ActionScript 2.0 :: Select A Random Number And Then Pull Up A File ?
Jan 8, 2004
I am trying to make a banner like item for a website I am working on, I have 1 external text file 4 external swf's and 1 external .jpg.that I am trying to get to do this:on page load display img1.jpg for 60 seconds and then randomly select a number and then display the file that is associated with that number, for 60 seconds, and do it again, and again until all of the text and swf files have been displayed and then start over from the beginning,Now I can get it to select a random number and then pull up a file that is associated with that number with this code.I have shortened the time to see it work but still no avail.Example random code:
I need to be able to select a random number between 1 and 200... however, I don't want the number to be selected more than once...I found this code:
HTML Code: var minNum:Number = 1; var maxNum:Number = 200;[code]....
However, this returns a whole array rather a single number.How do I get at the first number in this array? I am making a quiz game and want to return a random number (number) which displays a question using an 'if' statement: if number == 1{ etc. I don't want the same question to be displayed for the remainder of the game.
I have created a random number displaying for every 5 seconds in dynamic text field with this code:Code:randomnumber = random(100);I want to keep every random number. Can I create like a log file to keep these number? Or is there any way to do this kind of work.
I have a script to upload images to my server. I want to generate a random number to add to the users file name incase they upload an existing name and write over it. I have created a var called file nameAddOn and it gets a random number. When I trace the var nameAddOn I get the number, but when I upload the file it doesent sent the nameAddOn var with the file name. I cant see anything wrong with the code.:[code]....
I have an array which contains 3 Movieclips. I would like to Randomly select 2 of these Movieclips (and them not be the same Movieclips).Then I would like to pass those 2 Movieclips into a function that is setup to receive them as arguments. I'm lost and am not having success trying to concatenate the Movieclips with [i].
Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution
i am trying to pull out a random movieclip from the library and use "addChild" to add it to another movieclip on stage by using an array.basically, i need to be able to create an array that has all the names of the movieclips i want to randomly pull out... and then randomly select a name from that array so i can use it to get the movieclip out.i cant seem to be able to tell flash that the name in the array is referring to a movieclip in the library.which is why the code below returns an error..[code]
I am trying to pull a random string from my xml into a dynamic text field in Flash. In this example, the first text field should bring in a random fruit (Apple, Pear or Orange). Im stuck as to which way I should randomly do this. This is my code right now in my movieclip:
I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It,
I'm trying to create a shuffle button for my mp3 player. I don't want it to repeat any song in the xml playlist until all the songs are played. Is there to display a random number on the click of a button, without repeating any number in the array until all the numbers in the array are used?
Making a random number between lets say 0 and 99 is relatively straight forward using the Math.random class What is the best way to create 100 unique random numbers from between 0 and 99 where no random number is repeated?Would I make a random number, chuck it into an array then the next random number created is checked against the array, and if the number has been created before try for another number?
Say for example, I have an XML file with 100 "person" nodes, and I want the first 30. Or possibly 51 - 100. Is there any way to do this with e4x syntax to return an XMLList?
is there a simple way to just pull back a true or false value from an associated javascript file to a flash file? here is what i have:
Code: var bincheck:Boolean = fscommand("eval", "parent.check_bins(\'"+img+"\')"); if (!bincheck){return false;} return true;
check_bins(img) is a function in my javascript file that simply iterates through an array, returning false if "img" is found. im simply trying to get the true or false value back into flash, but its not proving that simple. i added a couple alerts so that i could see what the "bincheck" value was, and i keep getting an 'undefined' value for "bincheck" in flash.
Basically, i'd like to set up a timeline with say 10 movies. When the page loads, i'd like the flash to randomly select from some predetermined keyframes (obviously where each movie starts) and when that movie ends, jump to another section of the timeline. This way, the loading of the movies is somewhat seamless and it looks like i've made 10 different flash movies.Even if it's not possible to all load from the same timeline, i'd like to have it play the first movie, then when it reaches an ending frame, it loads another random movie from a directory on the server, and then keeps going and going until it can't stand it anymore.
I have an application which pulls in data (questions) via XML and randomizes them. Right now if there is 50 questions in the XML file, 50 questions are displayed and randomized in the application. I am trying to figure out how to limit the randomizing pool so that only 35 questions display(even when the XML file has 50 questions) or something like that. My current code which brings in the file and randomizes is below.
Loads the XML data Code: package exam { import flash.net.* //to create URLRequest and load XML file import flash.events.* //for Load events //import flash.display.* //for testing purposes - remove when testing complete //This class downloads the XML document, and then inserts info into arrays and variables. [Code] .....
[code]What I'd like to do next is create a subset of 10 randomly chosen (shuffled and unique) questions from the bigger group (say of 21 questions). What is the best way to do this? I'm guessing I'll be using an Array.
I am trying to get symbols to randomly get tinted from 4 select colors.The symbols come in randomly but would like them to come tinted randomly as well. How would you get them to tint at a random color in AS2?