ActionScript 2.0 :: Math For Restricting Movement To Diagonal

Apr 28, 2007

i'm trying to restrict the movement of a mc to the diagonal. so even if i click and drag it towards the x direction, it moves the corresponding distance on the diagonal which is, the 45 deg angle line.same with the y direction..so when i click and move the mouse haphazardly, all the object does is to follow it on the diagonal.But i just cant figure out the math for it. i mean, theoretically i think i need to use the x-component of the mouse when its angle is < 45 and the y-component when its angle is > 45. but how do i find those angles in flash?

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