ActionScript 3.0 :: Passing Variable Into Different Functions Called By Event Listeners
Jun 30, 2011
I have 2 functions. Each one is being called by a different event listener. Both event listeners work because I am able to trace strings in both of them.. my problem is that i am trying to create a variable that is local to both functions. The first function "working" adds a number to the variable and when the second event listener triggers function "notworking" which retrieves this same variable called "counting" both functions are called automatically by event listeners.. how do I do this? i am stomped!
[Code]....
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Jun 21, 2009
I'd like to know what's the different using global functions and functions with param..Why using params? When the as3 developer uses it?
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Aug 7, 2009
I have made an event listener:text0_mc.addEventListener(MouseEvent.CLICK, showMe);showMe is a function, but I need it to call more than 1 function at once i.e. -ext0_mc.addEventListener(MouseEvent.CLICK, showMe1, showMe2, showMe3, showMe4, showMe5, showMe6, showMe7);Each function contains an if statment as below.
function showMe1(event:MouseEvent):void
{
if (shuffledArray[1]==orderArray[1]){
[code].....
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Apr 4, 2011
What I am trying to do is, if a user presses keyboard (key 1), picture 1 should FadeIn and if a user presses keyboard (key 2) picture one should FadeOut and picture 2 FadeIn and vice-versa. With the code mentioned below it works fine sometimes if I am not pressing any other key while it is performing one action but sometimes it behaves weird also. What I want AS3 to do is not to take any action or in other words it should not listen to keyboard until it finishes the opening or closing animation of a picture or any other object assigned to the key.
stage.addEventListener (KeyboardEvent.KEY_DOWN, KeyDownHandler);
/**///keyboard keycode for 1 & 2var key1:uint = 49;
var key2:uint = 50;
var BG1:Image1 = new Image1();
var BG2:Image2 = new Image2();
[Code] .....
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Aug 23, 2009
I've had this glitch for a long time, and I've tried several ways to get rid of it, and now that I just recoded everything to see if it was something I did, it's back again! basically, whenever I press space (regardless of whether or not I am listening for a space press [or any key press]), the last function fired by an event listener will run itself again, with the exact same arguments supplied to it in the first time.
For example, if I make a simple button to trace("text"); and take you to another frame. Once you get to that frame you can press Space and it'll trace "text" again! I really have no idea what's causing this, and it doesn't seem to be happening to me in new files. and there's too much code to show you, but I just want to know if anyone has heard of this before or if they have any theories to what's going on.
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Nov 11, 2009
I am fairly new to AS3.
vancouverMC.dotsBttn.addEventListener(MouseEvent.M OUSE_OVER, mcIn(vancouverMC));
vancouverMC.dotsBttn.addEventListener(MouseEvent.M OUSE_OUT, mcOut(vancouverMC));
function mcIn(mcName:MovieClip):void{
mcName.gotoAndPlay("in");
mcName.ringMC.gotoAndPlay("on");
} function mcOut(mcName:MovieClip):void{
mcName.gotoAndPlay("out");
mcName.ringMC.gotoAndPlay("off");
}
Why this is Not Working?
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Jun 24, 2009
I'm currently working on a nav bar but I've run into a questionable situation. There are several links in the menu, and for each i'd like a mouse event on over and on out. Do I have to specify both of these events for each link, or is there an easier way to do it that I don't know about? Can you apply event listeners to multiple objects/functions?
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Sep 28, 2011
I have a 16x16 grid of buttons, and want to add an event listener to each of them so when clicked it will return its unique grid position number (anything between 0-255);
What I have so far:
public static const GRID_SIZE:Number = 16;
private var i:int;
private var j:int;
// Constructor
public function Grid()
[Code] .....
Unfortunately every time the listener function is called by each button, it uses the last two values of i and j, which in this case return 255 for every button.
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Sep 17, 2010
I've managed to create a button which on MOUSE_DOWN scales its parent object- it works just like windows in your OS, where you grab the corner and can change the scale of the window.
Here's how I've done it, (minus the MOUSE_DOWN listener)
Code:
function scaleDragHandler(event:Event):void {
var mcWidth:Number = event.target.parent.width;
var mcHeight:Number = event.target.parent.height;
[Code].....
However, it throws the error, "Access to undefined property 'scaleMC'" on the removeEventListener line. My thought was to put another listener for mouse up inside the first, but that sounds wrong
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Jun 10, 2009
fileReference.addEventListener(Event.COMPLETE, uploadCompleteHandler);
private function uploadCompleteHandler(event:Event):void {}
Above is one way to add an event listener in Actionscript. By default the callback function needs to have an argument with name event and type Event. Is there a way to declare this function without any arguments :
private function uploadCompleteHandler():void {}
Edit : It's possible to add an event handler without any arguments in mxml. So one student wanted to know, why isn't it possible to do the same in actionscript?
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Mar 21, 2011
This is my first real programming endeavor and this is the last thing holding my little project back from being a success.
My goal with this code is to add event listeners to an array of Movie Clips that will drag and drop them on the stage.
Here is the code:
var itemBank:Array = new Array(d1_anim.drawer1.test01.movieClip_1, d1_anim.drawer1.test01.movieClip_2);
for(var i:int = 0; i < itemBank.length; i++) {
[Code].....
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Dec 16, 2008
I like reusing functions repeatedly so I pass the object to the function (blur, drop shadow, etc.) but if an Event or MousEvent function is involved, I have to do things I don't like. In my example, I had to put the TimerEvent.TIMER_COMPLETE function as a sub function of the setTimer function. I would rather keep the functions apart but I don't know how to pass a parameter to the event function to tell it what movieclip(timerObject) to fade in. Is there a better way to do this?
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Sep 24, 2008
Is it possible to pass variable as arguments for a function? I wish to update a boolean variable via a function, by passing the name of the variable to the function, like so:
Code:
function ENVSegment(curSegment:Boolean, nextSegment:Boolean) {
curSegment = false;
nextSegment = true;
} var attackSegmentIsRunning:Boolean = false;
var releaseSegmentIsRunning:Boolean = false;
[Code] .....
Much shorter, and easier to understand. Also, less repetition of the same blocks of code over and over...
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Apr 20, 2010
[Code]...
I used to actuate the painter function by using a MouseEvent although I'm prefering to do it this way, but I'm having issues with an error "1120: Access of undefined property thisMouse." Error in Bold I've attempted to pass the Mouse Event to the painter function but had no luck. A simple solution (even potentially dangerous and WRONG) would be fine here, as this is part of University Coursework and I haven't been taught Classes etc. Its basically an introduction to scripting but im trying to do things slightly out of my depth
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Feb 20, 2012
I COMPLETELY MESSED UP MY CODE AND DID NOT CHANGE THE MOVIECLIP NAMES WHEN COPING IT INTO STACKOVERFLOW. SO IT MADE NO SENSE.
I am wondering if there is a better way to accomplish the following as3:
//THREE EVENT LISTENERS
shoe_icon.addEventListener(MouseEvent.MOUSE_DOWN, shoeApp);
top_icon.addEventListener(MouseEvent.MOUSE_DOWN, topApp);
[Code].....
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Aug 13, 2009
I'm trying to write code so that when the variable p_bw is greater than 0, an event is called. I've read that I need to use dispatchEvent but I can't seem to get it working .Here is my code....
package CIS.FLVPlayer[code]............
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Nov 7, 2009
I am trying to add a Paypal Buy-It-Now button to my Flash site.The basics are simple enough:
this.cmd = "_s-xclick";this.hosted_button_id = "1234567";
this.getURL( "https://www.paypal.com/cgi-bin/webscr", "_blank", "POST" );
...however, one of the button parameters to post is called 'return'.
[code]......
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Aug 17, 2009
how do you pass a variable to a listener function? Im trying to add bmp when the mouse goes over this class but i keep getting the undefined error.
Code:
package FlashPackage{
import flash.display.*;
import flash.events.*;
[Code].....
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Apr 27, 2011
This has been driving me nuts. The short of it is that I have a main movie that loads smaller swfs. In the main movie, there is a textbox that holds descriptions of the smaller clips.What I am trying to do is this: When the user clicks a button in the loaded swf, a string variable "feedback" replaces the text in the description text in the parent clip.Here is the code I have. I have been searching this for a while now and have tried various things, so this may be way off base. The clips load fine and everything, I just can't figure this one piece out.I am only showing the relevant code because there is a LOT of other working code. If anyone needs more info, let me know.Main Clip
Code:
clipLoader.contentLoaderInfo.addEventListener( Event.INIT, onLoaderInit );
function onLoaderInit( e:Event ):void {
[code]....
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Jan 14, 2012
I added this code to make a movie clip (gFP) popup when rolled over and shrink back when rolled off:
gFP.addEventListener (MouseEvent.MOUSE_OVER, goToGFPOver);
private function goToGFPOver(e:MouseEvent):void
{
gFP.scaleX = 1.4;
[code].....
It works, but I have 45 movie clips I want to add this to - way too much code. Is there a way to have the event listeners for all the movie clips go to the same "Over" and "Out" functions?
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Dec 27, 2009
Let's I have a class Square that has a several functions. I want to call it from a class Grid, which is a group of Squares.So in the class file for Grid, how would I do this:
Code:
public function doSquareFunction(thisFunction:Function):void{
square1.thisFunction();
[code]......
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Nov 24, 2011
I have this in my constructor:
[Code]..
The problem is I get Error: Error #2094: Event dispatch recursion overflow. Why does removechild keep getting called if this.parent does not exist? Why doesn't removing event listeners work?
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Sep 3, 2009
Can event listeners only be added to the class which dispatched the event? I ask because I want to have the logic for the listener on the main class, and the action is dispatched on click from a thumb which is instantiated in a scroller class. Kinda like this:
ActionScript Code:
pseudo code:
class main {
main() {
[code]....
This doesn't work. Why can't the main class listen for an event on the thumb class?
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Jan 12, 2009
I rune the following code from TestClass:
ActionScript Code:
handler.loadFromFile("test5.txt");
dataset.generateComplete();[code]....
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Oct 7, 2010
This probably is not possible however its worth a try! Would there be anyway to trace out the functions that are being called by the SWF? for example.[code]I know you could simply add a trace into the actual functions but thats not an option!
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Jan 13, 2012
I am adding a different listener to each button in the menu and there are several menus as well, then each one of those functions adds a different child depending on the button and also pushes several values to the Array list, in this example called objectsOnStage. I will be running this structure function 40 times with each of the highlighted elements changing accordingly.
//Listener and function for Button01
menu01.button01( MouseEvent.MOUSE_DOWN, button01Function);
function button01Function(event:MouseEvent):void
{
[code]....
My original thought was to keep all those changing values in an Array list and run a loop for the function/listener, but I just cant make it go.
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Nov 25, 2010
Is it not possible to call other functions from generic mouse event functions?
Code:
_root.myButton.onPress = function(){
hide();
[code]......
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Mar 4, 2009
Is there a way to do that without using a bunch of "if" or "switch" statements, like shoving them all in an array?I have a rough idea of how it would work, but I have no idea how it would look in code.And just to clarify,I mean an order than can be changed.Otherwise I wouldn't need to think about this at all.
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Oct 26, 2009
How would I go about evaluating an array of strings as function calls?Something like this:
ActionScript Code:
var my_mc:MovieClip;
var myArray:Array = new Array("function1()", "function2()", "function3()");[code]....
I get an error "Instantiation attempted on a non-constructor".In this case, I'm trying to dynamically add linked movie symbols from the library. Perhaps I'm going about this the wrong way... ?
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Mar 8, 2005
I have a function that I want called when different mc's are rolled over.
img_hover = function (n){
_root.icap = _root.i+(eval(n))+_caption;[code].....
The "n" is an interger (ex. 1-200) that I need passed to this function with the rollover of an mc:
on (rollOver) {
_root.img_hover.apply('1');
}
I can't get this to work. I'm not sure of the proper way to pass the n value to the function in the img_hover.apply() code.The function should produce the following (ex. with n=23):
img_hover = function (n){
_root.icap = _root.i23_caption;
_root.idate = _root.i23_date;[code]...........
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