ActionScript 3.0 :: Retrieve All Objects On Stage From Class?
Sep 22, 2010
Let say I have 3 objects of the MoveObject class. There is 1 symbol in the library linked to the MoveObject class. I dragged the symbol to the stage 3 times. Great.
If I type trace(this.x) in the class files it gives me the x value of all 3 objects.
My question is, how do I go through those x values one at a time?
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Similar Posts:
Sep 3, 2009
How to access stage elements from within a class.
buttonControls.as
Code:
package {
import flash.display.Sprite;
public class buttonControls extends Sprite {
// Navigation Hover Color
var hover = "0xF1E960";
var normal = "0xFFFFFF";
public function changeColor(object, color){
[Code] .....
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Feb 24, 2010
I'm trying to access a MovieClip created within the authoring tool from an ActionScript class. Here is my code:
PHP Code:
package {
import flash.display.*;
public class MoreVideos extends Sprite {
[Code].....
I also tried changing that to [stage.moreVideosBox.visible = false;], but I then got "1119: Access of possibly undefined property moreVideosBox through a reference with static type flash.display:Stage."
Is it possible to directly alter items in the authoring tool from a class? If I move 'moreVideosBox.visible = false;' outside of the class, in the main .as file, it works fine.
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Mar 3, 2011
i have textfield myTxt on stage, and i have Room.as class file.
Actionscript Code:
package { public class Room { public function Room() { // constructor code myTxt.text = "yo!"; }
I need to access objects on stage from within class.
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Mar 3, 2011
Let's say that I've a button object (instance of Flip) and a coin object (instance of Coin) on the stage. The coin object has two frames: one showing Heads and one for Tails.
MyCoin class is as following:
package
{
import flash.display.MovieClip;
public class Coin extends MovieClip
[Code]....
Problem: How do I reach the coin object on the screen via onMouseClick function? Let's say that the object on the stage has instance name of myCoin. I suppose that had I not done this with an external class and simply used actions from the frame I could just use the instance name as a variable. I couldn't figure to do the same it in an external class. Do I first create the object which is already on the stage?
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Aug 20, 2009
I am trying to learn how classes can interact with each other and I came across a problem I can't solve. On my stage I have a MovieClip called "myMovieClip".
[Code]...
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Sep 1, 2010
I'm trying to manipulate (in this particular case add eventListeners) objects (in this case some MovieClips) on the stage from a class that isn't the document class.
1120: Access of undefined property trans.
Now I know that it's probably a scope thing and I probably can't access stage objects directly from a non document class (as I'm doing in the code below) but I can't figure out how to access them properly.
Anyway, here's the deal:
I've got 3 dynamic text fields (called "NL", "FR" and "EN") on my stage in a movieclip called "trans". I'm trying to add eventlisteners in a second class to make them do something when clicked on.
Here's my document class:
package {
import flash.display.MovieClip;
// Import custom classes.
[Code].....
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Feb 27, 2011
I am using CS3. And this is all about understanding Identifier and Class from the symbol property under Linkage.
I read some articles where all are using class instead of attachMovie() method on TimeLine.
Its confusing to me and couldn't able to make it work.
The article I read says that attachMovie() method will be in class file.
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Mar 24, 2010
I made a document class for a project that is similar to this:
package{
public class test1{
// stage assets : these are all objects that were put on the stage in CS4
public var object1:MovieClip;
[Code].....
It seems the inherited class does not want to access the objects on the stage. Is this correct?
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Jun 8, 2011
I'm trying to reference objects on the stage in the current frame from a document class in Actionscript 3 in Flash CS3. In this example, I'm trying to get at a dynamic text field with the instance name "question_txt", but there are also buttons and other things I'll need to get at to put event listeners on and such.
I have "Automatically Declare Stage Instances" checked in the publish settings, so the references should be there -- in fact, if I try to declare them in the class, I get errors about a conflict with the name -- but when I try to reference these objects (in any of several ways I've now tried!) I always get Null.
package {
import flash.display.MovieClip;
import flash.display.SimpleButton;
import flash.display.Stage;
import flash.text.TextField;
import flash.net.navigateToURL;
[Code] .....
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Jun 28, 2010
I didn't make these, they are just examples...
[Code]....
How in the WORLD is the rival class being repositioned on the stage? It does NOT inherret any other class, yet it still uses the "x" and "y" variables, and it looks like they are used the same way the regular ones are used.
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Mar 11, 2011
i have an issue in accessing stage objects from class files.Here is my code
package
{
import flash.display.MovieClip;
[code].....
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Jun 30, 2011
In a Flex project, I have an array with objects in it. I want to save this array in a cell on a mysql table along with some other basic info like title, and an id. How to echo all the rows... I'm trying to echo the contents of an array that was serialized and placed in a single cell. This array has objects in it. So, I have this code here to serialize the array, and insert it along with the other info into my DB:
function submitLogDbObj($array,$id,$title) {
$title=mysql_real_escape_string($title);
return mysql_query("INSERT INTO logs (text,id,title) VALUES ('".serialize($array)."','$id','$title')");
}
Then for a test I'm trying to make a loop that will display the log in a way that looks like a conversation... An object in my array would look something like:
[1]
icon = ""
msg = "this is a test"
name = "Them: "
systemMsg = 0
[Code] .....
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Aug 26, 2011
I am currently using the latest verion of Adobe Flash Builder to create a Mobile Application. For the application one feature is to allow the users to bookmark content an this is done by storing the id of the object to be Bookmarked into an SQLite db on the device. This part has been done successfully and they are stored fine.
Now what I want to do is to pull back the bookmarked id's from the database and pass them to a WebService call which needs to be made to an External Database. When I retrieve the Bookmark id's from the local database they are contained within object, I now need to find a way to take the id's from the database objects in the ArrayCollection and store them in a new array that will be passed to the WebService, as the webservice is expecting an Array of Int's and not Objects. Below is the code I created to see if the object items are within the array list of objects:
private function loop():void
{
var index:int;
[Code]....
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Nov 4, 2009
I have an array name region it has a couple of properties. "code", "name", "value"
I want to store this array in an indexed object called regions.
I would then like to access the object by referring to its sub property name
regions[1].code
regions[1].name
regions[1].value
[Code]...
Can someone outline the variable definition and construct so I can access this information. Happy to replace the index field with the code value.
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Jan 23, 2012
Is it possible to define nested objects and then retrieve them just by entering dots so that at each level the options are displayed e.g in FlashDevelop?
mainobject.levelA.levelB.levelC
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Aug 4, 2011
How can I retrieve all MC in a Stage?
I want to call addEventListener for all MovieClip present in my stage and if it's possible in a selected frame number of my scenario[code]...
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Jun 26, 2009
I am getting a very strange error:
error I get when trying to execute static function createDeadShip in Deadship:
Quote:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at global$init()//references to the line public class DeadPlayerShip extends DeadShip
[Code].....
This is truly the strangest error i've ever seen.
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May 3, 2010
I have a class called shapeC that only creates a rectangle and then addChild(rectangle);. That class is instantiated on the main timeline. Currently, the only way you can see that rectangle is to add the instantiated class to the stage via addChild(shapeC);. My question is, is there a way that the shapeC class can add the rectangle to the root stage without requireing the instantiated class to be added to the stage?
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Jul 11, 2011
Does anyone know how I can retrieve the "ORIGINAL" stage height and width that was set during compile of an Air/Flash ApplicationI have set the Application to compile to 1920x1080;I have stage.scaleMode = StageScaleMode.SHOW_ALL;and stage.nativeWindow.maximize();But when I trace stage.stageWidth I get 1280 which is the resolution of the screen.I was hoping to get the 1920.I cannot use stage.width or stage.getBounds(stage) because this returns 6000. Due to items being masked off screen.
With the stage.stageWidth being the screen resolution, I was hoping I could use that and mathematically work out the original using stage.scaleX. but even with SHOW_ALL scaling the entire application, stage.scaleX returns 1EDIT: I know what "Show all" does, you do not need to tell me about it.I also know what stage.width and stage.stageWidth do, but stage.stageWidth is returning what I believe is incorrect in this example and need an alternative.
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Nov 29, 2011
In a class I want to retrieve the package + class name of the current class as a String.
For example, within a class named Inhabitant within package terra.environment I might want to go[url]...
Is this possible, or is this stuff all abolished/irrelevant after compilation?
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Sep 7, 2010
I have two document classes. One is Main.as the other is Step2.as. I want to declare a public variable in Main.as then need to give it a value from Step2.as. That value will later be used in my next Document class Step3.as How would I write the code that gives the value in my Step2.as and then how would I write the code that retrieves the value in my Step3.as?
Note I can't import my Step2/ or Step3 document class into my Main.as.
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Apr 2, 2009
I'm trying to create some sort of a font manager. The FontManager loads several fonts and allows other classes to use them. The class 'FontManager' has some code like this:
[Code]....
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Jan 16, 2011
Internally Flash obviously keeps a list of the primitives drawn using Graphics so I wondered if you have many such primitives in a Sprite, can you re-position/remove/alter individual items rather than clear and re-draw everything? Or is this deeper into the bowels of Flash than you're allowed (or recommended) to go?
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Oct 13, 2010
What I have is a game with a Level object, inside the Level is a Player object, and they don't have instance names given, what I'm trying to figure out is how to do is make it so that the player can change the x or y properties of the Level object.
To be more precise, I'm making it so that when the player moves in a certain direction, he either moves accross the stage, or he starts moving the Level object around the stage, it'd be in an Event kind of function, now I can easily make the Player move, but I don't know how to make the Level object move which the player is inside of.
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Feb 5, 2010
I am trying to retrieve the ByteArray from a file selected using the FileReference class so that I can pass this to a Web Service call that I am making to Sharepoint.Is there any way I can do this using Flash Player 9 without having to upload to a remote server first and then downloading the file to extract the ByteArray?
This is assuming you can't use Adobe Flash Player 10 and the data property from the FileReference class.
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Jul 24, 2010
I have drawn colored rods which I have placed in the library and have put one of each on the stage with instance names likeblueRod_mc, etc.I place them around with time-line code like
blueRod_mc.x = 300.0;I have now created an Actionscript class called Problem.I build a new object from Problem which I have called Riddle.But when I put blueRod_mc.x = 300.0 in a method (of Problem),I get the message that blueRod is not accessible.So I triedstage.blueRod_mc.x = 300.0;That did not work either.
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Oct 19, 2011
I'm writing a web based flash app that's written entirely in AS3. I have objects on the screen as part of a GUI. I would like the user to be able to resize the window, or make it full screen. I would like everything to auto-scale with the resize, but also remain in the same relative position on the stage.
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Nov 8, 2009
I have question regarding removing instantiated objects. Let's say i have a main class in which i instantiate a custom video player (or whatever) class:
Code:
...
var videoPlayer = new VideoPlayer(...);
addChild(videoPlayer);
...
And inside VideoPlayer class i have of course dozens of objects (movie clips, sprites representing different parts of VideoPlayer) and dozens of event listeners attached to them. My question is, if i want to remove this VideoPlayer class from my main class is it enough to just do:
[Code]...
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Feb 12, 2009
I have a class that represents a turret in the center of my screen.When I hold down SPACE, I want it to create a "bullet"-object that moves in the direction of the turrets cannon, every frame the SPACE key is held down. I am having problems with this cause I am getting this error when I am trying to create the object:
Error #1009: Cannot access a property or method of a null object reference.
This is where the error occurs:
ActionScript Code:
public function chaingun(x_:int, y_:int, rot:int, cd:Number, spd:Number, sprd:Number, life:Number) {
this.Cooldown = cd;
this.Speed = spd;
[code]....
PS: What happens is that when I press the SPACE key, the "turret" class event handler runs the function "Shoot_Chaingun" and that function creates a new Chaingun-object (which actually is a bullet), that inherits the x, y, and rotation of the turret, along with some additional varaibles, including lifetime. Then upon creation, I use "addChild(this)" to add it to the main stage, and "removeChild(this)" once it's lifetime is up.
EDIT: And also, I just realized I don't have a MovieClip linked to this chaingun class. How do I make sure that every time a chaingun object is made, the MovieClip is also loaded?
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