I'm having trouble with loading in an external image that I can transform with the Senocular Transform Tool class. I have managed to load in the picture but the transform class doesn't seem want to grab it. Eventually I want to us the FileRef to upload the image but I just need to figure out how it works first. Here my code to load in the external image
[Code]...
The transform class can grab the other movieclips but it doesn't want to grab the new image loaded in from the code above.
I've been using Senocular's free transform tool: [URL] in tandem with an image upload (using the fileReference class) so that users can upload an image and the transform it.
The free transform class has a function that allows you to restrict the scaling of the movieClip that you apply the free transform to, but it works on a 'scale' rather than specific height and width properties. My problem is, that I don't know what he dimensions of each uploaded image will be, so if it's restricted to a scale, some images will be allowed to be bigger than others....
I am a teacher I used the senocular transformer tool "action sript 3.0 Transformer tool [url]... to create a program for my students I want to add a reset button to it may anyone help me to do so?
how can I modify the code in Senoculars Free transform tool so it resizes on width/height basis instead of scaleX / scaleY like in the current version?
how to load an external image with fileReference and loader into a movieclip such that it can be transformed with senocular's transform tool.Here's what I have so far: (It places the image down but I cannot transform it)
ActionScript Code: var fileRef:FileReference = new FileReference(); MovieClip(root).loadBtn.addEventListener(MouseEvent.CLICK, openClick);[code].....
I am using senocular's transform tool AS3 in one of my projects.I am having a problem in customizing the tool, I need the movieclip to be drag only with in a rectangle.
Does anyone has a modified version of this awesome tool that can limit the dragging of the objects to a given area? me in the right direction on how to accomplish this, which class i need to modify.
I am using the senocular transform tool for scaling, rotating etc... skew is disabled in the tool. I Have tried many ways to flip the display object horizontally and vertically. he function I am using is given below. It works fine when the display object is not rotated. When it is rotated and then flipped it outputs a skewed inverted display Object.
function flipHorizontal(dsp:DisplayObject):void { var matrix:Matrix = dsp.transform.matrix; matrix.transformPoint(new Point(dsp.width/2,dsp.height/2));
I'm using the Senocular Transform Tool to allow the user to scale an image that is loaded in. The demos work fine with sprites that are already on the stage.My setup is PureMVC and the images are loaded in, then I turn the loader content into a Bitmap and put that into a Sprite.I mimmicked the source files and added the TransformTool onto the stage level then I make the target the Sprite with the image inside.This all works and when I click on the image the TransformTool pops up and is the right size and shape. Unfortunately as soon as I try to scale or move it using the tool the image skews and scale in huge increments and goes off into the wrong directions.
I tried adding the Bitmap to the Sprite with the registration in the middle. I tried using a transform matrix to move the registration point to the center.
I am using the senocular transform tool for scaling, rotating etc... skew is disabled in the tool. I Have tried many ways to flip the display object horizontally and vertically. he function I am using is given below. It works fine when the display object is not rotated.When it is rotated and then flipped it outputs a skewed inverted display Object.
function flipHorizontal(dspisplayObject):void { var matrix:Matrix = dsp.transform.matrix;
This script loads the images dynamically using xml so getting the size of the image to use as a start provides to be a problem, since there is no image to begin with.I found script to be able to scale an image with the stage here:But this only works on a image that is already in the flash file, not one that is loaded dynamically like I'm doing with xml.
So I have created my vdeo player , but Im havin problems handling different sized videos. How to properly scale videos proportionally? I get original width and height from metadata object:
I have a free transform tool simulator that rotates an image when the middle top button is clicked and held. The image rotates to 180 and then stops. Does anyone know why it is getting stuck?I have enabled viewsource for the code. the method is in WidgetEditor.as
Working with senocular Transform Tool - How to remove/disable tool for objects Im new to AS3, and i have to use it for my current project. I have used the AS2 Transform tool extensively, but needless to say, the AS3 version works entirely differently. The way i understand it, the tool applies to and every Sprite , movieclip on stage
I'm trying to get familiar with design patterns, modularity, unit testing and etc... (with ActionScript). I'm developing a simple "Free transform tool" right now, just as a exercise, but I don't like the solutions that I come up with so far, so I'll try to walk you trough my line of thoughts. When I come up with the idea I was thinking "What to write so I can test this great Unit testing framework FlexUnit", the first thing that I saw was guess what.. a free transform tool. :) When I was thinking about the architecture of the tool I run every scenario trough "How can I write unit tests for that thing?", so I come up with some kind of twisted MVC meta pattern:
A view that's holding all components (rotation area, drag area, resize buttons)A model (or something like that) that holds the necessary logic (setSize, setPositiom, rotateAroundCenter, etc..).And a controller that add listeners to the view components, update the mouse cursor when its over a component, get the mouse coordinates when is interacted with a component, do the calculations and call methods from the model that will update the view and the object that is benign transformed.
I was thinking: "Ok its flexible, i can switch M, V or C at any time, I achieved my main goal, because I can make lots of unit test for the model, where the important calculations are, so its great..".I just have started implementing it, but I think most of those thoughts are wrong. Yes I can change the view and add new skin but it's not flexible at all, if I want to add "skew" (or any other) functionality I should rewrite (or If I'm lucky just extend) M, V and C.Yes I can make bunch unit test for the model but controller's calculations will be hard to test.
So now I'm thinking for something like the Decorator pattern that will allow me to create whatever combination of controls i want to use and keep their logic separated, but I want to have the option to re-skin the controls themselves and to keep the logic separated so I can do the tests.I realize I want to create some kind of "ultimate transform tool", but I'm really trying to push my limits and learn something.
I'm creating a simple liquid flash site layout with one MC that does not scale and remains at a constant position, and one mc that should stretch to fit either the height or width (whichever's larger) of the stage, but scale proportionally. I thought I had a pretty good grasp on the code for that, but when I put it in, the mc doesn't scale at all, in fact it just disappears! Could anyone take a look and let me know if you see what's wrong?
after i done all the animations and i want to paste it another fla. the movie clip animation positions not in the stage anymore, after i click on the timeline of the movie clip, it set path the movie clip to -8000+ X and Y. even i want to set to any number, it pop out invalid position. i have to use mouse drag the number back to position that i want. it's totally drive me crazy... really unstable.. sometimes i open back my fla, the movie clip position run too and i need to use transform tool double click set back to 0.
My site has a header and footer and then has an empty mc the full size of the stage (overlaps the footer and header). I'm loading 3 separate movable windows into this mc. I would like both the header and footer to scale proportionally with the browser (including the empty mc.), but not the windows. So basically I want everything to scale but the windows as they have pixel fonts.I'm not happy with my current website because its not scalable and when I drag the windows around I have huge margins on larger resolutions. Since my header and footers are vectors I realize I can make things alot more flexible if I can just figure this out.
I am fiddling around with Senocular's Transformation Tool classes, which allow for a MovieClip to be transformed (rotated, resized, skewed, etc) upon click. Just one tiny problem. I need for the MovieClip registration point to always be centered, so that when I do begin transforming in any way, it transforms from that centered registration point. Here is a picture - I need this done in As3 rather than simply creating a new MovieClip symbol and selecting the center for its registration point, as these pictures are loaded dynamically.
I've recently taken Krilnon's tutorial on interactive image panning, and have a need for more complexity. My image to be panned (relative to user's mouse movement) has several 'hot spot' buttons placed within. Each hot spot, when clicked, is to smoothly zoom and shift within the mask, with pertinent info displayed next to each, once zoom and shift is complete. almost like I'm making a motion tween, where the final position is known, but the start position is wherever the BG image is when the user clicks the nested button. I need to determine the x-position at the moment of click of the button (different for each button), and then, I think, use a simple-math "stagger-step" method of moving and scaling, until I've reached my final dest. here's the link to the tutorial I originally referenced:Url...
I've gotten pretty far with my file. I have successfully been able to load higher resolution tiles when a user either draws a box of an appropriate size (area 50-100% of total loads low quality tiles, 25-50% of total loads medium tiles, 0-25% loads high quality tiles). The tiles also load correctly when the slider on the zoom tool is pushed up and down. Here is my problem:
1) I can't figure out how to call the SetScale function (defined on the slider MC) so that when the user draws a box on the main map it zooms into that scale (see the functions half way down the AS layer on the main timeline where the calcArea is calculated).
When I try to rotate using Gradient transform tool, I can't rotate my gradient 45 degrees or 90 degrees. nap to objects is enabled and holding shift also doesn't work.
My Text is visible before rotating it to verticle position using Free Transform Tool. But when once it is rotated to verticle position the text disappears from the Stage. And it is not an animated Text as well?
I need to scale numbers. I'm using perlin noise to create a random 2d scrolling map. I'm using Blue channel data with values between 0 and 255 (I believe).Each pixel represent a value of height of a tile. For that reason I have to transform this value into a valid value.For example, If my 2d scrolling map has 20 tiles of maximum height and the pixel in the first position is 100.I have to transform 100 into the scale 1 to 20.
I load a bitmap to the stage, it's a GIF and set to lossless compression. I have ensured its coordinates are integers and have not allowed smoothing (smoothing somewhat fixes the issue but reduces quality of the image).The problem is the image appears to shift one pixel to the left and add that pixel on to the right side meaning one side has no border and the other a double border.The original bitmap does not have this issue, and there is no transparency .etc in the image.
I need to scale an image so that it won't distort. Of course I don't know the dimensions of this image.I tryed something like this but it doesn't seem to work at all.
my problem is that if i scale, rotate or translate a display object using its transform.matrix i am not getting the value in the display object but the transform is happening like displayObject.scaleX or displayObject.scaleY etc. i get this new transform value using the dislayobject? as i am using a matrix transform manager which actually changing the transform matrix of the display object.