ActionScript 3.0 :: Floor Not Recognised By Character Movement?
Feb 8, 2010
I am designing a character to move right and left but the character is not recognising the floor movieclip and is falling straight threw the floor.I have attached a zip file with the flash document sample and associated Actionscript file.
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Sep 24, 2010
I have a 9 frames image of a character.In other language generally i used to make character animation by looping the array consisting of different frames and drawing each frame when pressing key.What i want to do is when i press left or right key, i want to draw each frame that makes character movement and update x coordinates of frames, and it will appear as character is moving.
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Mar 31, 2011
I am trying to create a simple floor plan that highlights where the computers are on the floor.
1. Each computer has a name for e.g. Comp1, Comp2, Comp3 etc.
2. The computer names are in a list on the left hand side.
3. On the right hand side is the simple floor plan with computer images (or clipart)
This is what is expected:
1. As the mouse is mover over the item on the list, the computer associated with it must light up (or highlighted) For e.g. when the mouse is over Comp1 in the list then computer1 image (or clipart) on the floor plan must light up
2. When the mouse is over a computer on the floor plan, then the associated computer name in the list must light up For e.g. when the mouse is over computer2 image (or clipart), then Comp2 in the list must light up. I was trying to get some ideas from [URL]. I was able to make the image for a computer. It doesn't go far enough to tell me how to accomplish the above. Using Excel, I did this nearly five years back, by putting the clipart in specific cells and hyperlinking them. Now we want to make it available on the web.
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Jun 10, 2011
how to get the camera to move with a character? At the minute he just moves off screen when i press right rather than the camera following him.
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Sep 23, 2010
I'm building a project that has a character navigate through a room by clicking on the floor. Right now, the walls, character, and floor are all children of the same display object for sorting purposes. My question: is there a way to disable mouse clicks to the walls and character while allowing clicks to the floor? Using mouseChildren appears to be an all or nothing deal and I can't seem to isolate individual floor/wall/character objects for use with mouseEnabled.
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Mar 14, 2011
Right now I have all the animations for each direction in a movieclip within one movieclip.However, when I use the arrow keys to move the walking animations don't playWhen I stop, the appropriate animations play, however. Here is my code:
Code:
onClipEvent (load) {
facing = 1;
[code]....
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Jun 11, 2005
i have made the movie clips for my character walking in 4 different directions but i have no idea how to make it so when the up arrow key is pressed, for instance, the movie clip of my character walking up is played.
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Dec 17, 2011
my movement script looks like thisActionScript2.0)
[Code]....
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Apr 15, 2010
I'm sorry if this is the wrong section. But I'm looking for help with my actionscript coding. I'm fairly new to Flash. I've only scripted some simple websites so far and this is the first time I try to make a flash game. I started yesterday but I'm already having problems with my script.
I have a scene with 2 layers: one with my character and one with the bounds (ground, ceiling and walls).
Inside my character movie clip, I have this: Which is basically a bunch of frames labeled and with the action to stop();. Each one containing another movie clip with the respective animations. So the idea was, when I press "A", jump to "walk left". And it kinda worked, but I have some problems and I'm not really sure how to solve them.
[Code]...
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Aug 24, 2010
1. Character Movement: as you know the iPhone/iPod touch doesnt have any sort of keypad and so when creating a game that has character movements onscreen buttons need to be used. My question is this; how exactly do i make it so that when the player taps/holds down a button (is the same as mouse clicking it) my character moves.
2. adding a physics style fall: once i have created this movement using on screen buttons i now need to create a jump, so what i need is something so that when the player clicks the "jump" button the sprite moves up a certain amount and then stops moving up and falls down.
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Nov 8, 2009
I'm doing a simple game where you move the character using the arrow keys and shoot using the Mouse. The character rotates based on the Mouse angle. I have two problems: when I move the character, he moves once, then stops then moves again as normal. My other problem is that when I click over a MovieClip, the bullet goes to the wrong angle.My moving function:
Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyHandler);
function keyHandler(event:KeyboardEvent):void {
[code]....
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Aug 9, 2010
1. How do I prevent my scuba diver from leaving the screen? As when i hold either up, down, left or right long enough he will leave the stage entirely.2. How can I make my sharks enter the screen at random rather than having them enter from the same position each time? Here is my code:
(FOR MY SCUBA)
onClipEvent (load) {
xspeed = 10;
[code].....
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Feb 24, 2011
I want to make my character moves randomly that is character will base on random numbers(for example generate 4 random numbers) and character's favorite(for example fast food, west food, Chinese food) to move. The character will move randomly with 4 direction that is move up, move down, move right and move left(any speed will do). Should i have four function with four movement.
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Jul 16, 2004
I have a MC which is a lady that raises her arms up and down. From the main timeline i want to tell that "ladyMC" (also sitting on the main timeline) to play to and stop on specific frames. I have tried it two different ways but am obviously missing something. The first way i tried just using an if/else and getting the current frame #.
Code:
if(lady._currentframe < 22){
lady.play();
[code]....
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Feb 10, 2008
i want a character to move on a globe. the movement of the character is shown though not by shifting the positions of the caharcter but by the rotation of the surface of the globe. buttons are used to move leftward and rightward.
Also, there are three layers of the globe to show depth. how would i script it so that the layers of the globe rotate at different speed?
i've uploaded a zipped of a fla file.
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Mar 12, 2009
Right basically I have a character and a background. The background scrolls as you press left or right on keyboard to create the illusion of movement. I want the character to flip when you change from holding down left to right and vice versa, but when I do the following code it doubles the size of the character once and then it stays. It flips fine but in the transformed fat size.
Here's the code:
var mySpeed:Number = 10;
function keyIsDown(evt:KeyboardEvent):void{
if(evt.keyCode==Keyboard.RIGHT){
walkingPlane_mc.x+=mySpeed;
greyCharacter_mc.scaleX=-1;
[Code] .....
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Dec 20, 2010
RIGHTNOW, Im doing my game development but I have problem based on my game control.this is my question..
I have two frames. the first frame is on running movement of the character and the second frame is on standing position.This two frames has only one kind of character,but I seperated the two movement in two frames witch are running and standing positon.my problem is how can I do the mouseEvent,if onclick the character will continue on running and if on release the character will do is to standing position.
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Aug 7, 2008
am pretty new to Kirupa and Flash. I have a little problem, concerning a character hitting a wall. What i have: a char that can jump and move around by the arrow keys. What i need: character shall stop movement if he hits a geometry. But being able to start movement again, besides through the geometry. I'd like to reach this with gskinners CheckForCollision class. Have a look here: [URl] But i didnt manage my code to get it work. So maybe you could leak me some information on how to get this done. Heres my code so far:
[Code]...
edit admits: so far i have a character mc called "player" and one called "level". i would apply the code to the player, and it would be cool to have the possibility to check collision of the player with multiple MCs, not only the level.
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Jun 2, 2009
sample codes. In those codes they are using a verticalChange variable for the time-based character movement.But I can't figure out how this code works and why we needthose calculations - char.dy*timeDiff + timeDiff*gravity?So here is the code:
Code:
// assume character pulled down by gravity
var verticalChange:Number = char.dy*timeDiff + timeDiff*gravity;
[code]....
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May 4, 2009
none of the tutorials ive been doing have been able to run the actionscript properly yet and ive been pulling my hair a bit to find out why.im using cs4 and neither as3 or as2 seem to accept the names i give the movieclips. ive even downloaded the source files for some of the tutorials and they haven't worked either.im uninstalling and reinstalling as im writing this, but in case the problem persists i would absolutely love to know what could be causing this.probably going to be another program isn't it?
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Mar 12, 2010
I have a main .fla file that has a movieclip with an instance name level. Within this there is another movieclip called hero.I have a main class with the following function:Quote:
public function beginLevel() {
var cHero:Hero = new Hero;
createFunction1();
[code].....
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May 13, 2009
Having installed Amara flash slideshow builder it failed to run stating my flash was not installed or out of date. I knew this was not the case but uninstalled and re-installed flash anyway. I tested it on the adobe site, all ok and also tested it on a couple of sites using flash. All ok. Same problem with Amara tho', not recognised.So downloaded SWF 'n slide, another slideshowmaker. It also failed to recognise any flash installed (with dialog).Following some research I downloaded SubInACL from microsoft and ran it to ensure all my permissions were ok, but seems they were ok as it hasn't changed anything. What do I do now? I'm kind of stuck, I really need a flash slideshow builder, but seems they won't run, why?
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Feb 27, 2009
i believe i have actionscript 3.0.i am using dreamweaver cs4.is there any lines to add to make flash recognised when crawled by google?URL...
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Jun 23, 2009
One movie, named Gallery_1, with hotpots via which external swfs are loaded into a container mc of the main timeline of the Gallery_1 movie, works perfectly by now. Via another button function the Gallery_1.swf is loaded into a container mc on the timeline of the main swf, which works alright as well, but when one then clicks the hotspots of the Gallery_1.swf one gets following error message:
[Code]...
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Jan 15, 2011
is there any lib or api out to deal with this ? EVEN, if there is any resource , article from another language c++ , c , .. i just didn't have enough time to test lot of ways
If you search interactive floors , or interactive floor projection you can find some companies who provide such a thing
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Aug 17, 2009
I just ran some tests on round numbers.In preparation for getting max performance from AS3, I want to test as many areas as possible.All I did was generate a rounded random number a million times per frame, and record the time step in milliseconds.[code]Now the strangest part is having a non rounded random number generated a million times per frame netted an average time of 195 milliseconds, faster than using int as a random number. It must simply be that because Math.random isn't returning an integer, some form of conversion of taking place for your variable to be an integer.
Incidentally, using a Number instead of integer for the looping variable decreased performance minimally, just a few milliseconds.So simply having your variable as an integer, and using no rounding at all produces the fastest results if you want a round number.Remember though, there are many other areas in Flash to dramatically increase performance. Being that we're talking about a million iterations per frame, the difference in performance is not exactly dramatic here. One is not even twice as fast as another, over a million iterations.
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Aug 10, 2009
I'm not sure if this is directly hardware related or not. I've just started playing around with papervision 3d and I threw together this map floor and test sprite to see how it would look. The problem is, whenever I have a large portion or the map in my viewport, it lags. I was just wondering if maybe:
a) My code is horrid
b) My computer is a piece
c) Papervision3D is just bad for 3D
I mean the concept is simple, there's nothing fancy going on and I'm only using planes. Maybe it's because I'm using 25x25 of them? Is there a better path to use 3D than paper3d? Anyways, here's the code.
ActionScript Code:
//import files
import org.papervision3d.scenes.*;
import org.papervision3d.cameras.*;
import org.papervision3d.objects.*;
import org.papervision3d.objects.special.*;
[Code] .....
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Apr 16, 2007
For some reason my math.floor function is not working (trace yields "undefined")..[code]
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Apr 29, 2010
Is it possible to create interactive floor plans in flash CS4? Are there any tutorials out there to do this?
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May 17, 2010
I WAS WONDERING HOW TO MAKE AN INTERACTIVE PICTURE VIEWER IN fLASH LIKE WHAT APPLE HAS IN LEOPARD AND SNOW LEOPARD. FOR EXAMPLE, WHEN THE PICTURE IS IN FRONT OF YOU AND YOU CAN SEE OTHER PICTURES BESIDE IT BUT THEY ARE FURTHER AWAY AND YOU CAN SEE THE REFLECTION ON THE FLOOR OF IT IS THIS A POSSIBILITY IN fLASH?
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