Professional :: Create Multiple Jpg Images At One Time To Symbols?
Dec 20, 2011Can I create multiple jpg images at one time to symbols in flash?
View 1 RepliesCan I create multiple jpg images at one time to symbols in flash?
View 1 RepliesI have Flash CS5 and want to create a basic slideshow with multiple images. how to create a slideshow (must be detailed because I'm new to Flash)?
View 4 RepliesI am trying to load multiple images into a scene and then cycle through the images one at a time.So, here are the essentials what I've put together in AS3:First I set up a counter and a Loader
[code]....
Then, after loading a list of images from an XML file, I call a function that I called "createImages". This function then takes the list of images and creates a bunch of loaders:
[code]....
So far, so good! I now have a bunch of loaders each with a different name "img1","img2","img3" etc.
I have a photo gallery that loads many images using a for loop (image data is from XML file). Simplified code looks like this:
Code:
var photos_xml = new XML();
photos_xml.ignoreWhite = true;
[code].....
I have a logo that I'd like to animate for a class presentation. The logo can be seen here: [URL]. I would like only the word LEAF to fade in, and then the blue portion to wind its way around (Starting at the gap at the top, going clockwise and finishing by revealing to two shorter lines in the center). At first I tried to mask the blue portion in segments, but couldn't figure out how to link multiple symbols together to mask the same image.
View 1 RepliesI don't really know that much about Commands in Flash, but I was thinking this could be a possible Command to create.See, I have this puppet made up of dozens of separate pieces, all on their own layers.It's very tedious to click on 10 different symbols in order to move the character's arm, for example.I was wondering if there was a way to create a JSFL command to select each of the 10 symbols on the stage.
I tried clicking each one, and saving the "Change Selection" actions from the History Panel as a Command, but that is location-based.As soon as I move those symbols to a new location, the command I saved no longer selects them.And I can't select the objects by layer or frame, because it doesn't seem to want to save those either.
I've been looking for a JSFL command that might do this, but haven't come across anything even remotely similar to what I'm trying to achieve. Perhaps there is another solution besides JSFL that someone might know of.Question: Is there a way that I can select multiple symbols (either in a single frame or across multiple frames) and apply a scale transform that will adhere to each symbol's registration point?
Scenario:In an animation sequence, a movieclip of a tall rectangle is tweened on the timeline using "classic" tween. There are 20keyframes, where the mc changes position and rotation.In a duplicate of that animation sequence, I want to change the height of all instances of the mc in the animation, but keep the position and rotation. The rectangle should stay a rectangle, only shorter.I go to a keyframe, select the mc, and enter the desired scale percentage for the height in the transform pane. Then I repeat this for the other 19 keyframes. Imagine the pain and suffering I go through when this is done for several sequences!
Ideally,I would want to use the "edit multiple frame" mode in the timeline, select all instances of the mc across all 20 keyframes, and apply the height transform to all mcs via JSFL or dark magic.Flash's default behavior transforms multiple objects as a group,so not only will it squash and shear the different mc instances(creating diamonds),it will also shrink the distances between the different positions(changing the path of the tweens).I'm looking for a way to apply the transform so that each instance scales to their own registration point,preserving their position and respective of their rotation.
I'm attempting to use CS4 (PC/Vista, if that matters) to create a SWF file that will basically act as a "library" of commonly used symbols. This SWF would be loaded at runtime by other SWFs, which could then use the symbols within it, including all art and code assets.
[Code]...
I'm a more desperate search for answers and need to load multiple images at the same time. I'm trying to use the same loader but don't know if this is best practice (and it isn't working). Ami I close?
[CODE]...
My need is to load 4 images at one time, and I'd like to have the code in a function that could load them one after another. But all I am getting is the last one of the loop iteration - I know it due to needing an onComplete, but I can't figure out how to make it all work passing it back and forth).
Code:
function loadThumbnails()
{
for (var i:int = 1; i < 4; i++)
{
[Code].....
I have 260 images that I need to place on different frame. Instead of dragging them one by one the image on the stage, is there a way to drop all of them in one shot but each images is on a different frame?
View 3 RepliesI'm trying to create a flash program that uses it's own code to send and create images. Each square has a colour and that colour gets added into the array. A black, then grey, then white is:
filecode = ["Bl", "Gr", "Wh"];
That works fine, but when I try to paste it into an Input text box it will only fill in the first part of the array.
filecode = ["Bl,Gr,Wh"];
So the program has NO idea what I want.The only ways I can think of fixing this is by putting in 402 text boxes to suit every box...But every one of them needs a Variable Name.Or by sending the information straight into the array. But this way you are just looking at what you just drew, and that is not at ALL practical.
I'm making a XML photogallery. Im using a MovieClipLoader to load multiple images on the screen at the same time. I've assigned variable path to hold image
[Code]....
I have created a movie clip which contains a button and a dynamic text field, instance name "anwTxt". In the dynamic text field I entered just the word "field" and set the the following in the properties window: multiline=true, wordwrap=true, font=16, font color=white.I then dynamically create multiple instances of this movie clip at run time, populating the text field from the contents of a user defined array. However if the text inserted from the array is to long it is simply cut off, instead of continuing on to a new line. Does anyone know why the field will not generate new lines, or have another solution to this issue?
Supporting info:
Code: Comments to explain
//inside a for loop[code]....
Using "holder2.anwTxt.multiline = true;" has no affect. If I attempt to alter the height or width of the textfield (ie.holder2. anwTxt. height = 400 I recieve the error "thats a read only property"
how to create a single preloader that would load my main timeline and all external images? I'm using multiple instances of the loader component to import jpgs.
View 2 RepliesI have created invisible buttons which when clicked will load an image into a UILoader. When testing, an output error message comes up saying:
Error #2044: Unhandled ioError:. text=Error #2035: URL Not Found. URL: file:///E|/butcher1/images/cut0.jpg
I thought it might have been incorrect naming conventions or instance names but I have checked and I'm sure i've got it all right.
Could it possibly have something to do with my setup of the timeline as I have all my layers on the same line.
Should I start all over?
This is what some of the code looks like an i have done the same for the rest of the invisible buttons
this is what part of the code looks like...
cut7_btn.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler_3); function fl_MouseClickHandler_3(event:MouseEvent):void{ // Start your custom code // This example code displays the words "Mouse clicked" in the Output panel. trace("cut7_btn"); probackground.iloader.source = "images/cut7.jpg"; // End your custom code}
I have multiple angle images of an object and I want the result to be the same as the link here. [URL] I don't know flash at all but it seems like there would be a simple program (even if I have to pay) that allows me to import the images, set the rotation speed and other settings and then hit export to .flv file or something. Does anyone know of a program to do this, or a simple method?
View 3 RepliesI want to create a slideshow of 5 images, with black fade effect in between. So from black to image to black to the next image and so on. Then it stops on the last image. I dont want any buttons or any interactions.
View 2 Replieshow can i give tweening between 2 images (Just like a Shape tweeening )
ie: in 1st frame 1 draw a rectangle shape and 25th frame i draw a circle shape that the time i give a shape tweening means it comes correctly (the shape converts to another shape)
but the same concept i gave it for image means it is not comming properly ,
how to have 4 or 5 images continuing or looping at the top of a web page, no thumb nails just the images changing. This is the site I'm working on [URL], you better see what I'm trying to do.
View 1 RepliesIf I understand addchild() right, anything you addChild to will be shown instead of what was on that object before. From the livedocs: "Adds a child DisplayObject instance to this DisplayObjectContainer instance. The child is added to the front (top) of all other children in this Display Object Container instance." So, if I have a symbol on the stage, (symbol1), and I have created a MC.[code]
View 6 RepliesI have multiple instances of the same symbol on different keyframes on the same layer on the timeline.Is there a way to swap all of them at once, or do I have to click on each one individually and swap them one at a time?
View 5 RepliesI was wondering if it's possible to create a php script that would upload swf files and not images. I found several examples that upload images but i want swf files to be uploaded through php in mysql database.
View 4 Replieshow to create a two-sided movieclip and load a different image on each side.
View 1 RepliesI am wondering if anybody can tell me how to create a picture PUSH. I have three images that I wish to work with. By pushing I mean having an image come in from the left (or right) and place itself on top of the other (or pushing the other out of view). Like a slide show of three images scrolling along but one stops for a brief period before the other image comes into view.
View 1 RepliesI am trying to create a project with multiple pages. I stumbled across a tutorial demonstrating how to load and unload swf's. I used it and it works. way i could specify a btn or mc in the loaded swf that will specify the "click" area where the unload content takes place? Right now if i click anywhere on the loaded swf it unloads (i want that to be specified).
var myLoader:Loader=new Loader ();
page1_mc.addEventListener(MouseEvent.CLICK, page1content);
function page1content(myevent:MouseEvent):void {
[Code]......
i got this flash with duplicated mc's say...enemy1, enemy2, enemy3. now we all know we can do something such as..
if {_root.blah.hitTests(_root.enemy)){_root.enemy.nextFrame();}}
because the enemy is duplicated and its no longer "enemy" but enemy12 or ****.is there any way to ...create multiple enemies and be able to do hitTests against them somehow.Also im not really a fan of attachMC
I made a game as the same site URL..Anyone knows how to prevent user open and play game on multiple browser windows at a time?I used flash control to embed flash into aspx page and connect to sql server
View 4 RepliesI've created a small animation containing a few images which i have converted to graphic symbols so I can alpha-tween them. I tweened the first image then copy/pasted the frames to do the next using the swap symbol function. When swapping the symbol I selected the desired symbol and pressed okay but nothing happened - I then dragged the desired symbol out of the library and onto the stage then deleted the previous symbol. As soon as I did that the new symbol I had just dragged out switched back to the previous symbol. [URL]. I have CS4 V10.0
View 1 RepliesI have a symbol on my stage(call it A), in A there are 2 other symbols (B&C).These symbols are tweened and are moving across A(both not starting at frame one but later on).In B and C are textboxes and both have an actionscript at frame 1.In this script is a certain calculation.For this calculation is a random generated numer necessary, however in both symbols these need to be equal. So somewhere in my little program needs to be a link between symbol B and C (or B and C using a variable from A or the stage).Because of the tween, things like A.B.myTextbox_txt.text is not possible (or other combinations).
View 11 Replies