ActionScript 3.0 :: Public Functions Being Called At Ttime Of Program Being Executed?

Sep 9, 2010

I started making my first complex game and ran into a problem that made me just stop everything I was doing and I have laid the project to rest until I can find out how to fix it.The problem is simple. I have a timer in a public class. The timer is private, but the function to start the timer is public. Only one class calls it. But as soon as the program starts, the timer function executes.Now that aside, why are some public functions being called at the time of the program being executed? The class that executes the function isn't even called until later/instantiated.

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Code:

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[code]....

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[Code]....

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I have some code that is connecting to a radio stream and it playing the music. That much works... I also have a little dropdown box which lets the user switch the stream... Whenever I try to switch the stream, I'm getting this error...

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The code I'm building creates two MovieClips on the stage, in one it instantiates several text boxes and in the other some buttons.

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Im trying to add an exit button onto my program so when its clicked it exits the program completely.. I've tried some of the suggestions on the forums but they arnt working. what I have been using and its not working..

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I need to program a timer for a typing tutorial program. It needs to go to 5 minutes. When the timer gets to 5 minutes the movie has to go to frame 13 which displays the results of the typing test.

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[Code]...

how can I make it drag my movieClip called circle? (meaning both circleFill and outlineFill)

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