ActionScript 3.0 :: Senocular Transformation Tool - Registration Point

Jun 27, 2010

I am fiddling around with Senocular's Transformation Tool classes, which allow for a MovieClip to be transformed (rotated, resized, skewed, etc) upon click. Just one tiny problem. I need for the MovieClip registration point to always be centered, so that when I do begin transforming in any way, it transforms from that centered registration point. Here is a picture - I need this done in As3 rather than simply creating a new MovieClip symbol and selecting the center for its registration point, as these pictures are loaded dynamically.

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Mar 15, 2010

This is giving me such a headache.I have a movie clip and it has a centered registration point but the transformation point is in the top left corner. I want both to be in the center of the MC. I want a little circle with cross-hairs in t in the middle of my MC, if at all possible without moving my MC. But I cannot get that damn cross-hair to budge from the top left corner! When I go into the info window and change the X-Y values of the transformation point, the whole MC just moves to a new position. The infuriating things is, I've done it before but I just can't seem to work out what I did. Please don't tell me to drag the registration point in free transform mode. I can do that, but I cannot drag the transformation point in the same way.

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This is probably really trivial, but how do I set an object's ransformation/registration point in AS3, not the IDE?

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I've been using Senocular's free transform tool: [URL] in tandem with an image upload (using the fileReference class) so that users can upload an image and the transform it.

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I've been experimenting with senoculars transform tool for a while now. It's an awesome tool, I'm just having some issues getting it to do what I need it do. I think the problem is it does some really complex stuff but I really just needs some of the simpler features. I'm pretty close to just scrapping it and making a simpler one myself but I really don't want to do that.

My current issue is trying to get the registration point to always be the center of the object it's transforming. I was able to sort of do this by changing the line that creates the registration point to this: innerRegistration = new Point(_target.width>>1, _target.height>>1); but when the object is scaled the registration point gets messed up.

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I've been experimenting with Senocular's Transformation Tool, and keep getting this warning at Line 1309 of the Transformation Tool Class version 0.9.11:

Warning: 3553: Function value used where type Boolean was expected. Possibly the parentheses () are missing after this function reference.
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I just commented out the line and put:
if (_transformTool.currentControl == this) {
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like that link[url]...

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how to load an external image with fileReference and loader into a movieclip such that it can be transformed with senocular's transform tool.Here's what I have so far: (It places the image down but I cannot transform it)

ActionScript Code:
var fileRef:FileReference = new FileReference();
MovieClip(root).loadBtn.addEventListener(MouseEvent.CLICK, openClick);[code].....

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How would I make this grow from right to left?[code]...

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I am using the senocular transform tool for scaling, rotating etc... skew is disabled in the tool. I Have tried many ways to flip the display object horizontally and vertically. he function I am using is given below. It works fine when the display object is not rotated. When it is rotated and then flipped it outputs a skewed inverted display Object.

function flipHorizontal(dsp:DisplayObject):void
{
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[code]....

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ActionScript 3.0 :: Senocular Transform Tool With Dynamic Sprites And Loaded Images?

Jul 20, 2010

I'm using the Senocular Transform Tool to allow the user to scale an image that is loaded in. The demos work fine with sprites that are already on the stage.My setup is PureMVC and the images are loaded in, then I turn the loader content into a Bitmap and put that into a Sprite.I mimmicked the source files and added the TransformTool onto the stage level then I make the target the Sprite with the image inside.This all works and when I click on the image the TransformTool pops up and is the right size and shape. Unfortunately as soon as I try to scale or move it using the tool the image skews and scale in huge increments and goes off into the wrong directions.

I tried adding the Bitmap to the Sprite with the registration in the middle. I tried using a transform matrix to move the registration point to the center.

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ActionScript 3.0 :: Flex Flip Objects Horizondally And Vertically Using Senocular Transform Tool?

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I am using the senocular transform tool for scaling, rotating etc... skew is disabled in the tool. I Have tried many ways to flip the display object horizontally and vertically. he function I am using is given below. It works fine when the display object is not rotated.When it is rotated and then flipped it outputs a skewed inverted display Object.

function flipHorizontal(dspisplayObject):void
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[code].....

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i am using senocular transform tool in my flash, anyone know how to force user to scale image proportionally without pressing shift key?

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I've gotten pretty far with my file. I have successfully been able to load higher resolution tiles when a user either draws a box of an appropriate size (area 50-100% of total loads low quality tiles, 25-50% of total loads medium tiles, 0-25% loads high quality tiles). The tiles also load correctly when the slider on the zoom tool is pushed up and down. Here is my problem:

1) I can't figure out how to call the SetScale function (defined on the slider MC) so that when the user draws a box on the main map it zooms into that scale (see the functions half way down the AS layer on the main timeline where the calcArea is calculated).

[Code]...

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I am creating an interface where a user can pick up "Polaroid" stle photos and shuffle them around a virtual desktop. I want to photo to shift it's transform point to match the point at which the user picked up the photo, to create a "swinging" effect as the photo is dragged.there was an AS2 workaround floating around, but I want to find the AS3 equivalent, and seem to be unable to find it in the Geom/Matrix package/classes.

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I am doing a matrix transformation on a Display Object. I got this function from another site, but basically it scales a display object around any point.
ActionScript Code:
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But my problem is that I have to do multiple scales in a sequence and after scaling, the points defined in the XML no longer correspond. Let me first say that all the points being scaled around are located in an XML file. They are all relative to the display object's registration point (0,0) when it is normal, i.e. a scale of 1. Also, I have created a class that retains the target object's original Matrix so that the percentage you pass in is relative to the original scale instead of the scale after each call. But basically, with the scaleAroundExternalPoint function by itself, if I have an object that I scaled to twice it's size, the multiplier would be 2. but say I want it back to it's original size. The multiplier would NOT be 1 since that would just leave it at a scale of 2x. It would have to be .5. The important parts of the class are below.

ActionScript Code:
public function ZoomUIComponent(isKeyboardControlled:Boolean = false, disabledAlpha:Number = .25,
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[Code] .....

It's retaining the original matrix and then calculating based on that EACH TIME. So how would I find the new X and Y values of the original points so that I can scale around them?

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ActionScript 2.0 :: FMX Rotate Symbol On Transformation Point

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I have a triangular symbol that I want to rotate on a transformation point (the pointy tip). The effect is supposed to be like Hollywood searchlights panning around (see pic below). I've done basic rotations with actionscript before, but a transformation point wasn't involved. How is this done? Is the transformation point determined manually on the stage or with actionscript?

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ActionScript 3.0 :: Sprite's Transformation Point And Insertion Origin

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I am making application which will dynamically create sprites via action script and copy the sprite's image to a bitmapdata object via .draw() function. I would like to store the location of the sprite's transformation point and insertion origin (which would be set within the flash editor when the sprite is created/imported.) Is there a way to access the location of the transformation point and the insertion origin via ActionScript? I just want to read it, I do not need to change it.

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ActionScript 3.0 :: How To Set Registration Point

Feb 8, 2010

There is not setRegistration point method. So, how to set registration poing in AS3. Do any body know about it ??

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IDE :: Registration Point = X,Y Coordinates?

Jan 1, 2010

Flash uses a movie clip's REGISTRATION POINT to determine the MC's X and Y coordinates, correct? If not, what is used?

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ActionScript 2.0 :: Set The Registration Point Of A Mc?

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can you set the registration point of a mc with as? I need to do this for a whole bunch of loader components, which are by default set to TL. I need CC.

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ActionScript 3.0 :: Loading In An External Image That Can Transform With The Senocular Transform Tool Class

Jun 26, 2009

I'm having trouble with loading in an external image that I can transform with the Senocular Transform Tool class. I have managed to load in the picture but the transform class doesn't seem want to grab it. Eventually I want to us the FileRef to upload the image but I just need to figure out how it works first. Here my code to load in the external image

[Code]...

The transform class can grab the other movieclips but it doesn't want to grab the new image loaded in from the code above.

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Professional :: Change The Registration Point

Mar 20, 2008

I have a movie clip on my stage with various elements in it. When I edit this movie clip all the coordinates for the various elements have really random values because the registration point is not set to the top left corner of the symbol but I can't find any way to change the registration point - nothing I've found online so far works.

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