I have a document class and a subclass. In the subclass I have a trace. I've done this dozens of times before.I've checked everything and I'm stumped. I can't for the life of me figure out why it's not running a trace.
I checked AS3 settings like usual. The FLA finds the document class but I can't get the subclass to show up.[code]...
Can I access a static variable of a subClass' subClass? I don't want to instantiate it, just looking to get the variable because it has already been initialized by the subClass.example:
package { public class A extends MovieClip { private var classB:B = new B();
I am interested in making an animation that would be the equivalent to watching somebody write with a pen. The line tip would start moving and the path that that tip traces would stay on the screen.
I feel a little silly for posting this because it seems like an easy answer and I'm probably overlooking a careless mistake.But I'm trying to push some XML values into an array by looping through them and then trace them out to see the answer and it's not working.[code]
I have a mc with a set of images with fadein fadeout animation. there are two sets namely SetA and SetB with there respective buttons buttonA and ButtonB. Now the mc has two labels corresponding the buttons, when the label is A it should reduce the alpha for ButtonA to 35and vice versa. But the main problem is while tracing the timeline the currentframe remains 1 and does not go any further, so it plays the animation but does not reach the labelB for ButtonB. Is there any way we can trace the timeline keyframes in the mc? Here is the sample code.
I am working with a set of external XML data, and putting it into arrays. I have set up images and text on a page using XML data, which, when clicked on, will populate a popup window with XML data from the same index. For some reason, when I trace the index of the array, it comes up as -1.
I have a masked movieclip which contains nothing but static text inserted from the IDE (not programatically).
In the IDE it states this movieclips height to be 332.25, however when I trace the movieclips _height property it returns 327.3.
This is causing my scrollbar code to mess up as it is not scrolling down far enough. It is also not a one off thing, every block of text I make in the IDE exhibits this behaviour.
I am having a problem parsing xml data, I know how to get it into as3, and that is working pretty well after following a brilliant tutorial on kirupa:[URL] But I am having a problem tracing the data that I want. Seemingly it is connecting to the database and is working in that sense but when I try to trace data I am getting a couple problems. The first is that I need to somehow specify a value of a single item to get the rest of the data. Here is the xml:
ActionScript Code: var goBackward:Boolean=false;// this variable will determine which way to go in bar. function rotateBar(toPoint) { if (toPoint != bar._currentframe) {// checks that the frame number submitted does not equal the current frame in bar (otherwise does nothing)
[code]...
Note 1: This FOR statement say that i = the frame number required, that i is greater that the frame number required, and that for each iteration of the FOR statement, i decreases by one. then the nextline says for Bar to go to the previous frame. when the frame number in Bar is equal to the number we gave it for i, the loop stops.Note 2: This FOR statement is the opposite. it says, for every time the current frame in bar is measured, proceed one frame in bar at a time, until it does equal the frame number supplied.When the buttons are pressed it rotates to the correct position, but it doesn't play the frames in between.
Is it possible to trace the number of sub-variables for an object. I make a new Object ("certain Object1").and I create a bunch of sub values for it:[code]Is there any way to trace how many subvars are assigned to certainObject1?(3 in this case)
I have some simple Sprites that I'm putting into an array. However, when I click on them I want to trace what their position is in the array. How do I go about doing that?
ActionScript Code: var myArray:Array = new Array(); var mySpriteOne:sprite = new Sprite(); mySpriteOne.graphics.beginFill(0x000000);
[Code]....
I want to add some mouse click listeners and then I want to trace the currentTarget's position in the array. I just have no idea what parameters to give the trace().
This probably is not possible however its worth a try! Would there be anyway to trace out the functions that are being called by the SWF? for example.[code]I know you could simply add a trace into the actual functions but thats not an option!
Iam trying to race a empty space in png file, i hav 2 movieclips 1st has a png file with a hole in between and w movieclip s loaded behind this png, i want to load the second pic excatly where the hole s present in 1st clip,s this possible ?
i'm working on a project with numbers, but there has appeared an logicalmisunderstanding. so what i want to make (this is just simple code to see the logic not the whole project) i have :
ActionScript Code: var numberVar1:Number = 5; var numberVar2:Number = 6;
check out the attached file. Don't ask me why, but I need that yellow rectangle to follow that grey dot, which rotates around randomly... but see, if you place the dot to the center left of the grey rectangle, you see that the yellow rectangle screws up. I've deducted that this happens for this reason: to the left of the grey rectangle, the rotation value is 178... 179... 180... then it jumps to -180... -179... -178... (you can try this out using an onEnterFrame function and tracing the rotation of an object that follows the mouse).
Since the yellow rectangle follows the grey dot with an ease, it doesn't just do: rectangle._rotation = dot._rotation But instead: rectangle._rotation += Math.round((dot._rotation-this._rotation)/rotatespeed) Some of you guys should already be familiar with this kind of movement, but it's usually used to move objects smoothly. The bug here is that whenever that dot randomly jumps up into -180 from it's original position at below 180, it screws up the yellow rectangle.
I am trying to create a dynamically generated MC with creatEmptyMovieClip(), and all works well. But looking the list of objects/variables in the show I can't seem to detect at what _level the clip is generated. I am using getNextHighestDepth() to set the level (see code below).
Ultimately what I am hoping to happen is that each successive MC will be generate OVER (or on the _level above) the existing MC. Currently it looks like the existing MC is replaced when the new MC is generated.
My next question would be (once I get this lot working) how do I then remove the MC that is under the newly generated MC. I imagine the RAM or processor wont mind if a few _levels of MCs are stacked up and this wont be running up more than about 20 _levels max. But for the purpose of best practice.
I don't know why! I never click the "export for actionscript" and the symbol names in my library are given "Onename" "SomeName", rather than "MovieClip" ...
I'm trying to send variables to a php-file. It works ok with some of the vars but not for continent (see code below). I have all tried the "" around the value - still no go. The clip is loaded from a mouseover function. I have tried to make a trace of the variables, but that doesn't work either.
I am trying to trace an index number from an array.
I know this must be about as simple as it gets, but I just cant figure it out.
I know the contents of the array are all asighned a number begining with 0.
I need to find out the index number of a thumbnail when you click on it.
Code: function whenThumbsLoad(event:Event):void{ var thisThumbsLink:String = clipPathList[ c ]; var thisThumbsTitle:String = clipTitleList[ c ];
[Code].....
I know I can trace the thisThumbsLink and get that, but all I need is it's index number. Also I trace(c); and I get how many there are, but I just don't know what to trace to find the index number.
What I am trying to do here is control a movie clip with the mouse by setting the coordinates of one equal to those of the other. This is the code I have for that movie clip:
I get no errors whatsoever from this, but when I test it, I see the movie clip that I'm trying to control move with the general direction of my mouse movements, but completely offset from the mouse. Additionally, the movie clip flashes between four different positions constantly, and the output window traces the following four sets of coordinates even when I keep the mouse in one place:
I'm just starting to learn about classes in actionscript, I am following along with Moocks book Actionscript for Flash MX and are trying to execute a trace on the properties of my ballclass but all I get is undefined. He is what I have in my actions panel.[code]