ActionScript 2.0 :: Select A Random Number Between 1 And 200?
Jul 3, 2006
I need to be able to select a random number between 1 and 200... however, I don't want the number to be selected more than once...I found this code:
HTML Code:
var minNum:Number = 1;
var maxNum:Number = 200;[code]....
However, this returns a whole array rather a single number.How do I get at the first number in this array? I am making a quiz game and want to return a random number (number) which displays a question using an 'if' statement: if number == 1{ etc. I don't want the same question to be displayed for the remainder of the game.
I am trying to make a banner like item for a website I am working on, I have 1 external text file 4 external swf's and 1 external .jpg.that I am trying to get to do this:on page load display img1.jpg for 60 seconds and then randomly select a number and then display the file that is associated with that number, for 60 seconds, and do it again, and again until all of the text and swf files have been displayed and then start over from the beginning,Now I can get it to select a random number and then pull up a file that is associated with that number with this code.I have shortened the time to see it work but still no avail.Example random code:
Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution
I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It,
I'm trying to create a shuffle button for my mp3 player. I don't want it to repeat any song in the xml playlist until all the songs are played. Is there to display a random number on the click of a button, without repeating any number in the array until all the numbers in the array are used?
Making a random number between lets say 0 and 99 is relatively straight forward using the Math.random class What is the best way to create 100 unique random numbers from between 0 and 99 where no random number is repeated?Would I make a random number, chuck it into an array then the next random number created is checked against the array, and if the number has been created before try for another number?
Say for example, I have an XML file with 100 "person" nodes, and I want the first 30. Or possibly 51 - 100. Is there any way to do this with e4x syntax to return an XMLList?
Basically, i'd like to set up a timeline with say 10 movies. When the page loads, i'd like the flash to randomly select from some predetermined keyframes (obviously where each movie starts) and when that movie ends, jump to another section of the timeline. This way, the loading of the movies is somewhat seamless and it looks like i've made 10 different flash movies.Even if it's not possible to all load from the same timeline, i'd like to have it play the first movie, then when it reaches an ending frame, it loads another random movie from a directory on the server, and then keeps going and going until it can't stand it anymore.
I have an application which pulls in data (questions) via XML and randomizes them. Right now if there is 50 questions in the XML file, 50 questions are displayed and randomized in the application. I am trying to figure out how to limit the randomizing pool so that only 35 questions display(even when the XML file has 50 questions) or something like that. My current code which brings in the file and randomizes is below.
Loads the XML data Code: package exam { import flash.net.* //to create URLRequest and load XML file import flash.events.* //for Load events //import flash.display.* //for testing purposes - remove when testing complete //This class downloads the XML document, and then inserts info into arrays and variables. [Code] .....
[code]What I'd like to do next is create a subset of 10 randomly chosen (shuffled and unique) questions from the bigger group (say of 21 questions). What is the best way to do this? I'm guessing I'll be using an Array.
I am trying to get symbols to randomly get tinted from 4 select colors.The symbols come in randomly but would like them to come tinted randomly as well. How would you get them to tint at a random color in AS2?
I want to change the code a little bit by creating an Input Text. A random number will be typed in that text instead of having a fixed, pre-set number.
i have a project and i need that when a specific variable equals a specific value a random number decreases on the current number, its easy to make it decrease but i need to decrease instead of 4 to decrease a maximun of 5 and minimun of 3.ere is the code :
I'm trying to get a random date in a date range and this is what i have so far but it doesnt seem to be working ? Where I'm I Going wrong ?Gets the date difference
private function differenceBetweenDates(date1:Date, date2:Date):Number{ var MS_PER_DAY:uint = 1000 * 60 * 60 * 24;[code]..........
I have code that I got off line that will create a random number in the output tab. I put together an if else statement, however I can not figure out what how to call the random number into the if else statement. My last try was calling "n," However that did not work. I have a bit of the code that I am working with. I am giving only the first 3 but there are 13 in total, but as they are all the same just going to different frames I thought that it was not necessary to show them all.
function randRange(min:Number, max:Number):Number { var randomNum:Number = Math.floor(Math.random() * (max - min + 1)) + min; return randomNum;
[code]...
If there is an easier way to get the same thing I am open. I just want it to start on a specific random frame (13 of them).