ActionScript 2.0 :: Tracing Out Functions Called?
Oct 7, 2010
This probably is not possible however its worth a try! Would there be anyway to trace out the functions that are being called by the SWF? for example.[code]I know you could simply add a trace into the actual functions but thats not an option!
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Mar 4, 2009
Is there a way to do that without using a bunch of "if" or "switch" statements, like shoving them all in an array?I have a rough idea of how it would work, but I have no idea how it would look in code.And just to clarify,I mean an order than can be changed.Otherwise I wouldn't need to think about this at all.
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Oct 26, 2009
How would I go about evaluating an array of strings as function calls?Something like this:
ActionScript Code:
var my_mc:MovieClip;
var myArray:Array = new Array("function1()", "function2()", "function3()");[code]....
I get an error "Instantiation attempted on a non-constructor".In this case, I'm trying to dynamically add linked movie symbols from the library. Perhaps I'm going about this the wrong way... ?
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Mar 8, 2005
I have a function that I want called when different mc's are rolled over.
img_hover = function (n){
_root.icap = _root.i+(eval(n))+_caption;[code].....
The "n" is an interger (ex. 1-200) that I need passed to this function with the rollover of an mc:
on (rollOver) {
_root.img_hover.apply('1');
}
I can't get this to work. I'm not sure of the proper way to pass the n value to the function in the img_hover.apply() code.The function should produce the following (ex. with n=23):
img_hover = function (n){
_root.icap = _root.i23_caption;
_root.idate = _root.i23_date;[code]...........
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Sep 16, 2009
Imagine I have Class A that is listening to an Event on Class B. This listener will call Method X in the Class A. Inside Method X, "this" refers to the Instance of Class B, I'm not in the context of Class A. Isn't this a bit awkward, or am I getting everything wrong? Is there a way to make the listener call my method in the context of A?
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Jul 15, 2004
I currently have a class that has a method that creates new duplicates of a clip on the screen, changes some of their properties (such as color, and text display), and then arranges them in a straight column.Inside that method, I have some clipEvent Statements for each button.
Code:
currentButton.onRollOver = function() {
this._alpha = 70;
expandButton(this);[code]....
Now, the two functions that are called, expandButton() and shrinkButton(), will not execute. (they are other functions built into this class.)
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May 30, 2011
I have an issue with my videoplayer i can't seem to fix. When the playVideo functions is called I need to pause the music player.I tried some possibilities but flash keeps giving me an error.what I need to add to pause the music player when the video player starts and let the music continue when the video player closes ?
var my_songs:XMLList;
var my_total:Number;
var my_sound:Sound;[code]....
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Jun 30, 2011
I have 2 functions. Each one is being called by a different event listener. Both event listeners work because I am able to trace strings in both of them.. my problem is that i am trying to create a variable that is local to both functions. The first function "working" adds a number to the variable and when the second event listener triggers function "notworking" which retrieves this same variable called "counting" both functions are called automatically by event listeners.. how do I do this? i am stomped!
[Code]....
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Sep 9, 2010
I started making my first complex game and ran into a problem that made me just stop everything I was doing and I have laid the project to rest until I can find out how to fix it.The problem is simple. I have a timer in a public class. The timer is private, but the function to start the timer is public. Only one class calls it. But as soon as the program starts, the timer function executes.Now that aside, why are some public functions being called at the time of the program being executed? The class that executes the function isn't even called until later/instantiated.
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Mar 8, 2012
in my application, I did some trace statements of a file For example if(oldFile.parent.toString()!=file.parent.toString()) There are some other file print statements , and it seems to encounter this error stated below. But the error does not appear every time. For example i ran my application for 20 times, it will encounter this error once. Error: Error #2037: Functions called in incorrect sequence, or earlier call was unsuccessful. at Error$/throwError() at flash.filesystem::File/resolveComponents() at flash.filesystem::File/get parent()
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Mar 4, 2007
I have some code that is connecting to a radio stream and it playing the music. That much works... I also have a little dropdown box which lets the user switch the stream... Whenever I try to switch the stream, I'm getting this error...
Error: Error #2037: Functions called in incorrect sequence, or earlier call was unsuccessful.at flash.media::Sound/flash.media:Sound::_load().
Code:
private function changeStation():void
{
sound.close();
I have tried to modify that block of code, but I can't seem to get anything to work...
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Nov 1, 2008
The code I'm building creates two MovieClips on the stage, in one it instantiates several text boxes and in the other some buttons.
What I can't do is access data from the text boxes (e.g. textField.text) for use in the functions called by the eventListeners attached the buttons. I had the system all working nicely before I placed the text boxes and the buttons on separate movie clips.but this structure makes it much tidier to refresh the text I'm using.The button functions are fine with variables created prior to the building of the text boxes.
Am I failing to address the text boxes correctly (because they're on another movie clip) or is there a stage / movie clip property I need to set so they can see each other ... or is this something else altogether?Could it be that the buttons are created before the text boxes?
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Apr 12, 2010
I want to load an external swf called 'signs.swf' into an empty mc called 'signholder'.
var loadit2 = new Loader();
loadit2.load(new URLRequest("signs.swf"));
signholder.addChild(loadit2);
Everything works. Cool. But, I now want to target something within the signs.swf. How do I do it though? What is the path? Do I have to give the child of signholder an instance name? Everything I try fails.
If I wanted the root timeline of the external swf to gotoAndPlay(2) for example,...would i say...
signholder.loadit2.gotoAndPlay(2) ???
var wow:MovieClip = loadit2.content as MovieClip;
wow.gotoAndPlay(2) ????
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Oct 30, 2007
I am having issues with startDrag(). I have a movie clip called circle. Inside circle, I have a movie clip called circleFill and another called circleOutline.onEnterFrame, this movieClip is duplicated 4 times.
When I use this:
private function onPressNow(event:MouseEvent):void
{
startDrag();
}
IT DRAGS ALL 4 MOVIECLIPS.
[Code]...
how can I make it drag my movieClip called circle? (meaning both circleFill and outlineFill)
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Oct 24, 2011
i have a box called infoBox that contains a text field called caption. infoBox expands on mouse-over. When it does so, I do not want the text in caption to scale up - I want it to stay at 11 pt. So far my code to prevent this from happening is not working:How do I fix this?[URL]..
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Jul 22, 2009
I have a wordpress based site that stores information about an image in a database field called "background" in a table called "wp_postmeta".The 'loader' gets an url such as "/thisImage/background.swf"The "background.swf" should somehow display "background.jpg" instead but since I've changed the field name in the database (from background to temp_background) it doesn't work.I pass variables to the "loader" swf and they are correct based on the new field name but it still isn't working.I need to know if there is anything in the .fla's (and therefore the .swfs) that is pointing to somewhere in the database hard-coded. Basically I need someone to look at them and tell me how they are working.
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Oct 5, 2009
i'm trying to control a movie clip called "nosotrosmc" with a frame label inside called "historia" but does not work this is the code:
[Code]...
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Oct 6, 2011
I have a series of calculations i'm doing over a bunch of objects stored in a array. Each function is pretty CPU demanding but if you only run one function, it just works fine.
[Code]...
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Jun 6, 2010
I've got a project thats getting a bit big, so Im taking the actionscript out into separate as files. I want all the basic functions to be in BasicFunctions.as and the make a library for more specific functions. I find that a lot of people use the import statement but I cant get that to work with a simple Hello World trace, yet the include statement works fine (see attached). I understand that import/include work differently, but which is the better method? If import, then is that heavier to work with. Any rate, what's the best way to organise code when it gets to the 1000+ lines?
[Code]....
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Nov 4, 2009
I'm trying to find a way to have global functions in my as project, similar to how flash does with stuff like the util functions (describeType()...), where you can just call the function wherever you need it. For example:
[Code]...
So when I call Test(), it prints out "hello world" fine. My problem comes in that I can't change the name of the Test function, and I can't add any other functions without compiler errors. Is it possible to have a load of global functions in one file, or do I have to split them up into separate files like in the example? Also, I know that I can make a Global class and call static functions like Code: Global.doSomething() but I'd like to know if there's a way to do it as flash does it (describeType(), getDefinitionByName(), etc), or rather, how does flash do it?
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Nov 25, 2010
Is it not possible to call other functions from generic mouse event functions?
Code:
_root.myButton.onPress = function(){
hide();
[code]......
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Jun 17, 2004
I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:
Code:
item.onRelease = function() {
myButton.onRelease = function() {
getURL("http://google.com", "_blank");
}
talk = this.txt;
}
the only problem is that the button doesn't work onRelease. i think that it is because there are too many functions there, but at the same time,
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Dec 2, 2004
in this example why the values of (12) and (21,39) are lost at the geo and geo1 functions
[code]...
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Jun 29, 2011
i'm trying to create a function where when i pass a variable to it it displays both the var and the value...like:
sex = "yes please";
checker = function(var){
trace([var] +"=" + var);
[code].....
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Aug 10, 2009
I am interested in making an animation that would be the equivalent to watching somebody write with a pen. The line tip would start moving and the path that that tip traces would stay on the screen.
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Jul 14, 2010
I have a document class and a subclass. In the subclass I have a trace. I've done this dozens of times before.I've checked everything and I'm stumped. I can't for the life of me figure out why it's not running a trace.
I checked AS3 settings like usual. The FLA finds the document class but I can't get the subclass to show up.[code]...
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Nov 30, 2011
I am creating some MovieClips like so:
var AClip:A = new A();
var A2Clip:A2 = new A2();
var A3Clip:A3 = new A3();
I then put the above into an array and am trying to trace out thier "name".
for(var i:int=0;i<theArray.length;i++){
trace(theArray[i].name);
}[code]....
What I want to accomplish is the trace is tracing out what I "initialized" them to
AClip
A2Clip
A3Clip
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Jan 31, 2012
Is there anyway to reference the name of the current open fla and return it as a string?
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Mar 30, 2007
I feel a little silly for posting this because it seems like an easy answer and I'm probably overlooking a careless mistake.But I'm trying to push some XML values into an array by looping through them and then trace them out to see the answer and it's not working.[code]
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Mar 24, 2009
I have a mc with a set of images with fadein fadeout animation. there are two sets namely SetA and SetB with there respective buttons buttonA and ButtonB. Now the mc has two labels corresponding the buttons, when the label is A it should reduce the alpha for ButtonA to 35and vice versa. But the main problem is while tracing the timeline the currentframe remains 1 and does not go any further, so it plays the animation but does not reach the labelB for ButtonB. Is there any way we can trace the timeline keyframes in the mc? Here is the sample code.
[Code]...
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