to create a variable that holds a random number between 1 & 16. This is the way the variable looks right now:
var randomTurkey:Number = Math.floor(Math.random()*100);
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Jan 21, 2010
How do I generate the following random numbers: .1, .2, .3, .4, .5, .6, .7, .8, .9
starting with the code below? I can only get whole numbers between 0 and 9 whole numbers. Is there a way to add the decimal point in front?
ActionScript Code: var randomNumScale:int = Math.floor(Math.random() * 10) + 0;
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Jun 6, 2007
I have tried to create 'simple' (!) application where a user enters a 2 digit number in a input text box with instance named 'calc_num', clicks a button named 'cplay_btn' and a random number of the movieclip 'bf_mc' appears on the stage, between 1 and the number in the input box. I have tried numeous ways of writing the script., of which the example below is the most simple:
[Code]...
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Aug 2, 2009
I'm building a dynamic Grid Gallery in AS2 consisting of 35 image spaces with over a 100 images to select from. I want the images to be selected randomly, but don't want any of the images to repeat. This is the code I have for the Randomnization.
I figured that if the imageNumber equaled itself then it would continue to randomize until it did not equal it self, but this is not the case.
Code:
function loading_function(a:Number){
imageNumber = Math.floor(Math.random() * 100);
trace("this variable equals..." + a);
[Code]....
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Mar 18, 2002
When i click on a button, there should appear a random number from 1 to 5 in MC or somewhere. It doesn't matter. (easy isn't it, but i don't know).
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Sep 8, 2002
I know how to get a random number from 0 to XX: random(xx) or Math.random()*XX; but how to get a random number from 5 to 15 for example?
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Oct 23, 2010
i have this script
Quote:
on (release) {
health -= 10;
if (health>500) {[code].........
I was wondering if there is a code i can use to replace the 10 with a random number between say 1-10.(Ergo when the script triggers the health is decreased with something between 1-10 instead of the set nr 10)
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