ActionScript 2.0 :: Restricting Game Character's Movement?
Aug 9, 2010
1. How do I prevent my scuba diver from leaving the screen? As when i hold either up, down, left or right long enough he will leave the stage entirely.2. How can I make my sharks enter the screen at random rather than having them enter from the same position each time? Here is my code:
(FOR MY SCUBA)
onClipEvent (load) {
xspeed = 10;
[code].....
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Apr 15, 2010
I'm sorry if this is the wrong section. But I'm looking for help with my actionscript coding. I'm fairly new to Flash. I've only scripted some simple websites so far and this is the first time I try to make a flash game. I started yesterday but I'm already having problems with my script.
I have a scene with 2 layers: one with my character and one with the bounds (ground, ceiling and walls).
Inside my character movie clip, I have this: Which is basically a bunch of frames labeled and with the action to stop();. Each one containing another movie clip with the respective animations. So the idea was, when I press "A", jump to "walk left". And it kinda worked, but I have some problems and I'm not really sure how to solve them.
[Code]...
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Jan 16, 2012
I have a TextInput field that should be restricted to either capital letters, lowercase letters, numbers and underscores. This is the code I'm trying to use to restrict characters:
restrict="A-Za-z½-9 \_-"
I'm using MXML for this Textinput component.
Unfortunately this does not restrict the character, which is the last character I'd like to restrict.
How can I add the backslash to the list of restricted characters?
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Apr 16, 2009
I know how to do motion guides, but now I also want to control this movieclip with actionscript code, so that I modify the x and y properties, but STILL restrict the position of the movieclip only to that motion guide. I see that once I modify the x or y properties, the movieclip jumps off the motion guide
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Jan 23, 2009
I have an object that is being moved along it's x axis a certain amount each time an button is pressed. I want to be able to restrict the movement of that object along it's x axis so that it can not go past a certain point.
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Apr 28, 2007
i'm trying to restrict the movement of a mc to the diagonal. so even if i click and drag it towards the x direction, it moves the corresponding distance on the diagonal which is, the 45 deg angle line.same with the y direction..so when i click and move the mouse haphazardly, all the object does is to follow it on the diagonal.But i just cant figure out the math for it. i mean, theoretically i think i need to use the x-component of the mouse when its angle is < 45 and the y-component when its angle is > 45. but how do i find those angles in flash?
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Sep 24, 2010
I have a 9 frames image of a character.In other language generally i used to make character animation by looping the array consisting of different frames and drawing each frame when pressing key.What i want to do is when i press left or right key, i want to draw each frame that makes character movement and update x coordinates of frames, and it will appear as character is moving.
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Jun 10, 2011
how to get the camera to move with a character? At the minute he just moves off screen when i press right rather than the camera following him.
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Jun 13, 2009
I was trying to make a game, and the character inside the game could swim. However, I only wanted him to swim in short bursts that refueled every time he hit the ground.
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Jan 22, 2010
It's about the "Game Character Dialogues", It is used to instruct the user what to do, like what you see in BookWorm or Diner DAsh.I used dynamic text fields to generate these dialogues,but as I continued doing it. I found myself stuck.I have no idea on how to change the words when the "next" button is clicked. there will be no previous button. but the dialogue will replay when the character is clicked.
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Mar 14, 2011
Right now I have all the animations for each direction in a movieclip within one movieclip.However, when I use the arrow keys to move the walking animations don't playWhen I stop, the appropriate animations play, however. Here is my code:
Code:
onClipEvent (load) {
facing = 1;
[code]....
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Jun 11, 2005
i have made the movie clips for my character walking in 4 different directions but i have no idea how to make it so when the up arrow key is pressed, for instance, the movie clip of my character walking up is played.
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Dec 17, 2011
my movement script looks like thisActionScript2.0)
[Code]....
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Aug 24, 2010
1. Character Movement: as you know the iPhone/iPod touch doesnt have any sort of keypad and so when creating a game that has character movements onscreen buttons need to be used. My question is this; how exactly do i make it so that when the player taps/holds down a button (is the same as mouse clicking it) my character moves.
2. adding a physics style fall: once i have created this movement using on screen buttons i now need to create a jump, so what i need is something so that when the player clicks the "jump" button the sprite moves up a certain amount and then stops moving up and falls down.
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Nov 8, 2009
I'm doing a simple game where you move the character using the arrow keys and shoot using the Mouse. The character rotates based on the Mouse angle. I have two problems: when I move the character, he moves once, then stops then moves again as normal. My other problem is that when I click over a MovieClip, the bullet goes to the wrong angle.My moving function:
Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyHandler);
function keyHandler(event:KeyboardEvent):void {
[code]....
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Feb 8, 2010
I am designing a character to move right and left but the character is not recognising the floor movieclip and is falling straight threw the floor.I have attached a zip file with the flash document sample and associated Actionscript file.
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Feb 24, 2011
I want to make my character moves randomly that is character will base on random numbers(for example generate 4 random numbers) and character's favorite(for example fast food, west food, Chinese food) to move. The character will move randomly with 4 direction that is move up, move down, move right and move left(any speed will do). Should i have four function with four movement.
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Jul 16, 2004
I have a MC which is a lady that raises her arms up and down. From the main timeline i want to tell that "ladyMC" (also sitting on the main timeline) to play to and stop on specific frames. I have tried it two different ways but am obviously missing something. The first way i tried just using an if/else and getting the current frame #.
Code:
if(lady._currentframe < 22){
lady.play();
[code]....
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Feb 10, 2008
i want a character to move on a globe. the movement of the character is shown though not by shifting the positions of the caharcter but by the rotation of the surface of the globe. buttons are used to move leftward and rightward.
Also, there are three layers of the globe to show depth. how would i script it so that the layers of the globe rotate at different speed?
i've uploaded a zipped of a fla file.
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Mar 12, 2009
Right basically I have a character and a background. The background scrolls as you press left or right on keyboard to create the illusion of movement. I want the character to flip when you change from holding down left to right and vice versa, but when I do the following code it doubles the size of the character once and then it stays. It flips fine but in the transformed fat size.
Here's the code:
var mySpeed:Number = 10;
function keyIsDown(evt:KeyboardEvent):void{
if(evt.keyCode==Keyboard.RIGHT){
walkingPlane_mc.x+=mySpeed;
greyCharacter_mc.scaleX=-1;
[Code] .....
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Dec 20, 2010
RIGHTNOW, Im doing my game development but I have problem based on my game control.this is my question..
I have two frames. the first frame is on running movement of the character and the second frame is on standing position.This two frames has only one kind of character,but I seperated the two movement in two frames witch are running and standing positon.my problem is how can I do the mouseEvent,if onclick the character will continue on running and if on release the character will do is to standing position.
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Aug 7, 2008
am pretty new to Kirupa and Flash. I have a little problem, concerning a character hitting a wall. What i have: a char that can jump and move around by the arrow keys. What i need: character shall stop movement if he hits a geometry. But being able to start movement again, besides through the geometry. I'd like to reach this with gskinners CheckForCollision class. Have a look here: [URl] But i didnt manage my code to get it work. So maybe you could leak me some information on how to get this done. Heres my code so far:
[Code]...
edit admits: so far i have a character mc called "player" and one called "level". i would apply the code to the player, and it would be cool to have the possibility to check collision of the player with multiple MCs, not only the level.
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Jun 2, 2009
sample codes. In those codes they are using a verticalChange variable for the time-based character movement.But I can't figure out how this code works and why we needthose calculations - char.dy*timeDiff + timeDiff*gravity?So here is the code:
Code:
// assume character pulled down by gravity
var verticalChange:Number = char.dy*timeDiff + timeDiff*gravity;
[code]....
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Jul 28, 2009
What is the best way to set up a game where I can customize my character? I want to be able to let the user select the clothes, skin color, hair style, etc, and then run a preset animation with that character in it, but am unsure how to set this up in Flash other than building a bunch of buttons with all of the possible options (too time consuming and I bet there's a better way).
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Sep 30, 2009
What is the best way to set up a game where I can customize my character? I want to be able to let the user select the clothes, skin color, hair style, etc, and then run a preset animation with that character in it, but am unsure how to set this up in Flash other than building a bunch of buttons with all of the possible options (too time consuming and I bet there's a better way).
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Jun 12, 2010
I seem to be going round in circles. I am making a little game with a character, I want it so when you pressed left and up it goes left and up at the same time. Does any one know how to do this?
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Jun 8, 2011
I want to know how to make a character attack in a game. I've made a platformer game in which a character moves and jumps and collects the score balls, but the only thing I can't do is make him hit enemies.
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Feb 12, 2012
I want to make a fighting game with my own character skins and those of my friends as a fun thing.I'd like it to have an intro, menu, character select, level select. I'd like the levels to be able to scroll and for the characters to have health metres. So what I am looking for is either a tutorial to build this up, or be able to look at a completed one and take it apart. I'll be able to handle the art on my own.
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Nov 17, 2011
Is it possible to make 3D character customization for game in flash? Any ideas, tips about that?. In 2D it's very simple but i don't know where i should begin in 3D. First of all - how character customization works in rpg games? Is character body and all cusomizable parts like hair face, solid model? Or it's just different objects in one container?
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Oct 26, 2009
I have a character in a game that moves in accordance with keyboard commands.. I'd like to have it so that when the character moves on the stage his legs simulate walking. Meaning.. when moving right, his legs rotate counter clockwise. But since there are two moving at the same time, one moves forward to a point while the other moves back to a point (the legs don't circle over his head), I need a conditional statement that indicates that when his leg's rotation is greater than 149, it reverses direction until its at a certain point, then moves back.. The below code is for one leg.
addEventListener(Event.ENTER_FRAME, onLoop);
function onLoop(evt:Event): void{
if (Bear.Leg.rotation >=149){
Bear.Leg.rotation -=1;}
else {Bear.Leg.rotation +=1;}
I know why this doesn't work, it passes 149 and then moves back until it's below 149 and gets stuck in a loop. I need it so that the first statement gets overrided then flips back to it later. How can I do this?
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