is there any lib or api out to deal with this ? EVEN, if there is any resource , article from another language c++ , c , .. i just didn't have enough time to test lot of ways
If you search interactive floors , or interactive floor projection you can find some companies who provide such a thing
I WAS WONDERING HOW TO MAKE AN INTERACTIVE PICTURE VIEWER IN fLASH LIKE WHAT APPLE HAS IN LEOPARD AND SNOW LEOPARD. FOR EXAMPLE, WHEN THE PICTURE IS IN FRONT OF YOU AND YOU CAN SEE OTHER PICTURES BESIDE IT BUT THEY ARE FURTHER AWAY AND YOU CAN SEE THE REFLECTION ON THE FLOOR OF IT IS THIS A POSSIBILITY IN fLASH?
I am trying to create a simple floor plan that highlights where the computers are on the floor.
1. Each computer has a name for e.g. Comp1, Comp2, Comp3 etc.
2. The computer names are in a list on the left hand side.
3. On the right hand side is the simple floor plan with computer images (or clipart)
This is what is expected:
1. As the mouse is mover over the item on the list, the computer associated with it must light up (or highlighted) For e.g. when the mouse is over Comp1 in the list then computer1 image (or clipart) on the floor plan must light up
2. When the mouse is over a computer on the floor plan, then the associated computer name in the list must light up For e.g. when the mouse is over computer2 image (or clipart), then Comp2 in the list must light up. I was trying to get some ideas from [URL]. I was able to make the image for a computer. It doesn't go far enough to tell me how to accomplish the above. Using Excel, I did this nearly five years back, by putting the clipart in specific cells and hyperlinking them. Now we want to make it available on the web.
I would like to build an interactive tamagotchi to have @ my website. U know any tutorials up for this?
Or maybe a tutorial or code for how I can make a object change by time in flash. And go back to previous frame if you click an button or something (feed it)
I'm trying to learn how to build interactive data visualizations, and I think I want to go the Flash/Flex/ActionScript route instead of using Processing.The problem is, I've never understood what the difference between all three is, so I don't know which one I should be learning.It sounds like Flash is more for designers/non-programmers, Flex is more for programmers, and ActionScript is just the programming language used in Flash and Flex (i.e., Flash and Flex are to Actionscript as the iPhone SDK is to Objective C...?). Is this correct?If so, I'm a programmer, so it sounds like I'd want to go either the Flex or ActionScript route. What's the difference between picking up an ActionScript book vs. picking up a Flex book?
i want to see if these "build a." flash sites (to support a user customized ordering process) are done using regular flash or Flex?
[Code].....
All of these "walk a user" through a customized ordering process and capture all of their selection and showing them all of their customizations (and ultimately bring them to a final ordering screen). What's going on under the hood on these sites and are built in flash or flex? Is the person creating a separate image for every combination that you could possibly select or is something else happening here?
I still can't figure out if Flex or Flash is better for something like this. (why does adobe make these seemingly basic questions so complicated) Are there any good resource or tutorials for try to build this type of functionality in flash on a website?
I want to build a sort of pulled down projection screen thing using ActionScript.Basically the MC will come down with a picture on it.I have this starting code which doesn't work terribly well because it just moves the screen from top to bottom instantly.
Code: on (release) { do {_root.mcScreen._y+=1; } while (_root.mcScreen._y<200); }
Essentially I want the screen to smoothly scroll down into place over about half a second.
I'm basically trying to emulate Photoshop's Vanishing Point tool where you can define the 4 2D points and the 3D plane is calculated from that information, in terms of the rotation of the plane relative to x y and z axes.
So if you have an image like this one: And you define the points of the four corners, maybe like this:
It would define the 3D plane that the surface must live on relative to the x y and z axes. Researching this has led me to some tutorials on drawTriangles and Homographies, but they all seem to be focused on mapping bitmap data and I can't seem to find anything that defines a 3D plane itself.
i have a following problem with displaying a scaled and moved image. cliffs:
1. create movieclip
2. draw a square inside, with a starting point (top left corner) in (75000, 75000)
3. move the movie clip so that the square is visible on stage. its important that the movieclip for each iteration is the same.we reapeat this procedure, each time doubling the x/y of starting point, and its width and height. each time we also scale down the movie clip (so its two times smaller than the previos one). we position the movie clip.basic math suggest that all squares should appear one over another. this is what i get:zoomed:
The following is entirely a math question. As we know, PerspectiveProjection delivers perspective transformations in 3D represented by the interdependent values of fieldOfView and focalLength according to the following formula:
Q: How to get the visible on-screen size of the DisplayObject (Cube on the above-linked image) to which PerspectiveProjection has been applied? A more thorough description and illustrative code on the issue in ActionScript 3 lacks functionality for visible bounds of DisplayObject.
I am creating a standalone projector (CD with autorun). This means my swf files are NOT contained within html. I would like to, when clicking on button, open a popup html page with specific dimensions. I was wondering if it is possible to do that, and what AS to use, or if I have the obligation, to openpopups, to launch my swf files within html mother page.
Here is the code of button that works (but does not open popup): on (press) { getURL("URL", "_blank"); }
Here is the code for popup but does not work (opens html page normally): on (press) { getURL("URL", "", "width=580,height=400,left=100,top=100"); }
Im currently building a little 3D particle engine in flash the uses sprites.to set the position of each sprite I am using the projectVector function below. (the viewTransform matrix is the particles world matrix concatenated with a perspective projection matrix)
url...The interesting part is that he didn't use perspectiveFieldOfViewLH and instead he defined his own projection matrix. I'm new to the 3d programming, so after reading this explenation of projection matrix:[code]And i got the black screen. All i did was exchanging the matrix from the tutorial with this matrix. I tried to play with it for some time, but with no results. This is the matrix from the tutorial[code]
I have a machine that shoots canon balls into three different barrels, each on a different x axis, I need to be able to shoot at an arc into the target barrel, the target barrel will be randomly determined right before the ball is fired, the barrels will be randomly placed from stage to stage
the friction and gravity applied are constant variables, how can i determine both the correct x and y veleocity to shoot the balls out so that they end up in the correct barrel. I don't want to hard code any variables
In TFS 2010 build, I have a new build and I want to call an ant script that builds Flash. How do I call the ant script? Also How can I compile the Flash directly? I've seen the Power Tools and this question but it doesn't help me as we don't have TFS 2008. I can't find any documentation on how to use the power tools except the 1 sentence on the bottom of download page saying to create your build the old way and import it (which isn't very helpful). I've installed the power tools on the agent computer but I don't see any new options in the Toolbox when I'm designing the build flow.
I just started working with ant a few days ago. Right now I have a general buildall.xml which should call each project's build.xml. Because some projects depend on each other, I need to rebuild some other projects which depend on it. This isn't a problem--I'm just setting the depends property of the target. However, ant is always building the dependencies, even when the files haven't changed.Let's say project1 has no dependencies; project2 depends on project1; project3 depends on project1, 2; project4 depends on project1, 2, and 3; and so on.I could hack a solution which looks at project K, and checks if project 1 .. project K have updated files using uptodate. If so, then run the target. This is messy and appears unnecessary.
What is the cleanest way to implement this?EDIT: So I decided to just hack in a bunch of targets, "check_projectK" where it does the uptodate checks on all of its source files, its build file, and the build files of the 1 .. K-1 projects. Due to dependencies, this is always handled correctly. However, this is still a large amount of copy and paste for a large workspace.
I just ran some tests on round numbers.In preparation for getting max performance from AS3, I want to test as many areas as possible.All I did was generate a rounded random number a million times per frame, and record the time step in milliseconds.[code]Now the strangest part is having a non rounded random number generated a million times per frame netted an average time of 195 milliseconds, faster than using int as a random number. It must simply be that because Math.random isn't returning an integer, some form of conversion of taking place for your variable to be an integer.
Incidentally, using a Number instead of integer for the looping variable decreased performance minimally, just a few milliseconds.So simply having your variable as an integer, and using no rounding at all produces the fastest results if you want a round number.Remember though, there are many other areas in Flash to dramatically increase performance. Being that we're talking about a million iterations per frame, the difference in performance is not exactly dramatic here. One is not even twice as fast as another, over a million iterations.
Using FDT, when I have a debug configuration with several operations in the launcher chain and the final launcher opens in Flash Player, how can I retrieve the build output from the console once the build is complete and Flash player is running?
It seems that once Flash Player has started the console clears to make way for the application's trace output, but I need to be able to look back over the events and build times for each item in my launch chain while Flash Player is running. Is there a setting I can enable to either log my build output to a file or to preserve it in the console?
Edit: I know I can still read the info when building normally, this question is specifically for building with the debugger.
I'm not sure if this is directly hardware related or not. I've just started playing around with papervision 3d and I threw together this map floor and test sprite to see how it would look. The problem is, whenever I have a large portion or the map in my viewport, it lags. I was just wondering if maybe:
a) My code is horrid b) My computer is a piece c) Papervision3D is just bad for 3D
I mean the concept is simple, there's nothing fancy going on and I'm only using planes. Maybe it's because I'm using 25x25 of them? Is there a better path to use 3D than paper3d? Anyways, here's the code.
I am designing a character to move right and left but the character is not recognising the floor movieclip and is falling straight threw the floor.I have attached a zip file with the flash document sample and associated Actionscript file.
We have floor plans of a building in the DB in PNG format. We am using arcGIS flex api. We want to build something like [URL] How can we load my building floor plan onto the arcGIS flex map.
im making a game but im already having trouble with the first code, i just want the user to fall when he is not touching a floor....i put this code on the user:
I want to round a whole number down to the nearest whole 10th. Like 52, becomes 50. Or 49, becomes 40. Or 2005, becomes 2000. Does that make sense? I imagine it has a math.floor approach, but I can not figure it out.
i am trying to create a simple movie clip of a car that can drive on on a curvey floor. its from a side view.i have managed to control the car movement well enough but i cant figure out how to control the car y position so its always above the floor level.
I'm looking for a software package that implements a drag and drop plan of a restaurant's floor plan. Any technology silverlight/html5/flash is acceptable.
Perhaps there is even a tutorial on how to develop a simple example of this.
Essentially I need different shaped tables which can be selected from a shapes panel that can then be dragged onto the canvas and moved around to match the current floor plan of a restaurant.
How to convert 3d point to 2d point? I've found next formula in Internet(camera is situated in origin)
[Code]....
But these formulae give me strange result when z are less than zero(z<0) I need build line from A(100,100,100) to B (100,100;-100) As you can see these equations give really strange result when I try to convert B point in 2D dimension
I'm building a project that has a character navigate through a room by clicking on the floor. Right now, the walls, character, and floor are all children of the same display object for sorting purposes. My question: is there a way to disable mouse clicks to the walls and character while allowing clicks to the floor? Using mouseChildren appears to be an all or nothing deal and I can't seem to isolate individual floor/wall/character objects for use with mouseEnabled.